Add one way tube

This commit is contained in:
Novatux 2013-10-19 15:33:49 +02:00
parent ce1acebf6d
commit 3c8266d3ee
6 changed files with 78 additions and 3 deletions

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@ -14,4 +14,4 @@ enable_accelerator_tube = true
enable_crossing_tube = true
enable_sand_tube = true
enable_mese_sand_tube = true
enable_one_way_tube = true

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@ -249,8 +249,6 @@ inv_texture="pipeworks_tube_inv.png"
register_tube("pipeworks:tube","Pneumatic tube segment",plain_textures,noctr_textures,end_textures,short_texture,inv_texture)
if enable_mese_tube then
mese_noctr_textures={"pipeworks_mese_tube_noctr_1.png","pipeworks_mese_tube_noctr_2.png","pipeworks_mese_tube_noctr_3.png",
@ -578,3 +576,80 @@ if enable_mese_sand_tube then
end
})
end
local function facedir_to_dir(facedir)
--a table of possible dirs
return ({{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=0, y=0, z=-1},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0},
{x=0, y=1, z=0}})
--indexed into by a table of correlating facedirs
[({[0]=1, 2, 3, 4,
5, 2, 6, 4,
6, 2, 5, 4,
1, 5, 3, 6,
1, 6, 3, 5,
1, 4, 3, 2})
--indexed into by the facedir in question
[facedir]]
end
local function facedir_to_right_dir(facedir)
--find the other directions
local backdir = facedir_to_dir(facedir)
local topdir = ({[0]={x=0, y=1, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0}})[math.floor(facedir/4)]
--return a cross product
return {x=topdir.y*backdir.z - backdir.y*topdir.z,
y=topdir.z*backdir.x - backdir.z*topdir.x,
z=topdir.x*backdir.y - backdir.x*topdir.y}
end
if enable_one_way_tube then
minetest.register_node("pipeworks:one_way_tube", {
description = "One way tube",
tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png",
"pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"},
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type="fixed",
fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos)
tube_scanforobjects(pos)
end,
after_dig_node = function(pos)
tube_scanforobjects(pos)
end,
tube={connect_sides={left=1, right=1},
can_go=function(pos,node,velocity,stack)
return velocity
end,
insert_object = function(pos,node,stack,direction)
item1=tube_item(pos,stack)
item1:get_luaentity().start_pos = pos
item1:setvelocity(direction)
item1:setacceleration({x=0, y=0, z=0})
return ItemStack("")
end,
can_insert=function(pos,node,stack,direction)
local dir = facedir_to_right_dir(node.param2)
if dir.x == direction.x and dir.y == direction.y and dir.z == direction.z then
return true
end
return false
end},
})
end