internal refactoring of flowable node registration in preparation for enhanced flow checking logic

This commit is contained in:
thetaepsilon-gamedev 2017-09-30 20:16:00 +01:00
parent 10221c6c15
commit 40eeaac2ec
5 changed files with 133 additions and 32 deletions

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@ -0,0 +1,59 @@
-- registration code for nodes under new flow logic
-- written 2017 by thetaepsilon
pipeworks.flowables = {}
pipeworks.flowables.list = {}
pipeworks.flowables.list.all = {}
-- pipeworks.flowables.list.nodenames = {}
-- simple flowables - balance pressure in any direction
pipeworks.flowables.list.simple = {}
pipeworks.flowables.list.simple_nodenames = {}
-- simple intakes - try to absorb any adjacent water nodes
pipeworks.flowables.inputs = {}
pipeworks.flowables.inputs.list = {}
pipeworks.flowables.inputs.nodenames = {}
-- registration functions
pipeworks.flowables.register = {}
local register = pipeworks.flowables.register
-- some sanity checking for passed args, as this could potentially be made an external API eventually
local checkexists = function(nodename)
if type(nodename) ~= "string" then error("pipeworks.flowables nodename must be a string!") end
return pipeworks.flowables.list.all[nodename]
end
local insertbase = function(nodename)
if checkexists(nodename) then error("pipeworks.flowables duplicate registration!") end
pipeworks.flowables.list.all[nodename] = true
-- table.insert(pipeworks.flowables.list.nodenames, nodename)
end
-- Register a node as a simple flowable.
-- Simple flowable nodes have no considerations for direction of flow;
-- A cluster of adjacent simple flowables will happily average out in any direction.
-- This does *not* register the ABM, as that is done in register_flow_logic.lua;
-- this is so that the new flow logic can remain optional during development.
register.simple = function(nodename)
insertbase(nodename)
pipeworks.flowables.list.simple[nodename] = true
table.insert(pipeworks.flowables.list.simple_nodenames, nodename)
end
local checkbase = function(nodename)
if not checkexists(nodename) then error("pipeworks.flowables node doesn't exist as a flowable!") end
end
-- Register a node as a simple intake.
-- See new_flow_logic for the details of this.
-- Expects node to be registered as a flowable (is present in flowables.list.all),
-- so that water can move out of it.
-- maxpressure is the maximum pipeline pressure that this node can drive.
-- possible WISHME here: technic-driven high-pressure pumps
register.intake_simple = function(nodename, maxpressure)
checkbase(nodename)
pipeworks.flowables.inputs.list[nodename] = { maxpressure=maxpressure }
table.insert(pipeworks.flowables.inputs.nodenames, nodename)
end

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@ -0,0 +1,45 @@
-- conditional registration of pipe nodes for the new pipe logic, depending on enable flags.
-- otherwise register_flow_logic.lua would be attempting to register ABMs for non-existant nodes.
-- written 2017 by thetaepsilon
-- global values and thresholds for water behaviour
-- TODO: add some way of setting this per-world
local thresholds = {}
-- limit on pump pressure - will not absorb more than can be taken
thresholds.pump_pressure = 2
local pipes_full_nodenames = pipeworks.pipes_full_nodenames
local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames
local register = pipeworks.flowables.register
-- FIXME: DRY principle for names, move this to devices.lua?
-- FIXME: all devices still considered simple
local pump_on = "pipeworks:pump_on"
local pump_off = "pipeworks:pump_off"
local spigot_off = "pipeworks:spigot"
local spigot_on = "pipeworks:spigot_pouring"
if pipeworks.enable_pipes then
for _, pipe in ipairs(pipes_full_nodenames) do
register.simple(pipe)
end
for _, pipe in ipairs(pipes_empty_nodenames) do
register.simple(pipe)
end
if pipeworks.enable_pipe_devices then
register.simple(pump_off)
register.simple(pump_on)
register.simple(spigot_on)
register.simple(spigot_off)
register.intake_simple(pump_on, thresholds.pump_pressure)
end
end

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@ -115,12 +115,16 @@ dofile(pipeworks.modpath.."/filter-injector.lua")
dofile(pipeworks.modpath.."/trashcan.lua")
dofile(pipeworks.modpath.."/wielder.lua")
-- note that pipes still don't appear until registered in the files below this one, so can still be turned off
dofile(pipeworks.modpath.."/flowable_node_registry.lua")
if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end
-- individual enable flags also checked in register_flow_logic.lua
-- individual enable flags also checked in flowable_nodes_add_pipes.lua
if pipeworks.enable_new_flow_logic then
dofile(pipeworks.modpath.."/new_flow_logic.lua")
dofile(pipeworks.modpath.."/flowable_nodes_add_pipes.lua")
dofile(pipeworks.modpath.."/register_flow_logic.lua")
end

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@ -3,14 +3,6 @@
-- global values and thresholds for water behaviour
-- TODO: add some way of setting this per-world
local thresholds = {}
-- limit on pump pressure - will not absorb more than can be taken
thresholds.pump_pressure = 2
-- borrowed from above: might be useable to replace the above coords tables
local make_coords_offsets = function(pos, include_base)
local coords = {
@ -95,9 +87,14 @@ end
pipeworks.run_pump_intake = function(pos, node)
-- try to absorb nearby water nodes, but only up to limit.
-- NB: check_for_liquids_v2 handles zero or negative from the following subtraction
local properties = pipeworks.flowables.inputs.list[node.name]
local maxpressure = properties.maxpressure
local meta = minetest.get_meta(pos)
local currentpressure = meta:get_float(label_pressure)
local intake_limit = thresholds.pump_pressure - currentpressure
local intake_limit = maxpressure - currentpressure
local actual_intake = pipeworks.check_for_liquids_v2(pos, intake_limit)
local newpressure = actual_intake + currentpressure
-- debuglog("oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure)

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@ -1,29 +1,11 @@
-- register new flow logic ABMs
-- written 2017 by thetaepsilon
local pipes_full_nodenames = pipeworks.pipes_full_nodenames
local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames
-- run pressure balancing ABM over all water-moving nodes
-- FIXME: DRY principle, get this from elsewhere in the code
local pump_on = "pipeworks:pump_on"
local pump_off = "pipeworks:pump_off"
local spigot_off = "pipeworks:spigot"
local spigot_on = "pipeworks:spigot_pouring"
local pipes_all_nodenames = pipes_full_nodenames
for _, pipe in ipairs(pipes_empty_nodenames) do
table.insert(pipes_all_nodenames, pipe)
end
if pipeworks.enable_pipe_devices then
table.insert(pipes_all_nodenames, pump_off)
table.insert(pipes_all_nodenames, pump_on)
table.insert(pipes_all_nodenames, spigot_on)
table.insert(pipes_all_nodenames, spigot_off)
end
-- note that checking for feature toggles (because otherwise certain pipes aren't define)
-- is now done by flowable_nodes_add_pipes.lua
--[[
if pipeworks.enable_pipes then
minetest.register_abm({
nodenames = pipes_all_nodenames,
@ -34,19 +16,32 @@ if pipeworks.enable_pipes then
end
})
end
]]
-- flowables.register.simple takes care of creating an array-like table of node names
minetest.register_abm({
nodenames = pipeworks.flowables.list.simple_nodenames,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.balance_pressure(pos, node)
end
})
if pipeworks.enable_pipe_devices then
-- absorb water into pumps if it'll fit
minetest.register_abm({
nodenames = { pump_on },
nodenames = pipeworks.flowables.inputs.nodenames,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.run_pump_intake(pos, node)
end
})
-- output water from spigots
-- add both "on/off" spigots so one can be used to indicate a certain level of fluid.
-- temp. disabled as the node names were moved to flowable_node_add_pipes.lua
--[[
minetest.register_abm({
nodenames = { spigot_on, spigot_off },
interval = 1,
@ -55,4 +50,5 @@ if pipeworks.enable_pipe_devices then
pipeworks.run_spigot_output(pos, node)
end
})
]]
end