forked from mtcontrib/pipeworks
Add configurable globalstep interval (#32)
* Add configurable globalstep interval * Add warning for high globalstep interval * Lower maximum globalstep interval With no accelerator tubes, 0.8 can handle item movement speeds even with lag.
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90425fde95
commit
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@ -28,6 +28,7 @@ local settings = {
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drop_on_routing_fail = false,
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delete_item_on_clearobject = true,
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use_real_entities = true,
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entity_update_interval = 0,
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}
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pipeworks.toggles = {}
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@ -63,10 +64,9 @@ pipeworks.toggles.finite_water = nil
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for name, value in pairs(settings) do
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local setting_type = type(value)
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if setting_type == "boolean" then
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pipeworks[name] = minetest.settings:get_bool(prefix..name)
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if pipeworks[name] == nil then
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pipeworks[name] = value
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end
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pipeworks[name] = minetest.settings:get_bool(prefix..name, value)
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elseif setting_type == "number" then
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pipeworks[name] = tonumber(minetest.settings:get(prefix..name) or value)
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else
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pipeworks[name] = value
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end
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3
init.lua
3
init.lua
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@ -32,6 +32,9 @@ end
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if pipeworks.toggles.pipe_mode == "pressure" then
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minetest.log("warning", "pipeworks pressure logic mode comes with caveats and differences in behaviour, you have been warned!")
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end
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if pipeworks.entity_update_interval >= 0.2 and pipeworks.enable_accelerator_tube then
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minetest.log("warning", "pipeworks accelerator tubes will not entirely work with an entity update interval 0.2 or above.")
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end
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-- Random variables
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@ -382,13 +382,36 @@ local move_entities_globalstep_part2 = function(dtime)
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end
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end
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local handle_active_blocks_timer = 0.1
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-- dtime after which there is an update (or skip).
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local dtime_threshold = pipeworks.entity_update_interval
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-- Accumulated dtime since last update (or skip).
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local dtime_accum = 0
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-- Delayed dtime accumulated due to skipped updates.
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local dtime_delayed = 0
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local skip_update = false
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minetest.register_globalstep(function(dtime)
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handle_active_blocks_timer = handle_active_blocks_timer + dtime
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if dtime < 0.2 or handle_active_blocks_timer >= (dtime * 3) then
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handle_active_blocks_timer = 0.1
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move_entities_globalstep_part1(dtime)
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move_entities_globalstep_part2(dtime)
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if dtime >= 0.2 and dtime_delayed < 1 then
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-- Reduce activity when the server is lagging.
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skip_update = true
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end
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dtime_accum = dtime_accum + dtime
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if dtime_accum < dtime_threshold then
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return
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end
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if skip_update then
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dtime_delayed = dtime_delayed + dtime_accum
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skip_update = false
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else
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move_entities_globalstep_part1(dtime_accum + dtime_delayed)
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move_entities_globalstep_part2(dtime_accum + dtime_delayed)
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dtime_delayed = 0
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end
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-- Tune the threshold so that the average interval is pipeworks.entity_update_interval.
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dtime_threshold = math.max(dtime_threshold + (pipeworks.entity_update_interval - dtime_accum) / 10, 0)
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dtime_accum = 0
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end)
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@ -78,4 +78,9 @@ pipeworks_delete_item_on_clearobject (Delete Item On Clearobject) bool true
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#Use real visible entities in tubes within active areas.
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#When disabled, tubes are made opaque.
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pipeworks_use_real_entities (Use real entities) bool true
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pipeworks_use_real_entities (Use Real Entities) bool true
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#Target interval between tube entity steps.
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#A high value may cause issues with tube entity visuals.
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#A value 0.2 or above may cause issues with accelerator tubes.
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pipeworks_entity_update_interval (Entity Update Interval) float 0 0 0.8
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