optimize vacuum tubes by getting rid of an extra abm, an extra loop per abm, table lookups and reduce the necessary search distance a bit

This commit is contained in:
Tim 2015-01-30 18:18:19 +01:00
parent f79956c0b6
commit 7f0372559b
1 changed files with 35 additions and 49 deletions

View File

@ -10,23 +10,7 @@ if pipeworks.enable_sand_tube then
pipeworks.register_tube("pipeworks:sand_tube", "Vacuuming Pneumatic Tube Segment", sand_plain_textures, sand_noctr_textures, sand_end_textures,
sand_short_texture, sand_inv_texture,
{groups = {sand_tube = 1}})
minetest.register_abm({nodenames = {"group:sand_tube"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _, object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().itemstring ~= "" then
pipeworks.tube_inject_item(pos, pos, vector.new(0, 0, 0), object:get_luaentity().itemstring)
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
})
{groups = {vacuum_tube = 1}})
minetest.register_craft( {
output = "pipeworks:sand_tube_1 2",
@ -66,7 +50,7 @@ if pipeworks.enable_mese_sand_tube then
pipeworks.register_tube("pipeworks:mese_sand_tube", "Adjustable Vacuuming Pneumatic Tube Segment", mese_sand_plain_textures, mese_sand_noctr_textures,
mese_sand_end_textures, mese_sand_short_texture,mese_sand_inv_texture,
{groups = {mese_sand_tube = 1},
{groups = {vacuum_tube = 1},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("dist", 0)
@ -83,36 +67,6 @@ if pipeworks.enable_mese_sand_tube then
end,
})
local function get_objects_with_square_radius(pos, rad)
rad = rad + .5;
local objs = {}
for _,object in ipairs(minetest.get_objects_inside_radius(pos, math.sqrt(3)*rad)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
local opos = object:getpos()
if pos.x - rad <= opos.x and opos.x <= pos.x + rad and pos.y - rad <= opos.y and opos.y <= pos.y + rad and pos.z - rad <= opos.z and opos.z <= pos.z + rad then
objs[#objs + 1] = object
end
end
end
return objs
end
minetest.register_abm({nodenames = {"group:mese_sand_tube"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(get_objects_with_square_radius(pos, minetest.get_meta(pos):get_int("dist"))) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().itemstring ~= "" then
pipeworks.tube_inject_item(pos, pos, vector.new(0, 0, 0), object:get_luaentity().itemstring)
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
})
minetest.register_craft( {
output = "pipeworks:mese_sand_tube_1 2",
recipe = {
@ -135,7 +89,7 @@ if pipeworks.enable_mese_sand_tube then
type = "shapeless",
output = "pipeworks:mese_sand_tube_1",
recipe = {
"pipeworks:sand_tube_1",
"pipeworks:sand_tube_1",
"default:mese_crystal_fragment",
"default:mese_crystal_fragment",
"default:mese_crystal_fragment",
@ -143,3 +97,35 @@ if pipeworks.enable_mese_sand_tube then
},
})
end
local function vacuum(pos, radius)
radius = radius + 0.5
for _, object in pairs(minetest.get_objects_inside_radius(pos, math.sqrt(2) * radius)) do
local lua_entity = object:get_luaentity()
if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then
local obj_pos = object:getpos()
if pos.x - radius <= obj_pos.x and obj_pos.x <= pos.x + radius
and pos.y - radius <= obj_pos.y and obj_pos.y <= pos.y + radius
and pos.z - radius <= obj_pos.z and obj_pos.z <= pos.z + radius then
if lua_entity.itemstring ~= "" then
pipeworks.tube_inject_item(pos, pos, vector.new(0, 0, 0), lua_entity.itemstring)
lua_entity.itemstring = ""
end
object:remove()
end
end
end
end
minetest.register_abm({nodenames = {"group:vacuum_tube"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if node.name == "pipeworks:sand_tube" then
vacuum(pos, 2)
else
local radius = minetest.get_meta(pos):get_int("dist")
vacuum(pos, radius)
end
end
})