forked from mtcontrib/pipeworks
default_settings.lua: line wrap length fixes for pressure logic toggle documentation
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@ -29,9 +29,10 @@ local settings = {
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delete_item_on_clearobject = true,
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delete_item_on_clearobject = true,
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}
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}
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-- documentation for toggles controlling pressure logic features
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-- documentation for toggles controlling pressure logic features.
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-- do not edit this;
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-- do not edit this file directly;
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-- instead, copy the uncommented lines into pipeworks_settings.txt in your world directory.
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-- instead, create pipeworks_settings.txt in your world directory,
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-- and copy the uncommented lines from the block comment below into it.
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--[[
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--[[
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-- enable pressure logic mode instead of "classic" mode.
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-- enable pressure logic mode instead of "classic" mode.
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-- WARNING: this changes a few things, most noticeably how pumps work.
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-- WARNING: this changes a few things, most noticeably how pumps work.
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@ -40,11 +41,15 @@ pipeworks.toggles.pressure_logic = true
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-- force-enable finite water handling mode.
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-- force-enable finite water handling mode.
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-- this changes the way that water node placement is handled;
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-- this changes the way that water node placement is handled;
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-- volume will always be preserved, and water is assumed to move itself downwards.
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-- volume will always be preserved,
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-- nil (the default) means autodetect from installed finite liquid mods, true is force-on, false is force-off.
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-- and water is assumed to move itself downwards.
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-- note that you should NOT normally explicitly set this to either true or false,
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-- nil (the default) means autodetect from installed finite liquid mods,
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-- unless the mod you want this for is not covered by autodetect-finite-water.lua.
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-- true is force-on, false is force-off.
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-- please file an issue if you need to use this for a finite water mod exists not covered there.
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-- note that you should NOT normally explicitly set this to true/false,
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-- unless the mod you want this for is not covered by auto-detection
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-- (please see autodetect-finite-water.lua).
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-- please file an issue if you have a finite water mod not covered there,
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-- and feel it necessary to explicitly set this toggle
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pipeworks.toggles.finite_water = nil
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pipeworks.toggles.finite_water = nil
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]]
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]]
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