default_settings.lua: line wrap length fixes for pressure logic toggle documentation

This commit is contained in:
thetaepsilon-gamedev 2017-10-19 21:51:55 +01:00
parent d4b32d5fa3
commit 86fa342d85
1 changed files with 13 additions and 8 deletions

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@ -29,9 +29,10 @@ local settings = {
delete_item_on_clearobject = true, delete_item_on_clearobject = true,
} }
-- documentation for toggles controlling pressure logic features -- documentation for toggles controlling pressure logic features.
-- do not edit this; -- do not edit this file directly;
-- instead, copy the uncommented lines into pipeworks_settings.txt in your world directory. -- instead, create pipeworks_settings.txt in your world directory,
-- and copy the uncommented lines from the block comment below into it.
--[[ --[[
-- enable pressure logic mode instead of "classic" mode. -- enable pressure logic mode instead of "classic" mode.
-- WARNING: this changes a few things, most noticeably how pumps work. -- WARNING: this changes a few things, most noticeably how pumps work.
@ -40,11 +41,15 @@ pipeworks.toggles.pressure_logic = true
-- force-enable finite water handling mode. -- force-enable finite water handling mode.
-- this changes the way that water node placement is handled; -- this changes the way that water node placement is handled;
-- volume will always be preserved, and water is assumed to move itself downwards. -- volume will always be preserved,
-- nil (the default) means autodetect from installed finite liquid mods, true is force-on, false is force-off. -- and water is assumed to move itself downwards.
-- note that you should NOT normally explicitly set this to either true or false, -- nil (the default) means autodetect from installed finite liquid mods,
-- unless the mod you want this for is not covered by autodetect-finite-water.lua. -- true is force-on, false is force-off.
-- please file an issue if you need to use this for a finite water mod exists not covered there. -- note that you should NOT normally explicitly set this to true/false,
-- unless the mod you want this for is not covered by auto-detection
-- (please see autodetect-finite-water.lua).
-- please file an issue if you have a finite water mod not covered there,
-- and feel it necessary to explicitly set this toggle
pipeworks.toggles.finite_water = nil pipeworks.toggles.finite_water = nil
]] ]]