forked from mtcontrib/pipeworks
rewrote the readme to match forum post.
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README
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README
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This simple mod uses nodeboxes to supply a complete set of 3D flanged
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pipes. There are enough nodes defined here to bend from any axis
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(X/Y/Z) to any other, or to join multiple pipes together from any or all
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axes. There are 10 unique nodes defined, times two versions for each
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(for a total of 20). Getting them into the right orientation is handled
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with the usual facedir parameter.
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This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes.
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Also included in this mod are "valve" and "pump" devices.
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One version bears one or more dark windows on each pipe, suggesting
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they're empty, while the other version bears green-tinted windows, as if
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full (the two colors should also be easy to select if you want to change
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them in a paint program).
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Pipes are rounded thanks abusing minetest's nodeboxes ;-) , and when placed,
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they'll automatically join together as needed. Pipes can go vertically or
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horizontally, and there are enough nodes defined to allow for all possible
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connections.
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This mod requires a recent git pull or build of Minetest dated June 17,
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2012 or later.
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Pipes come in two variants: one type bears one or more dark windows on each
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pipe, suggesting they're empty, while the other type bears green-tinted
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windows, as if full (the two colors should also be easy to select if you want
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to change them in a paint program). These windows only appear on straight
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lengths and on T-junctions.
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There are no crafting recipes, however, you can use the usual /give
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commands with names such as pipes:vertical, pipes:crossing_xy, and so
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on, if you want to add them to your world for decorative purposes. See
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There are no crafting recipes, yet, but you can use /giveme as usual, namely
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"/giveme pipeworks:pipe_empty 999" or so, and then place them as needed. See
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init.lua for more details.
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The overall format of the code is borrowed from the game and written by
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me. 16x16 textures by me also.
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This mod is intended to be used as a basis or at least as sort of a model for
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something else to build on (perhaps a nicer-looking oil mod?), and does not
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provide any of the code necessary to cause anything to flow through them. Like
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the pipes, the valve and pump don't do anything useful yet, but you can punch
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them to turn them "on" and "off". Note that the valve and pump do not rotate
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yet, and the textures and shapes are not yet complete (hence their boxy
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appearance).
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This mod is intended to be used as a basis or at least as sort of a
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model for something else to build on (perhaps a nicer-looking oil mod?),
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and does not provide any of the code necessary to cause the pipes to
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rotate around as they're placed. I may add such code later, but not
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right now.
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Only the full horizontal segments of the old and new pipes, and the 'off' pump
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and valve will appear in your creative inventory.
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This mod is a work in progress.
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Please note that owing to the nature of this mod, I have opted to use 64px
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textures. Anything less just looks terrible.
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If you need the old node names from the previous version of this mod, edit
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init.lua and uncomment the 'dofile' line at the top.
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Dependencies: None, but your copy of Minetest must be newer than git commit
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1788709e2d for correct handling of nodeboxes and texture rotations (otherwise,
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the pipes will still work but will look wrong). 0.4.2-rc1 will work fine if
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you don't want to fetch from git.
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License: WTFPL (applies to all parts)
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