init.lua: add missing dofile for new flow logic

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thetaepsilon-gamedev
2017-09-27 17:53:08 +01:00
父节点 3e827c23b9
当前提交 9d01482488

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@@ -119,7 +119,10 @@ if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end
-- individual enable flags also checked in register_flow_logic.lua
if pipeworks.enable_new_flow_logic then dofile(pipeworks.modpath.."/register_flow_logic.lua") end
if pipeworks.enable_new_flow_logic then
dofile(pipeworks.modpath.."/new_flow_logic.lua")
dofile(pipeworks.modpath.."/register_flow_logic.lua")
end
if pipeworks.enable_redefines then
dofile(pipeworks.modpath.."/compat-chests.lua")