forked from mtcontrib/pipeworks
		
	changelog, readme tweaks.
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								README
									
									
									
									
									
								
							
							
						
						
									
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								README
									
									
									
									
									
								
							@@ -1,16 +1,18 @@
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This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes.  
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Also included in this mod are "valve" and "pump" devices.
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This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes, 
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along with "valve" and "pump" devices.
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Pipes are rounded thanks abusing minetest's nodeboxes ;-) , and when placed, 
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they'll automatically join together as needed.  Pipes can go vertically or 
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horizontally, and there are enough nodes defined to allow for all possible 
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connections.
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Unlike the previous version of this mod, these pipes are rounded, and when 
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placed, they'll automatically join together as needed.  Pipes can go vertically 
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or horizontally, and there are enough nodes defined to allow for all possible 
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connections.  Valves and pumps can only be placed horizontally, and will 
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automatically rotate and join with neighboring pipes as objects are added, as 
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well as joining with each other under certain circumstances.
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Pipes come in two variants: one type bears one or more dark windows on each 
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pipe, suggesting they're empty, while the other type bears green-tinted 
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windows, as if full (the two colors should also be easy to select if you want 
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to change them in a paint program).  These windows only appear on straight 
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lengths and on T-junctions.
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lengths and on certain junctions.
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There are no crafting recipes, yet, but you can use /giveme as usual, namely 
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"/giveme pipeworks:pipe 999" or so, and then place them as needed.  See 
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@@ -20,12 +22,8 @@ This mod is intended to be used as a basis or at least as sort of a model for
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something else to build on (perhaps a nicer-looking oil mod?), and does not 
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provide any of the code necessary to cause anything to flow through them.  Like 
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the pipes, the valve and pump don't do anything useful yet, but you can punch 
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them to turn them "on" and "off".  Note that the valve and pump do not rotate 
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yet, and the textures and shapes are not yet complete (hence their boxy 
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appearance).
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Only the full horizontal segments of the old and new pipes, and the 'off' pump 
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and valve will appear in your creative inventory.
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them to turn them "on" and "off".  Note that the valve and pump textures and 
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shapes are not yet complete (hence their boxy appearance).
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This mod is a work in progress.
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@@ -34,10 +32,3 @@ textures.  Anything less just looks terrible.
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If you don't need the old node names from the previous version of this mod, 
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edit init.lua and comment-out the 'dofile' line at the top.
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Dependencies: None, but your copy of Minetest must be newer than git commit 
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1788709e2d for correct handling of nodeboxes and texture rotations (otherwise, 
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the pipes will still work but will look wrong).  0.4.2-rc1 will work fine if 
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you don't want to fetch from git.
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License: WTFPL (applies to all parts)
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@@ -1,6 +1,9 @@
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Changelog
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---------
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2012-08-19: Pumps and valves now fully participate in the 
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auto-rotate/auto-place algorithm.
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2012-08-18: Total rewrite again.  All pipes are now nice and round-looking, and 
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they auto-connect!  Also added temporary nodes for pump and valve (each with an 
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on/off setting - punch to change).  No crafting recipes yet and the pipes still 
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