thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						084bbc6c0b 
					 
					
						
						
							
							pressure logic: abms.lua: get_neighbour_positions: move calculation of absolute world position to neighbour probing for-loop  
						
						... 
						
						
						
						This allows the raw offset to be visible inside that for-loop, which will be needed for calling the directionfn for directional neighbours to determine if they can flow in the given direction. 
						
						
					 
					
						2017-10-18 09:32:33 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						a69c5e24a9 
					 
					
						
						
							
							devices.lua: implement directionfn for pump registration  
						
						
						
						
					 
					
						2017-10-17 23:42:05 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						0a4d15d26e 
					 
					
						
						
							
							pressure logic: flowable node registry: add directionfn to directional flowable entries  
						
						
						
						
					 
					
						2017-10-17 23:14:26 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						909b321f3c 
					 
					
						
						
							
							pressure logic: abms.lua: refactor balance_pressure() to move responsiblity for checking neighbour flow classes to get_neighbour_positions  
						
						
						
						
					 
					
						2017-10-17 22:20:13 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						d68d3d5852 
					 
					
						
						
							
							pressure logic: abms.lua: move neighbour candidates calculation to separate function  
						
						
						
						
					 
					
						2017-10-17 22:01:29 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						a7c171940e 
					 
					
						
						
							
							todo: add item for supporting other fluid types  
						
						
						
						
					 
					
						2017-10-17 14:53:32 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						aacd5ec829 
					 
					
						
						
							
							rename new_flow_logic subdirectory to a less ambiguous name  
						
						... 
						
						
						
						The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists.
Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly. 
						
						
					 
					
						2017-10-17 14:20:55 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						7bacbdf015 
					 
					
						
						
							
							todo: new flow logic: mark directionality code WIP  
						
						
						
						
					 
					
						2017-10-16 23:44:17 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						0dd1dbc901 
					 
					
						
						
							
							new flow logic: abms.lua: directional flow logic trace log points for local debugging  
						
						
						
						
					 
					
						2017-10-16 23:41:03 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						c55374cdfa 
					 
					
						
						
							
							devices.lua: convert pump to use new directional flow class  
						
						
						
						
					 
					
						2017-10-16 23:39:30 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						fd978204dd 
					 
					
						
						
							
							new flow logic: abms.lua: use directional callback function for direcional nodes to obtain neighbour list  
						
						
						
						
					 
					
						2017-10-16 23:27:04 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						e41167813b 
					 
					
						
						
							
							new flow logic: flowable node registry: add directional flow type class  
						
						
						
						
					 
					
						2017-10-16 23:18:00 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						0e74978a73 
					 
					
						
						
							
							new flow logic: abm_register.lua: give core ABM a label  
						
						
						
						
					 
					
						2017-10-16 21:01:09 +01:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						04db73aa6c 
					 
					
						
						
							
							Merge pull request  #206  from Hawk777/more-tube-parameters  
						
						... 
						
						
						
						Enhance params to can_remove and remove_item 
						
						
					 
					
						2017-10-16 10:24:51 -04:00 
						 
				 
			
				
					
						
							
							
								Christopher Head 
							
						 
					 
					
						
						
							
						
						15bb7b129c 
					 
					
						
						
							
							Enhance params to can_remove and remove_item  
						
						... 
						
						
						
						By passing the list name and the slot index, these functions now receive
all data related to removal of an item from an inventory: the side on
which the removal is taking place, as well as which stack is being
pulled from. This means it’s no longer necessary to choose between
implementing `on_metadata_inventory_take` (which tells you which item
stack was pulled from but not from which side of the node) or
`remove_item` (which tells you which side the filter is on but not which
item stack it wants to take). 
						
						
					 
					
						2017-10-15 22:59:20 -07:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						30bedbfecc 
					 
					
						
						
							
							new flow logic: abms.lua: hoist simple flowable neighbour calculation into if-block in preparation for directional flowables support  
						
						
						
						
					 
					
						2017-10-15 18:18:48 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						edbb3aace9 
					 
					
						
						
							
							todo: new flow logic: spigot/fountainheads to place flowing water on turn-off; make decorative gratings do something useful  
						
						
						
						
					 
					
						2017-10-15 15:32:07 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						fa4817136c 
					 
					
						
						
							
							changelog.txt: add entry for node breaker work  
						
						
						
						
					 
					
						2017-10-14 21:48:44 +01:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						2e0891cf1b 
					 
					
						
						
							
							revise nodebreaker front/business end textures  
						
						
						
						
					 
					
						2017-10-14 16:11:05 -04:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						cd9102cef1 
					 
					
						
						
							
							wielder.lua: add LBM to refund mese picks for pre-transition node breakers  
						
						
						
						
					 
					
						2017-10-14 20:00:46 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						eefcbc1e86 
					 
					
						
						
							
							wielder.lua: can_tool_dig_node(): try falling back to hand if inserted tool can't break node  
						
						
						
						
					 
					
						2017-10-14 19:29:33 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						47ba123113 
					 
					
						
						
							
							wielder.lua: change node breaker recipe to use gear items  
						
						
						
						
					 
					
						2017-10-14 19:17:03 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						4915b2564f 
					 
					
						
						
							
							wielder.lua: properly implement can_tool_dig_node()  
						
						
						
						
					 
					
						2017-10-14 19:04:51 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						f8cb55a60e 
					 
					
						
						
							
							wielder.lua: set default ghost tool for node breaker to the hand, add stub implementation of can_tool_dig_node() to check if set tool can dig node  
						
						
						
						
					 
					
						2017-10-14 18:51:57 +01:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						366dd24e5b 
					 
					
						
						
							
							add a proper gear image  
						
						
						
						
					 
					
						2017-10-14 12:48:43 -04:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						a81834558a 
					 
					
						
						
							
							crafts.lua: add gear item for node breaker crafting  
						
						
						
						
					 
					
						2017-10-14 17:13:45 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						b0de9d9958 
					 
					
						
						
							
							clean up node breaker textures to remove spikes  
						
						
						
						
					 
					
						2017-10-13 22:39:14 +01:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						a028aef9c9 
					 
					
						
						
							
							Merge pull request  #204  from thetaepsilon-gamedev/master  
						
						... 
						
						
						
						More pressure_logic work 
						
						
					 
					
						2017-10-09 06:38:54 -04:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						467907602b 
					 
					
						
						
							
							changelog.txt: back entries for pressure_logic work  
						
						
						
						
					 
					
						2017-10-08 19:22:07 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						085ee7b497 
					 
					
						
						
							
							todo: remove new flow logic item about node variant switching  
						
						
						
						
					 
					
						2017-10-08 19:13:52 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						72f793e2b3 
					 
					
						
						
							
							new flow logic: abm_register.lua: add extra safeguarding for conditional activation of new flow logic  
						
						
						
						
					 
					
						2017-10-08 19:11:58 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						084174123d 
					 
					
						
						
							
							default_settings.lua: remove old default for new_flow_logic left over from transition to pipeworks.toggles.pressure_logic  
						
						
						
						
					 
					
						2017-10-08 18:21:17 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						d5e3f1cf68 
					 
					
						
						
							
							new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor  
						
						
						
						
					 
					
						2017-10-08 17:38:28 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						ce0983d239 
					 
					
						
						
							
							devices.lua: adjust flow sensor threshold to more closely model classic mode  
						
						
						
						
					 
					
						2017-10-08 16:41:00 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						c2553928f2 
					 
					
						
						
							
							new flow logic: flowable_node_registry_install.lua: add set size checking guard  
						
						
						
						
					 
					
						2017-10-08 16:20:30 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						eaf6c33bae 
					 
					
						
						
							
							new flow logic: abms.lua: implement node transitions  
						
						
						
						
					 
					
						2017-10-08 16:19:51 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						32a24730f1 
					 
					
						
						
							
							new flow logic: change simple transition set logic to take list of key-value pairs, add set registration for flow sensor pipe  
						
						
						
						
					 
					
						2017-10-08 15:07:12 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						e98e4e268b 
					 
					
						
						
							
							new flow logic: flowable node registry: add initial support for transition triggers  
						
						
						
						
					 
					
						2017-10-08 14:27:40 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						7e09da50c2 
					 
					
						
						
							
							todo: update new flow logic items for cleanup handler work  
						
						
						
						
					 
					
						2017-10-08 11:41:42 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						6a25e56336 
					 
					
						
						
							
							new flow logic: algorithmic and value tuning for non-finite mode  
						
						
						
						
					 
					
						2017-10-08 11:32:08 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						f94c93bb59 
					 
					
						
						
							
							new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in run_output()  
						
						
						
						
					 
					
						2017-10-07 22:35:08 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						d4346919bc 
					 
					
						
						
							
							new flow logic: abms.lua: pass initial pressure to run_output() to allow falling-level event detection  
						
						
						
						
					 
					
						2017-10-07 22:29:17 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						9ab197af2f 
					 
					
						
						
							
							new flow logic: abms.lua: implement non-finite mode behaviour for neighbour output helper  
						
						
						
						
					 
					
						2017-10-07 22:21:54 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						07e769d1b9 
					 
					
						
						
							
							new flow logic: abms.lua: pass finite mod flag to output handler callbacks in flowlogic.run_output()  
						
						
						
						
					 
					
						2017-10-07 22:07:30 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						bd32b4fca2 
					 
					
						
						
							
							new flow logic: abms.lua: pass finite mode flag to run_output()  
						
						
						
						
					 
					
						2017-10-07 22:03:53 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						453a114cd0 
					 
					
						
						
							
							new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to register.output()  
						
						
						
						
					 
					
						2017-10-07 21:55:49 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						187e755aa5 
					 
					
						
						
							
							new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run(), leave to flowlogic.run_output()  
						
						
						
						
					 
					
						2017-10-07 21:44:33 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						ea92bfe4d3 
					 
					
						
						
							
							devices.lua: raise maximum pressure for pumps  
						
						
						
						
					 
					
						2017-10-07 21:36:41 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						91d057fcab 
					 
					
						
						
							
							new flow logic: tear out old abm registration code  
						
						
						
						
					 
					
						2017-10-07 19:42:49 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						9c770532e6 
					 
					
						
						
							
							new flow logic: abms.lua: refactor run_input to run as part of master run() ABM  
						
						
						
						
					 
					
						2017-10-07 19:19:09 +01:00