Pipeworks
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Vanessa Ezekowitz 00e6d148d5 minor tweak to allow the register_tube() function to use any arbitrary
namespace for the tube instead of forcing it to be pipeworks:
2013-06-22 15:08:05 -04:00
attic Fix deployer in latest minetest. 2013-04-01 14:15:20 -03:00
img corrected yield on conductor tube crafting image 2013-06-16 10:04:07 -04:00
textures Added appropriate textures for mesecon conductor tubes 2013-06-16 09:36:49 -04:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua Autocrafter only crafts when destination inventory has space 2013-04-07 11:30:11 +02:00
autoplace.lua Add vertical version of airtight pipe entry 2013-06-08 01:00:49 -04:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua Changed the code so that we do not overwrite the default code anymore. 2013-02-02 08:21:48 +01:00
crafts.lua Made conductor tubes cheaper. 2013-06-16 10:02:14 -04:00
depends.txt added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
devices.lua more minor lighting/texture tweaks 2013-06-09 19:19:28 -04:00
flowing_logic.lua add flow sensor. Sends mesecons signal when water is flowing through it. 2013-05-10 18:28:57 -04:00
init.lua more minor lighting/texture tweaks 2013-06-09 19:19:28 -04:00
item_transport.lua workaround for transported items sometimes just appearing out of nowhere 2013-06-21 02:56:21 -04:00
oldpipes.lua Add inventory images for old pipes. 2013-03-18 23:00:36 -03:00
optdepends.txt add flow sensor. Sends mesecons signal when water is flowing through it. 2013-05-10 18:28:57 -04:00
Overview.html Document vertical connectivity of airtight pipe entry. 2013-06-18 18:30:48 -04:00
README Update README. 2013-04-14 13:16:18 -04:00
teleport_tube.lua Add an no-receive option to teleport tubes. 2013-06-05 15:55:33 +02:00
tubes.lua minor tweak to allow the register_tube() function to use any arbitrary 2013-06-22 15:08:05 -04:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See "Overview.html" for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

All parts of this mod are licensed under the WTFPL.