Pipeworks
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2013-10-21 11:34:10 +02:00
textures Merge branch 'master' of github.com:VanessaE/pipeworks 2013-10-20 21:09:53 -04:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua fix incorrect usage of after_place_node 2013-10-04 14:36:17 -04:00
autoplace.lua Multiple updates: 2013-10-14 23:45:07 -04:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua Furnace and chest textures now have pipeworks-specific names to allow 2013-10-20 21:08:46 -04:00
crafts.lua fix the check for technic for craft recipes, use optional depends to 2013-07-22 01:02:29 -04:00
default_settings.txt FiX CYCLIC option being ignored. 2013-10-21 11:15:12 +02:00
depends.txt oops, technic doesn't need to load first, it depends on pipeworks! duh 2013-07-22 01:07:42 -04:00
deployer.lua Better deployer and node breaker mesecons rules. 2013-10-06 10:35:53 +02:00
devices.lua added ability to disable most components via config file in world folder 2013-07-13 22:39:25 -04:00
flowing_logic.lua fix nil references in flowing_logic.lua 2013-08-07 22:16:47 -04:00
init.lua FiX CYCLIC option being ignored. 2013-10-21 11:15:12 +02:00
item_transport.lua Fix crossing tube and one way tube. 2013-10-21 11:34:10 +02:00
LICENSE add license file 2013-07-18 12:25:05 -04:00
node_breaker.lua Better deployer and node breaker mesecons rules. 2013-10-06 10:35:53 +02:00
pipes.lua added ability to disable most components via config file in world folder 2013-07-13 22:39:25 -04:00
README tweak readme to mention the correct place for the documentation 2013-10-04 15:45:21 -04:00
teleport_tube.lua added reserved teleport channels 2013-08-06 14:58:11 -04:00
tubes.lua Fix crossing tube and one way tube. 2013-10-21 11:34:10 +02:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See http://vanessae.github.io/pipeworks/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.