forked from mtcontrib/pipeworks
Pipeworks
22eb00e5d1
The logic that prevents mechanically wearing a tool was also preventing the diminution of a stack of items to use, such as a stack of snowballs. Restrict the use of pickcopy to the case where the stack still has the same item type, count, and metadata. |
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textures | ||
.gitignore | ||
autocrafter.lua | ||
autoplace_pipes.lua | ||
autoplace_tubes.lua | ||
changelog.txt | ||
compat.lua | ||
crafts.lua | ||
default_settings.txt | ||
depends.txt | ||
deployer.lua | ||
devices.lua | ||
flowing_logic.lua | ||
init.lua | ||
item_transport.lua | ||
legacy.lua | ||
LICENSE | ||
models.lua | ||
node_breaker.lua | ||
pipes.lua | ||
README | ||
teleport_tube.lua | ||
trashcan.lua | ||
tubes.lua |
This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, along devices that work with them. See http://vanessae.github.io/pipeworks/ for detailed information about usage of this mod. Unlike the previous version of this mod, these pipes are rounded, and when placed, they'll automatically join together as needed. Pipes can go vertically or horizontally, and there are enough nodes defined to allow for all possible connections. Valves and pumps can only be placed horizontally, and will automatically rotate and join with neighboring pipes as objects are added, as well as joining with each other under certain circumstances. Pipes come in two variants: one type bears one or more dark windows on each pipe, suggesting they're empty, while the other type bears green-tinted windows, as if full (the two colors should also be easy to select if you want to change them in a paint program). These windows only appear on straight lengths and on certain junctions. This mod is a work in progress. Please note that owing to the nature of this mod, I have opted to use 64px textures. Anything less just looks terrible.