Pipeworks
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Vanessa Ezekowitz 3dfe770272 Phased out old register_on_punchnode() calls in favor of per-node on_punch
callbacks.  Got rid of all the old backward-compat device aliases.
2013-11-28 02:33:31 -05:00
textures fix non-working water flow sensor, add proper side texture for it 2013-11-09 13:21:19 -05:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua get rid of some extraneous print statements 2013-11-25 23:59:52 -05:00
autoplace_pipes.lua Split pipe and tube autorouting functions into separate files. 2013-11-25 23:55:52 -05:00
autoplace_tubes.lua limit tube autoconnect checking to only run if tube.connect_sides 2013-11-26 00:46:36 -05:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua stop leaking clone_node() function outside of pipeworks namespace 2013-11-14 18:54:50 -05:00
crafts.lua Removed code that detects technic and disables default recipes. 2013-11-28 01:20:34 -05:00
default_settings.txt FiX CYCLIC option being ignored. 2013-10-21 11:15:12 +02:00
depends.txt oops, technic doesn't need to load first, it depends on pipeworks! duh 2013-07-22 01:07:42 -04:00
deployer.lua Make the tube_connects={} method work properly for technic devices. 2013-11-26 00:26:38 -05:00
devices.lua Phased out old register_on_punchnode() calls in favor of per-node on_punch 2013-11-28 02:33:31 -05:00
flowing_logic.lua Add fountainhead (vertical spigot, basically). 2013-10-27 22:38:19 -04:00
init.lua Split pipe and tube autorouting functions into separate files. 2013-11-25 23:55:52 -05:00
item_transport.lua Make the tube_connects={} method work properly for technic devices. 2013-11-26 00:26:38 -05:00
LICENSE add license file 2013-07-18 12:25:05 -04:00
node_breaker.lua Make the tube_connects={} method work properly for technic devices. 2013-11-26 00:26:38 -05:00
pipes.lua Add fountainhead (vertical spigot, basically). 2013-10-27 22:38:19 -04:00
README tweak readme to mention the correct place for the documentation 2013-10-04 15:45:21 -04:00
teleport_tube.lua added reserved teleport channels 2013-08-06 14:58:11 -04:00
tubes.lua Make the tube_connects={} method work properly for technic devices. 2013-11-26 00:26:38 -05:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See http://vanessae.github.io/pipeworks/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.