forked from mtcontrib/pipeworks
7b15bdbd1f
* Add configurable globalstep interval * Add warning for high globalstep interval * Lower maximum globalstep interval With no accelerator tubes, 0.8 can handle item movement speeds even with lag.
87 lines
2.9 KiB
Plaintext
87 lines
2.9 KiB
Plaintext
#Enable pipes.
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pipeworks_enable_pipes (Enable Pipes) bool true
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#Enable autocrafter.
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pipeworks_enable_autocrafter (Enable Autocrafter) bool true
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#Enable deployer.
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pipeworks_enable_deployer (Enable Deployer) bool true
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#Enable dispenser.
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pipeworks_enable_dispenser (Enable Dispenser) bool true
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#Enable node breaker.
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pipeworks_enable_node_breaker (Enable Node Breaker) bool true
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#Enable teleport tube.
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pipeworks_enable_teleport_tube (Enable Teleport Tube) bool true
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#Enable pipe devices.
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pipeworks_enable_pipe_devices (Enable Pipe Devices) bool true
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#Enable redefines.
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pipeworks_enable_redefines (Enable Node Redefines) bool true
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#Enable sorting tube.
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pipeworks_enable_mese_tube (Enable Sorting Tube) bool true
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#Enable detector tube.
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pipeworks_enable_detector_tube (Enable Detector Tube) bool true
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#Enable digiline detector tube.
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pipeworks_enable_digiline_detector_tube (Enable Digiline Detector Tube) bool true
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#Enable mesecon signal conducting tube.
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pipeworks_enable_conductor_tube (Enable Conductor Tube) bool true
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#Enable digiline signal conducting tube.
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pipeworks_enable_digiline_conductor_tube (Enable Digiline Conductor Tube) bool true
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#Enable accelerator tube.
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pipeworks_enable_accelerator_tube (Enable Accelerator Tube) bool true
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#Enable crossing tube.
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#It sends all incoming items to the other side, or if there is no other tube, it sends them back.
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pipeworks_enable_crossing_tube (Enable Crossing Tube) bool true
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#Enable vacuum tube.
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#It picks up all items that lay around next to it.
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pipeworks_enable_sand_tube (Enable Vacuum Tube) bool true
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#Enable mese vacuum tube.
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#It's like the normal vacuum tube with the
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#differance that you can set the radius up to 8 nodes.
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pipeworks_enable_mese_sand_tube (Enable Mese Vacuum Tube) bool true
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#Enable one way tube.
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#It sends items only in one direction.
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#Use it to drop items out of tubes.
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pipeworks_enable_one_way_tube (Enable One Way Tube) bool true
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#Enable high priority tube.
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#It has a very high priority and so, on crossings, the items will
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#always go to it if there are multible ways.
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pipeworks_enable_priority_tube (Enable High Priority Tube) bool true
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#Enable lua controlled tube.
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#It is comparable with mesecons luacontroller.
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pipeworks_enable_lua_tube (Enable Lua controlled Tube) bool true
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#Enable cyclic mode.
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pipeworks_enable_cyclic_mode (Enable Cyclic Mode) bool true
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#Drop on routing fail.
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pipeworks_drop_on_routing_fail (Drop On Routing Fail) bool false
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#Delete item on clearobject.
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pipeworks_delete_item_on_clearobject (Delete Item On Clearobject) bool true
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#Use real visible entities in tubes within active areas.
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#When disabled, tubes are made opaque.
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pipeworks_use_real_entities (Use Real Entities) bool true
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#Target interval between tube entity steps.
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#A high value may cause issues with tube entity visuals.
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#A value 0.2 or above may cause issues with accelerator tubes.
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pipeworks_entity_update_interval (Entity Update Interval) float 0 0 0.8
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