Pipeworks
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2014-01-01 13:56:13 -05:00
textures fix pipe inventory images 2014-01-01 13:21:40 -05:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua A few more fixes (spamming the commit log again...) 2013-12-21 11:11:36 +01:00
autoplace_pipes.lua Use 6d for pipes too 2014-01-01 17:40:22 +01:00
autoplace_tubes.lua Add 6d tubes, cleanup code a bit 2013-12-31 13:54:13 +01:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua fix copy&paste error 2013-12-24 09:53:36 -05:00
crafts.lua Removed code that detects technic and disables default recipes. 2013-11-28 01:20:34 -05:00
default_settings.txt default settings have to be global or pipeworks can't see them 2013-12-15 04:43:13 -05:00
depends.txt oops, technic doesn't need to load first, it depends on pipeworks! duh 2013-07-22 01:07:42 -04:00
deployer.lua Fix node breaker, use new minetest.swap_node 2013-12-21 10:24:55 +01:00
devices.lua fix a missed function name (due to being renamed) 2013-12-21 03:38:08 -05:00
flowing_logic.lua A few more fixes (spamming the commit log again...) 2013-12-21 11:11:36 +01:00
init.lua mesecons_rules must be global. made so, confined to pipeworks.{} table. 2013-12-21 03:33:06 -05:00
item_transport.lua fix filters and mese filters not working correctly 2013-12-24 08:36:19 -05:00
LICENSE add license file 2013-07-18 12:25:05 -04:00
models.lua Use 6d for pipes too 2014-01-01 17:40:22 +01:00
node_breaker.lua Fix node breaker, use new minetest.swap_node 2013-12-21 10:24:55 +01:00
pipes.lua fix pipes not becoming empty when pump is turned off 2014-01-01 13:56:13 -05:00
README tweak readme to mention the correct place for the documentation 2013-10-04 15:45:21 -04:00
teleport_tube.lua local-ize a couple of variables, code style fixes 2013-12-21 03:45:45 -05:00
tubes.lua fix tube and pipe drops 2014-01-01 13:26:25 -05:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See http://vanessae.github.io/pipeworks/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.