Pipeworks
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VanessaE 698c84666c Merge pull request #35 from Novatux/sand
Fix bug with sand tubes
2013-06-02 14:38:42 -07:00
attic Fix deployer in latest minetest. 2013-04-01 14:15:20 -03:00
img Change craft of autocrafter to use mese crystal (autocrafter should be less expensive than teleport tube...) 2013-06-01 12:40:29 +02:00
textures Ran all textures through pngquant. 2013-05-30 17:29:48 -04:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
Overview.html Fix Overview.html 2013-06-01 12:34:41 +02:00
README Update README. 2013-04-14 13:16:18 -04:00
autocrafter.lua Autocrafter only crafts when destination inventory has space 2013-04-07 11:30:11 +02:00
autoplace.lua add flow sensor. Sends mesecons signal when water is flowing through it. 2013-05-10 18:28:57 -04:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua Changed the code so that we do not overwrite the default code anymore. 2013-02-02 08:21:48 +01:00
crafts.lua Change craft of autocrafter to use mese crystal (autocrafter should be less expensive than teleport tube...) 2013-06-01 12:40:29 +02:00
depends.txt added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
devices.lua add flow sensor. Sends mesecons signal when water is flowing through it. 2013-05-10 18:28:57 -04:00
flowing_logic.lua add flow sensor. Sends mesecons signal when water is flowing through it. 2013-05-10 18:28:57 -04:00
init.lua Add inventory images for pipes. 2013-03-18 23:00:00 -03:00
item_transport.lua retouched the formspec of the filter and mese-filter 2013-04-03 12:16:33 +02:00
oldpipes.lua Add inventory images for old pipes. 2013-03-18 23:00:36 -03:00
optdepends.txt add flow sensor. Sends mesecons signal when water is flowing through it. 2013-05-10 18:28:57 -04:00
teleport_tube.lua Fix the teleport tube in the latest mt. 2013-05-21 17:44:05 -04:00
tubes.lua Fix bug with sand tubes 2013-06-02 20:36:27 +02:00

README

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See "Overview.html" for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

All parts of this mod are licensed under the WTFPL.