pipeworks/pressure_logic/abms.lua
HybridDog a2c0dd1130 Various small fixes
* Save the fakeplayer's wielded item in set_wielded_item
* pipeworks.luaentity: Return the found objects in get_objects_inside_radius
* Remove the invalid and unused on_blast return values in lua_tube.lua
  This should avoid a crash when a strong explosion happens next to a Lua Tube.
* Do not access a global "nodename" in a BUG message.
  This avoids a potential crash, in case the message actually appears in practice.
* Set the Flow Sensor and Fountain Head mesecons connection rules
* pipeworks.luaentity: Use the same function for move_to and set_pos
* (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua
2021-02-07 11:58:18 +01:00

372 lines
12 KiB
Lua

-- reimplementation of new_flow_logic branch: processing functions
-- written 2017 by thetaepsilon
local flowlogic = {}
flowlogic.helpers = {}
pipeworks.flowlogic = flowlogic
-- borrowed from above: might be useable to replace the above coords tables
local make_coords_offsets = function(pos, include_base)
local coords = {
{x=pos.x,y=pos.y-1,z=pos.z},
{x=pos.x,y=pos.y+1,z=pos.z},
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1},
}
if include_base then table.insert(coords, pos) end
return coords
end
-- local debuglog = function(msg) print("## "..msg) end
--~ local formatvec = function(vec) local sep="," return "("..tostring(vec.x)..sep..tostring(vec.y)..sep..tostring(vec.z)..")" end
-- new version of liquid check
-- accepts a limit parameter to only delete water blocks that the receptacle can accept,
-- and returns it so that the receptacle can update it's pressure values.
local check_for_liquids_v2 = function(pos, limit)
local coords = make_coords_offsets(pos, false)
local total = 0
for _, tpos in ipairs(coords) do
if total >= limit then break end
local name = minetest.get_node(tpos).name
if name == "default:water_source" then
minetest.remove_node(tpos)
total = total + 1
end
end
--pipeworks.logger("check_for_liquids_v2@"..formatvec(pos).." total "..total)
return total
end
flowlogic.check_for_liquids_v2 = check_for_liquids_v2
local label_pressure = "pipeworks.water_pressure"
local get_pressure_access = function(pos)
local metaref = minetest.get_meta(pos)
return {
get = function()
return metaref:get_float(label_pressure)
end,
set = function(v)
metaref:set_float(label_pressure, v)
end
}
end
-- logging is unreliable when something is crashing...
--[[
local nilexplode = function(caller, label, value)
if value == nil then
error(caller..": "..label.." was nil")
end
end
--]]
local finitemode = pipeworks.toggles.finite_water
flowlogic.run = function(pos, node)
local nodename = node.name
-- get the current pressure value.
local nodepressure = get_pressure_access(pos)
local currentpressure = nodepressure.get()
local oldpressure = currentpressure
-- if node is an input: run intake phase
local inputdef = pipeworks.flowables.inputs.list[nodename]
if inputdef then
currentpressure = flowlogic.run_input(pos, node, currentpressure, inputdef)
--debuglog("post-intake currentpressure is "..currentpressure)
--nilexplode("run()", "currentpressure", currentpressure)
end
-- balance pressure with neighbours
currentpressure = flowlogic.balance_pressure(pos, node, currentpressure)
-- if node is an output: run output phase
local outputdef = pipeworks.flowables.outputs.list[nodename]
if outputdef then
currentpressure = flowlogic.run_output(
pos,
node,
currentpressure,
oldpressure,
outputdef,
finitemode)
end
-- if node has pressure transitions: determine new node
if pipeworks.flowables.transitions.list[nodename] then
local newnode = flowlogic.run_transition(node, currentpressure)
--pipeworks.logger("flowlogic.run()@"..formatvec(pos).." transition, new node name = "..dump(newnode).." pressure "..tostring(currentpressure))
minetest.swap_node(pos, newnode)
flowlogic.run_transition_post(pos, newnode)
end
-- set the new pressure
nodepressure.set(currentpressure)
end
local simple_neighbour_offsets = {
{x=0, y=-1,z= 0},
{x=0, y= 1,z= 0},
{x=-1,y= 0,z= 0},
{x= 1,y= 0,z= 0},
{x= 0,y= 0,z=-1},
{x= 0,y= 0,z= 1},
}
local get_neighbour_positions = function(pos, node)
-- local dname = "get_neighbour_positions@"..formatvec(pos).." "
-- get list of node neighbours.
-- if this node is directional and only flows on certain sides,
-- invoke the callback to retrieve the set.
-- for simple flowables this is just an auto-gen'd list of all six possible neighbours.
local candidates = {}
if pipeworks.flowables.list.simple[node.name] then
candidates = simple_neighbour_offsets
else
-- directional flowables: call the callback to get the list
local directional = pipeworks.flowables.list.directional[node.name]
if directional then
--pipeworks.logger(dname.."invoking neighbourfn")
local offsets = directional.neighbourfn(node)
candidates = offsets
end
end
-- then, check each possible neighbour to see if they can be reached from this node.
local connections = {}
for _, offset in ipairs(candidates) do
local npos = vector.add(pos, offset)
local neighbour = minetest.get_node(npos)
local nodename = neighbour.name
local is_simple = (pipeworks.flowables.list.simple[nodename])
if is_simple then
local n = get_pressure_access(npos)
table.insert(connections, n)
else
-- if target node is also directional, check if it agrees it can flow in that direction
local directional = pipeworks.flowables.list.directional[nodename]
if directional then
--pipeworks.logger(dname.."directionality test for offset "..formatvec(offset))
local towards_origin = vector.multiply(offset, -1)
--pipeworks.logger(dname.."vector passed to directionfn: "..formatvec(towards_origin))
local result = directional.directionfn(neighbour, towards_origin)
--pipeworks.logger(dname.."result: "..tostring(result))
if result then
local n = get_pressure_access(npos)
table.insert(connections, n)
end
end
end
end
return connections
end
flowlogic.balance_pressure = function(pos, node, currentpressure)
-- local dname = "flowlogic.balance_pressure()@"..formatvec(pos).." "
-- check the pressure of all nearby flowable nodes, and average it out.
-- unconditionally include self in nodes to average over.
-- result of averaging will be returned as new pressure for main flow logic callback
local totalv = currentpressure
local totalc = 1
-- pressure handles to average over
local connections = get_neighbour_positions(pos, node)
-- for each neighbour, add neighbour's pressure to the total to balance out
for _, neighbour in ipairs(connections) do
local n = neighbour.get()
totalv = totalv + n
totalc = totalc + 1
end
local average = totalv / totalc
for _, target in ipairs(connections) do
target.set(average)
end
return average
end
flowlogic.run_input = function(pos, node, currentpressure, inputdef)
-- intakefn allows a given input node to define it's own intake logic.
-- this function will calculate the maximum amount of water that can be taken in;
-- the intakefn will be given this and is expected to return the actual absorption amount.
local maxpressure = inputdef.maxpressure
local intake_limit = maxpressure - currentpressure
if intake_limit <= 0 then return currentpressure end
local actual_intake = inputdef.intakefn(pos, intake_limit)
--pipeworks.logger("run_input@"..formatvec(pos).." oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake)
if actual_intake <= 0 then return currentpressure end
local newpressure = actual_intake + currentpressure
--debuglog("run_input() end, oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure)
return newpressure
end
-- flowlogic output helper implementation:
-- outputs water by trying to place water nodes nearby in the world.
-- neighbours is a list of node offsets to try placing water in.
-- this is a constructor function, returning another function which satisfies the output helper requirements.
-- note that this does *not* take rotation into account.
flowlogic.helpers.make_neighbour_output_fixed = function(neighbours)
return function(pos, node, currentpressure, finitemode)
local taken = 0
for _, offset in pairs(neighbours) do
local npos = vector.add(pos, offset)
local name = minetest.get_node(npos).name
if currentpressure < 1 then break end
-- take pressure anyway in non-finite mode, even if node is water source already.
-- in non-finite mode, pressure has to be sustained to keep the sources there.
-- so in non-finite mode, placing water is dependent on the target node;
-- draining pressure is not.
local canplace = (name == "air") or (name == "default:water_flowing")
if canplace then
minetest.swap_node(npos, {name="default:water_source"})
end
if (not finitemode) or canplace then
taken = taken + 1
currentpressure = currentpressure - 1
end
end
return taken
end
end
-- complementary function to the above when using non-finite mode:
-- removes water sources from neighbor positions when the output is "off" due to lack of pressure.
flowlogic.helpers.make_neighbour_cleanup_fixed = function(neighbours)
return function(pos, node, currentpressure)
--pipeworks.logger("neighbour_cleanup_fixed@"..formatvec(pos))
for _, offset in pairs(neighbours) do
local npos = vector.add(pos, offset)
local name = minetest.get_node(npos).name
if (name == "default:water_source") then
--pipeworks.logger("neighbour_cleanup_fixed removing "..formatvec(npos))
minetest.remove_node(npos)
end
end
end
end
flowlogic.run_output = function(pos, node, currentpressure, oldpressure, outputdef, finitemode)
-- processing step for water output devices.
-- takes care of checking a minimum pressure value and updating the resulting pressure level
-- the outputfn is provided the current pressure and returns the pressure "taken".
-- as an example, using this with the above spigot function,
-- the spigot function tries to output a water source if it will fit in the world.
--pipeworks.logger("flowlogic.run_output() pos "..formatvec(pos).." old -> currentpressure "..tostring(oldpressure).." "..tostring(currentpressure).." finitemode "..tostring(finitemode))
local upper = outputdef.upper
local lower = outputdef.lower
local result = currentpressure
local threshold
if finitemode then threshold = lower else threshold = upper end
if currentpressure > threshold then
local takenpressure = outputdef.outputfn(pos, node, currentpressure, finitemode)
local newpressure = currentpressure - takenpressure
if newpressure < 0 then newpressure = 0 end
result = newpressure
end
if (not finitemode) and (currentpressure < lower) and (oldpressure < lower) then
--pipeworks.logger("flowlogic.run_output() invoking cleanup currentpressure="..tostring(currentpressure))
outputdef.cleanupfn(pos, node, currentpressure)
end
return result
end
-- determine which node to switch to based on current pressure
flowlogic.run_transition = function(node, currentpressure)
local simplesetdef = pipeworks.flowables.transitions.simple[node.name]
local result = node
local found = false
-- simple transition sets: assumes all nodes in the set share param values.
if simplesetdef then
-- assumes that the set has been checked to contain at least one element...
local nodename_prev = simplesetdef[1].nodename
local result_nodename = node.name
for _, element in ipairs(simplesetdef) do
-- find the highest element that is below the current pressure.
local threshold = element.threshold
if threshold > currentpressure then
result_nodename = nodename_prev
found = true
break
end
nodename_prev = element.nodename
end
-- use last element if no threshold is greater than current pressure
if not found then
result_nodename = nodename_prev
found = true
end
-- preserve param1/param2 values
result = { name=result_nodename, param1=node.param1, param2=node.param2 }
end
if not found then
pipeworks.logger("flowlogic.run_transition() BUG no transition " ..
"definitions found! node.name=" .. node.name ..
" currentpressure=" .. tostring(currentpressure))
end
return result
end
-- post-update hook for run_transition
-- among other things, updates mesecons if present.
-- node here means the new node, returned from run_transition() above
flowlogic.run_transition_post = function(pos, node)
local mesecons_def = minetest.registered_nodes[node.name].mesecons
local mesecons_rules = pipeworks.flowables.transitions.mesecons[node.name]
if minetest.global_exists("mesecon") and (mesecons_def ~= nil) and mesecons_rules then
if type(mesecons_def) ~= "table" then
pipeworks.logger("flowlogic.run_transition_post() BUG mesecons def for "..node.name.."not a table: got "..tostring(mesecons_def))
else
local receptor = mesecons_def.receptor
if receptor then
local state = receptor.state
if state == mesecon.state.on then
mesecon.receptor_on(pos, mesecons_rules)
elseif state == mesecon.state.off then
mesecon.receptor_off(pos, mesecons_rules)
end
end
end
end
end