forked from mtcontrib/pipeworks
Pipeworks
a2c0dd1130
* Save the fakeplayer's wielded item in set_wielded_item * pipeworks.luaentity: Return the found objects in get_objects_inside_radius * Remove the invalid and unused on_blast return values in lua_tube.lua This should avoid a crash when a strong explosion happens next to a Lua Tube. * Do not access a global "nodename" in a BUG message. This avoids a potential crash, in case the message actually appears in practice. * Set the Flow Sensor and Fountain Head mesecons connection rules * pipeworks.luaentity: Use the same function for move_to and set_pos * (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua |
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locale | ||
models | ||
pressure_logic | ||
textures | ||
todo | ||
.gitignore | ||
autocrafter.lua | ||
autodetect-finite-water.lua | ||
autoplace_pipes.lua | ||
autoplace_tubes.lua | ||
changelog.txt | ||
common.lua | ||
compat-chests.lua | ||
compat-furnaces.lua | ||
crafts.lua | ||
decorative_tubes.lua | ||
default_settings.lua | ||
devices.lua | ||
filter-injector.lua | ||
flowing_logic.lua | ||
init.lua | ||
item_transport.lua | ||
legacy.lua | ||
LICENSE | ||
lua_tube.lua | ||
luaentity.lua | ||
mod.conf | ||
models.lua | ||
pipes.lua | ||
README | ||
routing_tubes.lua | ||
screenshot.png | ||
settingtypes.txt | ||
signal_tubes.lua | ||
signs_compat.lua | ||
sorting_tubes.lua | ||
teleport_tube.lua | ||
trashcan.lua | ||
tube_registration.lua | ||
vacuum_tubes.lua | ||
wielder.lua |
This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, along devices that work with them. See https://gitlab.com/VanessaE/pipeworks/wikis/ for detailed information about usage of this mod. Unlike the previous version of this mod, these pipes are rounded, and when placed, they'll automatically join together as needed. Pipes can go vertically or horizontally, and there are enough nodes defined to allow for all possible connections. Valves and pumps can only be placed horizontally, and will automatically rotate and join with neighboring pipes as objects are added, as well as joining with each other under certain circumstances. Pipes come in two variants: one type bears one or more dark windows on each pipe, suggesting they're empty, while the other type bears green-tinted windows, as if full (the two colors should also be easy to select if you want to change them in a paint program). These windows only appear on straight lengths and on certain junctions. This mod is a work in progress. Please note that owing to the nature of this mod, I have opted to use 64px textures. Anything less just looks terrible.