forked from mtcontrib/pipeworks
Pipeworks
a6641f0d20
These devices can only be connected to horizontal pipes or to each other. Note that only the device being placed and the pipes around it will adapt; if you have a valve and pump next to one another and they won't connect, put a piece of pipe at one end to show the auto-rotator which way they should go. Removal of a pipe or device will not change the orientation of surrounding devices. |
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textures | ||
.gitignore | ||
autoplace.lua | ||
changelog.txt | ||
depends.txt | ||
devices.lua | ||
init.lua | ||
oldpipes.lua | ||
README |
This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes. Also included in this mod are "valve" and "pump" devices. Pipes are rounded thanks abusing minetest's nodeboxes ;-) , and when placed, they'll automatically join together as needed. Pipes can go vertically or horizontally, and there are enough nodes defined to allow for all possible connections. Pipes come in two variants: one type bears one or more dark windows on each pipe, suggesting they're empty, while the other type bears green-tinted windows, as if full (the two colors should also be easy to select if you want to change them in a paint program). These windows only appear on straight lengths and on T-junctions. There are no crafting recipes, yet, but you can use /giveme as usual, namely "/giveme pipeworks:pipe 999" or so, and then place them as needed. See init.lua for more details. This mod is intended to be used as a basis or at least as sort of a model for something else to build on (perhaps a nicer-looking oil mod?), and does not provide any of the code necessary to cause anything to flow through them. Like the pipes, the valve and pump don't do anything useful yet, but you can punch them to turn them "on" and "off". Note that the valve and pump do not rotate yet, and the textures and shapes are not yet complete (hence their boxy appearance). Only the full horizontal segments of the old and new pipes, and the 'off' pump and valve will appear in your creative inventory. This mod is a work in progress. Please note that owing to the nature of this mod, I have opted to use 64px textures. Anything less just looks terrible. If you don't need the old node names from the previous version of this mod, edit init.lua and comment-out the 'dofile' line at the top. Dependencies: None, but your copy of Minetest must be newer than git commit 1788709e2d for correct handling of nodeboxes and texture rotations (otherwise, the pipes will still work but will look wrong). 0.4.2-rc1 will work fine if you don't want to fetch from git. License: WTFPL (applies to all parts)