Pipeworks
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2013-05-11 00:18:44 -04:00
attic Fix deployer in latest minetest. 2013-04-01 14:15:20 -03:00
img Update the Basic Overview page for latest changes. 2013-05-11 00:18:44 -04:00
textures Retuextured the autocrafter and (mese)filter 2013-04-02 02:35:51 +02:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua Autocrafter only crafts when destination inventory has space 2013-04-07 11:30:11 +02:00
autoplace.lua Added chests and furnaces autoconnect to tubes. 2013-01-20 07:57:58 +01:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua Changed the code so that we do not overwrite the default code anymore. 2013-02-02 08:21:48 +01:00
crafts.lua Add autocrafter recipe. 2013-03-25 17:25:58 -03:00
depends.txt added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
devices.lua Add inventory images for devices. 2013-03-18 22:58:39 -03:00
flowing_logic.lua fix a bug where spigot pouring would replace the node under it with 2013-04-28 17:45:25 -04:00
init.lua Add inventory images for pipes. 2013-03-18 23:00:00 -03:00
item_transport.lua retouched the formspec of the filter and mese-filter 2013-04-03 12:16:33 +02:00
oldpipes.lua Add inventory images for old pipes. 2013-03-18 23:00:36 -03:00
Overview.html Update the Basic Overview page for latest changes. 2013-05-11 00:18:44 -04:00
README Update README. 2013-04-14 13:16:18 -04:00
teleport_tube.lua Fix repartition of teleport tubes not being random. 2013-04-13 11:47:50 +02:00
tubes.lua Merge pull request #28 from Novatux/master 2013-04-12 11:02:02 -07:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See "Overview.html" for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

All parts of this mod are licensed under the WTFPL.