plantlife_modpack/ferns/horsetail.lua

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-- Archae Plantae - Horsetail 0.0.5
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-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default, flowers, trees
-- Dependencies: biome_lib
-- Supports: dryplants, stoneage, sumpf
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assert(abstract_ferns.config.enable_horsetails == true)
-- support for i18n
local S = minetest.get_translator("ferns")
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-- HORSETAIL (EQUISETUM)
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local node_names = {}
local function create_nodes()
local selection_boxes = {
{ -0.15, -1/2, -0.15, 0.15, -1/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 1/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 4/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 7/16, 0.15 },
}
for i = 1, 4 do
local node_name = "ferns:horsetail_" .. string.format("%02d", i)
local node_img = "ferns_horsetail_" .. string.format("%02d", i) .. ".png"
local node_desc
local node_on_use = nil
local node_drop = "ferns:horsetail_04"
if i == 1 then
node_desc = S("Young Horsetail (Equisetum) @1", 1)
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node_on_use = minetest.item_eat(1) -- young ones edible https://en.wikipedia.org/wiki/Equisetum
node_drop = node_name
elseif i == 4 then
node_desc = S("Horsetail (Equisetum)")
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else
node_desc = S("Horsetail (Equisetum) @1", i)
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end
node_names[i] = node_name
minetest.register_node(node_name, {
description = node_desc,
drawtype = "plantlike",
paramtype = "light",
tiles = { node_img },
inventory_image = node_img,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,horsetail=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = selection_boxes[i],
},
on_use = node_on_use,
drop = node_drop,
})
end
end
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-- Init
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create_nodes()
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-- Spawning
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if abstract_ferns.config.enable_horsetails_spawning == true then
minetest.register_abm({
nodenames = {
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"default:dirt_with_grass",
"default:dirt_with_coniferous_litter",
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"default:desert_sand",
"default:sand",
"dryplants:grass_short",
"stoneage:grass_with_silex",
"default:mossycobble",
"default:gravel"
},
interval = 1200,
chance = 400,
label = "[ferns] spawn horsetails",
min_y = 1,
max_y = 48,
action = function(pos, node)
local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
local n_top = minetest.get_node_or_nil(p_top)
if not n_top or n_top.name ~= "air" then return end
local NEAR_DST = 2
if #minetest.find_nodes_in_area(
{x=pos.x-NEAR_DST, y=pos.y-1, z=pos.z-NEAR_DST},
{x=pos.x+NEAR_DST, y=pos.y+1, z=pos.z+NEAR_DST},
{"default:water_source","default:river_water_source","default:gravel"}
) < 1 then return
end
local plant_to_spawn = node_names[math.random(1, #node_names)]
minetest.swap_node(p_top, {name = plant_to_spawn, param2 = 0})
end
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})
end
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-- Generating
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if abstract_ferns.config.enable_horsetails_on_grass == true then
biome_lib.register_on_generate({
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surface = {
"default:dirt_with_grass",
"default:dirt_with_coniferous_litter", -- minetest >= 0.5
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"sumpf:sumpf"
},
max_count = 35,
rarity = 40,
min_elevation = 1, -- above sea level
near_nodes = {
"group:water", -- likes water (of course)
"default:gravel", -- near those on gravel
"default:sand", -- some like sand
"default:clay", -- some like clay
"stoneage:grass_with_silex",
"default:mossycobble",
"default:cobble",
"sumpf:sumpf"
},
near_nodes_size = 3,
near_nodes_vertical = 2,--3,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C
temp_min = 0.53, -- 0 °C, dies back in winter
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--random_facedir = { 0, 179 },
},
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node_names
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)
end
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if abstract_ferns.config.enable_horsetails_on_stones == true then
biome_lib.register_on_generate({
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surface = {
"default:gravel", -- roots go deep
"default:mossycobble",
"stoneage:dirt_with_silex",
"stoneage:grass_with_silex",
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"stoneage:sand_with_silex", -- roots go deep
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},
max_count = 35,
rarity = 20,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C
temp_min = 0.53, -- 0 °C, dies back in winter
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--random_facedir = { 0, 179 },
},
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node_names
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)
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end