correct brain-o in the API humidity values

This commit is contained in:
Vanessa Ezekowitz 2014-08-24 00:35:09 -04:00
parent 996befecbc
commit 6fd0df8b54
1 changed files with 3 additions and 3 deletions

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@ -587,9 +587,9 @@ above, Perlin values can be tested to determine the approximate humidity of
the *air* in the area. This humidity map is basically the perlin layer used
for deserts.
A value of -1.0 is very moist (basically a thick fog, if it could be seen), a
value of +0.4 represents the edge of a desert as usually seen in the game, and
a value of +1.0 is as dry as a bone.
A value of +1.0 is very moist (basically a thick fog, if it could be seen), a
value of roughly +0.25 represents the edge of a desert as usually seen in the
game, and a value of -1.0 is as dry as a bone.
This does not check for nearby water, just general air humidity, and that
being the case, nearby ground does not affect the reported humidity of a