correct brain-o in the API humidity values

This commit is contained in:
Vanessa Ezekowitz 2014-08-24 00:35:09 -04:00
parent 996befecbc
commit 6fd0df8b54
1 changed files with 3 additions and 3 deletions

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@ -587,9 +587,9 @@ above, Perlin values can be tested to determine the approximate humidity of
the *air* in the area. This humidity map is basically the perlin layer used the *air* in the area. This humidity map is basically the perlin layer used
for deserts. for deserts.
A value of -1.0 is very moist (basically a thick fog, if it could be seen), a A value of +1.0 is very moist (basically a thick fog, if it could be seen), a
value of +0.4 represents the edge of a desert as usually seen in the game, and value of roughly +0.25 represents the edge of a desert as usually seen in the
a value of +1.0 is as dry as a bone. game, and a value of -1.0 is as dry as a bone.
This does not check for nearby water, just general air humidity, and that This does not check for nearby water, just general air humidity, and that
being the case, nearby ground does not affect the reported humidity of a being the case, nearby ground does not affect the reported humidity of a