Commit Graph

511 Commits

Author SHA1 Message Date
Free Educational Software for Mobile Devices - Translations to Brazilian Portuguese e5be707c15 Rename pt_br.txt to pt_BR.txt 2017-08-03 13:28:54 -03:00
fat115 5ca1ed261e global i18n : add plantlife_i18n mod
idea taken from homedecor_modpack and its homedecor_i18n
all translated mods have a new dependency : plantlife_i18n
translations are stored in po/pot file : one file for all mods

added french translation (almost complete)
transfered de/es/tr/pt translations to corresponding .po file
(only for some mods, unfortunately translations are incomplete)
2017-08-03 15:02:56 +02:00
Free Educational Software for Mobile Devices - Translations to Brazilian Portuguese 637767f673 Rename pt.txt to pt_br.txt 2017-07-26 17:35:50 -03:00
Vanessa Ezekowitz 983574c253 Merge pull request #73 from afmachado/master
Translation to Brazilian Portuguese
2017-07-20 01:38:44 -04:00
Free Educational Software for Mobile Devices - Translations to Brazilian Portuguese 1f79b66442 Translation to Brazilian Portuguese
Translation to Brazilian Portuguese
2017-06-27 17:12:42 -03:00
Vanessa Ezekowitz 0363ed0348 fix sizes of various ferns and dry plants
(due to changes in how visual_scale is interpreted in the engine)
2017-06-16 14:16:18 -04:00
Vanessa Ezekowitz dd14b2cb04 update vines mod from upstream 2017-05-18 05:47:41 -04:00
Carlos Barraza 5212a756f5 Add intllib support and spanish translation. 2017-04-19 13:11:35 -03:00
Vanessa Ezekowitz eaa716df76 fix broken leafdecay on apple blossoms 2017-03-30 18:29:24 -04:00
Vanessa Ezekowitz c43375ff7a improve air detection for tree and giant tree ferns 2017-03-14 21:23:33 -04:00
Vanessa Ezekowitz b7450d3ad1 Merge branch 'master' of github.com:minetest-mods/plantlife_modpack 2017-01-11 20:58:30 -05:00
Ezhh d6d805fb5f Fix to prevent crashes 2017-01-06 08:19:12 -03:00
Vanessa Ezekowitz ab9b30778b Merge branch 'master' of github.com:minetest-mods/plantlife_modpack 2017-01-06 04:02:05 -05:00
Diego Martínez d85fb4c64f Prevent two separate instances of stack overflow.
The first one happens because `remove_node` is called
directly, calling `remove_node` for the vine below,
calling `remove_node` for the vine below, calling...

The second one happens because `get_item_group`
returns 0 for groups not set, and 0 is a truthy
value in Lua, so the code always removes the bottom
node regardless of its group rating. This interacted
funnily with doors wanting to remove their top node,
while vines wanted to remove their bottom nodes.
2017-01-06 05:57:48 -03:00
Vanessa Ezekowitz 3449a6c826 Merge pull request #67 from Ezhh/master
Fix to prevent crashes
2017-01-04 14:56:38 -05:00
Ezhh 0f89ab5b44 Fix to prevent crashes 2017-01-04 19:27:49 +00:00
Vanessa Ezekowitz e801716f57 Merge pull request #66 from sys4-fr/master
Add support of raspberries and blueberries from farming redo
2016-07-31 14:18:51 -04:00
sys4-fr 5bfd6c009a Fix alias naming for raspberry in bushes_classic 2016-07-31 00:41:35 +02:00
sys4-fr 392dbb8b3e Add support of raspberries and blueberries from farming redo
Fix some indented lines from spaces to tabs
2016-07-30 22:32:35 +02:00
Yutao Yuan 3d3f735bb3 Disable node placement prediction for waterlily (#65)
It doesn't work well because of the special on_place.
2016-06-17 11:57:23 -07:00
Yutao Yuan 758a7f34ea Add flowers as optional dependency of flowers_plus (#64)
Minetest Game has waterlily now, so we need to load after it to override
its node definition.
2016-06-17 11:57:10 -07:00
Rogier 2e0277e558 Increase fraction of apples that regrow to 25% after longer block inactivity. 2015-11-03 12:46:15 +01:00
Rogier d0965a867d Fix apples not regrowing 2015-11-03 12:46:15 +01:00
Rogier acbc58d8ee Make apple regrowing frequency configurable independently of blossom
Conflicts:
	nature_classic/init.lua
2015-11-03 12:46:15 +01:00
Rogier 2ad8c73f66 Fix trunks mod start failure if some type of trunk does not exist. 2015-11-03 12:46:15 +01:00
Vanessa Ezekowitz 16db34a9f1 tile_images --> tiles 2015-10-23 13:09:05 -04:00
Vanessa Ezekowitz 2349447ba8 add ownership check when placing juncus grass 2015-10-21 04:01:03 -04:00
Vanessa Ezekowitz 4e54d23c4d use default leaf decay code for blossoms 2015-08-15 17:23:44 -04:00
Vanessa Ezekowitz e1a5840129 call minetest.get_modpath only once 2015-08-15 11:53:23 -04:00
Vanessa Ezekowitz 95cffaee46 bushes needs to optdepend on sumpf and stonage for their surfaces to work. 2015-08-15 11:31:57 -04:00
Nick Name 865f108f36 Added missing local. 2015-08-15 11:24:52 +02:00
Vanessa Ezekowitz 8e4bf7e661 use mesh node for anthills 2015-08-14 14:50:31 -04:00
Vanessa Ezekowitz afb84c7cc9 Look for default nodes when growing stuff on/around pine trees. 2015-08-14 12:18:12 -04:00
Vanessa Ezekowitz f11fa6e6fe This mod has been mostly obsoleted by 0.4.13's mushrooms
so simplify and revise it to act as a "3d-ify" mod for them.

Unidenfied spores aliased to the regular default equivalents
poison and essence aliased back to their originating mushrooms
identifier aliased to mese crystal (most expensive component of it)
everything else aliased to their default counterparts

spores are not dropped from digging dirt with grass anymore
2015-08-14 09:29:57 -04:00
Vanessa Ezekowitz 42732b0636 split plants_lib off into its own repository
renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
Vanessa Ezekowitz 273ad9d1da If farming:seed_spelt exists, drop that instead of wheat
(for Realtest compatibility)
2015-07-27 02:53:08 -04:00
Vanessa Ezekowitz e110b09920 use default pines 2015-07-19 16:38:32 -04:00
Vanessa Ezekowitz f3423c0e04 check for air OR snow above when growing a plant 2015-07-19 15:27:14 -04:00
Rogier 54b116525a Don't generate tree ferns without a trunk. 2015-06-21 14:38:08 +02:00
Rogier f91caae9bd Increase average size of treeferns (generate smallest less frequently) 2015-06-21 13:59:54 +02:00
Rogier 8b2a32ceae Make short grass convert to dirt with grass only after cut grass/hay was removed 2015-06-21 13:59:54 +02:00
Rogier 2b56975993 Increase conversion rate of short grass to grass (took forever)
At the previous rate, it would take almost 27 days for half of the
short grass to convert to regular dirt with grass. And therefore
54 days in total to reach 75% conversion, 81 days for 87.5%, etc.

At the new rate, it should take about 4.5 hours for half of the
short grass to convert back to dirt wit grass.
2015-06-21 13:59:54 +02:00
Rogier 6019a61687 Make reedmace grow faster (was extremely slow...)
At the previous rate, it would take almost 2 days and 15 hours of
playing time for half of the reedmace to grow. (and therefore 5 days
and 6 hours for 75% to grow, etc.)

The new rate should require 2.25 hours of playing time for half of
the reedmace to grow.
2015-06-21 13:59:54 +02:00
Rogier e42b0ff4b3 Regular & giant treefern leaves: always drop a sapling, and either leaves or another sapling
As there is only one leaf per fern, this makes it possible and convenient
to farm ferns (which was impossible, and even replanting all chopped-down
fern plants was extremely laborious due to the rarity of saplings).

Although on average slightly more than one sapling is produced per plant,
replanting and reharvesting the leaves is still the quickest way to
obtain more saplings.
2015-06-21 13:57:41 +02:00
Rogier a27c97d3c9 Eliminate mass conversions between blossom and leaves
This happens when the ABM runs after the block has been unloaded
for much longer than the ABM interval: in that case, the initial
ABM running chance for a node in the block may become up to 100%.
2015-06-18 11:24:17 +02:00
Rogier 6af38b488c Increase minimum duration for blossoms 2015-06-18 11:24:17 +02:00
Rogier 6c715f65f6 Fix timer bug causing persistent blossoms
Because minetest.after() is not bound to a position, and because it is not
saved, it may trigger after the node to which it applies was unloaded, or
not at all (if the session ends). If that happens, The 'young' flag
will not be cleared, and will have become persistent (i.e. without a timer
which will eventually clear it).

This patch removes the 'young' flag, and replaces it with a timestamp, removing
the need for a timer. Any lingering 'young' flags that have become persistent
are automatically removed over time (i.e.: they are simply ignored...)
2015-06-18 11:24:17 +02:00
Rogier aaa4186695 Remove redundant 'remove_node' in blossom code 2015-06-18 11:24:17 +02:00
Rogier 4c70d6d160 Limit the number of blossoms or leaves queued for conversion 2015-06-18 11:24:17 +02:00
Rogier 8348a745f8 Use different chances for leaves->blossom and blossom->leaves conversions 2015-06-18 11:23:57 +02:00