idea taken from homedecor_modpack and its homedecor_i18n
all translated mods have a new dependency : plantlife_i18n
translations are stored in po/pot file : one file for all mods
added french translation (almost complete)
transfered de/es/tr/pt translations to corresponding .po file
(only for some mods, unfortunately translations are incomplete)
2017-08-03 15:02:56 +02:00
Free Educational Software for Mobile Devices - Translations to Brazilian Portuguese
The first one happens because `remove_node` is called
directly, calling `remove_node` for the vine below,
calling `remove_node` for the vine below, calling...
The second one happens because `get_item_group`
returns 0 for groups not set, and 0 is a truthy
value in Lua, so the code always removes the bottom
node regardless of its group rating. This interacted
funnily with doors wanting to remove their top node,
while vines wanted to remove their bottom nodes.
so simplify and revise it to act as a "3d-ify" mod for them.
Unidenfied spores aliased to the regular default equivalents
poison and essence aliased back to their originating mushrooms
identifier aliased to mese crystal (most expensive component of it)
everything else aliased to their default counterparts
spores are not dropped from digging dirt with grass anymore
At the previous rate, it would take almost 27 days for half of the
short grass to convert to regular dirt with grass. And therefore
54 days in total to reach 75% conversion, 81 days for 87.5%, etc.
At the new rate, it should take about 4.5 hours for half of the
short grass to convert back to dirt wit grass.
At the previous rate, it would take almost 2 days and 15 hours of
playing time for half of the reedmace to grow. (and therefore 5 days
and 6 hours for 75% to grow, etc.)
The new rate should require 2.25 hours of playing time for half of
the reedmace to grow.
As there is only one leaf per fern, this makes it possible and convenient
to farm ferns (which was impossible, and even replanting all chopped-down
fern plants was extremely laborious due to the rarity of saplings).
Although on average slightly more than one sapling is produced per plant,
replanting and reharvesting the leaves is still the quickest way to
obtain more saplings.
This happens when the ABM runs after the block has been unloaded
for much longer than the ABM interval: in that case, the initial
ABM running chance for a node in the block may become up to 100%.