Commit Graph

22 Commits

Author SHA1 Message Date
80b548535a Merge branch 'master' of yunohost.local:mtcontrib/plantlife_modpack into nalc-1.2-dev 2020-03-25 23:11:23 +01:00
Louis Royer
47c20dc550 Remove translations in minetest.log output
because they are not translated anyway
2020-02-15 14:32:06 +00:00
sys4-fr
114eaff7f1 Ajoute quelques messages de chargement de mods dans le journal "action" 2019-01-05 22:50:35 +01:00
Vanessa Ezekowitz
0e53046bf2 totally remove jungle grass mod from this modpack and alias its nodes to air
this mod is simply no longer useful in modern minetest systems and causes too
much lag anyway.  The code of course will still remain available via git
history if someone wants it.
2013-12-14 16:06:53 -05:00
Vanessa Ezekowitz
de10533759 make poison ivy and jungle grass wave if the appropriate shader is enabled 2013-11-27 03:36:22 -05:00
Vanessa Ezekowitz
5a2265788d removed waving effect in grass, as the shader that provides it is about to
change in such a way that it will break what was here.
2013-11-22 23:56:30 -05:00
Vanessa Ezekowitz
4912981332 Make most plants capable of waving if shaders are enabled 2013-11-21 18:44:49 -05:00
Vanessa Ezekowitz
94e21c0cf6 multiple changes
Make bushes use default farming mod's flour for making pies instead of
jungle grass, if that mod is installed.  Junglegrass will be used if farming
is not present.

Make bushes mod support farming_plus more completely - either its or
bushes' strawberries may be used to make a strawberry pie or a mixed
fruit pie - mix and match the two types of strawberries as desired.

move clone node function from junglegrass mod to plants_lib so that
other mods can use it.
2013-11-02 19:52:08 -04:00
Vanessa Ezekowitz
f6ffe4bbff Further restricted the change made to default jungle grass
such that the code only adds a new junglegrass=1 entry to the groups
list rather than redefining the list.
2013-11-02 17:32:15 -04:00
Vanessa Ezekowitz
8238d0d9bf Make bushes mod use any of the junglegrasses
provided by plantlife's junglegrass mod.
Make junglegrass mod define its own copy of default:junglegrass if it isn't
already defined.  Add 'junglegrass=1' to the node's groups in either case.
2013-11-02 16:57:32 -04:00
Vanessa Ezekowitz
ac45e91879 Ran all textures through pngquant. 2013-05-30 17:30:31 -04:00
Vanessa Ezekowitz
2773a048f0 ran textures through pngcrush 2013-05-30 15:49:09 -04:00
Vanessa Ezekowitz
2584286c52 Put poison ivy and junglegrasses into flora group also, made sure my growth
abms will avoid the defaults and vice-versa, to avoid overgrowth.
2013-04-26 05:48:38 -04:00
Vanessa Ezekowitz
7060f3dd21 Made all plants/grasses buildable_to, except flowers in flowerpots. 2013-03-20 11:37:11 -04:00
Vanessa Ezekowitz
68a6ce43a7 Changed plants_lib API to require a table argument when not using legacy
calling options.  This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.

Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water.  Fixed a few other misc. bugs.

Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().

Tuned flowers settings.  Made flowers require at least some light to spawn,
made waterlilies require shallower water.  Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.

Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture.  Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.

Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod.  Fixed a misspelled folder name for
poisonivy.

Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.

Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.

Many other features and enhancements have been made.  Too many to list here.
Please see API.txt for details.
2013-01-25 23:16:54 -05:00
Vanessa Ezekowitz
7dd3ec2525 Added a function to let one spawn plants at mapgen time,
but it's slow as molasses in January.  Not recommended for
general use yet.
2013-01-19 00:45:46 -05:00
Vanessa Ezekowitz
af7aaca77a moved perlin seeddiff settings to respective mods' init.lua's, tweaked default
perlin values to be the same as used in the game's mapgen for spawning dry
shrubs and jungle grass, so that jungle grass mod will replenish the game's
biomes.
2013-01-04 18:56:09 -05:00
Vanessa Ezekowitz
f9df1b5965 Updated API to allow for height controls. 2012-12-17 16:01:16 -05:00
Vanessa Ezekowitz
7006416227 finished splitting up the three components into separate folders, by moving
texture files to their respective components' folders (<f>/textures).  Also,
began working on extending the API for the growing code to allow for checking
for the height of a node.  Poisonivy is the only component that uses it for
now; this is more intended to be used with nature pack eventually.
2012-12-09 22:02:30 -05:00
Vanessa Ezekowitz
498dad83e4 Renamed the "plants" module to "plants_lib". Any modder that directly depends
on that library need only adjust their mods' depends.txt files.  I've already
done this for flowers, junglegrass and poisonivy as included in this modpack,
so any mod that depends on one of *those* needs no changes at all.  No changes
to the API or any functionality.
2012-12-04 19:29:23 -05:00
Vanessa Ezekowitz
2942f2366f Split the flowers/junglegrass/poisonivy components into separate folders,
leaving the plants folder as the primary API code and glue between them.  Any
of the three may be deleted to disable them if so desired.
2012-12-03 17:20:50 -05:00
Vanessa Ezekowitz
fce9f492c7 initial commit 2012-11-29 22:59:45 -05:00