6 Commits

73 changed files with 472 additions and 148 deletions

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@ -1,31 +1,48 @@
# Regional Weather
A weather pack for __Climate API__ by Till Affeldt (TestificateMods)
A weather pack for [__Climate API__](https://github.com/t-affeldt/climate_api) by Till Affeldt (TestificateMods)
![](https://raw.githubusercontent.com/t-affeldt/regional_weather/master/screenshot.webp)
Not every biome is the same and neither should their weather be.
Regional Weather controls it's effects with the local climate in mind.
Regional Weather controls its effects with the local climate in mind.
Experience the humid air of the rain forest and harsh desert sandstorms.
## Assets
## License information
### Source Code
Unless otherwise stated, this source code is written entirely by myself.
You are free to use it under a GNU Lesser General Public License version 3.
You can find respective rights and conditions in the attached [LICENSE](https://github.com/t-affeldt/regional_weather/blob/master/LICENSE.md) file.
The entire source code is available on [Github](https://github.com/t-affeldt/regional_weather).
### Particles
- Rain sounds: *CC0* by Q.K., taken from mymonths at https://github.com/minetest-mods/mymonths/tree/master/sounds
- Snow flake and rain drop textures: *CC BY-SA (3.0)* by paramat, found in snowdrift mod at https://github.com/paramat/snowdrift
- Snow texture: *CC BY-SA (3.0)* composited from individual snow flakes by paramat.
- Rain texture: *CC BY-SA (3.0)* from TeddyDesTodes, taken from his weather branch at https://github.com/TeddyDesTodes/minetest/tree/weather
- Hail textures: *CC BY-SA (3.0)* made by me
- Snow flake textures: *CC BY-SA (3.0)* by paramat, found in snowdrift mod at https://github.com/paramat/snowdrift
- Snow composite texture: *CC BY-SA (3.0)* by Cap, created from aforementioned snow flakes by paramat (please credit original artist as well)
- Rain textures: *CC BY-SA (3.0)* by Cap (an original design for this mod)
### Block Textures
- Puddle texture: *DWYWPL* by Don, Nathan from mymonths at https://github.com/minetest-mods/mymonths/blob/master/textures/weather_puddle.png
- Snow cover texture: *WTFPL*, taken from mymonths at https://github.com/minetest-mods/mymonths/blob/master/textures/weather_snow_cover.png
- Puddle textures: *CC BY-SA (3.0)* by Cap
- Snow layers and ice block using textures from *default* (not included)
### Sounds
- Heavy Rain sounds: *CC0* by Q.K., taken from mymonths at https://github.com/minetest-mods/mymonths/tree/master/sounds
- Light Rain sounds: *CC BY 3.0* by Arctura from https://freesound.org/people/Arctura/sounds/34065/
- Wind sound: *CC BY (3.0)* by InspectorJ from https://freesound.org/people/InspectorJ/sounds/376415/
- Hail sound: *CC0* by ikayuka from https://freesound.org/people/ikayuka/sounds/240742/
- Puddle footstep sound: *CC0* by swordofkings128 from https://freesound.org/people/swordofkings128/sounds/398032/
### HUD Overlays
- Original texture for frost hud: *CC0* by Simon Matzinger from https://freestocktextures.com/texture/winter-snow-frozen,995.html, edits by me under *CC0* as well
- Original texture for sandstorm hud: *CC0* from https://freestocktextures.com/texture/dirty-baking-paper,1202.html, edits by me under *CC0* as well
- Frost HUD: *CC BY-SA (3.0)* by Cap
- Original texture for sand storm HUD: *CC0* from https://freestocktextures.com/texture/dirty-baking-paper,1202.html, edits by me under *CC0* as well
### Assets in screenshots
- All screenshots and editing by me: *CC BY-SA (4.0)*
- Screenshots and editing: *CC BY-SA (3.0)* by me
- Logos and artwork: *CC BY-SA (3.0)* by Cap
- Lato Font (for the Logo): *OFL* by Łukasz Dziedzic from http://www.latofonts.com/lato-free-fonts/
- Liberation Fonts (for the text): *OFL*, see https://github.com/liberationfonts/liberation-fonts
- Used texture pack: Polygonia (128px edition) *CC BY-SA (4.0)* by Lokrates. See https://forum.minetest.net/viewtopic.php?f=4&t=19043
### Full License Conditions
- [GNU Lesser General Public License version 4](https://github.com/t-affeldt/regional_weather/blob/master/LICENSE.md)
- [Creative Commons Licenses](https://creativecommons.org/licenses/)
- [SIL Open Font License](https://opensource.org/licenses/OFL-1.1)

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@ -6,13 +6,14 @@ climate_api.register_abm({
nodenames = { "fire:basic_flame" },
interval = 10,
chance = 2,
catch_up = false,
conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_humidity = 55,
max_heat = 85,
min_light = 15
daylight = 15
},
action = function (pos, node, env)

62
abms/ice.lua Normal file
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@ -0,0 +1,62 @@
if not regional_weather.settings.ice
or not minetest.get_modpath("default")
or default.node_sound_glass_defaults == nil
then return end
local BLOCK_NAME = "regional_weather:ice"
minetest.register_node(BLOCK_NAME, {
tiles = {"(default_ice.png^[colorize:#ffffff:50)^[opacity:200"},
paramtype = "light",
groups = {cracky = 3, cools_lava = 1, slippery = 3, dig_immediate = 2},
sounds = default.node_sound_glass_defaults(),
use_texture_alpha = true,
drop = "",
on_destruct = function(pos)
-- asynchronous to avoid destruction loop
minetest.after(0, function(pos)
if minetest.get_node(pos).name ~= "air" then return end
minetest.set_node(pos, { name = "default:river_water_source" })
end, pos)
end
})
climate_api.register_abm({
label = "freeze river water",
nodenames = { "default:river_water_source" },
neighbors = { "air" },
interval = 10,
chance = 2,
catch_up = false,
conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
max_heat = 25,
daylight = 15
},
action = function (pos, node, env)
minetest.set_node(pos, { name = BLOCK_NAME })
end
})
climate_api.register_abm({
label = "unfreeze river water",
nodenames = { BLOCK_NAME },
neighbors = { "air" },
interval = 15,
chance = 4,
catch_up = true,
conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_heat = 40,
daylight = 15
},
action = function (pos, node, env)
minetest.set_node(pos, { name = "default:river_water_source" })
end
})

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@ -1,46 +1,80 @@
-- code of this file is partially taken from and otherwise inspired by
-- mymonths on https://github.com/minetest-mods/mymonths (licensed under DWYWPL)
-- contributers available at https://github.com/minetest-mods/mymonths/graphs/contributors
-- all changes of mine remain under LGPL v3
local BLOCK_NAME = "regional_weather:puddle"
local MIN_DISTANCE = 12
local BLOCK_PREFIX = "regional_weather:puddle_"
local VARIANT_COUNT = 30
local MIN_DISTANCE = 2
if not regional_weather.settings.puddles then
minetest.register_alias(BLOCK_NAME, "air")
for i=1,VARIANT_COUNT do
for r=0,270,90 do
minetest.register_alias(BLOCK_PREFIX .. i .. "_" .. r, "air")
end
end
return
end
--Puddle node
local node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.375, 0.125, -0.4875, 0.3125},
{-0.25, -0.5, -0.3125, 0.3125, -0.4925, 0.25},
{-0.3125, -0.5, -0.1875, 0.375, -0.4975, 0.1875},
}
fixed = {-0.5, -0.5, -0.5, 0.5, -0.49, 0.5}
}
minetest.register_node(BLOCK_NAME, {
tiles = { "weather_puddle.png" },
drawtype = "nodebox",
pointable = false,
buildable_to = true,
floodable = true,
walkable = false,
sunlight_propagates = true,
paramtype = "light",
alpha = 50,
node_box = node_box,
groups = {
not_in_creative_inventory = 1,
crumbly = 3,
attached_node = 1,
slippery = 1,
replaceable_by_snow = 1
},
drop = "",
})
for i = 1,VARIANT_COUNT do
for rotation = 0,270,90 do
for flip = 0,1 do
local name = BLOCK_PREFIX .. i .. "_" .. rotation
local texture = "weather_puddle." .. i .. ".png^[opacity:128"
if flip == 1 or rotation > 0 then
texture = texture .. "^[transform"
end
if flip == 1 then
name = name .. "_flipped"
texture = texture .. "FX"
end
if rotation > 0 then
texture = texture .. "R" .. rotation
end
minetest.register_node(name, {
tiles = { texture },
drawtype = "nodebox",
pointable = false,
buildable_to = true,
floodable = true,
walkable = false,
sunlight_propagates = true,
paramtype = "light",
use_texture_alpha = true,
node_box = node_box,
groups = {
not_in_creative_inventory = 1,
crumbly = 3,
attached_node = 1,
slippery = 1,
flora = 1,
water = 1,
regional_weather_puddle = 1
},
drop = "",
sounds = {
footstep = {
name = "weather_puddle",
gain = 0.8
}
}
})
end
end
end
minetest.register_alias("regional_weather:puddle", BLOCK_PREFIX .. "14_0")
local function get_random_puddle()
local index = math.random(1, VARIANT_COUNT)
local rotation = math.random(0, 3) * 90
local flip = math.random(0, 1)
local name = BLOCK_PREFIX .. index .. "_" .. rotation
if flip == 1 then
name = name .. "_flipped"
end
return name
end
-- Makes Puddles when raining
climate_api.register_abm({
@ -49,13 +83,14 @@ climate_api.register_abm({
neighbors = { "air" },
interval = 10,
chance = 50,
catch_up = false,
conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_humidity = 55,
min_heat = 30,
min_light = 15
daylight = 15
},
pos_override = function(pos)
@ -64,17 +99,19 @@ climate_api.register_abm({
action = function (pos, node, env)
if minetest.get_node(pos).name ~= "air" then return end
if minetest.find_node_near(pos, MIN_DISTANCE, BLOCK_NAME) then return end
minetest.set_node(pos, {name = BLOCK_NAME})
if minetest.find_node_near(pos, MIN_DISTANCE, "group:regional_weather_puddle") then return end
local puddle_name = get_random_puddle()
minetest.set_node(pos, {name = puddle_name})
end
})
-- Makes puddles dry up when not raining
climate_api.register_abm({
label = "remove rain puddles",
nodenames = { BLOCK_NAME },
nodenames = { "group:regional_weather_puddle" },
interval = 5,
chance = 5,
catch_up = true,
action = function (pos, node, env)
if env.humidity < 55 then

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@ -1,17 +1,21 @@
-- code of this file is partially taken from and otherwise inspired by
-- mymonths on https://github.com/minetest-mods/mymonths (licensed under DWYWPL)
-- contributers available at https://github.com/minetest-mods/mymonths/graphs/contributors
-- all changes of mine remain under LGPL v3
local BLOCK_PREFIX = "regional_weather:snow_cover_"
if not regional_weather.settings.puddles then
if not minetest.get_modpath("default")
or default.node_sound_snow_defaults == nil
or not regional_weather.settings.snow then
for i = 1,5 do
minetest.register_alias(BLOCK_PREFIX .. i, "air")
end
return
end
local destruction_handler = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_snow" then
minetest.set_node(pos, {name = "default:dirt_with_grass"})
end
end
for i = 1,5 do
local node_box = {
type = "fixed",
@ -40,7 +44,9 @@ for i = 1,5 do
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
end
end
end,
on_destruct = destruction_handler,
on_flood = destruction_handler
})
end
@ -55,14 +61,15 @@ climate_api.register_abm({
},
neighbors = { "air" },
interval = 15,
chance = 20,
chance = 30,
catch_up = false,
conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_humidity = 55,
max_heat = 30,
min_light = 15
daylight = 15
},
pos_override = function(pos)
@ -86,18 +93,18 @@ climate_api.register_abm({
"group:flora",
"group:grass",
"group:plant",
"group:replaceable_by_snow",
"group:regional_weather_snow_cover"
},
interval = 15,
chance = 15,
chance = 25,
catch_up = false,
conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_humidity = 55,
max_heat = 30,
min_light = 15
daylight = 15
},
action = function (pos, node, env)
@ -115,11 +122,10 @@ climate_api.register_abm({
nodenames = { "group:regional_weather_snow_cover" },
interval = 15,
chance = 10,
catch_up = true,
conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_heat = 30
min_heat = 30
},
action = function (pos, node, env)

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@ -7,6 +7,7 @@ if farming ~= nil and farming.mod == "redo" then
nodenames = { "farming:soil" },
interval = 8,
chance = 2,
catch_up = false,
conditions = {
min_height = regional_weather.settings.min_height,
@ -27,6 +28,7 @@ else
nodenames = { "group:field" },
interval = 8,
chance = 2,
catch_up = false,
conditions = {
min_height = regional_weather.settings.min_height,

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@ -1,17 +1,22 @@
if not regional_weather.settings.damage then return end
if not minetest.is_yes(minetest.settings:get_bool("enable_damage"))
or not regional_weather.settings.damage then return end
local EFFECT_NAME = "regional_weather:damage"
local rng = PcgRandom(7819792)
local function handle_effect(player_data)
for playername, data in pairs(player_data) do
local player = minetest.get_player_by_name(playername)
local hp = player:get_hp()
for weather, value in pairs(data) do
hp = hp - value
for weather, dmg in pairs(data) do
if rng:next(1, dmg.chance) == 1 then
hp = hp - dmg.value
end
end
player:set_hp(hp, "weather damage")
end
end
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
climate_api.set_effect_cycle(EFFECT_NAME, climate_api.LONG_CYCLE)
climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)

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@ -1,7 +1,7 @@
local EFFECT_NAME = "regional_weather:speed_buff"
local function handle_effect(player_data)
for playername, data in ipairs(player_data) do
for playername, data in pairs(player_data) do
local player = minetest.get_player_by_name(playername)
local product = 1
for weather, value in pairs(data) do

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@ -1,18 +1,35 @@
local name = "regional_weather:ambient"
local CLOUD_SPEED = 1.8
local conditions = {
min_light = 15
}
local conditions = {}
local function generate_effects(params)
local override = {}
local wind = climate_api.environment.get_wind()
--[[override["climate_api:clouds"] = {
size = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.98),
speed = vector.multiply(params.wind, CLOUD_SPEED)
}]]
local skybox = {priority = 10}
skybox.cloud_data = {
density = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.75),
speed = vector.multiply(wind, CLOUD_SPEED),
thickness = climate_api.utility.rangelim(params.base_humidity * 0.2, 1, 18)
}
if params.height > -100 and params.humidity > 65 then
skybox.sky_data = {
type = "regular",
clouds = true,
sky_color = {
day_sky = "#6a828e",
day_horizon = "#5c7a8a",
dawn_sky = "#b2b5d7",
dawn_horizon = "#b7bce1",
night_sky = "#2373e1",
night_horizon = "#315d9b"
}
}
end
override["climate_api:skybox"] = skybox
local movement = params.player:get_player_velocity()
local movement_direction
@ -21,7 +38,7 @@ local function generate_effects(params)
else
movement_direction = vector.normalize(movement)
end
local vector_product = vector.dot(movement_direction, params.wind)
local vector_product = vector.dot(movement_direction, wind)
local movement_penalty = climate_api.utility.sigmoid(vector_product, 1.6, 0.2, 0.8) + 0.2
override["regional_weather:speed_buff"] = movement_penalty
return override

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@ -1,8 +1,8 @@
local name = "regional_weather:deep_cave"
local conditions = {
max_light = 14,
max_height = -100
max_daylight = minetest.LIGHT_MAX,
max_height = -100
}
local effects = {}
@ -12,9 +12,13 @@ effects["climate_api:skybox"] = {
base_color = { r = 0, g = 0, b = 0 },
clouds = false
},
sun_data = { visible = false },
sun_data = {
visible = false,
sunrise_visible = false
},
moon_data = { visible = false },
stars_data = { visible = false }
star_data = { visible = false },
priority = 100
}
climate_api.register_weather(name, conditions, effects)

38
ca_weathers/fog.lua Normal file
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@ -0,0 +1,38 @@
local name = "regional_weather:fog"
local conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_humidity = 40,
max_humidity = 50,
max_windspeed = 2,
min_heat = 40,
max_heat = 50
}
local effects = {}
effects["climate_api:skybox"] = {
sky_data = {
clouds = true
},
cloud_data = {
density = 1,
color = "#ffffff80",
thickness = 40,
speed = {x=0,y=0,z=0}
},
priority = 50
}
local function generate_effects(params)
local override = {}
override["climate_api:skybox"] = {
cloud_data = {
height = params.player:get_pos().y - 20
}
}
return climate_api.utility.merge_tables(effects, override)
end
climate_api.register_weather(name, conditions, generate_effects)

32
ca_weathers/fog_heavy.lua Normal file
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@ -0,0 +1,32 @@
local name = "regional_weather:fog_heavy"
local conditions = {
min_height = regional_weather.settings.min_height * 0.9,
max_height = regional_weather.settings.max_height * 0.9,
min_humidity = 43,
max_humidity = 47,
max_windspeed = 1.5,
min_heat = 43,
max_heat = 47
}
local effects = {}
effects["climate_api:hud_overlay"] = {
file = "weather_hud_fog.png^[opacity:100",
z_index = -200,
color_correction = true
}
effects["climate_api:skybox"] = {
sky_data = {
type = "plain",
base_color = "#c0c0c08f"
},
cloud_data = {
color = "#ffffffc0",
},
priority = 51
}
climate_api.register_weather(name, conditions, effects)

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@ -6,12 +6,15 @@ local conditions = {
max_heat = 45,
min_humidity = 65,
min_windspeed = 2.5,
min_light = 15
daylight = 15
}
local effects = {}
effects["regional_weather:damage"] = 1
effects["regional_weather:damage"] = {
chance = 15,
value = 3
}
effects["climate_api:sound"] = {
name = "weather_hail",
@ -21,9 +24,9 @@ effects["climate_api:sound"] = {
effects["climate_api:particles"] = {
min_pos = {x=-9, y=7, z=-9},
max_pos = {x= 9, y=7, z= 9},
falling_speed=15,
amount=5,
exptime=0.8,
falling_speed=20,
amount=6,
exptime=0.7,
size=1,
textures = {}
}

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@ -7,7 +7,28 @@ local conditions = {
min_humidity = 30,
max_humidity = 40,
max_windspeed = 2,
min_light = 15
daylight = 15,
has_biome = {
"default",
"deciduous_forest",
"deciduous_forest_ocean",
"deciduous_forest_shore",
"grassland",
"grassland_dunes",
"grassland_ocean",
"snowy_grassland",
"snowy_grassland_ocean",
"grassy",
"grassy_ocean",
"grassytwo",
"grassytwo_ocean",
"mushroom",
"mushroom_ocean",
"plains",
"plains_ocean",
"sakura",
"sakura_ocean"
}
}
local effects = {}
@ -15,11 +36,12 @@ local effects = {}
effects["climate_api:particles"] = {
min_pos = {x=-12, y=-4, z=-12},
max_pos = {x= 12, y= 1, z= 12},
falling_speed=-0.1,
amount=1,
exptime=5,
size=0.8,
texture="weather_pollen.png"
falling_speed = -0.1,
acceleration = {x=0,y=-0.03,z=0},
amount = 1,
exptime = 5,
size = 0.8,
texture = "weather_pollen.png"
}
climate_api.register_weather(name, conditions, effects)

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@ -6,20 +6,21 @@ local conditions = {
min_heat = 30,
min_humidity = 50,
max_humidity = 65,
min_light = 15
daylight = 15
}
local effects = {}
effects["climate_api:sound"] = {
name = "weather_rain"
name = "weather_rain",
gain = 1.5
}
effects["climate_api:particles"] = {
min_pos = {x=-9, y=7, z=-9},
max_pos = {x= 9, y=7, z= 9},
exptime=0.8,
size=1,
size=2,
texture = "weather_raindrop.png"
}
@ -33,7 +34,7 @@ local function generate_effects(params)
}
override["climate_api:particles"] = {
amount = 20 * math.min(intensity, 1.5),
amount = 25 * math.min(intensity, 1.5),
falling_speed = 10 / math.min(intensity, 1.3)
}

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@ -5,24 +5,29 @@ local conditions = {
max_height = regional_weather.settings.max_height,
min_heat = 40,
min_humidity = 65,
min_light = 15
daylight = 15
}
local effects = {}
effects["climate_api:sound"] = {
name = "weather_rain",
name = "weather_rain_heavy",
gain = 1
}
effects["climate_api:particles"] = {
min_pos = {x=-9, y=7, z=-9},
max_pos = {x= 9, y=7, z= 9},
falling_speed=10,
amount=20,
falling_speed=7,
amount=17,
exptime=0.8,
size=25,
texture="weather_rain.png"
min_size=25,
max_size=35,
textures={
"weather_rain.png",
"weather_rain.png",
"weather_rain_medium.png"
}
}
climate_api.register_weather(name, conditions, effects)

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@ -5,25 +5,77 @@ local conditions = {
max_height = regional_weather.settings.max_height,
min_heat = 50,
max_humidity = 25,
min_windspeed = 6,
min_light = 15
min_windspeed = 4.5,
has_biome = {
"cold_desert",
"cold_desert_ocean",
"desert",
"desert_ocean",
"sandstone_desert",
"sandstone_desert_ocean"
}
}
local effects = {}
effects["climate_api:hud_overlay"] = {
file = "weather_hud_sand.png",
z_index = -100
z_index = -100,
color_correction = true
}
effects["regional_weather:damage"] = {
chance = 3,
value = 1
}
effects["climate_api:particles"] = {
min_pos = {x=-9, y=-5, z=-9},
max_pos = {x= 9, y= 5, z= 9},
falling_speed=1,
min_pos = {x=-5, y=-4, z=-5},
max_pos = {x= 5, y= 4.5, z= 5},
falling_speed=1.2,
acceleration={x=0,y=0.8,z=0},
amount=40,
exptime=0.8,
size=15,
texture="weather_sand.png"
exptime=1.8,
size=20,
textures={
"weather_sandstorm.png",
"weather_sandstorm.png^[transformR180"
}
}
climate_api.register_weather(name, conditions, effects)
effects["climate_api:skybox"] = {
sky_data = {
type = "plain",
clouds = true,
},
cloud_data = {
density = 1,
color = "#f7e4bfc0",
thickness = 40,
speed = {x=0,y=0,z=0}
},
priority = 60
}
local function generate_effects(params)
local override = {}
local light = math.max(params.light / 15, 0.2)
local color = {r = 247 * light, g = 228 * light, b = 191 * light, a = 256}
override["climate_api:skybox"] = {
sky_data = {
base_color = color
},
cloud_data = {
height = params.player:get_pos().y - 20
}
}
override = climate_api.utility.merge_tables(effects, override)
if params.daylight < 15 then
local result = {}
result["climate_api:skybox"] = override["climate_api:skybox"]
return result
end
return override
end
climate_api.register_weather(name, conditions, generate_effects)

View File

@ -6,7 +6,7 @@ local conditions = {
max_heat = 40,
min_humidity = 50,
max_humidity = 65,
min_light = 15
daylight = 15
}
local effects = {}

View File

@ -5,47 +5,32 @@ local conditions = {
max_height = regional_weather.settings.max_height,
max_heat = 30,
min_humidity = 65,
min_light = 15
daylight = 15
}
local effects = {}
effects["climate_api:hud_overlay"] = {
file = "weather_hud_ice.png",
z_index = -100
file = "weather_hud_frost.png",
z_index = -100,
color_correction = true
}
effects["climate_api:particles"] = {
min_pos = {x=-8, y=3, z=-8},
max_pos = {x= 8, y=6, z= 8},
exptime=6,
size=12,
size=10,
texture="weather_snow.png"
}
effects["climate_api:skybox"] = {
sky_data = {
type = "plain",
base_color = {r=106, g=130, b=142},
clouds = true
},
cloud_data = {
size = 0.98,
speed = {x = 4, y = 0, z = -1.3}
}
}
local function generate_effects(params)
local avg_humidity = 55
local intensity = params.humidity / avg_humidity
local override = {}
override["climate_api:sound"] = {
gain = math.min(intensity, 1.2)
}
override["climate_api:particles"] = {
amount = 8 * math.min(intensity, 1.5),
amount = 16 * math.min(intensity, 1.5),
falling_speed = 1 / math.min(intensity, 1.3)
}

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@ -4,7 +4,7 @@ local conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_windspeed = 3,
min_light = 15
daylight = 15
}
local effects = {}

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@ -20,12 +20,22 @@ regional_weather.settings.snow = get_setting_bool("snow_layers", true)
regional_weather.settings.puddles = get_setting_bool("puddles", true)
regional_weather.settings.soil = get_setting_bool("soil", true)
regional_weather.settings.fire = get_setting_bool("fire", true)
regional_weather.settings.ice = get_setting_bool("ice", true)
regional_weather.settings.max_height = get_setting_number("max_height", 120)
regional_weather.settings.min_height = get_setting_number("min_height", -50)
-- warn about clouds being overriden by MTG weather
if climate_mod.settings.skybox
and minetest.get_modpath("weather")
and get_setting_bool("enable_weather", true) then
minetest.log("warning", "[Regional Weather] Disable MTG weather for the best experience")
end
-- import individual weather types
dofile(modpath.."/ca_weathers/ambient.lua")
dofile(modpath.."/ca_weathers/deep_cave.lua")
dofile(modpath.."/ca_weathers/fog.lua")
dofile(modpath.."/ca_weathers/fog_heavy.lua")
dofile(modpath.."/ca_weathers/hail.lua")
dofile(modpath.."/ca_weathers/pollen.lua")
dofile(modpath.."/ca_weathers/rain.lua")
@ -44,4 +54,5 @@ dofile(modpath.."/ca_effects/speed_buff.lua")
dofile(modpath .. "/abms/puddle.lua")
dofile(modpath .. "/abms/snow_cover.lua")
dofile(modpath .. "/abms/fire.lua")
dofile(modpath .. "/abms/ice.lua")
dofile(modpath .. "/abms/soil.lua")

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@ -2,8 +2,8 @@ name = regional_weather
title = Regional Weather
author = TestificateMods
release = 1
depends = default, climate_api
optional_depends = lightning, farming
depends = climate_api
optional_depends = default, lightning, farming, fire
description = """
Not every biome is the same and neither should their weather be.
Regional Weather controls it's effects with the local climate in mind.

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@ -1,7 +1,31 @@
regional_weather_damage (Storms and hail cause damage to players) bool true
regional_weather_snow_layers (Place snow layers on ground) bool true
regional_weather_puddles (Place rain puddles on ground) bool true
regional_weather_soil (Turn farmland wet during rain) bool true
regional_weather_fire (Extinguish fire during rain) bool true
[Features]
# If set to true, sand storms and hail will damage affected players over time.
regional_weather_damage (Cause player damage) bool true
# If set to true, snow layers will stack up during snowy weather.
regional_weather_snow_layers (Place snow layers) bool true
# If set to true, river water sources will freeze at low temperatures and melt when it gets warmer again.
# This process does not affect regular ice blocks because it adds its own temporary ones.
regional_weather_ice (Freeze river water) bool true
# If set to true, water puddles will form during rain or when snow layers have melted.
regional_weather_puddles (Place rain puddles) bool true
# If set to true, rain will cause dry farmland to turn wet.
regional_weather_soil (Hydrate farmland) bool true
# If set to true, fires will be extinguished during rain showers.
regional_weather_fire (Extinguish fire) bool true
[World Configuration]
# No visual effects will be applied above this height.
# This value defaults to normal cloud height (120 nodes above sea level).
regional_weather_max_height (Maximum height of weather effects) int 120
# No visual effects will be applied below this height.
# This will prevent unwanted visuals within large underground caves.
regional_weather_min_height (Minimum height of weather effects) int -50

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