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server-nalc/mods/mobs/stonemonster.lua

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-- Stone Monster by PilzAdam
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mobs:register_mob("mobs:stone_monster", {
-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 8 damage to player when hit
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 6,
-- health & armor
hp_min = 20,
hp_max = 25,
armor = 70,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_stone_monster.png"},
},
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blood_texture = "default_stone.png",
-- sounds
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makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster",
attack = "mobs_stonemonster_attack",
},
-- speed and jump, sinks in water
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walk_velocity = 2,
run_velocity = 4,
jump = true,
floats = 0,
view_range = 16,
-- chance of dropping torch, iron lump, coal lump and/or silver coins
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drops = {
{name = "default:torch",
chance = 10, min = 3, max = 5,},
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{name = "default:iron_lump",
chance = 5, min = 1, max = 2,},
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{name = "default:coal_lump",
chance = 3, min = 1, max = 3,},
{name = "maptools:silver_coin",
chance = 1, min = 1, max = 1,},
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},
-- damaged by
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
-- model animation
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animation = {
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speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
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},
})
-- spawns on stone between -1 and 5 light, 1 in 7000 chance, 1 in area below -25
mobs:spawn_specific("mobs:stone_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 5, 30, 7000, 1, -31000, -25, false)
-- register spawn egg
mobs:register_egg("mobs:stone_monster", "Stone Monster", "mobs_stone_monster_inv.png", 1)