2014-10-28 18:01:32 +01:00
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2015-03-18 21:28:40 +01:00
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-- Stone Monster by PilzAdam
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2014-10-28 18:01:32 +01:00
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mobs:register_mob("mobs:stone_monster", {
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2015-03-18 21:28:40 +01:00
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-- animal, monster, npc, barbarian
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2014-10-28 18:01:32 +01:00
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type = "monster",
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2015-03-26 20:08:30 +01:00
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-- aggressive, deals 8 damage to player when hit
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2015-03-18 21:28:40 +01:00
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passive = false,
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attack_type = "dogfight",
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2015-09-30 03:43:51 +02:00
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reach = 2,
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2015-10-08 11:58:49 +02:00
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damage = 6,
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2015-03-18 21:28:40 +01:00
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-- health & armor
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2015-09-25 21:39:58 +02:00
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hp_min = 20,
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hp_max = 25,
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2015-08-18 17:09:53 +02:00
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armor = 70,
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2015-03-18 21:28:40 +01:00
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-- textures and model
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2015-07-16 19:02:10 +02:00
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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2014-10-28 18:01:32 +01:00
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visual = "mesh",
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2015-07-15 23:31:54 +02:00
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mesh = "mobs_stone_monster.b3d",
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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textures = {
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{"mobs_stone_monster.png"},
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2014-12-09 14:22:26 +01:00
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},
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2015-04-20 23:12:05 +02:00
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blood_texture = "default_stone.png",
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2015-03-18 21:28:40 +01:00
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-- sounds
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2014-10-28 18:01:32 +01:00
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makes_footstep_sound = true,
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2015-03-18 21:28:40 +01:00
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sounds = {
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random = "mobs_stonemonster",
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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attack = "mobs_stonemonster_attack",
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2015-03-18 21:28:40 +01:00
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},
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-- speed and jump, sinks in water
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2014-10-28 18:01:32 +01:00
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walk_velocity = 2,
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run_velocity = 4,
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2015-03-18 21:28:40 +01:00
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jump = true,
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floats = 0,
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view_range = 16,
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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-- chance of dropping torch, iron lump, coal lump and/or silver coins
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2014-10-28 18:01:32 +01:00
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drops = {
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{name = "default:torch",
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2015-03-18 21:28:40 +01:00
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chance = 10, min = 3, max = 5,},
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2016-02-10 05:02:17 +01:00
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{name = "default:iron_lump", chance = 5, min = 1, max = 2,},
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{name = "default:coal_lump", chance = 3, min = 1, max = 3,},
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{name = "maptools:silver_coin", chance = 1, min = 1, max = 1,},
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2014-10-28 18:01:32 +01:00
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},
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2015-03-18 21:28:40 +01:00
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-- damaged by
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2014-10-28 18:01:32 +01:00
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water_damage = 0,
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2015-04-12 02:18:21 +02:00
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lava_damage = 0,
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2014-10-28 18:01:32 +01:00
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light_damage = 0,
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2015-03-18 21:28:40 +01:00
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-- model animation
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2014-10-28 18:01:32 +01:00
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animation = {
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2015-12-18 21:13:20 +01:00
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 14,
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walk_start = 15,
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walk_end = 38,
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run_start = 40,
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run_end = 63,
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punch_start = 40,
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punch_end = 63,
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2014-10-28 18:01:32 +01:00
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},
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})
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2016-02-10 05:02:17 +01:00
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Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass, Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
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-- spawns on stone between -1 and 5 light, 1 in 7000 chance, 1 in area below -25
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2015-07-21 21:57:32 +02:00
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mobs:spawn_specific("mobs:stone_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 5, 30, 7000, 1, -31000, -25, false)
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2016-02-10 05:02:17 +01:00
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2015-03-18 21:28:40 +01:00
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-- register spawn egg
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2015-08-17 22:52:29 +02:00
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mobs:register_egg("mobs:stone_monster", "Stone Monster", "mobs_stone_monster_inv.png", 1)
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2016-01-28 14:29:05 +01:00
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minetest.register_craft({
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output = "mobs:stone_monster",
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recipe = {
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{"default:stone", "default:stone", "default:stone"},
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{"default:stone", "default:nyancat_rainbow", "default:stone"},
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{"default:stone", "default:stone", "default:stone"}
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}
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})
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