2014-10-28 18:01:32 +01:00
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2015-03-18 21:28:40 +01:00
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-- Tree Monster (or Tree Gollum) by PilzAdam
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2014-10-28 18:01:32 +01:00
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mobs:register_mob("mobs:tree_monster", {
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2015-03-18 21:28:40 +01:00
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-- animal, monster, npc, barbarian
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2014-10-28 18:01:32 +01:00
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type = "monster",
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2015-03-26 20:08:30 +01:00
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-- aggressive, deals 9 damage to player when hit
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2015-03-18 21:28:40 +01:00
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passive = false,
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attack_type = "dogfight",
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2015-09-30 03:43:51 +02:00
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reach = 2,
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2015-07-13 23:12:30 +02:00
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damage = 8,
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2015-03-18 21:28:40 +01:00
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-- health & armor
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2015-04-11 21:45:03 +02:00
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hp_min = 40,
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hp_max = 50,
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armor = 80,
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2015-03-18 21:28:40 +01:00
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-- textures and model
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2015-07-16 00:15:56 +02:00
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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2014-10-28 18:01:32 +01:00
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visual = "mesh",
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2015-07-15 23:31:54 +02:00
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mesh = "mobs_tree_monster.b3d",
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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textures = {
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{"mobs_tree_monster.png"},
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2014-12-09 14:22:26 +01:00
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},
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2015-03-18 21:28:40 +01:00
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blood_texture = "default_wood.png",
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-- sounds
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2014-10-28 18:01:32 +01:00
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makes_footstep_sound = true,
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2015-03-18 21:28:40 +01:00
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sounds = {
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random = "mobs_treemonster",
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},
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2015-05-16 22:30:02 +02:00
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-- speed and jump
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2014-10-28 18:01:32 +01:00
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walk_velocity = 0.5,
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run_velocity = 2.5,
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2015-03-18 21:28:40 +01:00
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jump = true,
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view_range = 16,
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2015-05-16 22:30:02 +02:00
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-- drops saplings, junglesapling, apple and/or silver coin
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2014-10-28 18:01:32 +01:00
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drops = {
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2015-03-22 10:29:11 +01:00
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{name = "default:sapling",
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2015-04-18 23:51:28 +02:00
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chance = 2, min = 1, max = 2},
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2015-03-22 10:29:11 +01:00
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{name = "default:junglesapling",
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2015-04-18 23:51:28 +02:00
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chance = 2, min = 1, max = 2},
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2014-10-28 18:01:32 +01:00
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{name = "default:apple",
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2015-07-19 15:24:38 +02:00
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chance = 2, min = 2, max = 3,},
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{name = "maptools:superapple",
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chance = 4, min = 1, max = 1,},
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Tweaks mobs
- un peu plus de vie pour le sandmonster,
- un peu plus de vie pour le dirtmonster, plus de dommages, meilleur
drop de copper_coin,
- un peu plus de vie, et vie plus stable pour la spider, plus d’armure,
plus de dommages, ajout du drop de dopper_coin,
- ajout du drop de silver_coin pour le treemonster,
- ajout du drop de silver_coin à l’oerkki,
- un peu plus de vie pour le stonemonster, plus de dommages,
équilibrage du drop de silver_coin,
- beaucoup plus de vie pour le mesemonster, beaucoup plus de
silver_coin, plus d’armure,
- un peu plus de vie pour le dungeonmaster, meilleur drop de
silver_coin.
2014-11-13 01:15:50 +01:00
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{name = "maptools:silver_coin",
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2015-05-16 22:30:02 +02:00
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chance = 3, min = 1, max = 1,},
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2014-10-28 18:01:32 +01:00
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},
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2015-03-18 21:28:40 +01:00
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-- damaged by
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2014-10-28 18:01:32 +01:00
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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2015-03-18 21:28:40 +01:00
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fall_damage = 0,
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-- model animation
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2014-10-28 18:01:32 +01:00
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animation = {
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2015-12-18 21:13:20 +01:00
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 24,
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walk_start = 25,
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walk_end = 47,
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run_start = 48,
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run_end = 62,
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punch_start = 48,
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punch_end = 62,
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2014-12-25 18:34:34 +01:00
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},
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2014-10-28 18:01:32 +01:00
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})
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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-- spawn on leaves and beech_leaves, between 0 and 5 light, 1 in 8000 chance, 1 in area up to 31000 in height
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2015-07-21 21:57:32 +02:00
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mobs:spawn_specific("mobs:tree_monster", {"default:leaves", "moretrees:beech_leaves"}, {"air"}, 0, 5, 30, 8000, 1, -31000, 31000, false)
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2015-03-18 21:28:40 +01:00
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-- register spawn egg
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2015-08-17 22:52:29 +02:00
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mobs:register_egg("mobs:tree_monster", "Tree Monster", "mobs_tree_monster_inv.png", 1)
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2014-10-28 18:01:32 +01:00
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2015-04-11 21:45:03 +02:00
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-- ethereal sapling compatibility
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2014-10-28 18:01:32 +01:00
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if not minetest.get_modpath("ethereal") then
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minetest.register_alias("ethereal:tree_sapling", "default:sapling")
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minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling")
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2016-01-28 14:29:05 +01:00
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end
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minetest.register_craft({
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output = "mobs:tree_monster",
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recipe = {
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{"default:tree", "default:tree", "default:tree"},
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{"default:tree", "default:nyancat_rainbow", "default:tree"},
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{"default:tree", "default:tree", "default:tree"}
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}
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})
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