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server-nalc/mods/sprint/esprint.lua

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--[[
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
sprint.players = {}
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local staminaHud = {}
-- Lil' helping functions
sprint.set_maxstamina = function(pname, mstamina)
if sprint.players[pname] and mstamina > 0 then
sprint.players[pname].maxStamina = mstamina
if sprint.players[pname].stamina > sprint.players[pname].maxStamina then
sprint.players[pname].stamina = sprint.players[pname].maxStamina
end
hb.change_hudbar(minetest.get_player_by_name(pname), "sprint", sprint.players[pname].stamina, sprint.players[pname].maxStamina)
end
end
sprint.get_maxstamina = function(pname)
if sprint.players[pname] then
return sprint.players[pname].maxStamina
end
end
sprint.increase_maxstamina = function(pname, sincrease)
local stamina = sprint.get_maxstamina(pname)
if stamina then
sprint.set_maxstamina(pname, stamina + sincrease)
end
end
sprint.decrease_maxstamina = function(pname, sdicrease)
local stamina = sprint.get_maxstamina(pname)
if stamina then
sprint.set_maxstamina(pname, stamina - sdicrease)
end
end
-- When you write shit english, don't write shit code.
-- Writing it in your native language would be less of a pain.
-- - gravgun
sprint.dicrease_maxstamina = sprint.decrease_maxstamina
sprint.set_default_maxstamina = function(pname)
sprint.set_maxstamina(pname, SPRINT_STAMINA)
end
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minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
sprint.players[playerName] = {
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sprinting = false,
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timeOut = 0,
stamina = SPRINT_STAMINA,
shouldSprint = false,
maxStamina = SPRINT_STAMINA
}
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
else
sprint.players[playerName].hud = player:hud_add({
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hud_elem_type = "statbar",
position = {x=0.5,y=1},
size = {x=24, y=24},
text = "stamina.png",
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number = 20,
alignment = {x=0,y=1},
offset = {x=-320, y=-186},
}
)
end
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end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
sprint.players[playerName] = nil
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end)
local gameTime = 0
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minetest.register_globalstep(function(dtime)
--Get the gametime
gameTime = gameTime + dtime
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--Loop through all connected sprint.players
for playerName,playerInfo in pairs(sprint.players) do
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local player = minetest.get_player_by_name(playerName)
if player ~= nil then
--Check if the player should be sprinting
if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
sprint.players[playerName]["shouldSprint"] = true
else
sprint.players[playerName]["shouldSprint"] = false
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end
--Stop sprinting if the player is pressing the LMB or RMB
if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
setSprinting(playerName, false)
playerInfo["timeOut"] = 3
end
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if gameTime > 0.4 then
local pos = player:getpos()
-- From playerplus :
-- am I near a cactus?
pos.y = pos.y + 0.1
if minetest.find_node_near(pos, 1, "default:cactus") and player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
end
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--If the player is sprinting, create particles behind him/her
if playerInfo["sprinting"] == true then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
if playerNode["name"] ~= "air" then
for i=1, numParticles, 1 do
minetest.add_particle({
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
vel = {x=0, y=5, z=0},
acc = {x=0, y=-13, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
collisiondetection = true,
vertical = false,
texture = "sprint_particle.png",
})
end
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end
end
end
--Adjust player states
if sprint.players[playerName]["shouldSprint"] == true and playerInfo["timeOut"] == 0 then --Stopped
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setSprinting(playerName, true)
elseif sprint.players[playerName]["shouldSprint"] == false then
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setSprinting(playerName, false)
end
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if playerInfo["timeOut"] > 0 then
playerInfo["timeOut"] = playerInfo["timeOut"] - dtime
if playerInfo["timeOut"] < 0 then
playerInfo["timeOut"] = 0
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end
else
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
if playerInfo["sprinting"] == true then
playerInfo["stamina"] = playerInfo["stamina"] - dtime
if playerInfo["stamina"] <= 0 then
playerInfo["stamina"] = 0
setSprinting(playerName, false)
playerInfo["timeOut"] = 1
minetest.sound_play("default_breathless",{object=player})
end
end
end
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--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
if playerInfo["sprinting"] == false and playerInfo["stamina"] < playerInfo["maxStamina"] then
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playerInfo["stamina"] = playerInfo["stamina"] + dtime
end
-- Cap stamina at SPRINT_STAMINA
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if playerInfo["stamina"] > playerInfo["maxStamina"] then
playerInfo["stamina"] = playerInfo["maxStamina"]
end
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--Update the sprint.players's hud sprint stamina bar
if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
else
local numBars = (playerInfo["stamina"]/playerInfo["maxStamina"])*20
player:hud_change(playerInfo["hud"], "number", numBars)
end
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end
end
if gameTime > 0.4 then
gameTime = 0
end
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end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
if sprint.players[playerName] then
sprint.players[playerName]["sprinting"] = sprinting
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if sprinting == true then
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
elseif sprinting == false then
player:set_physics_override({speed=1.0,jump=1.0})
end
return true
end
return false
end