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server-nalc/mods/sprint/wsprint.lua

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--[[
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
local players = {}
local staminaHud = {}
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
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players[playerName] = {
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state = 0,
timeOut = 0,
stamina = SPRINT_STAMINA,
moving = false,
}
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
else
players[playerName].hud = player:hud_add({
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hud_elem_type = "statbar",
position = {x=0.5,y=1},
size = {x=24, y=24},
text = "stamina.png",
number = 20,
alignment = {x=0,y=1},
offset = {x=-320, y=-186},
}
)
end
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end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
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players[playerName] = nil
end)
minetest.register_globalstep(function(dtime)
--Get the gametime
local gameTime = minetest.get_gametime()
--Loop through all connected players
for playerName,playerInfo in pairs(players) do
local player = minetest.get_player_by_name(playerName)
local pos = player:getpos()
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if player ~= nil then
-- From playerplus :
-- am I near a cactus?
pos.y = pos.y + 0.1
local near = minetest.find_node_near(pos, 1, "default:cactus")
if near then
pos = near
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-- am I touching the cactus? if so it hurts
for _,player in ipairs(minetest.get_objects_inside_radius(pos, 1.0)) do
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
end
end
end
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--Check if they are moving or not
players[playerName]["moving"] = player:get_player_control()["up"]
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--If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0
if playerInfo["state"] == 2 then
if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
players[playerName]["timeOut"] = nil
setState(playerName, 0)
end
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--If the player is sprinting, create particles behind him/her
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elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
if playerNode["name"] ~= "air" then
for i=1, numParticles, 1 do
minetest.add_particle({
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
vel = {x=0, y=5, z=0},
acc = {x=0, y=-13, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
collisiondetection = true,
vertical = false,
texture = "sprint_particle.png",
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})
end
end
end
--Adjust player states
if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
setState(playerName, 0)
elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
setState(playerName, 1)
elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
setState(playerName, 2)
elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
setState(playerName, 3)
end
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--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
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if playerInfo["state"] == 3 then
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playerInfo["stamina"] = playerInfo["stamina"] - dtime
if playerInfo["stamina"] <= 0 then
playerInfo["stamina"] = 0
setState(playerName, 0)
minetest.sound_play("default_breathless",{object=player})
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end
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--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then
playerInfo["stamina"] = playerInfo["stamina"] + dtime
end
-- Cap stamina at SPRINT_STAMINA
if playerInfo["stamina"] > SPRINT_STAMINA then
playerInfo["stamina"] = SPRINT_STAMINA
end
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--Update the players's hud sprint stamina bar
if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
else
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
player:hud_change(playerInfo["hud"], "number", numBars)
end
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end
end
end)
function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)
local player = minetest.get_player_by_name(playerName)
local gameTime = minetest.get_gametime()
if players[playerName] then
players[playerName]["state"] = state
if state == 0 then--Stopped
player:set_physics_override({speed=1.0,jump=1.0})
elseif state == 2 then --Primed
players[playerName]["timeOut"] = gameTime
elseif state == 3 then --Sprinting
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
end
return true
end
return false
end