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server-nalc/mods/mobs/mese_monster.lua

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-- Mese Monster by Zeg9
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mobs:register_mob("mobs:mese_monster", {
-- animal, monster, npc, barbarian
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type = "monster",
-- agressive, deals 4 damage to player when hit
passive = false,
damage = 4,
attack_type = "shoot",
shoot_interval = 1.0,
arrow = "mobs:mese_arrow",
shoot_offset = 2,
-- health & armor
hp_min = 20,
hp_max = 25,
armor = 80,
-- textures and model
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collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "zmobs_mese_monster.x",
textures = {
{"zmobs_mese_monster.png"},
},
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visual_size = {x=1, y=1},
blood_texture = "default_mese_crystal_fragment.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_mesemonster",
},
-- speed and jump
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view_range = 16,
walk_velocity = 1,
run_velocity = 2,
jump = true,
jump_height = 8,
fall_damage = 0,
fall_speed = -6,
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stepheight = 2.1,
-- drops mese when dead
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drops = {
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{name = "default:mese_crystal", chance = 9, min = 1, max = 3,},
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9,},
{name = "maptools:silver_coin", chance = 1, min = 1, max = 2,},
{name = "returnmirror:mirror_inactive", chance = 50, min = 1, max = 1,},
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},
-- damaged by
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water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
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animation = {
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speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
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},
})
-- spawn on stone between 20 and -1 light, 1 in 8000 chance, 1 in area below -25
mobs:spawn_specific("mobs:mese_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 20, 30, 8000, 1, -31000, -125, false)
-- register spawn egg
mobs:register_egg("mobs:mese_monster", "Mese Monster", "mobs_mese_monster_inv.png", 1)
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-- mese arrow (weapon)
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mobs:register_arrow("mobs:mese_arrow", {
visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_mese_crystal_fragment.png"},
velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8}, --Modif MFF
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}, nil)
end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8}, --Modif MFF
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}, nil)
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end,
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hit_node = function(self, pos, node)
end
})
-- 9x mese crystal fragments = 1x mese crystal
minetest.register_craft({
output = "default:mese_crystal",
recipe = {
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
}
})