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server-nalc/mods/throwing/build_arrow.lua

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minetest.register_craftitem("throwing:arrow_build", {
description = "Build Arrow",
inventory_image = "throwing_arrow_build.png",
})
minetest.register_node("throwing:arrow_build_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_build.png", "throwing_arrow_build.png", "throwing_arrow_build_back.png", "throwing_arrow_build_front.png", "throwing_arrow_build_2.png", "throwing_arrow_build.png"},
groups = {not_in_creative_inventory=1},
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})
local THROWING_ARROW_ENTITY={
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physical = false,
timer=0,
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visual = "wielditem",
visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_build_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
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node = "",
player = "",
inventory = false,
stack = false,
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}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
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local newpos = self.object:getpos()
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if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
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if self.stack then
minetest.add_item(pos, {name=self.stack:get_name()})
end
local toughness = 0.95
if math.random() < toughness then
minetest.add_item(pos, 'throwing:arrow_build')
else
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
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end
end
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if node.name ~= "air" then
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if node.name ~= "ignore" and self.inventory and self.stack then
if not minetest.is_protected(self.lastpos, "") and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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minetest.place_node(self.lastpos, {name=self.stack:get_name()})
else
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
end
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if not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
end
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minetest.add_item(self.lastpos, 'default:shovel_steel')
self.object:remove()
return
end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
end
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
minetest.register_entity("throwing:arrow_build_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_build',
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recipe = {
{'default:stick', 'default:stick', 'default:shovel_steel'},
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}
})
minetest.register_craft({
output = 'throwing:arrow_build',
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recipe = {
{'default:shovel_steel', 'default:stick', 'default:stick'},
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}
})