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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-17 07:50:29 +01:00
Commit Graph

1281 Commits

Author SHA1 Message Date
Wouters Dorian
1cb9500d0d Raise hunger HUD bar tick rate to 1s 2015-07-19 14:09:10 +02:00
LeMagnesium
7305bae805 Added hunter class and its shift system
- Needed for #114
2015-07-19 13:20:44 +02:00
Ombridride
a2187b5932 Disable monsters spawn in protected areas 2015-07-18 23:26:04 +02:00
e31c510563 fix local var 2015-07-18 20:45:17 +02:00
Ombridride
f2c7377a11 Set the refresh of the player positions to 30sec
(60sec is a too high value for real time status)
2015-07-18 20:05:00 +02:00
LeMagnesium
0f562cd59e Added class shifting system
- Warrior shifting system implemented
2015-07-18 18:31:24 +02:00
34ae29e899 Remove our fix and replace with better Tenplus1's fix 2015-07-18 15:58:20 +02:00
35e65fa639 update nether
commit de4b04f35b
2015-07-17 22:29:20 +02:00
Ombridride
989a2c5e5a Set the refresh of the player positions to 60sec 2015-07-17 21:53:54 +02:00
LeMagnesium
659f012623 Added save system and default class handler to pclasses
- Next thing to do : warrior class
2015-07-17 13:44:11 +02:00
d61103b44d change MFF version to Release Version of this fix 2015-07-17 12:00:34 +02:00
5c24190055 yeti is big monster. coef 1.0 to 1.2 2015-07-16 23:35:00 +02:00
efd14421f8 fixed crash if mobs attack and player leave 2015-07-16 23:33:45 +02:00
LeMagnesium
89238d025f Reverted ambience f*ck up
- Reverted 2761e95f19
2015-07-16 21:19:16 +02:00
4e890408ab remove restriction chatcommand /nether_help, guide accessible in normal world 2015-07-16 20:10:26 +02:00
LeMagnesium
2761e95f19 New ambience mod
- Note: We should rewrite our code for Obani's sound, it was probably wiped away
 due to the complete replacement of the code (which was very different)
2015-07-16 19:17:18 +02:00
f2182809d9 replace mobs spawn by news function spawn_specific
change invert min_light and max_light for slimes and lava
add chmod 755 textures mobs
2015-07-16 19:02:10 +02:00
Ataron
25a5d20501 Add some mobs textures (paly2:mobs_minotaur_fur) 2015-07-16 16:38:09 +02:00
76b5ac0903 fixed visual, collisionbox and explosion sound 2015-07-16 16:24:43 +02:00
LeMagnesium
c10173888b Updated solarmana
- Solves part of #117
2015-07-16 16:10:36 +02:00
23545d1bc6 fix crash when tools has not full_punch_interval(netherpick) 2015-07-16 15:48:55 +02:00
Gael-de-Sailly
46df48af01 Corrected creeper mesh 2015-07-16 14:54:23 +02:00
Ombridride
05853440be add textures for colored sheeps (needs to be improved i think) 2015-07-16 01:20:13 +02:00
5659a816ee fixed wrong merge 2015-07-16 00:38:57 +02:00
e4479b4343 revert wrong merge 2015-07-16 00:31:19 +02:00
Ombridride
744ccb7bee Mobd update second part 2015-07-16 00:15:56 +02:00
Ombridride
c93567ef87 Update the mobs mod
- Fixed racist sheep
- Mobs fall slower in water
- Can only dye sheep if you own it
- Cannot dye a dye'd sheep :)
- Added coloured sheep
- Blast tweak
- Tweak and Tidy code
- tweaked env_damage
- Re-fixed mob arrow
- Fixed mob arrow
- Added evil bunny texture
- Code tidy
- Tidied code
- Replaced some models with .b3d variants, tweaked env_damage routine
- Fixed ability to take animal owned by another player bug
- Added female NPC skin
- Fixed typo
- hear distance added to mobs
- Npc works with new pickup function
- Added capture routine (thanks blert2112)
- explosion function cannot damage protected or unbreakable nodes
- water swimmers cannot move out of water
- updated npc health restoration
2015-07-15 23:31:54 +02:00
Gael-de-Sailly
4f2837a4a7 Watershed should generate in the nether
nether can't generate in the air. It needs a pre-existent terrain to override.
2015-07-15 22:54:23 +02:00
Gael-de-Sailly
54975d36f2 Re-add watershed depends 2015-07-15 22:53:19 +02:00
b874856e3b remove 1 "\n" in news 2015-07-15 22:30:26 +02:00
Wouters Dorian
cc8ba514da Make the interact quizz multi-language 2015-07-15 19:07:44 +02:00
LeMagnesium
117b25bc36 Added skeleton of pclasses
- This. Is. A. Skeleton. Not finished YET.
2015-07-15 17:08:22 +02:00
7295b08c31 fixed generated default trees and watershed generate in nether
not generate if y < -19600
2015-07-15 15:41:14 +02:00
Ombridride
14d27348d6 Fix some item misnamed
Thank to shiva for his post : https://forum.minetest.net/viewtopic.php?f=20&t=10236&p=184483#p184433 :)
2015-07-15 12:37:33 +02:00
Wouters Dorian
7a758082e2 Fix dumb condition in sandstone generation 2015-07-15 02:40:48 +02:00
Wouters Dorian
f034019b7e Delete Lux ore (replace by stone); No more sandstone y < -84; More cacti 2015-07-15 01:53:17 +02:00
Ombridride
e0a3e5cec7 Improved the armors values + add a small life regeneration on the mithril shield for test + fix a bug on the hardened armor for hunters 2015-07-15 00:38:56 +02:00
4b7ba47446 remove bad dependance watershed in mores mod and readd dependances in watershed 2015-07-14 23:40:38 +02:00
1233d57af6 remove bad dependance 2015-07-14 23:09:33 +02:00
LeMagnesium
c9f115a150 Another minotaur fixed 2015-07-14 23:00:58 +02:00
Ombridride
c6dfa79efa Desactivated beginners chest (for the moment) 2015-07-14 22:07:53 +02:00
d2883676cc remove lava abm, abm already exist in default
remove bucket alias, useless
added moretrees and flowers in depends.txt
2015-07-14 20:34:40 +02:00
c366a481ea fixed npc follow|stop if tamed, consume not diamond
mobs follow but rest at distance
comment code
2015-07-14 20:27:36 +02:00
Ombridride
99d66be6bc Half less Minotaur monsters 2015-07-14 19:58:10 +02:00
Ombridride
08d27cae64 Update minotaur.lua 2015-07-14 19:56:12 +02:00
LeMagnesium
e6168f84ba Fix crashing hudbars
- Solves #127
2015-07-14 19:40:11 +02:00
64ff460668 fixed diamond not consumed when tamed npc
fixed npc follow diamond
2015-07-14 16:38:50 +02:00
LeMagnesium
3a94bc81b5 Fixed some of minotaur's item names 2015-07-14 16:33:46 +02:00
LeMagnesium
1fd331615a Check return value of get_surface_pos before indexing it
- Solves #126
2015-07-14 14:53:15 +02:00
24b398aa10 remove watershed_cloud.png texture and use default_cloud.png texture 2015-07-14 01:19:08 +02:00
525ecd9975 added missing textures 2015-07-14 01:13:23 +02:00
Ombridride
e65d085f3b Mobs spawn in protected area 2015-07-13 23:52:30 +02:00
a21531dfe5 remove mob spawn in area 2015-07-13 23:35:56 +02:00
LeMagnesium
41e7b4efaf Merged all command timers in a single mod : action_timers
- Merged all command timers in a single mod
 - Activated mod
 - Updated news.txt
2015-07-13 23:22:02 +02:00
root
98e1295475 1 less damage for almost every monsters 2015-07-13 23:12:30 +02:00
Ombridride
fb17d5e072 Update rat.lua
Rat now spawn also on sandstone nodes (because of the new mapgen)
2015-07-13 16:28:29 +02:00
Quentin BUISSON-DEBON
77bd0b28b0 Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass,  Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
LeMagnesium
e774ed402d Updated 3d_armor and done a bit of chmodding
- Solves part of #117
2015-07-12 13:26:14 +02:00
LeMagnesium
af4096f24e Added strong dependency for inventory_icon : unified_inventory
- Solves part of #117
2015-07-12 12:45:28 +02:00
LeMagnesium
f5ce1d3fb5 Updated mapfix's README
- Solves part of #117
2015-07-12 12:40:53 +02:00
LeMagnesium
5005ce3ecc Updated ROFL and SQLextract: Ready for first attempt 2015-07-11 19:20:29 +02:00
Gael-de-Sailly
ac6929f41a Changed textures 2015-07-11 12:06:12 +02:00
Gael-de-Sailly
bca4d973fd Change crafts on watershed 2015-07-11 11:14:11 +02:00
davedevils
8b02486788 Better eyes and pos correct 2015-07-11 02:54:48 +02:00
davedevils
070f5f41ab new texture for yeti 2015-07-11 02:18:59 +02:00
LeMagnesium
04cff1295f Added rofl mod and updated SQLite Extract Script
- Added rofl (you don't need to enable it)
 - SQLextract.py updated
2015-07-10 18:23:04 +02:00
Wouters Dorian
33bbc85934 [item_drop] Make pickup delay absolute (not wait anymore, as it actually was) 2015-07-10 14:57:14 +02:00
Wouters Dorian
f45c080dc0 [item_drop] Reduce player pickup time to 1.5s; this delay is now ONLY for player drops 2015-07-10 13:06:48 +02:00
Ombridride
2d6871072d Update init.lua 2015-07-10 09:34:54 +02:00
LeMagnesium
4acb440b3f Updated SQLextract.py with metadata handling 2015-07-09 20:10:19 +02:00
Ombridride
f11352e1c8 Updated broomstick mod
Now available in-game
2015-07-09 20:04:31 +02:00
LeMagnesium
8261c92e01 Added SQLiteExact script 2015-07-09 15:32:54 +02:00
Wouters Dorian
322926fc5b Make [arrow_signs] model a nodemesh 2015-07-09 14:03:28 +02:00
Gael-de-Sailly
3a935ce1e4 Added cherry trees in mapgen 2015-07-09 12:36:08 +02:00
Gael-de-Sailly
52715b167d Moretrees : spawn saplings to reduce mapgen lags 2015-07-09 12:30:40 +02:00
Gael-de-Sailly
7d4f23bdb3 Reduced large noise scales (smaller oceans) 2015-07-09 12:10:05 +02:00
Gael-de-Sailly
9cb38ff680 Corrected temperature unification mistake 2015-07-09 12:09:11 +02:00
Gael-de-Sailly
bdcd075fe1 Removed most of watershed's ores 2015-07-09 11:49:28 +02:00
Gael-de-Sailly
e55464394e Corrected problems about snow mod 2015-07-09 11:27:40 +02:00
Gael-de-Sailly
3d6e348ed6 Disabled clouds 2015-07-09 11:26:38 +02:00
Gael-de-Sailly
66eaf8f728 Register ores and decorations in watershed 2015-07-09 10:15:40 +02:00
Gael-de-Sailly
a84bf4d15e Plantlife, darkage, etc. after watershed 2015-07-09 09:44:39 +02:00
Gael-de-Sailly
ba527c463e Added ores and decorations 2015-07-09 09:18:55 +02:00
Wouters Dorian
fc94c4f29a Improve [item_drop] 2015-07-09 02:50:41 +02:00
Ombridride
99e75ac9a3 -50% yeti spawn rate 2015-07-09 01:04:15 +02:00
Ombridride
79d4aa036d -50% creepers spawn rate 2015-07-09 01:03:47 +02:00
Wouters Dorian
be03e62452 Add [warps]; Reformat and update update_sources for future scripted use 2015-07-09 00:59:32 +02:00
LeMagnesium
e0874db012 Removed useless [[...]] 2015-07-09 00:02:13 +02:00
Gael-de-Sailly
f3da59bcf6 Merge branch 'watershed' : add watershed mod 2015-07-08 22:36:16 +02:00
Gael-de-Sailly
c7e4bd9745 Added plants and dirt monsters on watershed:drygrass 2015-07-08 19:23:21 +02:00
Gael-de-Sailly
7cfcbc63fc Unified temperature and humidity noises 2015-07-08 18:50:28 +02:00
palige
50d7518038 Change broomstick craft 2015-07-08 15:10:48 +02:00
Gael-de-Sailly
8735192dbb Various adaptations (again again...) 2015-07-08 14:13:47 +02:00
LeMagnesium
2e1803efe0 Update dig arrows to avoid digging nodes that shouldn't be dug
- Dig arrows now check for areas, .diggable, and unbreakables
2015-07-08 14:03:55 +02:00
LeMagnesium
fedc2c9433 Updated plantlife
- Updated plantlife_modpack in order to start on clean bases for the new mapgen system
2015-07-08 13:13:58 +02:00
Ombridride
930e3ad666 Set player position on mapper 5 minutes refresh 2015-07-07 23:41:25 +02:00
Ataron
ad52d736bb Add mobs_dungeon_master_blood.png 2015-07-07 17:47:44 +02:00
LeMagnesium
a5bbc6115d Update api.md
- MarkDown and me, such a complicated story. Ready for @paly2
2015-07-07 12:18:11 +02:00
LeMagnesium
7eddd36dcb Added api.md for runes
- As asked @paly2 , here is the API (as accurate as possible)
2015-07-07 12:02:04 +02:00
Wouters Dorian
8dc63b9101 Optimize **all** PNG files 2015-07-06 18:59:12 +02:00