Wouters Dorian
1cb9500d0d
Raise hunger HUD bar tick rate to 1s
2015-07-19 14:09:10 +02:00
LeMagnesium
7305bae805
Added hunter class and its shift system
...
- Needed for #114
2015-07-19 13:20:44 +02:00
Ombridride
a2187b5932
Disable monsters spawn in protected areas
2015-07-18 23:26:04 +02:00
e31c510563
fix local var
2015-07-18 20:45:17 +02:00
Ombridride
f2c7377a11
Set the refresh of the player positions to 30sec
...
(60sec is a too high value for real time status)
2015-07-18 20:05:00 +02:00
LeMagnesium
0f562cd59e
Added class shifting system
...
- Warrior shifting system implemented
2015-07-18 18:31:24 +02:00
34ae29e899
Remove our fix and replace with better Tenplus1's fix
2015-07-18 15:58:20 +02:00
35e65fa639
update nether
...
commit de4b04f35b
2015-07-17 22:29:20 +02:00
Ombridride
989a2c5e5a
Set the refresh of the player positions to 60sec
2015-07-17 21:53:54 +02:00
LeMagnesium
659f012623
Added save system and default class handler to pclasses
...
- Next thing to do : warrior class
2015-07-17 13:44:11 +02:00
d61103b44d
change MFF version to Release Version of this fix
2015-07-17 12:00:34 +02:00
5c24190055
yeti is big monster. coef 1.0 to 1.2
2015-07-16 23:35:00 +02:00
efd14421f8
fixed crash if mobs attack and player leave
2015-07-16 23:33:45 +02:00
LeMagnesium
89238d025f
Reverted ambience f*ck up
...
- Reverted 2761e95f19
2015-07-16 21:19:16 +02:00
4e890408ab
remove restriction chatcommand /nether_help, guide accessible in normal world
2015-07-16 20:10:26 +02:00
LeMagnesium
2761e95f19
New ambience mod
...
- Note: We should rewrite our code for Obani's sound, it was probably wiped away
due to the complete replacement of the code (which was very different)
2015-07-16 19:17:18 +02:00
f2182809d9
replace mobs spawn by news function spawn_specific
...
change invert min_light and max_light for slimes and lava
add chmod 755 textures mobs
2015-07-16 19:02:10 +02:00
Ataron
25a5d20501
Add some mobs textures (paly2:mobs_minotaur_fur)
2015-07-16 16:38:09 +02:00
76b5ac0903
fixed visual, collisionbox and explosion sound
2015-07-16 16:24:43 +02:00
LeMagnesium
c10173888b
Updated solarmana
...
- Solves part of #117
2015-07-16 16:10:36 +02:00
23545d1bc6
fix crash when tools has not full_punch_interval(netherpick)
2015-07-16 15:48:55 +02:00
Gael-de-Sailly
46df48af01
Corrected creeper mesh
2015-07-16 14:54:23 +02:00
Ombridride
05853440be
add textures for colored sheeps (needs to be improved i think)
2015-07-16 01:20:13 +02:00
5659a816ee
fixed wrong merge
2015-07-16 00:38:57 +02:00
e4479b4343
revert wrong merge
2015-07-16 00:31:19 +02:00
Ombridride
744ccb7bee
Mobd update second part
2015-07-16 00:15:56 +02:00
Ombridride
c93567ef87
Update the mobs mod
...
- Fixed racist sheep
- Mobs fall slower in water
- Can only dye sheep if you own it
- Cannot dye a dye'd sheep :)
- Added coloured sheep
- Blast tweak
- Tweak and Tidy code
- tweaked env_damage
- Re-fixed mob arrow
- Fixed mob arrow
- Added evil bunny texture
- Code tidy
- Tidied code
- Replaced some models with .b3d variants, tweaked env_damage routine
- Fixed ability to take animal owned by another player bug
- Added female NPC skin
- Fixed typo
- hear distance added to mobs
- Npc works with new pickup function
- Added capture routine (thanks blert2112)
- explosion function cannot damage protected or unbreakable nodes
- water swimmers cannot move out of water
- updated npc health restoration
2015-07-15 23:31:54 +02:00
Gael-de-Sailly
4f2837a4a7
Watershed should generate in the nether
...
nether can't generate in the air. It needs a pre-existent terrain to override.
2015-07-15 22:54:23 +02:00
Gael-de-Sailly
54975d36f2
Re-add watershed depends
2015-07-15 22:53:19 +02:00
b874856e3b
remove 1 "\n" in news
2015-07-15 22:30:26 +02:00
Wouters Dorian
cc8ba514da
Make the interact quizz multi-language
2015-07-15 19:07:44 +02:00
LeMagnesium
117b25bc36
Added skeleton of pclasses
...
- This. Is. A. Skeleton. Not finished YET.
2015-07-15 17:08:22 +02:00
7295b08c31
fixed generated default trees and watershed generate in nether
...
not generate if y < -19600
2015-07-15 15:41:14 +02:00
Ombridride
14d27348d6
Fix some item misnamed
...
Thank to shiva for his post : https://forum.minetest.net/viewtopic.php?f=20&t=10236&p=184483#p184433 :)
2015-07-15 12:37:33 +02:00
Wouters Dorian
7a758082e2
Fix dumb condition in sandstone generation
2015-07-15 02:40:48 +02:00
Wouters Dorian
f034019b7e
Delete Lux ore (replace by stone); No more sandstone y < -84; More cacti
2015-07-15 01:53:17 +02:00
Ombridride
e0a3e5cec7
Improved the armors values + add a small life regeneration on the mithril shield for test + fix a bug on the hardened armor for hunters
2015-07-15 00:38:56 +02:00
4b7ba47446
remove bad dependance watershed in mores mod and readd dependances in watershed
2015-07-14 23:40:38 +02:00
1233d57af6
remove bad dependance
2015-07-14 23:09:33 +02:00
LeMagnesium
c9f115a150
Another minotaur fixed
2015-07-14 23:00:58 +02:00
Ombridride
c6dfa79efa
Desactivated beginners chest (for the moment)
2015-07-14 22:07:53 +02:00
d2883676cc
remove lava abm, abm already exist in default
...
remove bucket alias, useless
added moretrees and flowers in depends.txt
2015-07-14 20:34:40 +02:00
c366a481ea
fixed npc follow|stop if tamed, consume not diamond
...
mobs follow but rest at distance
comment code
2015-07-14 20:27:36 +02:00
Ombridride
99d66be6bc
Half less Minotaur monsters
2015-07-14 19:58:10 +02:00
Ombridride
08d27cae64
Update minotaur.lua
2015-07-14 19:56:12 +02:00
LeMagnesium
e6168f84ba
Fix crashing hudbars
...
- Solves #127
2015-07-14 19:40:11 +02:00
64ff460668
fixed diamond not consumed when tamed npc
...
fixed npc follow diamond
2015-07-14 16:38:50 +02:00
LeMagnesium
3a94bc81b5
Fixed some of minotaur's item names
2015-07-14 16:33:46 +02:00
LeMagnesium
1fd331615a
Check return value of get_surface_pos before indexing it
...
- Solves #126
2015-07-14 14:53:15 +02:00
24b398aa10
remove watershed_cloud.png texture and use default_cloud.png texture
2015-07-14 01:19:08 +02:00
525ecd9975
added missing textures
2015-07-14 01:13:23 +02:00
Ombridride
e65d085f3b
Mobs spawn in protected area
2015-07-13 23:52:30 +02:00
a21531dfe5
remove mob spawn in area
2015-07-13 23:35:56 +02:00
LeMagnesium
41e7b4efaf
Merged all command timers in a single mod : action_timers
...
- Merged all command timers in a single mod
- Activated mod
- Updated news.txt
2015-07-13 23:22:02 +02:00
root
98e1295475
1 less damage for almost every monsters
2015-07-13 23:12:30 +02:00
Ombridride
fb17d5e072
Update rat.lua
...
Rat now spawn also on sandstone nodes (because of the new mapgen)
2015-07-13 16:28:29 +02:00
Quentin BUISSON-DEBON
77bd0b28b0
Mobs update (because of the mapgen), mainly spawn/nodes improve
...
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass, Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
LeMagnesium
e774ed402d
Updated 3d_armor and done a bit of chmodding
...
- Solves part of #117
2015-07-12 13:26:14 +02:00
LeMagnesium
af4096f24e
Added strong dependency for inventory_icon : unified_inventory
...
- Solves part of #117
2015-07-12 12:45:28 +02:00
LeMagnesium
f5ce1d3fb5
Updated mapfix's README
...
- Solves part of #117
2015-07-12 12:40:53 +02:00
LeMagnesium
5005ce3ecc
Updated ROFL and SQLextract: Ready for first attempt
2015-07-11 19:20:29 +02:00
Gael-de-Sailly
ac6929f41a
Changed textures
2015-07-11 12:06:12 +02:00
Gael-de-Sailly
bca4d973fd
Change crafts on watershed
2015-07-11 11:14:11 +02:00
davedevils
8b02486788
Better eyes and pos correct
2015-07-11 02:54:48 +02:00
davedevils
070f5f41ab
new texture for yeti
2015-07-11 02:18:59 +02:00
LeMagnesium
04cff1295f
Added rofl mod and updated SQLite Extract Script
...
- Added rofl (you don't need to enable it)
- SQLextract.py updated
2015-07-10 18:23:04 +02:00
Wouters Dorian
33bbc85934
[item_drop] Make pickup delay absolute (not wait anymore, as it actually was)
2015-07-10 14:57:14 +02:00
Wouters Dorian
f45c080dc0
[item_drop] Reduce player pickup time to 1.5s; this delay is now ONLY for player drops
2015-07-10 13:06:48 +02:00
Ombridride
2d6871072d
Update init.lua
2015-07-10 09:34:54 +02:00
LeMagnesium
4acb440b3f
Updated SQLextract.py with metadata handling
2015-07-09 20:10:19 +02:00
Ombridride
f11352e1c8
Updated broomstick mod
...
Now available in-game
2015-07-09 20:04:31 +02:00
LeMagnesium
8261c92e01
Added SQLiteExact script
2015-07-09 15:32:54 +02:00
Wouters Dorian
322926fc5b
Make [arrow_signs] model a nodemesh
2015-07-09 14:03:28 +02:00
Gael-de-Sailly
3a935ce1e4
Added cherry trees in mapgen
2015-07-09 12:36:08 +02:00
Gael-de-Sailly
52715b167d
Moretrees : spawn saplings to reduce mapgen lags
2015-07-09 12:30:40 +02:00
Gael-de-Sailly
7d4f23bdb3
Reduced large noise scales (smaller oceans)
2015-07-09 12:10:05 +02:00
Gael-de-Sailly
9cb38ff680
Corrected temperature unification mistake
2015-07-09 12:09:11 +02:00
Gael-de-Sailly
bdcd075fe1
Removed most of watershed's ores
2015-07-09 11:49:28 +02:00
Gael-de-Sailly
e55464394e
Corrected problems about snow mod
2015-07-09 11:27:40 +02:00
Gael-de-Sailly
3d6e348ed6
Disabled clouds
2015-07-09 11:26:38 +02:00
Gael-de-Sailly
66eaf8f728
Register ores and decorations in watershed
2015-07-09 10:15:40 +02:00
Gael-de-Sailly
a84bf4d15e
Plantlife, darkage, etc. after watershed
2015-07-09 09:44:39 +02:00
Gael-de-Sailly
ba527c463e
Added ores and decorations
2015-07-09 09:18:55 +02:00
Wouters Dorian
fc94c4f29a
Improve [item_drop]
2015-07-09 02:50:41 +02:00
Ombridride
99e75ac9a3
-50% yeti spawn rate
2015-07-09 01:04:15 +02:00
Ombridride
79d4aa036d
-50% creepers spawn rate
2015-07-09 01:03:47 +02:00
Wouters Dorian
be03e62452
Add [warps]; Reformat and update update_sources for future scripted use
2015-07-09 00:59:32 +02:00
LeMagnesium
e0874db012
Removed useless [[...]]
2015-07-09 00:02:13 +02:00
Gael-de-Sailly
f3da59bcf6
Merge branch 'watershed' : add watershed mod
2015-07-08 22:36:16 +02:00
Gael-de-Sailly
c7e4bd9745
Added plants and dirt monsters on watershed:drygrass
2015-07-08 19:23:21 +02:00
Gael-de-Sailly
7cfcbc63fc
Unified temperature and humidity noises
2015-07-08 18:50:28 +02:00
palige
50d7518038
Change broomstick craft
2015-07-08 15:10:48 +02:00
Gael-de-Sailly
8735192dbb
Various adaptations (again again...)
2015-07-08 14:13:47 +02:00
LeMagnesium
2e1803efe0
Update dig arrows to avoid digging nodes that shouldn't be dug
...
- Dig arrows now check for areas, .diggable, and unbreakables
2015-07-08 14:03:55 +02:00
LeMagnesium
fedc2c9433
Updated plantlife
...
- Updated plantlife_modpack in order to start on clean bases for the new mapgen system
2015-07-08 13:13:58 +02:00
Ombridride
930e3ad666
Set player position on mapper 5 minutes refresh
2015-07-07 23:41:25 +02:00
Ataron
ad52d736bb
Add mobs_dungeon_master_blood.png
2015-07-07 17:47:44 +02:00
LeMagnesium
a5bbc6115d
Update api.md
...
- MarkDown and me, such a complicated story. Ready for @paly2
2015-07-07 12:18:11 +02:00
LeMagnesium
7eddd36dcb
Added api.md for runes
...
- As asked @paly2 , here is the API (as accurate as possible)
2015-07-07 12:02:04 +02:00
Wouters Dorian
8dc63b9101
Optimize **all** PNG files
2015-07-06 18:59:12 +02:00