af27321751
fix 1 part of issue https://github.com/MinetestForFun/server-minetestforfun/issues/161
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player can't take items when usebug respawn
2015-11-01 13:35:59 +01:00
LeMagnesium
5b54007099
[item_drop] Use default handle_node_drops for fake players
2015-11-01 13:23:09 +01:00
Wouters Dorian
73fb22c481
[item_drop] add pickup/drop callbacks, make pickup faster & fix some issues
2015-09-05 15:25:25 +02:00
Wouters Dorian
62902e8ff6
[item_drop] Up ticking rate to 0.25s
2015-07-31 16:23:47 +02:00
Wouters Dorian
b41916c1ea
[item_drop] Fix typo in code, *actually* make 0.2s delay
2015-07-31 14:53:01 +02:00
Wouters Dorian
54b20364fd
[item_drop] Optimize a bit; reduce ticking rate to 0.2s
2015-07-31 14:45:46 +02:00
Wouters Dorian
33bbc85934
[item_drop] Make pickup delay absolute (not wait anymore, as it actually was)
2015-07-10 14:57:14 +02:00
Wouters Dorian
f45c080dc0
[item_drop] Reduce player pickup time to 1.5s; this delay is now ONLY for player drops
2015-07-10 13:06:48 +02:00
Wouters Dorian
fc94c4f29a
Improve [item_drop]
2015-07-09 02:50:41 +02:00
LeMagnesium
f81b8ca677
Removed whitespaces
2015-06-10 19:03:32 +02:00
Ombridride
bd37f19662
Change rights in the repository (755)
2015-05-26 23:37:16 +02:00
6383d5eca5
optimize item_drop
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Set settings var on load mod (very useless define any 0.10s)
Replace minetest.add_item() -> minetest.spawn_item()
Remove "remove_items" var setting, (minetest.after(time, obj:remove()) ), useless -> "__builtin:item"
Replace "collect" var -> "always_collect"
2015-04-11 23:11:06 +02:00
Ombridride
887473124e
Merge server to github
2014-12-11 18:53:00 +01:00
Ombridride
232b274c55
initial commit
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subgame + mods
2014-10-28 18:01:32 +01:00