server-nalc/mods/pipeworks
LeMagnesium fc8315b962
[pipeworks] Update and fix global variable 'rules'
- Fix global variable 'rules' in devices.lua for #508
 - Update inventory elements from pipeworks' upstream repository
2016-09-01 11:57:25 +02:00
..
models Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
textures [pipeworks] Update with digiline support 2016-08-03 18:17:04 +02:00
.gitignore Merge server to github 2014-12-11 18:53:00 +01:00
LICENSE Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
README Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
autocrafter.lua [pipeworks] Update and fix global variable 'rules' 2016-09-01 11:57:25 +02:00
autoplace_pipes.lua Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
autoplace_tubes.lua Updated pipeworks, mesecons, and fixed typo 2015-02-27 17:28:41 +01:00
changelog.txt Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
common.lua Updated mesecons, pipeworks and homedecor 2015-02-05 19:07:29 +01:00
compat.lua [pipeworks] Update and fix for #426 2016-04-06 17:50:08 +02:00
crafts.lua Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
decorative_tubes.lua Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
default_settings.txt [pipeworks] Update with digiline support 2016-08-03 18:17:04 +02:00
depends.txt [pipeworks] Update with digiline support 2016-08-03 18:17:04 +02:00
description.txt [pipeworks] Update and fix for #426 2016-04-06 17:50:08 +02:00
devices.lua [pipeworks] Update and fix global variable 'rules' 2016-09-01 11:57:25 +02:00
filter-injector.lua [pipeworks] Update and fix global variable 'rules' 2016-09-01 11:57:25 +02:00
flowing_logic.lua [pipeworks] Update with digiline support 2016-08-03 18:17:04 +02:00
init.lua [pipeworks] Update with digiline support 2016-08-03 18:17:04 +02:00
item_transport.lua remove texture path in .b3d file(irrlicht error) 2016-05-06 18:50:08 +02:00
legacy.lua Removed whitespaces 2015-06-10 19:03:32 +02:00
luaentity.lua [random_messages & pipeworks] Change globalsteps, remove variables 2016-08-03 18:31:00 +02:00
mod.conf [pipeworks] Update and fix for #426 2016-04-06 17:50:08 +02:00
models.lua Removed whitespaces 2015-06-10 19:03:32 +02:00
pipes.lua Removed whitespaces 2015-06-10 19:03:32 +02:00
routing_tubes.lua Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
screenshot.png [pipeworks] Update and fix for #426 2016-04-06 17:50:08 +02:00
signal_tubes.lua [pipeworks] Update with digiline support 2016-08-03 18:17:04 +02:00
sorting_tubes.lua [pipeworks] Update and fix for #426 2016-04-06 17:50:08 +02:00
teleport_tube.lua Removed whitespaces 2015-06-10 19:03:32 +02:00
trashcan.lua Removed whitespaces 2015-06-10 19:03:32 +02:00
tube_registration.lua Removed whitespaces 2015-06-10 19:03:32 +02:00
vacuum_tubes.lua [pipeworks & mesecons] Slow down blinky plants and vacuum tubes 2016-05-11 22:14:58 +02:00
wielder.lua [pipeworks] Update with digiline support 2016-08-03 18:17:04 +02:00

README

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/VanessaE/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.