spears/functions.lua

182 lines
6.9 KiB
Lua
Raw Normal View History

2020-04-19 18:50:54 +02:00
function spears_throw (itemstack, player, pointed_thing)
2015-10-03 20:45:32 +02:00
local spear = itemstack:get_name() .. '_entity'
2020-04-19 18:50:54 +02:00
local player_pos = player:get_pos()
local head_pos = vector.new(player_pos.x, player_pos.y + player:get_properties().eye_height, player_pos.z)
2020-04-19 11:55:40 +02:00
local direction = player:get_look_dir()
2020-04-19 18:50:54 +02:00
local throw_pos = vector.add(head_pos, vector.multiply(direction,0.5))
2020-04-19 11:55:40 +02:00
local pitch = player:get_look_vertical()
local yaw = player:get_look_horizontal()
2020-04-19 18:50:54 +02:00
local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
2020-04-20 23:50:20 +02:00
-- Plant into node
2020-04-19 18:50:54 +02:00
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then
2020-04-26 12:58:52 +02:00
local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_thing.above, 2), pointed_thing.under), 3), spear)
2020-04-19 18:50:54 +02:00
spear_object:set_rotation(rotation)
spear_object:get_luaentity()._wear = itemstack:get_wear()
spear_object:get_luaentity()._stickpos = pointed_thing.under
return
end
end
-- Avoid hitting yourself and throw
2020-04-20 23:50:20 +02:00
local throw_speed = 12
2020-04-26 12:58:52 +02:00
while vector.distance(player_pos, throw_pos) < 1.2 do
2020-05-08 19:32:01 +02:00
throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
2020-04-19 18:50:54 +02:00
end
local player_vel
if player.is_fake_player then
player_vel = {x=0,y=0,z=0}
else
player_vel = player:get_velocity()
end
2020-04-19 18:50:54 +02:00
local spear_object = minetest.add_entity(throw_pos, spear)
2020-04-26 12:58:52 +02:00
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
2020-04-19 18:50:54 +02:00
spear_object:set_rotation(rotation)
minetest.sound_play("spears_throw", {pos = player_pos}, true)
2020-04-19 11:55:40 +02:00
spear_object:get_luaentity()._wear = itemstack:get_wear()
spear_object:get_luaentity().lastpos = throw_pos
2020-04-19 18:50:54 +02:00
spear_object:get_luaentity()._stickpos = nil
2015-10-03 20:45:32 +02:00
return true
end
2015-10-16 20:09:26 +02:00
2020-04-18 15:31:17 +02:00
function spears_set_entity(spear_type, base_damage, toughness)
2015-10-16 20:09:26 +02:00
local SPEAR_ENTITY={
2020-04-19 11:55:40 +02:00
initial_properties = {
physical = false,
visual = "item",
2020-04-20 23:50:20 +02:00
visual_size = {x = 0.3, y = 0.3, z = 0.3},
2020-04-19 11:55:40 +02:00
wield_item = "spears:spear_" .. spear_type,
2020-04-20 23:50:20 +02:00
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
lastpos={},
2020-04-19 11:55:40 +02:00
},
2020-04-19 21:53:10 +02:00
on_activate = function (self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
end,
on_punch = function (self, puncher)
2020-04-20 23:50:20 +02:00
if puncher:is_player() then -- Grab the spear
2020-04-19 11:55:40 +02:00
local stack = {name='spears:spear_' .. spear_type, wear = self._wear}
local inv = puncher:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
self.object:remove()
2015-10-16 20:09:26 +02:00
end
end
end,
2020-04-19 11:55:40 +02:00
on_step = function(self, dtime)
if not self._wear then
2015-10-16 20:09:26 +02:00
self.object:remove()
2020-04-19 11:55:40 +02:00
return
end
local velocity = self.object:get_velocity()
local speed = vector.length(velocity)
2020-04-20 23:50:20 +02:00
-- Spear is stuck ?
2020-05-08 19:32:01 +02:00
if self._stickpos then
2020-04-19 18:50:54 +02:00
local node = minetest.get_node(self._stickpos)
2020-05-08 19:32:01 +02:00
local node_cracky = minetest.registered_nodes[node.name].groups.cracky
2020-08-09 00:58:12 +02:00
local pos = self.object:get_pos()
2020-05-08 19:32:01 +02:00
if node_cracky and node_cracky < 3 then
2020-04-26 12:58:52 +02:00
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
self.object:remove()
2020-08-09 00:58:12 +02:00
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
2020-05-08 19:32:01 +02:00
elseif not self._node_walkable then
minetest.sound_play("default_place_node", {pos = self._stickpos}, true)
2020-04-26 12:58:52 +02:00
end
2020-05-08 19:32:01 +02:00
self._node_walkable = minetest.registered_nodes[node.name].walkable
if not node or not self._node_walkable then -- Fall when node is removed
2020-04-19 18:50:54 +02:00
self.object:remove()
2020-08-09 00:58:12 +02:00
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
2020-04-19 18:50:54 +02:00
return
end
2020-04-20 23:50:20 +02:00
else -- Spear is flying
local newpos = self.object:get_pos()
for _, pos in pairs(spears_get_trajectoire(self, newpos)) do
local direction = vector.normalize(velocity)
local yaw = minetest.dir_to_yaw(direction)
local pitch = math.acos(velocity.y/speed) - math.pi/3
local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
local node = minetest.get_node(spearhead_pos)
self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
-- Hit someone?
local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 2.5)
for _,object in ipairs(objects_in_radius) do
if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then
local objpos = object:get_pos()
local collisionbox = object:get_properties().collisionbox or {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
if spears_touch(spearhead_pos, objpos, collisionbox) then
local damage = (speed + base_damage)^1.15 - 20
object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
self.object:remove()
minetest.sound_play("spears_hit", {pos = pos}, true)
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness})
return
end
end
2020-04-19 11:55:40 +02:00
end
-- Hit a node?
if node and minetest.registered_nodes[node.name].walkable
and not minetest.registered_nodes[node.name].buildable_to
and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5)
then -- Stick
self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:set_velocity({x = 0, y = 0, z = 0})
self._wear = self._wear + 65535/toughness
if self._wear >= 65535 then
minetest.sound_play("default_tool_breaks", {pos = pos}, true)
self.object:remove()
return
end
self._stickpos = spearhead_pos
self.lastpos = pos
2020-05-08 19:32:01 +02:00
return
else -- Get drag
local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1)
local acceleration = vector.multiply(velocity, -drag)
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
self.object:set_acceleration(acceleration)
2015-10-16 20:09:26 +02:00
end
2020-05-08 19:32:01 +02:00
end
self.lastpos = newpos
2015-10-16 20:09:26 +02:00
end
2020-04-19 11:55:40 +02:00
end,
}
2015-10-16 20:09:26 +02:00
return SPEAR_ENTITY
end
function spears_get_trajectoire(self, newpos)
if self.lastpos.x == nil then
return {newpos}
end
local coord = {}
local dx = vector.distance({x=newpos["x"], y=0, z=0}, {x=self.lastpos["x"], y=0, z=0} )/2
local dy = vector.distance({x=0, y=newpos["y"], z=0}, {x=0, y=self.lastpos["y"], z=0} )/2
local dz = vector.distance({x=0, y=0, z=newpos["z"]}, {x=0, y=0, z=self.lastpos["z"]} )/2
if newpos["x"] < self.lastpos["x"] then
dx = -dx
end
if newpos["y"] < self.lastpos["y"] then
dy = -dy
end
if newpos["z"] < self.lastpos["z"] then
dz = -dz
end
table.insert(coord, {x=self.lastpos["x"]+dx, y=self.lastpos["y"]+dy ,z=self.lastpos["z"]+dz })
table.insert(coord, newpos)
return coord
end
function spears_touch(pos, objpos, cbox)
--colbox format {x1, y1, z1, x2, y2, z2}
if (pos.x < objpos.x + math.max(cbox[1], cbox[4]) and pos.x > objpos.x + math.min(cbox[1], cbox[4]))
and (pos.y < objpos.y + math.max(cbox[2], cbox[5]) and pos.y > objpos.y + math.min(cbox[2], cbox[5]))
and (pos.z < objpos.z + math.max(cbox[3], cbox[6]) and pos.z > objpos.z + math.min(cbox[3], cbox[6])) then
return true
end
return false
end