Create item.lua
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items.lua
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101
items.lua
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--Credit to minetest farming mod
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local function create_soil(user, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return false
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end
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if pt.type ~= "node" then
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return false
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end
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local under = minetest.get_node(pt.under)
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return false
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end
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if not minetest.registered_nodes[above.name] then
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return false
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end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then
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return false
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end
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-- check if pointing at dirt
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return false
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end
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name="farming:soil"})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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return true
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end
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local function nodeIsPlant(node)
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local lastChar = node.name:sub(#node.name)
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local isNum = false
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for num=1,9,1 do
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if(lastChar == tostring(num)) then isNum = true end
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end
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return (node.name:find("farming") ~= nil) and (node.name:find("soil") == nil) and (not isNum)
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end
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--Create and store the tools with new additions
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for name, def in pairs(minetest.registered_tools) do
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local colonpos = name:find(":")
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local modname = name:sub(0,colonpos-1)
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for skill, _ in pairs(specialties.skills) do
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for _,special in pairs(specialties.skills[skill].specials) do
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if(specialties.skills[skill].tool ~= "") then
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if(name:find(specialties.skills[skill].tool) ~= nil and special ~= {}) then
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local toolname = "specialties"..name:sub(colonpos).."_"..special.name
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local newdef = {}
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for k,v in pairs(def) do
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newdef[k] = v
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end
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newdef.description = def.description.." "..special.description
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newdef.inventory_image = def.inventory_image.."^specialties_"..special.name..".png"
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if(name:find(":hoe") ~= nil) then
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newdef.on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "nothing" or pointed_thing.type == "object" or pointed_thing.above == nil then return itemstack end
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if create_soil(user, pointed_thing) then
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itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)])
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return itemstack
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end
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local pos = pointed_thing.under
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pos.y = pos.y+1
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local node = minetest.get_node(pos)
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if(nodeIsPlant(node)) then
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minetest.dig_node(pos)
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if(not enable_item_drop) then
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minetest.handle_node_drops(user:getpos(), minetest.get_node_drops(node.name, toolname), user)
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end
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if(node.name:find("weed") == nil) then
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minetest.set_node(pos, {name = node.name.."_1"})
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end
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itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)])
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return itemstack
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end
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end
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end
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specialties.healAmount[toolname] = specialties.healAmount[name]
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local uptool = specialties.upgradeTree[name]
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if(uptool ~= nil) then
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local upgrade = uptool:sub(uptool:find(":"), #uptool)
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specialties.upgradeTree[toolname] = "specialties"..upgrade.."_"..special.name
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end
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minetest.register_tool(toolname, newdef)
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end
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end
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end
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end
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end
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