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LICENSING INFORMATION
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For everything but the bucket textures, GPL 2.0
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-----
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GNU GENERAL PUBLIC LICENSE
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Version 2, June 1991
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Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The licenses for most software are designed to take away your
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freedom to share and change it. By contrast, the GNU General Public
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License is intended to guarantee your freedom to share and change free
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software--to make sure the software is free for all its users. This
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General Public License applies to most of the Free Software
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Foundation's software and to any other program whose authors commit to
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using it. (Some other Free Software Foundation software is covered by
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the GNU Lesser General Public License instead.) You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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this service if you wish), that you receive source code or can get it
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if you want it, that you can change the software or use pieces of it
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||||||
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in new free programs; and that you know you can do these things.
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||||||
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||||||
|
To protect your rights, we need to make restrictions that forbid
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||||||
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anyone to deny you these rights or to ask you to surrender the rights.
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||||||
|
These restrictions translate to certain responsibilities for you if you
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||||||
|
distribute copies of the software, or if you modify it.
|
||||||
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||||||
|
For example, if you distribute copies of such a program, whether
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||||||
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gratis or for a fee, you must give the recipients all the rights that
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||||||
|
you have. You must make sure that they, too, receive or can get the
|
||||||
|
source code. And you must show them these terms so they know their
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rights.
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||||||
|
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||||||
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We protect your rights with two steps: (1) copyright the software, and
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(2) offer you this license which gives you legal permission to copy,
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|
distribute and/or modify the software.
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||||||
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||||||
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Also, for each author's protection and ours, we want to make certain
|
||||||
|
that everyone understands that there is no warranty for this free
|
||||||
|
software. If the software is modified by someone else and passed on, we
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||||||
|
want its recipients to know that what they have is not the original, so
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||||||
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that any problems introduced by others will not reflect on the original
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authors' reputations.
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||||||
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||||||
|
Finally, any free program is threatened constantly by software
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||||||
|
patents. We wish to avoid the danger that redistributors of a free
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||||||
|
program will individually obtain patent licenses, in effect making the
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||||||
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program proprietary. To prevent this, we have made it clear that any
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||||||
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patent must be licensed for everyone's free use or not licensed at all.
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||||||
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The precise terms and conditions for copying, distribution and
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modification follow.
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GNU GENERAL PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. This License applies to any program or other work which contains
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|
a notice placed by the copyright holder saying it may be distributed
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under the terms of this General Public License. The "Program", below,
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||||||
|
refers to any such program or work, and a "work based on the Program"
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||||||
|
means either the Program or any derivative work under copyright law:
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||||||
|
that is to say, a work containing the Program or a portion of it,
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||||||
|
either verbatim or with modifications and/or translated into another
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language. (Hereinafter, translation is included without limitation in
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the term "modification".) Each licensee is addressed as "you".
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||||||
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||||||
|
Activities other than copying, distribution and modification are not
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covered by this License; they are outside its scope. The act of
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||||||
|
running the Program is not restricted, and the output from the Program
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||||||
|
is covered only if its contents constitute a work based on the
|
||||||
|
Program (independent of having been made by running the Program).
|
||||||
|
Whether that is true depends on what the Program does.
|
||||||
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|
||||||
|
1. You may copy and distribute verbatim copies of the Program's
|
||||||
|
source code as you receive it, in any medium, provided that you
|
||||||
|
conspicuously and appropriately publish on each copy an appropriate
|
||||||
|
copyright notice and disclaimer of warranty; keep intact all the
|
||||||
|
notices that refer to this License and to the absence of any warranty;
|
||||||
|
and give any other recipients of the Program a copy of this License
|
||||||
|
along with the Program.
|
||||||
|
|
||||||
|
You may charge a fee for the physical act of transferring a copy, and
|
||||||
|
you may at your option offer warranty protection in exchange for a fee.
|
||||||
|
|
||||||
|
2. You may modify your copy or copies of the Program or any portion
|
||||||
|
of it, thus forming a work based on the Program, and copy and
|
||||||
|
distribute such modifications or work under the terms of Section 1
|
||||||
|
above, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) You must cause the modified files to carry prominent notices
|
||||||
|
stating that you changed the files and the date of any change.
|
||||||
|
|
||||||
|
b) You must cause any work that you distribute or publish, that in
|
||||||
|
whole or in part contains or is derived from the Program or any
|
||||||
|
part thereof, to be licensed as a whole at no charge to all third
|
||||||
|
parties under the terms of this License.
|
||||||
|
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c) If the modified program normally reads commands interactively
|
||||||
|
when run, you must cause it, when started running for such
|
||||||
|
interactive use in the most ordinary way, to print or display an
|
||||||
|
announcement including an appropriate copyright notice and a
|
||||||
|
notice that there is no warranty (or else, saying that you provide
|
||||||
|
a warranty) and that users may redistribute the program under
|
||||||
|
these conditions, and telling the user how to view a copy of this
|
||||||
|
License. (Exception: if the Program itself is interactive but
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||||||
|
does not normally print such an announcement, your work based on
|
||||||
|
the Program is not required to print an announcement.)
|
||||||
|
|
||||||
|
These requirements apply to the modified work as a whole. If
|
||||||
|
identifiable sections of that work are not derived from the Program,
|
||||||
|
and can be reasonably considered independent and separate works in
|
||||||
|
themselves, then this License, and its terms, do not apply to those
|
||||||
|
sections when you distribute them as separate works. But when you
|
||||||
|
distribute the same sections as part of a whole which is a work based
|
||||||
|
on the Program, the distribution of the whole must be on the terms of
|
||||||
|
this License, whose permissions for other licensees extend to the
|
||||||
|
entire whole, and thus to each and every part regardless of who wrote it.
|
||||||
|
|
||||||
|
Thus, it is not the intent of this section to claim rights or contest
|
||||||
|
your rights to work written entirely by you; rather, the intent is to
|
||||||
|
exercise the right to control the distribution of derivative or
|
||||||
|
collective works based on the Program.
|
||||||
|
|
||||||
|
In addition, mere aggregation of another work not based on the Program
|
||||||
|
with the Program (or with a work based on the Program) on a volume of
|
||||||
|
a storage or distribution medium does not bring the other work under
|
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|
the scope of this License.
|
||||||
|
|
||||||
|
3. You may copy and distribute the Program (or a work based on it,
|
||||||
|
under Section 2) in object code or executable form under the terms of
|
||||||
|
Sections 1 and 2 above provided that you also do one of the following:
|
||||||
|
|
||||||
|
a) Accompany it with the complete corresponding machine-readable
|
||||||
|
source code, which must be distributed under the terms of Sections
|
||||||
|
1 and 2 above on a medium customarily used for software interchange; or,
|
||||||
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|
b) Accompany it with a written offer, valid for at least three
|
||||||
|
years, to give any third party, for a charge no more than your
|
||||||
|
cost of physically performing source distribution, a complete
|
||||||
|
machine-readable copy of the corresponding source code, to be
|
||||||
|
distributed under the terms of Sections 1 and 2 above on a medium
|
||||||
|
customarily used for software interchange; or,
|
||||||
|
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||||||
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c) Accompany it with the information you received as to the offer
|
||||||
|
to distribute corresponding source code. (This alternative is
|
||||||
|
allowed only for noncommercial distribution and only if you
|
||||||
|
received the program in object code or executable form with such
|
||||||
|
an offer, in accord with Subsection b above.)
|
||||||
|
|
||||||
|
The source code for a work means the preferred form of the work for
|
||||||
|
making modifications to it. For an executable work, complete source
|
||||||
|
code means all the source code for all modules it contains, plus any
|
||||||
|
associated interface definition files, plus the scripts used to
|
||||||
|
control compilation and installation of the executable. However, as a
|
||||||
|
special exception, the source code distributed need not include
|
||||||
|
anything that is normally distributed (in either source or binary
|
||||||
|
form) with the major components (compiler, kernel, and so on) of the
|
||||||
|
operating system on which the executable runs, unless that component
|
||||||
|
itself accompanies the executable.
|
||||||
|
|
||||||
|
If distribution of executable or object code is made by offering
|
||||||
|
access to copy from a designated place, then offering equivalent
|
||||||
|
access to copy the source code from the same place counts as
|
||||||
|
distribution of the source code, even though third parties are not
|
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|
compelled to copy the source along with the object code.
|
||||||
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|
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4. You may not copy, modify, sublicense, or distribute the Program
|
||||||
|
except as expressly provided under this License. Any attempt
|
||||||
|
otherwise to copy, modify, sublicense or distribute the Program is
|
||||||
|
void, and will automatically terminate your rights under this License.
|
||||||
|
However, parties who have received copies, or rights, from you under
|
||||||
|
this License will not have their licenses terminated so long as such
|
||||||
|
parties remain in full compliance.
|
||||||
|
|
||||||
|
5. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Program or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Program (or any work based on the
|
||||||
|
Program), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Program or works based on it.
|
||||||
|
|
||||||
|
6. Each time you redistribute the Program (or any work based on the
|
||||||
|
Program), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute or modify the Program subject to
|
||||||
|
these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties to
|
||||||
|
this License.
|
||||||
|
|
||||||
|
7. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Program at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Program by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Program.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under
|
||||||
|
any particular circumstance, the balance of the section is intended to
|
||||||
|
apply and the section as a whole is intended to apply in other
|
||||||
|
circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system, which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
8. If the distribution and/or use of the Program is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Program under this License
|
||||||
|
may add an explicit geographical distribution limitation excluding
|
||||||
|
those countries, so that distribution is permitted only in or among
|
||||||
|
countries not thus excluded. In such case, this License incorporates
|
||||||
|
the limitation as if written in the body of this License.
|
||||||
|
|
||||||
|
9. The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Program
|
||||||
|
specifies a version number of this License which applies to it and "any
|
||||||
|
later version", you have the option of following the terms and conditions
|
||||||
|
either of that version or of any later version published by the Free
|
||||||
|
Software Foundation. If the Program does not specify a version number of
|
||||||
|
this License, you may choose any version ever published by the Free Software
|
||||||
|
Foundation.
|
||||||
|
|
||||||
|
10. If you wish to incorporate parts of the Program into other free
|
||||||
|
programs whose distribution conditions are different, write to the author
|
||||||
|
to ask for permission. For software which is copyrighted by the Free
|
||||||
|
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||||
|
make exceptions for this. Our decision will be guided by the two goals
|
||||||
|
of preserving the free status of all derivatives of our free software and
|
||||||
|
of promoting the sharing and reuse of software generally.
|
||||||
|
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||||||
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NO WARRANTY
|
||||||
|
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||||||
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11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||||
|
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||||
|
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||||
|
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||||
|
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||||
|
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||||
|
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||||
|
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||||
|
REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||||
|
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||||
|
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||||
|
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||||
|
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||||
|
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||||
|
POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
==============================================================================
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For the bucket textures, CC-BY-SA 3.0
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||||||
|
-----
|
||||||
|
|
||||||
|
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL
|
||||||
|
SERVICES. DISTRIBUTION OF THIS LICENSE DOES NOT CREATE AN ATTORNEY-CLIENT
|
||||||
|
RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION ON AN "AS-IS" BASIS.
|
||||||
|
CREATIVE COMMONS MAKES NO WARRANTIES REGARDING THE INFORMATION PROVIDED, AND
|
||||||
|
DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM ITS USE.
|
||||||
|
|
||||||
|
License
|
||||||
|
|
||||||
|
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE
|
||||||
|
COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY
|
||||||
|
COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS
|
||||||
|
AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
|
||||||
|
|
||||||
|
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE
|
||||||
|
BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE
|
||||||
|
CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE
|
||||||
|
IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
|
||||||
|
|
||||||
|
1. Definitions
|
||||||
|
|
||||||
|
"Adaptation" means a work based upon the Work, or upon the Work and other
|
||||||
|
pre-existing works, such as a translation, adaptation, derivative work,
|
||||||
|
arrangement of music or other alterations of a literary or artistic work, or
|
||||||
|
phonogram or performance and includes cinematographic adaptations or any other
|
||||||
|
form in which the Work may be recast, transformed, or adapted including in any
|
||||||
|
form recognizably derived from the original, except that a work that
|
||||||
|
constitutes a Collection will not be considered an Adaptation for the purpose
|
||||||
|
of this License. For the avoidance of doubt, where the Work is a musical work,
|
||||||
|
performance or phonogram, the synchronization of the Work in timed-relation
|
||||||
|
with a moving image ("synching") will be considered an Adaptation for the
|
||||||
|
purpose of this License.
|
||||||
|
"Collection" means a collection of literary or artistic works, such as
|
||||||
|
encyclopedias and anthologies, or performances, phonograms or broadcasts, or
|
||||||
|
other works or subject matter other than works listed in Section 1(f) below,
|
||||||
|
which, by reason of the selection and arrangement of their contents, constitute
|
||||||
|
intellectual creations, in which the Work is included in its entirety in
|
||||||
|
unmodified form along with one or more other contributions, each constituting
|
||||||
|
separate and independent works in themselves, which together are assembled into
|
||||||
|
a collective whole. A work that constitutes a Collection will not be considered
|
||||||
|
an Adaptation (as defined below) for the purposes of this License.
|
||||||
|
"Creative Commons Compatible License" means a license that is listed at
|
||||||
|
http://creativecommons.org/compatiblelicenses that has been approved by
|
||||||
|
Creative Commons as being essentially equivalent to this License, including, at
|
||||||
|
a minimum, because that license: (i) contains terms that have the same purpose,
|
||||||
|
meaning and effect as the License Elements of this License; and, (ii)
|
||||||
|
explicitly permits the relicensing of adaptations of works made available under
|
||||||
|
that license under this License or a Creative Commons jurisdiction license with
|
||||||
|
the same License Elements as this License.
|
||||||
|
"Distribute" means to make available to the public the original and copies
|
||||||
|
of the Work or Adaptation, as appropriate, through sale or other transfer of
|
||||||
|
ownership.
|
||||||
|
"License Elements" means the following high-level license attributes as
|
||||||
|
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||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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Subject to the above terms and conditions, the license granted here is
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|
||||||
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|
||||||
|
|
||||||
|
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||||||
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||||||
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
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No term or provision of this License shall be deemed waived and no breach
|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
The rights granted under, and the subject matter referenced, in this
|
||||||
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|
||||||
|
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||||||
|
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||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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||||||
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|
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||||||
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|
13
LICENSE.txt
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
+---- zlib/libpng license----+
|
||||||
|
|
||||||
|
Copyright (c) 2012 Calinou
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
145
README.md
Normal file
@ -0,0 +1,145 @@
|
|||||||
|
|
||||||
|
|
||||||
|
Doyousketch2's Stained Glass mod
|
||||||
|
ver 1.1
|
||||||
|
|
||||||
|
==============================================================================
|
||||||
|
|
||||||
|
Dependencies: VanessaE's Unified Dyes, Calinou's More Blocks
|
||||||
|
|
||||||
|
to Install:
|
||||||
|
|
||||||
|
Unzip the mod file you just downloaded.
|
||||||
|
|
||||||
|
it should be something like: Doyousketch2-stained_glass-1.1.zip
|
||||||
|
or stained_glass-master.zip, depending on where you downloaded it from
|
||||||
|
|
||||||
|
rename the new folder that looks like: Doyousketch2-stained_glass-1.1
|
||||||
|
to simply read "stained_glass"
|
||||||
|
|
||||||
|
then move it into your Minetest mods folder.
|
||||||
|
|
||||||
|
==============================================================================
|
||||||
|
|
||||||
|
|
||||||
|
Recipe for standard colors:
|
||||||
|
|
||||||
|
dye
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
|
||||||
|
|
||||||
|
Recipe for pastel colors:
|
||||||
|
|
||||||
|
light dye
|
||||||
|
white paint
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
|
||||||
|
|
||||||
|
Recipe for faint colors:
|
||||||
|
|
||||||
|
light dye
|
||||||
|
white paint
|
||||||
|
white paint
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
|
||||||
|
|
||||||
|
All recipes produce three glowing stained glass blocks.
|
||||||
|
Pastel blocks give back an empty bucket.
|
||||||
|
Faint blocks give back two empty buckets.
|
||||||
|
|
||||||
|
|
||||||
|
==============================================================================
|
||||||
|
|
||||||
|
|
||||||
|
The Palette includes:
|
||||||
|
|
||||||
|
red
|
||||||
|
orange
|
||||||
|
yellow
|
||||||
|
lime
|
||||||
|
green
|
||||||
|
aqua
|
||||||
|
cyan
|
||||||
|
skyblue
|
||||||
|
blue
|
||||||
|
violet
|
||||||
|
magenta
|
||||||
|
redviolet
|
||||||
|
|
||||||
|
|
||||||
|
Full & half-saturation, medium and dark shades have been included
|
||||||
|
as well as light, pastel, and faint tints.
|
||||||
|
|
||||||
|
|
||||||
|
==============================================================================
|
||||||
|
|
||||||
|
|
||||||
|
Misc. Notes
|
||||||
|
-----------
|
||||||
|
|
||||||
|
Please don't try to use /give commands, the items are now in numerical format,
|
||||||
|
and it would be tough to try to explain it.
|
||||||
|
|
||||||
|
If you really want to try, it goes like this:
|
||||||
|
|
||||||
|
yellow = 1
|
||||||
|
lime = 2
|
||||||
|
green = 3
|
||||||
|
aqua = 4
|
||||||
|
cyan = 5
|
||||||
|
skyblue = 6
|
||||||
|
blue = 7
|
||||||
|
violet = 8
|
||||||
|
magenta = 9
|
||||||
|
redviolet = 10
|
||||||
|
red = 11
|
||||||
|
orange = 12
|
||||||
|
|
||||||
|
|
||||||
|
however, minetest sees it in the order 10, 11, 12, 1, 2, 3...
|
||||||
|
so red actually comes first.
|
||||||
|
|
||||||
|
and for whatever reason, minetest doesn't take blank spaces _ into consideration.
|
||||||
|
so the attributes just act like the next column of digits.
|
||||||
|
|
||||||
|
I had to offset them to keep it all in order.
|
||||||
|
|
||||||
|
Brightness:
|
||||||
|
|
||||||
|
dark = 3
|
||||||
|
medium = 4
|
||||||
|
full = 5
|
||||||
|
|
||||||
|
Saturation:
|
||||||
|
|
||||||
|
50% = 6
|
||||||
|
full = 7
|
||||||
|
|
||||||
|
so "Red, dark 50%" would be: stained_glass:11_3_6
|
||||||
|
"Blue, medium full-saturation" is: stained_glass:7_4_7
|
||||||
|
|
||||||
|
then we get to the bright colors.
|
||||||
|
|
||||||
|
same hue numbers, 1 - 12
|
||||||
|
but the attributes are:
|
||||||
|
|
||||||
|
light = 8
|
||||||
|
pastel = 9
|
||||||
|
faint = 91
|
||||||
|
|
||||||
|
so "Violet, light" is: stained_glass:8_8
|
||||||
|
and ""Orange, faint" is: stained_glass:12_91
|
||||||
|
|
||||||
|
I think this is too much to keep track of, but I hope this explains things in case anybody else is developing code.
|
||||||
|
For everyday purposes, let the computer keep track of the registered nodes, and just pick them out with the menu instead.
|
||||||
|
|
||||||
|
|
||||||
|
==============================================================================
|
||||||
|
|
||||||
|
|
94
changelog.txt
Normal file
@ -0,0 +1,94 @@
|
|||||||
|
|
||||||
|
Changelog
|
||||||
|
|
||||||
|
---------
|
||||||
|
|
||||||
|
ver 1.1
|
||||||
|
|
||||||
|
Sun 24 Feb 2013 05:26:29 AM EST
|
||||||
|
|
||||||
|
Faint was too faint in-game, so I made 'em look more the way I expected.
|
||||||
|
|
||||||
|
Fixed recipes for pastel and faint blocks.
|
||||||
|
|
||||||
|
Also, made certain the faint blocks return two buckets instead of only one.
|
||||||
|
|
||||||
|
---------
|
||||||
|
|
||||||
|
|
||||||
|
ver 1.0
|
||||||
|
|
||||||
|
Sun 24 Feb 2013 12:13:17 AM EST
|
||||||
|
|
||||||
|
|
||||||
|
Think everything's in order.
|
||||||
|
|
||||||
|
|
||||||
|
---------
|
||||||
|
|
||||||
|
|
||||||
|
ver 0.9
|
||||||
|
|
||||||
|
Sat 23 Feb 2013 05:23:17 5M EST
|
||||||
|
|
||||||
|
Added light colors.
|
||||||
|
Attempted to order colors by hue.
|
||||||
|
Turned out to be a lot harder than imagined.
|
||||||
|
|
||||||
|
alpha-numeric order is goofy.
|
||||||
|
|
||||||
|
I was thinking it was doing: 1, 10, 11, 12, 2, 3, 4...
|
||||||
|
but it was doing: 10, 11, 12, 1, 2, 3, 4...
|
||||||
|
|
||||||
|
---------
|
||||||
|
|
||||||
|
|
||||||
|
ver 0.8
|
||||||
|
|
||||||
|
Sat 23 Feb 2013 01:18:24 AM EST
|
||||||
|
|
||||||
|
Fixed missing comma in script.
|
||||||
|
|
||||||
|
|
||||||
|
---------
|
||||||
|
|
||||||
|
|
||||||
|
ver 0.7
|
||||||
|
|
||||||
|
Sat 23 Feb 2013 01:01:22 AM EST
|
||||||
|
|
||||||
|
Added full saturation Medium and Dark shades.
|
||||||
|
|
||||||
|
|
||||||
|
---------
|
||||||
|
|
||||||
|
|
||||||
|
ver 0.6
|
||||||
|
|
||||||
|
Fri 22 Feb 2013 08:27:53 PM EST
|
||||||
|
|
||||||
|
Fixed a bug where I forgot a comma in the script.
|
||||||
|
Nothing major, but it wouldn't load unless it was in the right spot.
|
||||||
|
|
||||||
|
The blocks light up nice and bright. Quite saturated.
|
||||||
|
Perhaps too intense for my purposes.
|
||||||
|
|
||||||
|
Will create more subdued colors, much more like actual stained glass.
|
||||||
|
Especially pastels, and flesh tones.
|
||||||
|
|
||||||
|
Perhaps turn the light intensity down.
|
||||||
|
Maybe make some/all of them out of standard glow glass instead.
|
||||||
|
|
||||||
|
|
||||||
|
---------
|
||||||
|
|
||||||
|
|
||||||
|
ver 0.5
|
||||||
|
|
||||||
|
Fri 22 Feb 2013 06:42:24 PM EST
|
||||||
|
|
||||||
|
Essentially the first version, but I'm starting at ver 0.5 because I want to check for bugs before it's released.
|
||||||
|
|
||||||
|
Has the Full saturation colors included. (except for yellow, as super-glow-glass is already)
|
||||||
|
Haven't decided if/when I'll include the other colors.
|
||||||
|
Perhaps some/all eventually.
|
148
colors.txt
Normal file
@ -0,0 +1,148 @@
|
|||||||
|
|
||||||
|
|
||||||
|
Full-saturation colors:
|
||||||
|
-----------------------
|
||||||
|
|
||||||
|
|
||||||
|
red 255, 0, 0 stained_glass_red.png
|
||||||
|
orange 255,127, 0 stained_glass_orange.png
|
||||||
|
lime 127,255, 0 stained_glass_lime.png
|
||||||
|
green 0,255, 0 stained_glass_green.png
|
||||||
|
aqua 0,255,127 stained_glass_aqua.png
|
||||||
|
cyan 0,255,255 stained_glass_cyan.png
|
||||||
|
skyblue 0,127,255 stained_glass_skyblue.png
|
||||||
|
blue 0, 0,255 stained_glass_blue.png
|
||||||
|
violet 127, 0,255 stained_glass_violet.png
|
||||||
|
magenta 255, 0,255 stained_glass_magenta.png
|
||||||
|
redviolet 255, 0,127 stained_glass_redviolet.png
|
||||||
|
|
||||||
|
|
||||||
|
medium red 169, 0, 0 stained_glass_medium_red.png
|
||||||
|
medium orange 169, 84, 0 stained_glass_medium_orange.png
|
||||||
|
medium yellow 169,169, 0 stained_glass_medium_yellow.png
|
||||||
|
medium lime 84,169, 0 stained_glass_medium_lime.png
|
||||||
|
medium green 0,169, 0 stained_glass_medium_green.png
|
||||||
|
medium aqua 0,169, 84 stained_glass_medium_aqua.png
|
||||||
|
medium cyan 0,169,169 stained_glass_medium_cyan.png
|
||||||
|
medium skyblue 0, 84,169 stained_glass_medium_skyblue.png
|
||||||
|
medium blue 0, 0,169 stained_glass_medium_blue.png
|
||||||
|
medium violet 84, 0,169 stained_glass_medium_violet.png
|
||||||
|
medium magenta 169, 0,169 stained_glass_medium_magenta.png
|
||||||
|
medium redviolet 169, 0, 84 stained_glass_medium_redviolet.png
|
||||||
|
|
||||||
|
|
||||||
|
dark red 84, 0, 0 stained_glass_dark_red.png
|
||||||
|
dark orange 84, 42, 0 stained_glass_dark_orange.png
|
||||||
|
dark yellow 84, 84, 0 stained_glass_dark_yellow.png
|
||||||
|
dark lime 42, 84, 0 stained_glass_dark_lime.png
|
||||||
|
dark green 0, 84, 0 stained_glass_dark_green.png
|
||||||
|
dark aqua 0, 84, 42 stained_glass_dark_aqua.png
|
||||||
|
dark cyan 0, 84, 84 stained_glass_dark_cyan.png
|
||||||
|
dark skyblue 0, 42, 84 stained_glass_dark_skyblue.png
|
||||||
|
dark blue 0, 0, 84 stained_glass_dark_blue.png
|
||||||
|
dark violet 42, 0, 84 stained_glass_dark_violet.png
|
||||||
|
dark magenta 84, 0, 84 stained_glass_dark_magenta.png
|
||||||
|
dark redviolet 84, 0, 42 stained_glass_dark_redviolet.png
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Low-saturation colors:
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
|
||||||
|
red 50% saturation 191, 65, 65 stained_glass_red_s50.png
|
||||||
|
orange 50% saturation 191,127, 65 stained_glass_orange_s50.png
|
||||||
|
yellow 50% saturation 191,191, 65 stained_glass_yellow_s50.png
|
||||||
|
lime 50% saturation 127,191, 65 stained_glass_lime_s50.png
|
||||||
|
green 50% saturation 65,191, 65 stained_glass_green_s50.png
|
||||||
|
aqua 50% saturation 65,191,127 stained_glass_aqua_s50.png
|
||||||
|
cyan 50% saturation 65,191,191 stained_glass_cyan_s50.png
|
||||||
|
skyblue 50% saturation 65,127,191 stained_glass_skyblue_s50.png
|
||||||
|
blue 50% saturation 65, 65,191 stained_glass_blue_s50.png
|
||||||
|
violet 50% saturation 127, 65,191 stained_glass_violet_s50.png
|
||||||
|
magenta 50% saturation 191, 65,191 stained_glass_magenta_s50.png
|
||||||
|
redviolet 50% saturation 191, 65,127 stained_glass_redviolet_s50.png
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
medium red 50% saturation 126, 42, 42 stained_glass_medium_red_s50.png
|
||||||
|
medium orange 50% saturation 126, 84, 42 stained_glass_medium_orange_s50.png
|
||||||
|
medium yellow 50% saturation 126,126, 42 stained_glass_medium_yellow_s50.png
|
||||||
|
medium lime 50% saturation 86,126, 42 stained_glass_medium_lime_s50.png
|
||||||
|
medium green 50% saturation 42,126, 42 stained_glass_medium_green_s50.png
|
||||||
|
medium aqua 50% saturation 42,126, 84 stained_glass_medium_aqua_s50.png
|
||||||
|
medium cyan 50% saturation 42,126,126 stained_glass_medium_cyan_s50.png
|
||||||
|
medium skyblue 50% saturation 42, 84,126 stained_glass_medium_skyblue_s50.png
|
||||||
|
medium blue 50% saturation 42, 42,126 stained_glass_medium_blue_s50.png
|
||||||
|
medium violet 50% saturation 86, 42,126 stained_glass_medium_violet_s50.png
|
||||||
|
medium magenta 50% saturation 126, 42,126 stained_glass_medium_magenta_s50.png
|
||||||
|
medium redviolet 50% saturation 126, 42, 84 stained_glass_medium_redviolet_s50.png
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
dark red 50% saturation 63, 21, 21 stained_glass_dark_red_s50.png
|
||||||
|
dark orange 50% saturation 63, 42, 21 stained_glass_dark_orange_s50.png
|
||||||
|
dark yellow 50% saturation 63, 63, 21 stained_glass_dark_yellow_s50.png
|
||||||
|
dark lime 50% saturation 42, 63, 21 stained_glass_dark_lime_s50.png
|
||||||
|
dark green 50% saturation 21, 63, 21 stained_glass_dark_green_s50.png
|
||||||
|
dark aqua 50% saturation 21, 63, 42 stained_glass_dark_aqua_s50.png
|
||||||
|
dark cyan 50% saturation 21, 63, 63 stained_glass_dark_cyan_s50.png
|
||||||
|
dark skyblue 50% saturation 21, 42, 63 stained_glass_dark_skyblue_s50.png
|
||||||
|
dark blue 50% saturation 21, 21, 63 stained_glass_dark_blue_s50.png
|
||||||
|
dark violet 50% saturation 42, 21, 63 stained_glass_dark_violet_s50.png
|
||||||
|
dark magenta 50% saturation 63, 21, 63 stained_glass_dark_magenta_s50.png
|
||||||
|
dark redviolet 50% saturation 63, 21, 42 stained_glass_dark_redviolet_s50.png
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Light colors:
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
|
||||||
|
light red 255,121,121 stained_glass_light_red.png
|
||||||
|
light orange 255,187,121 stained_glass_light_orange.png
|
||||||
|
light yellow 253,255,121 stained_glass_light_yellow.png
|
||||||
|
light lime 187,255,121 stained_glass_light_lime.png
|
||||||
|
light green 121,255,121 stained_glass_light_green.png
|
||||||
|
light aqua 121,255,187 stained_glass_light_aqua.png
|
||||||
|
light cyan 121,253,255 stained_glass_light_cyan.png
|
||||||
|
light skyblue 121,187,255 stained_glass_light_skyblue.png
|
||||||
|
light blue 121,121,255 stained_glass_light_blue.png
|
||||||
|
light violet 187,121,255 stained_glass_light_violet.png
|
||||||
|
light magenta 255,121,253 stained_glass_light_magenta.png
|
||||||
|
light redviolet 255,121,187 stained_glass_light_redviolet.png
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
pastel red 255,187,187 stained_glass_pastel_red.png
|
||||||
|
pastel orange 255,221,187 stained_glass_pastel_orange.png
|
||||||
|
pastel yellow 254,255,187 stained_glass_pastel_yellow.png
|
||||||
|
pastel lime 221,255,187 stained_glass_pastel_lime.png
|
||||||
|
pastel green 187,255,187 stained_glass_pastel_green.png
|
||||||
|
pastel aqua 187,255,221 stained_glass_pastel_aqua.png
|
||||||
|
pastel cyan 187,254,255 stained_glass_pastel_cyan.png
|
||||||
|
pastel skyblue 187,221,255 stained_glass_pastel_skyblue.png
|
||||||
|
pastel blue 187,187,255 stained_glass_pastel_blue.png
|
||||||
|
pastel violet 221,187,255 stained_glass_pastel_violet.png
|
||||||
|
pastel magenta 255,187,254 stained_glass_pastel_magenta.png
|
||||||
|
pastel redviolet 255,187,221 stained_glass_pastel_redviolet.png
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
faint red 255,219,219 stained_glass_faint_red.png
|
||||||
|
faint orange 255,237,219 stained_glass_faint_orange.png
|
||||||
|
faint yellow 254,255,219 stained_glass_faint_yellow.png
|
||||||
|
faint lime 237,255,219 stained_glass_faint_lime.png
|
||||||
|
faint green 219,255,219 stained_glass_faint_green.png
|
||||||
|
faint aqua 219,255,237 stained_glass_faint_aqua.png
|
||||||
|
faint cyan 219,254,255 stained_glass_faint_cyan.png
|
||||||
|
faint skyblue 219,237,255 stained_glass_faint_skyblue.png
|
||||||
|
faint blue 227,227,255 stained_glass_faint_blue.png
|
||||||
|
faint violet 237,219,255 stained_glass_faint_violet.png
|
||||||
|
faint magenta 255,219,254 stained_glass_faint_magenta.png
|
||||||
|
faint redviolet 255,219,237 stained_glass_faint_redviolet.png
|
||||||
|
|
||||||
|
|
3
depends.txt
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
default
|
||||||
|
moreblocks
|
||||||
|
unifieddyes
|
295
init.lua
Normal file
@ -0,0 +1,295 @@
|
|||||||
|
--[[
|
||||||
|
|
||||||
|
Stained Glass 1.1
|
||||||
|
|
||||||
|
This mod provides luminescent stained glass blocks for Minetest 0.4.x.
|
||||||
|
|
||||||
|
Depends:
|
||||||
|
[moreblocks] by Calinou
|
||||||
|
[unifieddyes] by VanessaE
|
||||||
|
|
||||||
|
==============================================================================
|
||||||
|
Sun 24 Feb 2013 11:52:27 AM EST
|
||||||
|
|
||||||
|
Copyright (C) 2013, Eli Innis
|
||||||
|
Email: doyousketch2 @ yahoo.com
|
||||||
|
|
||||||
|
Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
|
||||||
|
More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
|
||||||
|
|
||||||
|
==============================================================================
|
||||||
|
|
||||||
|
|
||||||
|
Recipe for standard colors:
|
||||||
|
|
||||||
|
dye
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
|
||||||
|
|
||||||
|
Recipe for pastel colors:
|
||||||
|
|
||||||
|
light dye
|
||||||
|
white paint
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
|
||||||
|
|
||||||
|
Recipe for faint colors:
|
||||||
|
|
||||||
|
light dye
|
||||||
|
white paint
|
||||||
|
white paint
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
super glow glass
|
||||||
|
|
||||||
|
|
||||||
|
All recipes produce three glowing stained glass blocks.
|
||||||
|
Pastel blocks give back an empty bucket.
|
||||||
|
Faint blocks give back two empty buckets.
|
||||||
|
|
||||||
|
==============================================================================
|
||||||
|
]]--
|
||||||
|
|
||||||
|
|
||||||
|
-- HUES includes all colors for the various shades
|
||||||
|
-- I'm trying to get it to sort by color in the game, tho it sorts alpha-numerically...
|
||||||
|
-- so with 12 colors, it's sorting 10, 11, 12, 1, 2, 3, 4...
|
||||||
|
|
||||||
|
HUES = {
|
||||||
|
"yellow",
|
||||||
|
"lime",
|
||||||
|
"green",
|
||||||
|
"aqua",
|
||||||
|
"cyan",
|
||||||
|
"skyblue",
|
||||||
|
"blue",
|
||||||
|
"violet",
|
||||||
|
"magenta",
|
||||||
|
"redviolet",
|
||||||
|
"red",
|
||||||
|
"orange"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
|
||||||
|
-- 100% ("full"), 150% ("light"), 200% ("pastel").
|
||||||
|
-- 1x and 2x are simply placeholders to fill in so numbers start at 3.
|
||||||
|
|
||||||
|
BRIGHT = {
|
||||||
|
"1x",
|
||||||
|
"2x",
|
||||||
|
"dark_",
|
||||||
|
"medium_",
|
||||||
|
"", --(full)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
-- Saturation - "s50" in a file/item name means "saturation: 50%".
|
||||||
|
-- 1x - 5x are simply placeholders so numbers start at 6.
|
||||||
|
|
||||||
|
|
||||||
|
SAT = {
|
||||||
|
"1x",
|
||||||
|
"2x",
|
||||||
|
"3x",
|
||||||
|
"4x",
|
||||||
|
"5x",
|
||||||
|
"_s50",
|
||||||
|
"" --(full)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
--main loop for all 12 hues
|
||||||
|
|
||||||
|
for h = 1, 12 do
|
||||||
|
|
||||||
|
hues = HUES[h]
|
||||||
|
|
||||||
|
|
||||||
|
--nested loop for brightness
|
||||||
|
--starts at 3 to hopefully keep colors in order
|
||||||
|
|
||||||
|
for b = 3, 5 do
|
||||||
|
|
||||||
|
bright = BRIGHT[b]
|
||||||
|
|
||||||
|
|
||||||
|
--sub loop for saturation
|
||||||
|
--starts at 6 to keep colors in order
|
||||||
|
for s = 6, 7 do
|
||||||
|
|
||||||
|
sat = SAT[s]
|
||||||
|
|
||||||
|
|
||||||
|
--register recipes
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "stained_glass:" .. (h) .. "_" .. (b) .. "_" .. (s) .." 3",
|
||||||
|
recipe = {
|
||||||
|
"unifieddyes:" .. bright .. hues .. sat,
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
--register item attributes
|
||||||
|
|
||||||
|
minetest.register_node("stained_glass:" .. (h) .. "_" .. (b) .. "_" .. (s), {
|
||||||
|
description = "Stained Glass - " .. bright .. hues .. sat,
|
||||||
|
drawtype = "glasslike",
|
||||||
|
tiles = {"stained_glass_" .. bright .. hues .. sat .. ".png"},
|
||||||
|
inventory_image = minetest.inventorycube("stained_glass_" .. bright .. hues .. sat .. ".png"),
|
||||||
|
paramtype = "light",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
light_source = 14,
|
||||||
|
is_ground_content = true,
|
||||||
|
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||||
|
sounds = default.node_sound_glass_defaults()
|
||||||
|
})
|
||||||
|
end --sat
|
||||||
|
|
||||||
|
end --bright
|
||||||
|
|
||||||
|
end --hues
|
||||||
|
|
||||||
|
|
||||||
|
--secondary loop for light blocks
|
||||||
|
--(as they don't have 50% saturation blocks to go along with 'em)
|
||||||
|
|
||||||
|
|
||||||
|
for h = 1, 12 do
|
||||||
|
|
||||||
|
|
||||||
|
hues = HUES[h]
|
||||||
|
|
||||||
|
--register recipes (set at 8 to keep colors in order)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "stained_glass:" .. (h) .. "_8 3",
|
||||||
|
recipe = {
|
||||||
|
"unifieddyes:light_" .. hues,
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
--register item attributes
|
||||||
|
|
||||||
|
minetest.register_node("stained_glass:" .. (h) .. "_8_", {
|
||||||
|
description = "Stained Glass - light_" .. hues,
|
||||||
|
drawtype = "glasslike",
|
||||||
|
tiles = {"stained_glass_light_" .. hues .. ".png"},
|
||||||
|
inventory_image = minetest.inventorycube("stained_glass_light_" .. hues .. ".png"),
|
||||||
|
paramtype = "light",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
light_source = 14,
|
||||||
|
is_ground_content = true,
|
||||||
|
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||||
|
sounds = default.node_sound_glass_defaults()
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
end --hues
|
||||||
|
|
||||||
|
|
||||||
|
--third loop for pastel blocks
|
||||||
|
--(as they don't have 50% saturation blocks to go along with 'em)
|
||||||
|
--(plus they have a diff recipe to create.)
|
||||||
|
|
||||||
|
|
||||||
|
for h = 1, 12 do
|
||||||
|
|
||||||
|
|
||||||
|
hues = HUES[h]
|
||||||
|
|
||||||
|
--register recipes (set at 9 to keep colors in order)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "stained_glass:" .. (h) .. "_9 3",
|
||||||
|
recipe = {
|
||||||
|
"unifieddyes:white_paint",
|
||||||
|
"unifieddyes:light_" .. hues,
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
},
|
||||||
|
replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty'}, },
|
||||||
|
})
|
||||||
|
|
||||||
|
--register item attributes
|
||||||
|
|
||||||
|
minetest.register_node("stained_glass:" .. (h) .. "_9", {
|
||||||
|
description = "Stained Glass - pastel_" .. hues,
|
||||||
|
drawtype = "glasslike",
|
||||||
|
tiles = {"stained_glass_pastel_" .. hues .. ".png"},
|
||||||
|
inventory_image = minetest.inventorycube("stained_glass_pastel_" .. hues .. ".png"),
|
||||||
|
paramtype = "light",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
light_source = 14,
|
||||||
|
is_ground_content = true,
|
||||||
|
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||||
|
sounds = default.node_sound_glass_defaults()
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
end --hues
|
||||||
|
|
||||||
|
|
||||||
|
--last loop for faint blocks
|
||||||
|
--(as they don't have 50% saturation blocks to go along with 'em)
|
||||||
|
--(plus they have a diff recipe to create.)
|
||||||
|
|
||||||
|
|
||||||
|
for h = 1, 12 do
|
||||||
|
|
||||||
|
|
||||||
|
hues = HUES[h]
|
||||||
|
|
||||||
|
--register recipes (set at 91 to keep colors in order)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "stained_glass:" .. (h) .. "_91 3",
|
||||||
|
recipe = {
|
||||||
|
"unifieddyes:white_paint",
|
||||||
|
"unifieddyes:white_paint",
|
||||||
|
"unifieddyes:light_" .. hues,
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
"moreblocks:superglowglass",
|
||||||
|
},
|
||||||
|
replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty 2'}, },
|
||||||
|
})
|
||||||
|
|
||||||
|
--register item attributes
|
||||||
|
|
||||||
|
minetest.register_node("stained_glass:" .. (h) .. "_91", {
|
||||||
|
description = "Stained Glass - faint_" .. hues,
|
||||||
|
drawtype = "glasslike",
|
||||||
|
tiles = {"stained_glass_faint_" .. hues .. ".png"},
|
||||||
|
inventory_image = minetest.inventorycube("stained_glass_faint_" .. hues .. ".png"),
|
||||||
|
paramtype = "light",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
light_source = 14,
|
||||||
|
is_ground_content = true,
|
||||||
|
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||||
|
sounds = default.node_sound_glass_defaults()
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
end --hues
|
||||||
|
|
||||||
|
|
||||||
|
print("[stained_glass] Loaded!")
|
||||||
|
|
||||||
|
|
||||||
|
|
BIN
textures/stained_glass_aqua.png
Normal file
After Width: | Height: | Size: 144 B |
BIN
textures/stained_glass_aqua_s50.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_blue.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/stained_glass_blue_s50.png
Normal file
After Width: | Height: | Size: 148 B |
BIN
textures/stained_glass_cyan.png
Normal file
After Width: | Height: | Size: 144 B |
BIN
textures/stained_glass_cyan_s50.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_dark_aqua.png
Normal file
After Width: | Height: | Size: 140 B |
BIN
textures/stained_glass_dark_aqua_s50.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
textures/stained_glass_dark_blue.png
Normal file
After Width: | Height: | Size: 140 B |
BIN
textures/stained_glass_dark_blue_s50.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/stained_glass_dark_cyan.png
Normal file
After Width: | Height: | Size: 144 B |
BIN
textures/stained_glass_dark_cyan_s50.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/stained_glass_dark_green.png
Normal file
After Width: | Height: | Size: 140 B |
BIN
textures/stained_glass_dark_green_s50.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
textures/stained_glass_dark_lime.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
textures/stained_glass_dark_lime_s50.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
textures/stained_glass_dark_magenta.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_dark_magenta_s50.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/stained_glass_dark_orange.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/stained_glass_dark_orange_s50.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/stained_glass_dark_red.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/stained_glass_dark_red_s50.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/stained_glass_dark_redviolet.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/stained_glass_dark_redviolet_s50.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/stained_glass_dark_skyblue.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
textures/stained_glass_dark_skyblue_s50.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/stained_glass_dark_violet.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/stained_glass_dark_violet_s50.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/stained_glass_dark_yellow.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_dark_yellow_s50.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_faint_aqua.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_faint_blue.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_faint_cyan.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_faint_green.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_faint_lime.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_faint_magenta.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_faint_orange.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_faint_red.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_faint_redviolet.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_faint_skyblue.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_faint_violet.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_faint_yellow.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_green.png
Normal file
After Width: | Height: | Size: 140 B |
BIN
textures/stained_glass_green_s50.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
textures/stained_glass_light_aqua.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/stained_glass_light_blue.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_light_cyan.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/stained_glass_light_green.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_light_lime.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/stained_glass_light_magenta.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
textures/stained_glass_light_orange.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/stained_glass_light_red.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_light_redviolet.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/stained_glass_light_skyblue.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_light_violet.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_light_yellow.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
textures/stained_glass_lime.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_lime_s50.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_magenta.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_magenta_s50.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_medium_aqua.png
Normal file
After Width: | Height: | Size: 144 B |
BIN
textures/stained_glass_medium_aqua_s50.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_medium_blue.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/stained_glass_medium_blue_s50.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_medium_cyan.png
Normal file
After Width: | Height: | Size: 144 B |
BIN
textures/stained_glass_medium_cyan_s50.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_medium_green.png
Normal file
After Width: | Height: | Size: 140 B |
BIN
textures/stained_glass_medium_green_s50.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
textures/stained_glass_medium_lime.png
Normal file
After Width: | Height: | Size: 144 B |
BIN
textures/stained_glass_medium_lime_s50.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_medium_magenta.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_medium_magenta_s50.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_medium_orange.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_medium_orange_s50.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_medium_red.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/stained_glass_medium_red_s50.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/stained_glass_medium_redviolet.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_medium_redviolet_s50.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_medium_skyblue.png
Normal file
After Width: | Height: | Size: 144 B |
BIN
textures/stained_glass_medium_skyblue_s50.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_medium_violet.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_medium_violet_s50.png
Normal file
After Width: | Height: | Size: 147 B |
BIN
textures/stained_glass_medium_yellow.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_medium_yellow_s50.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_orange.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_orange_s50.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
textures/stained_glass_pastel_aqua.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_pastel_blue.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_pastel_cyan.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_pastel_green.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_pastel_lime.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_pastel_magenta.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
textures/stained_glass_pastel_orange.png
Normal file
After Width: | Height: | Size: 137 B |