Commit Graph

46 Commits

Author SHA1 Message Date
Vanessa Dannenberg
c227ceb798 Switch to colored itemstacks (#5)
with full crafting recipes
Requires Unified Dyes commit 2a816534 or later
2018-08-26 14:44:09 +02:00
Vanessa Dannenberg
49ded63965 exit conversion LBM gracefully if brick color can't be looked up 2018-05-12 08:57:39 -04:00
Vanessa Ezekowitz
d77d445edf don't use texture alpha on brick blocks 2017-06-23 20:04:23 -04:00
Vanessa Ezekowitz
369295d516 use soft overlay instead of multi-layer mesh node 2017-06-16 17:14:13 -04:00
Vanessa Ezekowitz
f8a5b765ab don't set paramtype=light on clay block 2017-03-25 21:06:12 -04:00
Vanessa Ezekowitz
38076bed05 use unified dyes auto-color feature 2017-03-18 06:49:34 -04:00
Vanessa Ezekowitz
627b48fd1b use unified dyes on_construct handler
to set 256-color palette meta key on place
2017-03-14 02:17:32 -04:00
Vanessa Ezekowitz
7d9a32b0ee must specify palette for default clay and brick blocks
otherwise UD will complain and/or color them wrong on the first attempt
2017-03-04 23:49:25 -05:00
Vanessa Ezekowitz
5b776c1b9c set ext flag when converting old nodes 2017-02-25 01:05:01 -05:00
Vanessa Ezekowitz
140a315725 remove a debug print 2017-02-24 22:01:24 -05:00
Vanessa Ezekowitz
ef3e2e8866 do the same for the old static->param2 LBM 2017-02-24 21:27:06 -05:00
Vanessa Ezekowitz
9e41542c1d don't run LBM every load 2017-02-24 21:12:06 -05:00
Vanessa Ezekowitz
62b86a501f force param2 = 240 on place 2017-02-24 21:09:05 -05:00
Vanessa Ezekowitz
3df8bf2735 use new Unified Dyes "extended" palette
requires unified dyes commit d2819353 or newer
2017-02-24 20:59:08 -05:00
Vanessa Ezekowitz
23ef76f9ce don't run LBM at every load 2017-02-16 17:02:09 -05:00
Vanessa Ezekowitz
94e7452787 add screenshot and description files 2017-02-07 16:03:28 -05:00
Vanessa Ezekowitz
0dc26526b5 convert "multicolor" brick blocks to param2 coloring
Revised recipes somewhat:  craft with a default brick block and three dyes:

bricks + dark grey + dark grey + grey = dark multicolor
bricks + white + medium grey + dark grey = medium multicolor
bricks + white + white + grey = light multicolor

Craft, place, then punch with a color dye to set the "real" color.
2017-02-06 06:41:04 -05:00
Vanessa Ezekowitz
ea4135c253 unified dyes uses on_use now, instead of on_rightclick 2017-02-04 19:41:14 -05:00
Vanessa Ezekowitz
cc67751245 cleaner way to call after_dig_node 2017-01-28 09:45:26 -05:00
Vanessa Ezekowitz
f654fd883e use revised UD API 2017-01-28 08:10:00 -05:00
Vanessa Ezekowitz
d7727b944c fix black lighting (paramtype="light") 2017-01-26 19:32:53 -05:00
Vanessa Ezekowitz
47322a406c brighen the clayblock texture a little 2017-01-26 18:14:29 -05:00
Vanessa Ezekowitz
9e334c300a remove obsolete textures 2017-01-26 18:04:58 -05:00
Vanessa Ezekowitz
3cd6a4dcca use unified dyes' copy of the UD palette 2017-01-25 14:16:11 -05:00
Vanessa Ezekowitz
4d4f38d035 remove a couple of debug prints 2017-01-25 13:46:44 -05:00
Vanessa Ezekowitz
a1a187d220 Use param2-based colorization wherever possible
for brick blocks and clay blocks.

Also, this gets rid of the tons and tons of single bricks
and lumps of clay, and gets rid of the related crafts,
replacing them with a simple place-and-paint scheme
for the clay blocks and single-color brick block.

Place a default brick block or default clay block, then
right-click on it with a dye color to paint it.

Digging one of these will return a default brick or clay
block and the dye you painted it with.

For the multi-color brick blocks, craft them using a single
default brick block and three portions of dye.  Digging one
returns a default brick block and three portions of dye.

Multi-color brick blocks are now in the creative inventory.
2017-01-25 13:20:27 -05:00
Auke Kok
3fc7e21feb Create mod.conf 2016-11-25 22:02:47 -08:00
Vanessa Ezekowitz
d64ff3a7b5 tile_images --> tiles 2015-10-23 13:42:13 -04:00
Vanessa Ezekowitz
b9451d4f80 typo in drop 2013-10-01 22:31:48 -04:00
Vanessa Ezekowitz
a02bf66cbd remove all objects from creative inventory 2013-07-23 23:41:49 -04:00
vse bor
5e46c7e1e5 multicolor bricks 2012-07-31 23:13:32 -07:00
vse bor
47d7d0e850 now uses empty vessels, buckets 2012-07-27 16:40:53 -07:00
vse bor
935e6ecdd2 fixed bad crafting recipes, bad texture names, removed dark light and saturated greyscales (white_s50, etc)
that should be about it.
2012-07-26 01:43:04 -07:00
vse bor
b71b0d1dbd updated readme 2012-07-24 00:02:38 -07:00
vse bor
48b39b8e2d fixed some bad "end" placement, default clay craft combinations added 2012-07-23 23:59:21 -07:00
vse bor
6945f8b2f1 more verbose readme 2012-07-21 08:30:33 -07:00
vse bor
ca6ac138eb made node and craftitem names reflect textures 2012-07-16 21:55:25 -07:00
vse bor
429955d6df stupid underscores 2012-07-16 21:26:44 -07:00
vse bor
8c9d0ab754 better texture names 2012-07-16 21:23:55 -07:00
vse bor
b60a3464fe better brick block textures 2012-07-16 19:56:08 -07:00
vse bor
c27fe4b1d7 pretty much changed everything 2012-07-16 19:44:27 -07:00
vse bor
01bd4d9b91 improper naming 2012-07-15 21:27:08 -07:00
vse bor
29ab13132b lots of stuff 2012-07-15 21:14:14 -07:00
vse bor
0e450bab4e readme fix'd 2012-07-15 19:24:14 -07:00
vse bor
4490952f76 fixed medium grey texture names 2012-07-15 18:44:38 -07:00
vse bor
7f482a52ae initial commit 2012-07-15 18:34:06 -07:00