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mff ... master

5 changed files with 487 additions and 411 deletions

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@ -1,4 +1,4 @@
watershed 0.6.6 by paramat
For latest stable Minetest back to 0.4.8
watershed 0.7.2 by paramat
For Minetest 0.4.13 and later
Depends default stairs bucket
Licenses: code WTFPL, textures CC BY-SA
Licenses: Source code LGPL (2.1). Media (textures) CC BY-SA (3.0)

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@ -210,149 +210,6 @@ function watershed_papyrus(x, y, z, area, data)
end
end
-- Singlenode option
local SINGLENODE = true
if SINGLENODE then
-- Set mapgen parameters
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
end)
-- Spawn player function. Requires chunksize = 80 nodes (the default)
function spawnplayer(player)
local TERCEN = -128
local TERSCA = 512
local XLSAMP = 0.1
local BASAMP = 0.3
local MIDAMP = 0.1
local CANAMP = 0.4
local ATANAMP = 1.1
local BLENEXP = 2
local xsp
local ysp
local zsp
local np_terrain = {
offset = 0,
scale = 1,
spread = {x=384, y=192, z=384},
seed = 593,
octaves = 5,
persist = 0.67
}
local np_mid = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=1},
seed = 85546,
octaves = 5,
persist = 0.5
}
local np_base = {
offset = 0,
scale = 1,
spread = {x=4096, y=4096, z=1},
seed = 8890,
octaves = 3,
persist = 0.33
}
local np_xlscale = {
offset = 0,
scale = 1,
spread = {x=8192, y=8192, z=1},
seed = -72,
octaves = 3,
persist = 0.33
}
local nobj_terrain = nil
local nobj_mid = nil
local nobj_base = nil
local nobj_xlscale = nil
for chunk = 1, 64 do
print ("[watershed] searching for spawn "..chunk)
local x0 = 80 * math.random(-32, 32) - 32
local z0 = 80 * math.random(-32, 32) - 32
local y0 = -32
local x1 = x0 + 79
local z1 = z0 + 79
local y1 = 47
local sidelen = 80
local chulensxyz = {x=sidelen, y=sidelen+2, z=sidelen}
local chulensxz = {x=sidelen, y=sidelen, z=1}
local minposxyz = {x=x0, y=y0-1, z=z0}
local minposxz = {x=x0, y=z0}
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulensxyz)
nobj_mid = nobj_mid or minetest.get_perlin_map(np_mid, chulensxz)
nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz)
nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np_xlscale, chulensxz)
local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz)
local nvals_mid = nobj_mid:get2dMap_flat(minposxz)
local nvals_base = nobj_base:get2dMap_flat(minposxz)
local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz)
local nixz = 1
local nixyz = 1
for z = z0, z1 do
for y = y0, y1 do
for x = x0, x1 do
local n_absterrain = math.abs(nvals_terrain[nixyz])
local n_absmid = math.abs(nvals_mid[nixz])
local n_absbase = math.abs(nvals_base[nixz])
local n_xlscale = nvals_xlscale[nixz]
local n_invbase = (1 - n_absbase)
local terblen = (math.max(n_invbase, 0)) ^ BLENEXP
local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
local densitybase = n_invbase * BASAMP + n_xlscale * XLSAMP + grad
local densitymid = n_absmid * MIDAMP + densitybase
local canexp = 0.5 + terblen * 0.5
local canamp = terblen * CANAMP
local density = n_absterrain ^ canexp * canamp * n_absmid + densitymid
if y >= 1 and density > -0.005 and density < 0 then
ysp = y + 1
xsp = x
zsp = z
break
end
nixz = nixz + 1
nixyz = nixyz + 1
end
if ysp then
break
end
nixz = nixz - 80
end
if ysp then
break
end
nixz = nixz + 80
end
if ysp then
break
end
end
print ("[watershed] spawn player ("..xsp.." "..ysp.." "..zsp..")")
player:setpos({x=xsp, y=ysp, z=zsp})
end
minetest.register_on_newplayer(function(player)
spawnplayer(player)
end)
minetest.register_on_respawnplayer(function(player)
spawnplayer(player)
return true
end)
end
-- ABM
@ -363,9 +220,9 @@ minetest.register_abm({
neighbors = {"group:water"},
interval = 11,
chance = 64,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos, {name="default:obsidian"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
action = function(pos)
minetest.add_node(pos, {name = "default:obsidian"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end,
})
@ -380,10 +237,10 @@ minetest.register_abm({
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-2, y=y-2, z=z-2}
local pos2 = {x=x+2, y=y+4, z=z+2}
local pos1 = {x = x - 2, y = y - 2, z = z - 2}
local pos2 = {x = x + 2, y = y + 4, z = z + 2}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
watershed_appletree(x, y, z, area, data)
vm:set_data(data)
@ -398,15 +255,15 @@ minetest.register_abm({
nodenames = {"watershed:pineling"},
interval = 59,
chance = 3,
action = function(pos, node)
action = function(pos)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-2, y=y-4, z=z-2}
local pos2 = {x=x+2, y=y+17, z=z+2}
local pos1 = {x = x - 2, y = y - 4, z = z - 2}
local pos2 = {x = x + 2, y = y + 17, z = z + 2}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
watershed_pinetree(x, y, z, area, data)
vm:set_data(data)
@ -421,15 +278,15 @@ minetest.register_abm({
nodenames = {"watershed:acacialing"},
interval = 61,
chance = 3,
action = function(pos, node)
action = function(pos)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-4, y=y-3, z=z-4}
local pos2 = {x=x+4, y=y+6, z=z+4}
local pos1 = {x = x - 4, y = y - 3, z = z - 4}
local pos2 = {x = x + 4, y = y + 6, z = z + 4}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
watershed_acaciatree(x, y, z, area, data)
vm:set_data(data)
@ -444,15 +301,15 @@ minetest.register_abm({
nodenames = {"watershed:jungling"},
interval = 63,
chance = 3,
action = function(pos, node)
action = function(pos)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-2, y=y-5, z=z-2}
local pos2 = {x=x+2, y=y+23, z=z+2}
local pos1 = {x = x - 2, y = y - 5, z = z - 2}
local pos2 = {x = x + 2, y = y + 23, z = z + 2}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
watershed_jungletree(x, y, z, area, data)
vm:set_data(data)

425
init.lua
View File

@ -1,12 +1,6 @@
-- watershed 0.6.6 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default stairs bucket
-- License: code WTFPL, textures CC BY-SA
-- re-add z=1 for z component of 2D noisemap size to fix crashes
-- Parameters
local SINGLENODE = true -- Use singlenode mapgen and spawnplayer function
local YMIN = -33000 -- Approximate base of realm stone
local YMAX = 33000 -- Approximate top of atmosphere / mountains / floatlands
local TERCEN = -128 -- Terrain zero level, average seabed
@ -21,7 +15,8 @@ local XLSAMP = 0.1 -- Extra large scale height variation amplitude
local BASAMP = 0.3 -- Base terrain amplitude
local MIDAMP = 0.1 -- Mid terrain amplitude
local CANAMP = 0.4 -- Canyon terrain maximum amplitude
local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
local ATANAMP = 1.1 -- Arctan function amplitude,
-- smaller = more and larger floatlands above ridges
local BLENEXP = 2 -- Terrain blend exponent
local TSTONE = 0.02 -- Density threshold for stone, depth of soil at TERCEN
@ -29,7 +24,8 @@ local TRIVER = -0.028 -- Densitybase threshold for river surface
local TRSAND = -0.035 -- Densitybase threshold for river sand
local TSTREAM = -0.004 -- Densitymid threshold for stream surface
local TSSAND = -0.005 -- Densitymid threshold for stream sand
local TLAVA = 2 -- Maximum densitybase threshold for lava, small because grad is non-linear
local TLAVA = 2 -- Maximum densitybase threshold for lava,
-- small because grad is non-linear
local TFIS = 0.01 -- Fissure threshold, controls width
local TSEAM = 0.2 -- Seam threshold, width of seams
local ORESCA = 512 -- Seam system vertical scale
@ -37,13 +33,15 @@ local ORETHI = 0.002 -- Ore seam thickness tuner
local BERGDEP = 32 -- Maximum iceberg depth
local TFOG = -0.04 -- Fog top densitymid threshold
local HITET = 0.35 -- High temperature threshold
local LOTET = -0.35 -- Low ..
local ICETET = -0.7 -- Ice ..
local HIHUT = 0.35 -- High humidity threshold
local LOHUT = -0.35 -- Low ..
local FOGHUT = 1.0 -- Fog ..
local BLEND = 0.02 -- Biome blend randomness
local biomeparams = {
HITET = 0.35, -- High temperature threshold
LOTET = -0.35, -- Low ..
ICETET = -0.7, -- Ice ..
HIHUT = 0.35, -- High humidity threshold
LOHUT = -0.35, -- Low ..
FOGHUT = 1.0, -- Fog ..
BLEND = 0.02, -- Biome blend randomness
}
local flora = {
PINCHA = 36, -- Pine tree 1/x chance per node
@ -67,7 +65,7 @@ local flora = {
local np_terrain = {
offset = 0,
scale = 1,
spread = {x=384, y=192, z=384},
spread = {x = 384, y = 192, z = 384},
seed = 593,
octaves = 5,
persist = 0.67
@ -78,7 +76,7 @@ local np_terrain = {
local np_fissure = {
offset = 0,
scale = 1,
spread = {x=256, y=512, z=256},
spread = {x = 256, y = 512, z = 256},
seed = 20099,
octaves = 5,
persist = 0.5
@ -89,7 +87,7 @@ local np_fissure = {
local np_temp = {
offset = 0,
scale = 1,
spread = {x=1024, y=1024, z=1024},
spread = {x = 1024, y = 1024, z = 1024},
seed = 9130,
octaves = 3,
persist = 0.5
@ -100,7 +98,7 @@ local np_temp = {
local np_humid = {
offset = 0,
scale = 1,
spread = {x=1024, y=1024, z=1024},
spread = {x = 1024, y = 1024, z = 1024},
seed = -55500,
octaves = 3,
persist = 0.5
@ -111,7 +109,7 @@ local np_humid = {
local np_seam = {
offset = 0,
scale = 1,
spread = {x=512, y=512, z=512},
spread = {x = 512, y = 512, z = 512},
seed = -992221,
octaves = 2,
persist = 0.5
@ -122,7 +120,7 @@ local np_seam = {
local np_strata = {
offset = 0,
scale = 1,
spread = {x=512, y=512, z=512},
spread = {x = 512, y = 512, z = 512},
seed = 92219,
octaves = 3,
persist = 0.5
@ -135,7 +133,7 @@ local np_strata = {
local np_mid = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=768},
spread = {x = 768, y = 768, z = 768},
seed = 85546,
octaves = 5,
persist = 0.5
@ -146,7 +144,7 @@ local np_mid = {
local np_base = {
offset = 0,
scale = 1,
spread = {x=4096, y=4096, z=4096},
spread = {x = 4096, y = 4096, z = 4096},
seed = 8890,
octaves = 3,
persist = 0.33
@ -157,7 +155,7 @@ local np_base = {
local np_xlscale = {
offset = 0,
scale = 1,
spread = {x=8192, y=8192, z=8192},
spread = {x = 8192, y = 8192, z = 8192},
seed = -72,
octaves = 3,
persist = 0.33
@ -168,16 +166,19 @@ local np_xlscale = {
local np_magma = {
offset = 0,
scale = 1,
spread = {x=128, y=128, z=128},
spread = {x = 128, y = 128, z = 128},
seed = -13,
octaves = 2,
persist = 0.5
}
-- Stuff
-- Do files
-- initialize 3D and 2D noise objects to nil
dofile(minetest.get_modpath("watershed") .. "/nodes.lua")
dofile(minetest.get_modpath("watershed") .. "/functions.lua")
-- Initialize 3D and 2D noise objects to nil
local nobj_terrain = nil
local nobj_fissure = nil
@ -191,8 +192,25 @@ local nobj_base = nil
local nobj_xlscale = nil
local nobj_magma = nil
dofile(minetest.get_modpath("watershed").."/nodes.lua")
dofile(minetest.get_modpath("watershed").."/functions.lua")
-- Localise noise buffers
local nbuf_terrain = {}
local nbuf_fissure = {}
local nbuf_temp = {}
local nbuf_humid = {}
local nbuf_seam = {}
local nbuf_strata = {}
local nbuf_mid = {}
local nbuf_base = {}
local nbuf_xlscale = {}
local nbuf_magma = {}
-- Localise data buffer
local dbuf = {}
-- Mapchunk generation function
@ -240,12 +258,14 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
local c_wscloud = minetest.get_content_id("watershed:cloud")
local c_wsluxore = minetest.get_content_id("watershed:luxore")
local c_wsicydirt = minetest.get_content_id("watershed:icydirt")
-- perlinmap stuff
local sidelen = x1 - x0 + 1 -- chunk sidelength
local chulensxyz = {x=sidelen, y=sidelen+2, z=sidelen} -- chunk dimensions, '+2' for overgeneration
local chulensxz = {x=sidelen, y=sidelen, z=1} -- here x = map x, y = map z
local minposxyz = {x=x0, y=y0-1, z=z0}
local minposxz = {x=x0, y=z0} -- here x = map x, y = map z
local sidelen = x1 - x0 + 1
local chulensxyz = {x = sidelen, y = sidelen + 2, z = sidelen}
local chulensxz = {x = sidelen, y = sidelen, z = 1}
local minposxyz = {x = x0, y = y0 - 1, z = z0}
local minposxz = {x = x0, y = z0}
-- 3D and 2D noise objects created once on first mapchunk generation only
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulensxyz)
nobj_fissure = nobj_fissure or minetest.get_perlin_map(np_fissure, chulensxyz)
@ -258,32 +278,36 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz)
nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np_xlscale, chulensxz)
nobj_magma = nobj_magma or minetest.get_perlin_map(np_magma, chulensxz)
-- 3D and 2D perlinmaps created per mapchunk
local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz)
local nvals_fissure = nobj_fissure:get3dMap_flat(minposxyz)
local nvals_temp = nobj_temp:get3dMap_flat(minposxyz)
local nvals_humid = nobj_humid:get3dMap_flat(minposxyz)
local nvals_seam = nobj_seam:get3dMap_flat(minposxyz)
local nvals_strata = nobj_strata:get3dMap_flat(minposxyz)
local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz, nbuf_terrain)
local nvals_fissure = nobj_fissure:get3dMap_flat(minposxyz, nbuf_fissure)
local nvals_temp = nobj_temp :get3dMap_flat(minposxyz, nbuf_temp)
local nvals_humid = nobj_humid :get3dMap_flat(minposxyz, nbuf_humid)
local nvals_seam = nobj_seam :get3dMap_flat(minposxyz, nbuf_seam)
local nvals_strata = nobj_strata :get3dMap_flat(minposxyz, nbuf_strata)
local nvals_mid = nobj_mid:get2dMap_flat(minposxz)
local nvals_base = nobj_base:get2dMap_flat(minposxz)
local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz)
local nvals_magma = nobj_magma:get2dMap_flat(minposxz)
local nvals_mid = nobj_mid :get2dMap_flat(minposxz, nbuf_mid)
local nvals_base = nobj_base :get2dMap_flat(minposxz, nbuf_base)
local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz, nbuf_xlscale)
local nvals_magma = nobj_magma :get2dMap_flat(minposxz, nbuf_magma)
-- ungenerated chunk below?
local viu = area:index(x0, y0-1, z0)
local viu = area:index(x0, y0 - 1, z0)
local ungen = data[viu] == c_ignore
-- mapgen loop
local nixyz = 1 -- 3D and 2D perlinmap indexes
local nixz = 1
local stable = {} -- stability table of true/false. is node supported from below by 2 stone or nodes on 2 stone?
local under = {} -- biome table. biome number of previous fine material placed in column
for z = z0, z1 do -- for each xy plane progressing northwards
for y = y0 - 1, y1 + 1 do -- for each x row progressing upwards
local vi = area:index(x0, y, z) -- voxelmanip index for first node in this x row
local viu = area:index(x0, y-1, z) -- index for under node
for x = x0, x1 do -- for each node do
local stable = {} -- stability table of true/false.
-- is node supported from below by 2 stone or nodes on 2 stone?
local under = {} -- biome table.
-- biome number of previous fine material placed in column
for z = z0, z1 do
for y = y0 - 1, y1 + 1 do
local vi = area:index(x0, y, z)
local viu = area:index(x0, y - 1, z)
for x = x0, x1 do
local si = x - x0 + 1 -- stable, under tables index
-- noise values for node
local n_absterrain = math.abs(nvals_terrain[nixyz])
@ -322,26 +346,32 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
end
local biome = false -- select biome for node
if n_temp < LOTET + (math.random() - 0.5) * BLEND then
if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
if n_temp < biomeparams.LOTET +
(math.random() - 0.5) * biomeparams.BLEND then
if n_humid < biomeparams.LOHUT +
(math.random() - 0.5) * biomeparams.BLEND then
biome = 1 -- tundra
elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
elseif n_humid > biomeparams.HIHUT +
(math.random() - 0.5) * biomeparams.BLEND then
biome = 3 -- taiga
else
biome = 2 -- snowy plains
end
elseif n_temp > HITET + (math.random() - 0.5) * BLEND then
if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
elseif n_temp > biomeparams.HITET +
(math.random() - 0.5) * biomeparams.BLEND then
if n_humid < biomeparams.LOHUT +
(math.random() - 0.5) * biomeparams.BLEND then
biome = 7 -- desert
elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
elseif n_humid > biomeparams.HIHUT +
(math.random() - 0.5) * biomeparams.BLEND then
biome = 9 -- rainforest
else
biome = 8 -- savanna
end
else
if n_humid < LOHUT then
if n_humid < biomeparams.LOHUT then
biome = 4 -- dry grassland
elseif n_humid > HIHUT then
elseif n_humid > biomeparams.HIHUT then
biome = 6 -- deciduous forest
else
biome = 5 -- grassland
@ -360,22 +390,22 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
else -- scan top layer of chunk below
local nodid = data[vi]
if nodid == c_wsstone
or nodid == c_wsredstone
or nodid == c_wsdirt
or nodid == c_wspermafrost
or nodid == c_wsluxore
or nodid == c_sand
or nodid == c_desand
or nodid == c_mese
or nodid == c_stodiam
or nodid == c_stogold
or nodid == c_stocopp
or nodid == c_stoiron
or nodid == c_stocoal
or nodid == c_sandstone
or nodid == c_gravel
or nodid == c_clay
or nodid == c_obsidian then
or nodid == c_wsredstone
or nodid == c_wsdirt
or nodid == c_wspermafrost
or nodid == c_wsluxore
or nodid == c_sand
or nodid == c_desand
or nodid == c_mese
or nodid == c_stodiam
or nodid == c_stogold
or nodid == c_stocopp
or nodid == c_stoiron
or nodid == c_stocoal
or nodid == c_sandstone
or nodid == c_gravel
or nodid == c_clay
or nodid == c_obsidian then
stable[si] = 2
else
stable[si] = 0
@ -390,56 +420,74 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
stable[si] = 0
under[si] = 0
elseif densitybase >= tlava - math.min(0.6 + density * 6, 0.6)
and density < tstone then -- obsidian
and density < tstone then -- obsidian
data[vi] = c_obsidian
stable[si] = 1
under[si] = 0
elseif density >= tstone and nofis -- stone cut by fissures
or (density >= tstone and density < TSTONE * 1.2 and y <= YWAT) -- stone around water
or (density >= tstone and density < TSTONE * 1.2 and densitybase >= triver ) -- stone around river
or (density >= tstone and density < TSTONE * 1.2 and densitymid >= tstream ) then -- stone around stream
or (density >= tstone and density < TSTONE * 1.2 and
y <= YWAT) -- stone around water
or (density >= tstone and density < TSTONE * 1.2 and
densitybase >= triver ) -- stone around river
or (density >= tstone and density < TSTONE * 1.2 and
densitymid >= tstream ) then -- stone around stream
local densitystr = n_strata * 0.25 + (TERCEN - y) / ORESCA
local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density'
-- periodic strata 'density'
local densityper = densitystr - math.floor(densitystr)
if (densityper >= 0.05 and densityper <= 0.09) -- sandstone strata
or (densityper >= 0.25 and densityper <= 0.28)
or (densityper >= 0.45 and densityper <= 0.47)
or (densityper >= 0.74 and densityper <= 0.76)
or (densityper >= 0.77 and densityper <= 0.79)
or (densityper >= 0.84 and densityper <= 0.87)
or (densityper >= 0.95 and densityper <= 0.98) then
or (densityper >= 0.25 and densityper <= 0.28)
or (densityper >= 0.45 and densityper <= 0.47)
or (densityper >= 0.74 and densityper <= 0.76)
or (densityper >= 0.77 and densityper <= 0.79)
or (densityper >= 0.84 and densityper <= 0.87)
or (densityper >= 0.95 and densityper <= 0.98) then
data[vi] = c_sandstone
elseif biome == 7 and density < TSTONE * 3 then -- desert stone as surface layer
elseif biome == 7 and density < TSTONE * 3 then
-- desert stone as surface layer
data[vi] = c_wsredstone
elseif math.abs(n_seam) < TSEAM then
if densityper >= 0 and densityper <= ORETHI * 4 then -- ore seams
-- ore seams
if densityper >= 0 and
densityper <= ORETHI * 4 then
data[vi] = c_stocoal
elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 4 then
elseif densityper >= 0.3 and
densityper <= 0.3 + ORETHI * 4 then
data[vi] = c_stocoal
elseif densityper >= 0.5 and densityper <= 0.5 + ORETHI * 4 then
elseif densityper >= 0.5 and
densityper <= 0.5 + ORETHI * 4 then
data[vi] = c_stocoal
elseif densityper >= 0.8 and densityper <= 0.8 + ORETHI * 4 then
elseif densityper >= 0.8 and
densityper <= 0.8 + ORETHI * 4 then
data[vi] = c_stocoal
elseif densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then
elseif densityper >= 0.55 and
densityper <= 0.55 + ORETHI * 2 then
data[vi] = c_gravel
elseif densityper >= 0.1 and densityper <= 0.1 + ORETHI * 2 then
elseif densityper >= 0.1 and
densityper <= 0.1 + ORETHI * 2 then
data[vi] = c_wsluxore
elseif densityper >= 0.2 and densityper <= 0.2 + ORETHI * 2
and math.random(2) == 2 then
elseif densityper >= 0.2 and
densityper <= 0.2 + ORETHI * 2 and
math.random(2) == 2 then
data[vi] = c_stoiron
elseif densityper >= 0.65 and densityper <= 0.65 + ORETHI * 2
and math.random(2) == 2 then
elseif densityper >= 0.65 and
densityper <= 0.65 + ORETHI * 2 and
math.random(2) == 2 then
data[vi] = c_stoiron
elseif densityper >= 0.4 and densityper <= 0.4 + ORETHI * 2
and math.random(3) == 2 then
elseif densityper >= 0.4 and
densityper <= 0.4 + ORETHI * 2 and
math.random(3) == 2 then
data[vi] = c_stocopp
elseif densityper >= 0.6 and densityper <= 0.6 + ORETHI
and math.random(5) == 2 then
elseif densityper >= 0.6 and
densityper <= 0.6 + ORETHI and
math.random(5) == 2 then
data[vi] = c_stogold
elseif densityper >= 0.7 and densityper <= 0.7 + ORETHI
and math.random(7) == 2 then
elseif densityper >= 0.7 and
densityper <= 0.7 + ORETHI and
math.random(7) == 2 then
data[vi] = c_mese
elseif densityper >= 0.9 and densityper <= 0.9 + ORETHI
and math.random(11) == 2 then
elseif densityper >= 0.9 and
densityper <= 0.9 + ORETHI and
math.random(11) == 2 then
data[vi] = c_stodiam
else
data[vi] = c_wsstone
@ -449,7 +497,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
end
stable[si] = stable[si] + 1
under[si] = 0
elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
-- fine materials
elseif density >= 0 and density < tstone and stable[si] >= 2 then
if y == YWAT - 2 and math.abs(n_temp) < 0.05 then -- clay
data[vi] = c_clay
elseif y <= ysand then -- seabed/beach/dune sand not cut by fissures
@ -495,8 +544,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
under[si] = 0
end
elseif y >= YWAT - bergdep and y <= YWAT + bergdep / 8 -- icesheet
and n_temp < ICETET and density < tstone
and math.abs(n_fissure) > 0.01 then
and n_temp < biomeparams.ICETET and density < tstone
and math.abs(n_fissure) > 0.01 then
data[vi] = c_ice
under[si] = 12
stable[si] = 0
@ -504,8 +553,9 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
data[vi] = c_water
under[si] = 0
stable[si] = 0
elseif densitybase >= triver and density < tstone then -- river water not in fissures
if n_temp < ICETET then
-- river water not in fissures
elseif densitybase >= triver and density < tstone then
if n_temp < biomeparams.ICETET then
data[vi] = c_wsfreshice
else
if y == YWAT + 1 then
@ -516,8 +566,9 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
end
stable[si] = 0
under[si] = 0
elseif densitymid >= tstream and density < tstone then -- stream water not in fissures
if n_temp < ICETET then
-- stream water not in fissures
elseif densitymid >= tstream and density < tstone then
if n_temp < biomeparams.ICETET then
data[vi] = c_wsfreshice
else
if y == YWAT + 1 then
@ -528,7 +579,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
end
stable[si] = 0
under[si] = 0
elseif density < 0 and y >= YWAT and under[si] ~= 0 then -- air above surface node
-- air above surface node
elseif density < 0 and y >= YWAT and under[si] ~= 0 then
local fnoise = n_fissure -- noise for flower colours
if under[si] == 1 then
data[viu] = c_wsicydirt
@ -568,7 +620,7 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
data[vi] = c_grass5
end
end
elseif under[si] == 7 and n_temp < HITET + 0.1 then
elseif under[si] == 7 and n_temp < biomeparams.HITET + 0.1 then
if math.random(flora.CACCHA) == 2 then
watershed_cactus(x, y, z, area, data)
elseif math.random(flora.DRYCHA) == 2 then
@ -594,20 +646,22 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
end
elseif under[si] == 10 then -- dunes
if math.random(flora.DUGCHA) == 2 and y > YSAV
and biome >= 4 then
and biome >= 4 then
data[vi] = c_wsgoldengrass
end
elseif under[si] == 11 and n_temp > HITET then -- hot biome riverbank
elseif under[si] == 11 and n_temp > biomeparams.HITET then -- hot biome riverbank
if math.random(flora.PAPCHA) == 2 then
watershed_papyrus(x, y, z, area, data)
end
elseif under[si] == 12
and n_humid > LOHUT + (math.random() - 0.5) * BLEND then -- snowy iceberg
-- snowy iceberg
elseif under[si] == 12 and n_humid > biomeparams.LOHUT +
(math.random() - 0.5) * biomeparams.BLEND then
data[vi] = c_snowblock
end
stable[si] = 0
under[si] = 0
elseif density < 0 and densitymid > TFOG and n_humid > FOGHUT then -- fog
elseif density < 0 and densitymid > TFOG and
n_humid > biomeparams.FOGHUT then -- fog
data[vi] = c_wscloud
stable[si] = 0
under[si] = 0
@ -626,7 +680,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
under[si] = 0
end
elseif y == y1 + 1 then -- plane of nodes above chunk
if density < 0 and y >= YWAT and under[si] ~= 0 then -- if air above fine materials
-- if air above fine materials
if density < 0 and y >= YWAT and under[si] ~= 0 then
if under[si] == 1 then -- add surface nodes to chunk top layer
data[viu] = c_wsicydirt
elseif under[si] == 2 then
@ -648,7 +703,7 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
end
end
end
nixyz = nixyz + 1 -- increment perlinmap and voxelarea indexes along x row
nixyz = nixyz + 1
nixz = nixz + 1
vi = vi + 1
viu = viu + 1
@ -690,8 +745,8 @@ minetest.register_chatcommand("regen",{
local pos1 = {x = x0, y = y0 - 1, z = z0}
local pos2 = {x = x1, y = y1 + 1, z = z1}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data(dbuf)
watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
@ -700,7 +755,7 @@ minetest.register_chatcommand("regen",{
vm:update_map()
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[watershed] "..chugent.." ms")
print ("[watershed] " .. chugent .. " ms")
end
})
@ -720,21 +775,129 @@ minetest.register_on_generated(function(minp, maxp, seed)
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
print ("[watershed] generate mapchunk minp ("..x0.." "..y0.." "..z0..")")
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local data = vm:get_data(dbuf)
watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
vm:set_data(data)
if not SINGLENODE then
vm:set_lighting({day = 0, night = 0}) -- remove incorrect precalculated light
end
vm:calc_lighting()
vm:write_to_map(data)
vm:update_liquids()
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[watershed] "..chugent.." ms")
print ("[watershed] " .. chugent .. " ms")
end)
-- Singlenode option
if SINGLENODE then
-- Set mapgen parameters
minetest.set_mapgen_params({mgname = "singlenode", flags = "nolight"})
-- Spawn player function. Requires chunksize = 80 nodes (the default)
function spawnplayer(player)
local xsp
local ysp
local zsp
local nobj_terrain = nil
local nobj_mid = nil
local nobj_base = nil
local nobj_xlscale = nil
local nbuf_terrain
local nbuf_mid
local nbuf_base
local nbuf_xlscale
for chunk = 1, 128 do
print ("[watershed] searching for spawn "..chunk)
local x0 = 80 * math.random(-32, 32) - 32
local z0 = 80 * math.random(-32, 32) - 32
local y0 = -32
local x1 = x0 + 79
local z1 = z0 + 79
local y1 = 47
local sidelen = 80
local chulensxyz = {x = sidelen, y = sidelen + 2, z = sidelen}
local chulensxz = {x = sidelen, y = sidelen, z = 1}
local minposxyz = {x = x0, y = y0 - 1, z = z0}
local minposxz = {x = x0, y = z0}
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulensxyz)
nobj_mid = nobj_mid or minetest.get_perlin_map(np_mid, chulensxz)
nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz)
nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np_xlscale, chulensxz)
local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz, nbuf_terrain)
local nvals_mid = nobj_mid :get2dMap_flat(minposxz, nbuf_mid)
local nvals_base = nobj_base :get2dMap_flat(minposxz, nbuf_base)
local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz, nbuf_xlscale)
local nixz = 1
local nixyz = 1
for z = z0, z1 do
for y = y0, y1 do
for x = x0, x1 do
local n_absterrain = math.abs(nvals_terrain[nixyz])
local n_absmid = math.abs(nvals_mid[nixz])
local n_absbase = math.abs(nvals_base[nixz])
local n_xlscale = nvals_xlscale[nixz]
local n_invbase = (1 - n_absbase)
local terblen = (math.max(n_invbase, 0)) ^ BLENEXP
local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
local densitybase = n_invbase * BASAMP + n_xlscale * XLSAMP +
grad
local densitymid = n_absmid * MIDAMP + densitybase
local canexp = 0.5 + terblen * 0.5
local canamp = terblen * CANAMP
local density = n_absterrain ^ canexp * canamp * n_absmid +
densitymid
if y >= 1 and density > -0.005 and density < 0 then
ysp = y + 1
xsp = x
zsp = z
break
end
nixz = nixz + 1
nixyz = nixyz + 1
end
if ysp then
break
end
nixz = nixz - 80
end
if ysp then
break
end
nixz = nixz + 80
end
if ysp then
break
end
end
print ("[watershed] spawn player (" .. xsp .. " " .. ysp .. " " .. zsp .. ")")
player:setpos({x = xsp, y = ysp, z = zsp})
end
minetest.register_on_newplayer(function(player)
spawnplayer(player)
end)
minetest.register_on_respawnplayer(function(player)
spawnplayer(player)
return true
end)
end

View File

@ -1,14 +1,53 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
License of source code
----------------------
GNU Lesser General Public License (2.1)
Copyright (C) 2014-2017 paramat.
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
0. You just DO WHAT THE FUCK YOU WANT TO.
License of media (textures)
---------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2014-2017 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

229
nodes.lua
View File

@ -9,7 +9,7 @@ minetest.register_node("watershed:appleleaf", {
drop = {
max_items = 1,
items = {
{items = {"watershed:appling"},rarity = 20},
{items = {"watershed:appling"}, rarity = 20},
{items = {"watershed:appleleaf"}}
}
},
@ -30,16 +30,17 @@ minetest.register_node("watershed:appling", {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("watershed:acaciatree", {
description = "Acacia tree",
tiles = {"watershed_acaciatreetop.png", "watershed_acaciatreetop.png", "watershed_acaciatree.png"},
tiles = {"watershed_acaciatreetop.png", "watershed_acaciatreetop.png",
"watershed_acaciatree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
@ -51,11 +52,11 @@ minetest.register_node("watershed:acacialeaf", {
tiles = {"watershed_acacialeaf.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, flammable=2, leaves=1},
groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"watershed:acacialing"},rarity = 20},
{items = {"watershed:acacialing"}, rarity = 20},
{items = {"watershed:acacialeaf"}}
}
},
@ -76,16 +77,17 @@ minetest.register_node("watershed:acacialing", {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("watershed:pinetree", {
description = "Pine tree",
tiles = {"watershed_pinetreetop.png", "watershed_pinetreetop.png", "watershed_pinetree.png"},
tiles = {"watershed_pinetreetop.png", "watershed_pinetreetop.png",
"watershed_pinetree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
@ -97,11 +99,11 @@ minetest.register_node("watershed:needles", {
tiles = {"watershed_needles.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3},
groups = {snappy = 3},
drop = {
max_items = 1,
items = {
{items = {"watershed:pineling"},rarity = 20},
{items = {"watershed:pineling"}, rarity = 20},
{items = {"watershed:needles"}}
}
},
@ -122,7 +124,7 @@ minetest.register_node("watershed:pineling", {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
})
@ -133,11 +135,11 @@ minetest.register_node("watershed:jungleleaf", {
tiles = {"default_jungleleaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, flammable=2, leaves=1},
groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"watershed:jungling"},rarity = 20},
{items = {"watershed:jungling"}, rarity = 20},
{items = {"watershed:jungleleaf"}}
}
},
@ -158,7 +160,7 @@ minetest.register_node("watershed:jungling", {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
})
@ -166,7 +168,7 @@ minetest.register_node("watershed:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
is_ground_content = false,
groups = {crumbly=3,soil=1},
groups = {crumbly = 3, soil = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults(),
})
@ -175,11 +177,11 @@ minetest.register_node("watershed:icydirt", {
description = "Icy dirt",
tiles = {"watershed_icydirt.png"},
is_ground_content = false,
groups = {crumbly=1},
groups = {crumbly = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.15},
dug = {name="default_snow_footstep", gain=0.45},
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.45},
}),
})
@ -187,10 +189,10 @@ minetest.register_node("watershed:grass", {
description = "Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
is_ground_content = false,
groups = {crumbly=3,soil=1},
groups = {crumbly = 3, soil = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
@ -198,7 +200,7 @@ minetest.register_node("watershed:redstone", {
description = "Red stone",
tiles = {"default_desert_stone.png"},
is_ground_content = false,
groups = {cracky=3},
groups = {cracky = 3},
drop = "watershed:redcobble",
sounds = default.node_sound_stone_defaults(),
})
@ -207,7 +209,7 @@ minetest.register_node("watershed:redcobble", {
description = "Red cobblestone",
tiles = {"watershed_redcobble.png"},
is_ground_content = false,
groups = {cracky=3, stone=2},
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
@ -215,17 +217,18 @@ minetest.register_node("watershed:stone", {
description = "Stone",
tiles = {"default_stone.png"},
is_ground_content = false,
groups = {cracky=3},
groups = {cracky = 3},
drop = "default:cobble",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("watershed:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
tiles = {"default_cactus_top.png", "default_cactus_top.png",
"default_cactus_side.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {snappy=1,choppy=3,flammable=2},
groups = {snappy = 1, choppy = 3, flammable = 2},
drop = "default:cactus",
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
@ -241,11 +244,11 @@ minetest.register_node("watershed:goldengrass", {
walkable = false,
buildable_to = true,
is_ground_content = false,
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
fixed = {-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
},
})
@ -253,10 +256,10 @@ minetest.register_node("watershed:drygrass", {
description = "Dry grass",
tiles = {"watershed_drygrass.png"},
is_ground_content = false,
groups = {crumbly=1,soil=1},
groups = {crumbly = 1, soil = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
@ -264,7 +267,7 @@ minetest.register_node("watershed:permafrost", {
description = "Permafrost",
tiles = {"watershed_permafrost.png"},
is_ground_content = false,
groups = {crumbly=1},
groups = {crumbly = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults(),
})
@ -279,7 +282,7 @@ minetest.register_node("watershed:vine", {
diggable = false,
buildable_to = true,
is_ground_content = false,
groups = {not_in_creative_inventory=1},
groups = {not_in_creative_inventory = 1},
})
minetest.register_node("watershed:freshice", {
@ -287,7 +290,7 @@ minetest.register_node("watershed:freshice", {
tiles = {"watershed_freshice.png"},
is_ground_content = false,
paramtype = "light",
groups = {cracky=3},
groups = {cracky = 3},
sounds = default.node_sound_glass_defaults(),
})
@ -302,7 +305,8 @@ minetest.register_node("watershed:cloud", {
pointable = false,
diggable = false,
buildable_to = true,
post_effect_color = {a=23, r=241, g=248, b=255},
floodable = true,
post_effect_color = {a = 23, r = 241, g = 248, b = 255},
})
minetest.register_node("watershed:luxore", {
@ -310,7 +314,7 @@ minetest.register_node("watershed:luxore", {
tiles = {"watershed_luxore.png"},
paramtype = "light",
light_source = 14,
groups = {cracky=3},
groups = {cracky = 3},
drop = "watershed:luxcrystal 8",
sounds = default.node_sound_glass_defaults(),
})
@ -320,42 +324,39 @@ minetest.register_node("watershed:light", {
tiles = {"watershed_light.png"},
paramtype = "light",
light_source = 14,
groups = {cracky=3},
groups = {cracky = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("watershed:acaciawood", {
description = "Acacia wood planks",
tiles = {"watershed_acaciawood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("watershed:pinewood", {
description = "Pine wood planks",
tiles = {"watershed_pinewood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("watershed:freshwater", {
description = "Freshwater source",
inventory_image = minetest.inventorycube("watershed_freshwater.png"),
drawtype = "liquid",
tiles = {
{
name="watershed_freshwateranim.png",
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2.0}
name = "watershed_freshwateranim.png",
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 2.0}
}
},
special_tiles = {
{
name="watershed_freshwateranim.png",
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2.0},
name = "watershed_freshwateranim.png",
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 2.0},
backface_culling = false,
}
},
@ -374,25 +375,26 @@ minetest.register_node("watershed:freshwater", {
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=150, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
post_effect_color = {a = 64, r = 100, g = 150, b = 200},
groups = {water = 3, liquid = 3, puts_out_fire = 1},
})
minetest.register_node("watershed:freshwaterflow", {
description = "Flowing freshwater",
inventory_image = minetest.inventorycube("watershed_freshwater.png"),
drawtype = "flowingliquid",
tiles = {"watershed_freshwater.png"},
special_tiles = {
{
image="watershed_freshwaterflowanim.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
image = "watershed_freshwaterflowanim.png",
backface_culling = false,
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 0.8}
},
{
image="watershed_freshwaterflowanim.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
image = "watershed_freshwaterflowanim.png",
backface_culling = true,
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 0.8}
},
},
alpha = WATER_ALPHA,
@ -411,22 +413,25 @@ minetest.register_node("watershed:freshwaterflow", {
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=150, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
post_effect_color = {a = 64, r = 100, g = 150, b = 200},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1},
})
minetest.register_node("watershed:lava", {
description = "Lava source",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "liquid",
tiles = {
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
{
name = "default_lava_source_animated.png",
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 3.0}}
},
special_tiles = {
{
name="default_lava_source_animated.png",
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=3.0},
name = "default_lava_source_animated.png",
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 3.0},
backface_culling = false,
}
},
@ -446,27 +451,26 @@ minetest.register_node("watershed:lava", {
liquid_renewable = false,
liquid_range = 2,
damage_per_second = 8,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1},
post_effect_color = {a = 192, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
})
minetest.register_node("watershed:lavaflow", {
description = "Flowing lava",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
{
image="default_lava_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=3.3}
image = "default_lava_flowing_animated.png",
backface_culling = false,
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 3.3}
},
{
image="default_lava_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=3.3}
image = "default_lava_flowing_animated.png",
backface_culling = true,
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 3.3}
},
},
paramtype = "light",
@ -486,26 +490,26 @@ minetest.register_node("watershed:lavaflow", {
liquid_renewable = false,
liquid_range = 2,
damage_per_second = 8,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
post_effect_color = {a = 192, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, hot =3, igniter = 1,
not_in_creative_inventory = 1},
})
minetest.register_node("watershed:mixwater", {
description = "Mixed water source",
inventory_image = minetest.inventorycube("watershed_mixwater.png"),
drawtype = "liquid",
tiles = {
{
name="watershed_mixwateranim.png",
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2.0}
name = "watershed_mixwateranim.png",
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 2.0}
}
},
special_tiles = {
{
name="watershed_mixwateranim.png",
animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2.0},
name = "watershed_mixwateranim.png",
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 2.0},
backface_culling = false,
}
},
@ -524,25 +528,26 @@ minetest.register_node("watershed:mixwater", {
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=120, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
post_effect_color = {a = 64, r = 100, g = 120, b = 200},
groups = {water = 3, liquid = 3, puts_out_fire = 1},
})
minetest.register_node("watershed:mixwaterflow", {
description = "Flowing mixed water",
inventory_image = minetest.inventorycube("watershed_mixwater.png"),
drawtype = "flowingliquid",
tiles = {"watershed_mixwater.png"},
special_tiles = {
{
image="watershed_mixwaterflowanim.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
image = "watershed_mixwaterflowanim.png",
backface_culling = false,
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 0.8}
},
{
image="watershed_mixwaterflowanim.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
image = "watershed_mixwaterflowanim.png",
backface_culling = true,
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 0.8}
},
},
alpha = WATER_ALPHA,
@ -561,10 +566,12 @@ minetest.register_node("watershed:mixwaterflow", {
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=120, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
post_effect_color = {a = 64, r = 100, g = 120, b = 200},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1},
})
-- Items
minetest.register_craftitem("watershed:luxcrystal", {
@ -572,6 +579,7 @@ minetest.register_craftitem("watershed:luxcrystal", {
inventory_image = "watershed_luxcrystal.png",
})
-- Crafting
minetest.register_craft({
@ -603,6 +611,7 @@ minetest.register_craft({
}
})
-- Buckets
bucket.register_liquid(
@ -621,6 +630,7 @@ bucket.register_liquid(
"WS Lava Bucket"
)
-- Fuel
minetest.register_craft({
@ -630,18 +640,25 @@ minetest.register_craft({
replacements = {{"watershed:bucket_lava", "bucket:bucket_empty"}},
})
-- Register stairs and slabs
stairs.register_stair_and_slab("acaciawood", "watershed:acaciawood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"watershed_acaciawood.png"},
"Acaciawood stair",
"Acaciawood slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab(
"acaciawood",
"watershed:acaciawood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"watershed_acaciawood.png"},
"Acaciawood stair",
"Acaciawood slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab("pinewood", "watershed:pinewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"watershed_pinewood.png"},
"Pinewood stair",
"Pinewood slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab(
"pinewood",
"watershed:pinewood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"watershed_pinewood.png"},
"Pinewood stair",
"Pinewood slab",
default.node_sound_wood_defaults()
)