Compare commits

...

3 Commits

Author SHA1 Message Date
Juraj Vajda
eee56f7f0d add writing table 2023-12-12 08:42:25 -05:00
Juraj Vajda
478de78b48 Merge branch 'master' into feature/add-writing-table 2023-12-07 17:41:57 -05:00
Juraj Vajda
1af9cd2755 Add writing table - initial commit 2022-11-28 16:01:50 -05:00
19 changed files with 811 additions and 33 deletions

493
api.lua
View File

@ -80,8 +80,12 @@ XEnchanting = {
},
weight = 10,
groups = {
'sword'
}
'sword',
'book',
'scroll'
},
multiplier_from_scroll = 1,
multiplier_from_item = 1
},
looting = {
name = S('Looting'),
@ -99,8 +103,12 @@ XEnchanting = {
},
weight = 2,
groups = {
'sword'
}
'sword',
'book',
'scroll'
},
multiplier_from_scroll = 2,
multiplier_from_item = 4
},
fortune = {
name = S('Fortune'),
@ -120,9 +128,13 @@ XEnchanting = {
groups = {
'pickaxe',
'shovel',
'axe'
'axe',
'book',
'scroll'
},
incompatible = { 'silk_touch' }
incompatible = { 'silk_touch' },
multiplier_from_scroll = 2,
multiplier_from_item = 4
},
unbreaking = {
name = S('Unbreaking'),
@ -140,7 +152,9 @@ XEnchanting = {
},
weight = 5,
-- all applicable
groups = nil
groups = nil,
multiplier_from_scroll = 1,
multiplier_from_item = 2
},
efficiency = {
name = S('Efficiency'),
@ -150,7 +164,7 @@ XEnchanting = {
[2] = { 11, 61 },
[3] = { 21, 71 },
[4] = { 31, 81 },
[5] = { 41, 91 },
-- [5] = { 41, 91 },
},
-- level definition, `level = percentage increase`
level_def = {
@ -158,14 +172,18 @@ XEnchanting = {
[2] = 30,
[3] = 35,
[4] = 40,
[5] = 45,
-- [5] = 45,
},
weight = 10,
groups = {
'pickaxe',
'shovel',
'axe'
}
'axe',
'book',
'scroll'
},
multiplier_from_scroll = 1,
multiplier_from_item = 1
},
silk_touch = {
name = S('Silk Touch'),
@ -180,9 +198,13 @@ XEnchanting = {
groups = {
'pickaxe',
'shovel',
'axe'
'axe',
'book',
'scroll'
},
incompatible = { 'fortune' }
incompatible = { 'fortune' },
multiplier_from_scroll = 4,
multiplier_from_item = 8
},
curse_of_vanishing = {
name = S('Curse of Vanishing'),
@ -195,7 +217,9 @@ XEnchanting = {
weight = 1,
secondary = true,
-- all applicable
groups = nil
groups = nil,
multiplier_from_scroll = 4,
multiplier_from_item = 8
},
knockback = {
name = S('Knockback'),
@ -210,8 +234,12 @@ XEnchanting = {
},
weight = 5,
groups = {
'sword'
}
'sword',
'book',
'scroll'
},
multiplier_from_scroll = 1,
multiplier_from_item = 2
},
power = {
-- Increases arrow damage.
@ -234,8 +262,12 @@ XEnchanting = {
},
weight = 10,
groups = {
'bow'
}
'bow',
'book',
'scroll'
},
multiplier_from_scroll = 1,
multiplier_from_item = 1
},
punch = {
-- Increases arrow knockback.
@ -252,8 +284,12 @@ XEnchanting = {
},
weight = 2,
groups = {
'bow'
}
'bow',
'book',
'scroll'
},
multiplier_from_scroll = 2,
multiplier_from_item = 4
},
infinity = {
-- Prevents regular arrows from being consumed when shot.
@ -270,8 +306,12 @@ XEnchanting = {
weight = 1,
secondary = true,
groups = {
'bow'
}
'bow',
'book',
'scroll'
},
multiplier_from_scroll = 4,
multiplier_from_item = 8
},
},
form_context = {},
@ -329,12 +369,14 @@ function XEnchanting.has_tool_group(self, name)
return 'sword'
elseif minetest.get_item_group(name, 'bow') > 0 then
return 'bow'
elseif minetest.get_item_group(name, 'book') > 0 then
return 'book'
end
return false
end
function XEnchanting.set_tool_enchantability(self, tool_def)
function XEnchanting.set_enchantability(self, tool_def)
if minetest.get_item_group(tool_def.name, 'enchantability') > 0 then
-- enchantability is already set, we dont need to override the item
return
@ -519,17 +561,28 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
local data = self.form_context[player_name].data
if not data then
minetest.log('warning', '[set_enchanted_tool] no data from form context found.')
return
end
local tool_def = minetest.registered_tools[itemstack:get_name()]
or minetest.registered_craftitems[itemstack:get_name()]
if minetest.get_item_group(tool_def.name, 'book') > 0 then
itemstack = ItemStack({ name = 'x_enchanting:scroll_item' })
end
local capabilities = data.slots[level].tool_cap_data
local description = data.slots[level].descriptions.enchantments_desc
local final_enchantments = data.slots[level].final_enchantments
local inv = minetest.get_meta(pos):get_inventory()
local tool_def = minetest.registered_tools[itemstack:get_name()]
local node_meta = minetest.get_meta(pos)
if not tool_def then
minetest.log(
'warning',
'[set_enchanted_tool] no tool definition found in registered_tools/registered_craftitems.'
)
return
end
@ -546,12 +599,18 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
}
end
stack_meta:set_tool_capabilities(capabilities)
if minetest.get_item_group(tool_def.name, 'book') == 0 then
for i, enchantment in ipairs(final_enchantments) do
stack_meta:set_float('is_' .. enchantment.id, enchantment.value)
end
stack_meta:set_tool_capabilities(capabilities)
end
stack_meta:set_string('description', itemstack:get_description() .. '\n' .. description)
stack_meta:set_string('short_description', S('Enchanted') .. ' ' .. itemstack:get_short_description())
stack_meta:set_int('is_enchanted', 1)
stack_meta:set_string('x_enchanting', minetest.serialize(final_enchantments_meta))
stack_meta:set_string('x_enchanting', minetest.serialize(final_enchantments))
if tool_def and tool_def.inventory_image and tool_def.inventory_image ~= '' then
stack_meta:set_string('inventory_image', tool_def.inventory_image .. '^((' .. tool_def.inventory_image .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
@ -571,6 +630,7 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
inv:set_stack('item', 1, itemstack)
-- set new trade ItemStack
local trade_stack = inv:get_stack('trade', 1)
trade_stack:take_item(level)
inv:set_stack('trade', 1, trade_stack)
@ -578,9 +638,11 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
-- set new seed
self.player_seeds[player_name] = self:get_randomseed()
-- update node formspec
local formspec = self:get_formspec(pos, player_name)
node_meta:set_string('formspec', formspec)
-- play sound
minetest.sound_play('x_enchanting_enchant', {
gain = 0.3,
pos = pos,
@ -640,6 +702,48 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
minetest.add_particlespawner(particlespawner_def)
end
function XEnchanting.get_enchantments_for_group(self, item_name, meta_enchantments)
local enchantment_defs = table.copy(self.enchantment_defs)
local group_enchantments = {}
local total_cost = 0
if meta_enchantments and #meta_enchantments > 0 then
enchantment_defs = {}
for i, def in pairs(meta_enchantments) do
if self.enchantment_defs[def.id] then
enchantment_defs[def.id] = self.enchantment_defs[def.id]
end
end
end
for enchantment_id, enchantment_def in pairs(enchantment_defs) do
local is_group_compatible = false
if not enchantment_def.groups then
group_enchantments[enchantment_id] = enchantment_def
is_group_compatible = true
else
for i, group in ipairs(enchantment_def.groups) do
if minetest.get_item_group(item_name, group) > 0 then
group_enchantments[enchantment_id] = enchantment_def
is_group_compatible = true
break
end
end
end
if not is_group_compatible then
total_cost = total_cost + 1
end
end
return {
group_enchantments = group_enchantments,
writing_table_cost = total_cost
}
end
function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_def)
local p_name = player:get_player_name()
local randomseed = self.player_seeds[p_name] or self:get_randomseed()
@ -967,3 +1071,338 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
return table.concat(formspec, '')
end
function XEnchanting.get_writing_table_total_data(self, props)
local inv = props.inv
-- item
local stack_item = inv:get_stack('item', 1)
local stack_item_meta = stack_item:get_meta()
local table_uses_item = stack_item_meta:get_int('x_enchanting_writing_table_uses')
print('table_uses_item', table_uses_item)
local prior_use_penalty_item = 2 ^ table_uses_item - 1
local enchantments_item = minetest.deserialize(stack_item_meta:get_string('x_enchanting')) or {}
-- sacrifice
local stack_sacrifice = inv:get_stack('sacrifice', 1)
local stack_sacrifice_meta = stack_sacrifice:get_meta()
local table_uses_sacrifice = stack_sacrifice_meta:get_int('x_enchanting_writing_table_uses')
print('table_uses_sacrifice', table_uses_sacrifice)
local prior_use_penalty_sacrifice = 2 ^ table_uses_sacrifice - 1
local enchantments_sacrifice = minetest.deserialize(stack_sacrifice_meta:get_string('x_enchanting')) or {}
local new_x_enchanting_writing_table_uses = table_uses_item
if table_uses_sacrifice > new_x_enchanting_writing_table_uses then
new_x_enchanting_writing_table_uses = table_uses_sacrifice
end
print('enchantments_sacrifice', dump(enchantments_sacrifice))
local result_data = {
-- Prior Work penalties of both target and sacrifice.
total_cost = prior_use_penalty_item + prior_use_penalty_sacrifice,
show_total_cost = true,
show_crossed_arrow = false
}
if stack_sacrifice:is_empty() or stack_item:is_empty() then
result_data.show_total_cost = false
if not (stack_sacrifice:is_empty() and stack_item:is_empty()) then
result_data.show_crossed_arrow = true
inv:set_stack('result', 1, ItemStack(''))
end
return result_data
end
-- total cost
-- If the sacrifice has enchantments, the enchantment cost.
-- get enchantment defs for item group
-- Add one level cost for every incompatible enchantment on the target
local enchantment_defs_for_group = self:get_enchantments_for_group(stack_item:get_name(), enchantments_sacrifice)
local possible_enchantments_defs = enchantment_defs_for_group.group_enchantments
result_data.total_cost = result_data.total_cost + enchantment_defs_for_group.writing_table_cost
-- remove incompatible enchantments
-- Add one level cost for every incompatible enchantment on the target
for enchanment_id, enchanment_def in pairs(table.copy(possible_enchantments_defs)) do
if enchanment_def.incompatible then
for _, enchantment in ipairs(enchantments_item) do
if table.indexof(enchanment_def.incompatible, enchantment.id) ~= -1 then
possible_enchantments_defs[enchanment_id] = nil
result_data.total_cost = result_data.total_cost + 1
end
end
end
end
-- reduce/sync current sacrifice enchantmets
local enchantments_sacrifice_copy = table.copy(enchantments_sacrifice)
enchantments_sacrifice = {}
for i, enchantment in ipairs(enchantments_sacrifice_copy) do
if possible_enchantments_defs[enchantment.id] then
table.insert(enchantments_sacrifice, enchantment)
end
end
print('enchantments_sacrifice', dump(enchantments_sacrifice))
print('enchantments_item', dump(enchantments_item))
local final_enchantments = {}
-- If the enchantment is compatible with the existing enchantments on the target:
-- add the final level of the enchantment on the resulting item multiplied by the multiplier from the table
for i, enchantment_sacrifice in ipairs(enchantments_sacrifice) do
local enchantment_upgraded = false
local multiplier = possible_enchantments_defs[enchantment_sacrifice.id].multiplier_from_item
if minetest.get_item_group(stack_sacrifice:get_name(), 'scroll') > 0 then
multiplier = possible_enchantments_defs[enchantment_sacrifice.id].multiplier_from_scroll
end
print('multiplier', multiplier)
for _, enchantment_item in ipairs(enchantments_item) do
print(enchantment_item.id .. ' == ' .. enchantment_sacrifice.id)
if enchantment_item.id == enchantment_sacrifice.id then
-- upgrade
print('--- upgrade')
print('enchantment_item', dump(enchantment_item))
print('enchantment_sacrifice', dump(enchantment_sacrifice))
if enchantment_sacrifice.level == enchantment_item.level then
local new_level = enchantment_sacrifice.level + 1
local max_level = #possible_enchantments_defs[enchantment_sacrifice.id].final_level_range
if new_level > max_level then
-- maximum level reached, still add the cost though
new_level = max_level
end
table.insert(final_enchantments, {
id = enchantment_sacrifice.id,
level = new_level,
value = possible_enchantments_defs[enchantment_sacrifice.id].level_def[new_level],
secondary = enchantment_sacrifice.secondary,
incompatible = enchantment_sacrifice.incompatible
})
-- upgrade 1 level up if not already on max level
print(enchantment_item.id, 'upgrade 1 level up')
result_data.total_cost = result_data.total_cost + multiplier * new_level
elseif enchantment_sacrifice.level > enchantment_item.level then
-- upgrade to sacrifice level
print(enchantment_item.id, 'upgrade to' .. enchantment_sacrifice.level .. ' levels up')
table.insert(final_enchantments, {
id = enchantment_sacrifice.id,
level = enchantment_sacrifice.level,
value =
possible_enchantments_defs[enchantment_sacrifice.id].level_def[enchantment_sacrifice.level],
secondary = enchantment_sacrifice.secondary,
incompatible = enchantment_sacrifice.incompatible
})
result_data.total_cost = result_data.total_cost + multiplier * enchantment_sacrifice.level
else
-- dont change enchantment on item but add cost for it
table.insert(final_enchantments, enchantment_item)
result_data.total_cost = result_data.total_cost + multiplier * enchantment_item.level
end
enchantment_upgraded = true
end
end
if not enchantment_upgraded then
-- add
print('--- add')
print('enchantment_sacrifice', dump(enchantment_sacrifice))
table.insert(final_enchantments, enchantment_sacrifice)
result_data.total_cost = result_data.total_cost + multiplier * enchantment_sacrifice.level
end
end
print('final_enchantments 1', dump(final_enchantments))
if #final_enchantments == 0 then
result_data.show_total_cost = false
result_data.show_crossed_arrow = true
inv:set_stack('result', 1, ItemStack(''))
return result_data
end
-- add remaining enchantments from the item
for i, enchantment_item in ipairs(enchantments_item) do
local has_item = false
for j, enchantment_sacrifice in ipairs(enchantments_sacrifice) do
if enchantment_item.id == enchantment_sacrifice.id then
has_item = true
end
end
if not has_item then
table.insert(final_enchantments, enchantment_item)
end
end
print('final_enchantments 2', dump(final_enchantments))
if inv:is_empty('item') and not inv:is_empty('sacrifice')
or inv:is_empty('sacrifice') and not inv:is_empty('item')
or inv:is_empty('trade')
or #final_enchantments == 0
then
result_data.show_crossed_arrow = true
inv:set_stack('result', 1, ItemStack(''))
end
if inv:is_empty('item') or inv:is_empty('sacrifice')
or #final_enchantments == 0
then
result_data.show_total_cost = false
end
result_data.enchantments = final_enchantments
print('result_data', dump(result_data))
local tool_cap_data = self:get_enchanted_tool_capabilities(
minetest.registered_tools[stack_item:get_name()] or minetest.registered_craftitems[stack_item:get_name()],
final_enchantments
)
local descriptions = self:get_enchanted_descriptions(final_enchantments)
local stack_result = ItemStack(stack_item:to_table())
local stack_result_meta = stack_result:get_meta()
print('short_description', stack_result:get_short_description())
if not stack_item:is_empty() and minetest.get_item_group(stack_item:get_name(), 'scroll') == 0 then
-- for i, enchantment in ipairs(final_enchantments) do
-- stack_meta:set_float('is_' .. enchantment.id, enchantment.value)
-- end
print('tool_cap_data', dump(tool_cap_data))
print('stack_result', dump(stack_result:to_table()))
stack_result_meta:set_tool_capabilities(tool_cap_data)
end
print('new_x_enchanting_writing_table_uses 1', new_x_enchanting_writing_table_uses)
stack_result_meta:set_int('x_enchanting_writing_table_uses', new_x_enchanting_writing_table_uses + 1)
print('new_x_enchanting_writing_table_uses 2', stack_result_meta:get_int('x_enchanting_writing_table_uses'))
stack_result_meta:set_string(
'description',
stack_result:get_short_description() .. '\n' .. descriptions.enchantments_desc
)
stack_result_meta:set_string('x_enchanting', minetest.serialize(final_enchantments))
inv:set_stack('result', 1, stack_result)
return result_data
end
function XEnchanting.get_formspec_writing_table(self, pos, props)
local spos = pos.x .. ',' .. pos.y .. ',' .. pos.z
local inv = minetest.get_meta(pos):get_inventory()
---@diagnostic disable-next-line: codestyle-check
local model_scroll_open = 'model[0,0;2,3;x_enchanting_table;x_enchanting_scroll.b3d;x_enchanting_scroll_mesh.png,x_enchanting_scroll_handles_mesh.png,x_enchanting_scroll_mesh.png;89,0;false;false;' .. self.scroll_animations.scroll_open_idle[1].x .. ',' .. self.scroll_animations.scroll_open_idle[1].y .. ';0]'
---@diagnostic disable-next-line: codestyle-check
local model_scroll_closed = 'model[0,0;2,3;x_enchanting_table;x_enchanting_scroll.b3d;x_enchanting_scroll_mesh.png,x_enchanting_scroll_handles_mesh.png,x_enchanting_scroll_mesh.png;89,0;false;false;' .. self.scroll_animations.scroll_closed_idle[1].x .. ',' .. self.scroll_animations.scroll_closed_idle[1].y .. ';0]'
local model_scroll_is_open
local player_name = props.player_name
local data = props.data or {}
local show_crossed_arrow = data.show_crossed_arrow
local show_total_cost = data.show_total_cost
local formspec = {
'size[8,9]',
'bgcolor[#080808BB;true]',
'listcolors[#FFFFFF00;#FFFFFF1A;#FFFFFF00;#30434C;#FFF]',
get_formspec_bg(player_name),
'style_type[label;font=mono,bold]',
'style[slot_1,slot_2,slot_3;font=mono,bold;textcolor=#4D413A]',
'label[0, 0;' .. S('Enchant') .. ']',
-- item
'list[nodemeta:' .. spos .. ';item;2.75, 0.5;1, 1;]',
'image[2.75, 0.5;1,1;x_enchanting_gui_paper_bg.png]',
'image[3.75, 0.5;1,1;x_enchanting_gui_plus_icon.png]',
-- sacrifice
'list[nodemeta:' .. spos .. ';sacrifice;4.75, 0.5;1, 1;]',
'image[4.75, 0.5;1,1;x_enchanting_gui_paper_scroll_bg.png]',
show_crossed_arrow and 'image[5.75, 0.5;1,1;x_enchanting_gui_arrow_right_crossed_icon.png]'
or 'image[5.75, 0.5;1,1;x_enchanting_gui_arrow_right_icon.png]',
-- result
'list[nodemeta:' .. spos .. ';result;6.75, 0.5;1, 1;]',
'image[6.75, 0.5;1,1;x_enchanting_gui_paper_bg.png]',
-- trade
'list[nodemeta:' .. spos .. ';trade;6.75, 1.5;1, 1;]',
'image[6.75, 1.5;1,1;x_enchanting_gui_paper_trade_bg.png]',
-- inventories
'list[current_player;main;0, 4.85;8, 1;]',
'list[current_player;main;0, 6.08;8, 3;8]',
'listring[nodemeta:' .. spos .. ';trade]',
'listring[current_player;main]',
'listring[nodemeta:' .. spos .. ';sacrifice]',
'listring[current_player;main]',
'listring[nodemeta:' .. spos .. ';item]',
'listring[current_player;main]',
}
formspec[#formspec + 1] = get_hotbar_bg(0, 4.85)
formspec[#formspec + 1] = get_list_bg(0, 6.08)
if show_total_cost then
formspec[#formspec + 1] = 'style_type[label;font=mono,bold;textcolor=#4D413A]'
formspec[#formspec + 1] = 'label[3.125, 1.5;' .. S('Cost') .. ': ' .. data.total_cost .. ']'
end
-- -- data
-- if data then
-- for i, slot in ipairs(data.slots) do
-- if #slot.final_enchantments > 0 then
-- -- show buttons with content
-- if inv:get_stack('trade', 1):get_count() >= i then
-- ---@diagnostic disable-next-line: codestyle-check
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
-- else
-- ---@diagnostic disable-next-line: codestyle-check
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
-- end
-- formspec[#formspec + 1] = 'image[2.3,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]'
-- else
-- -- disabled buttons
-- ---@diagnostic disable-next-line: codestyle-check
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
-- end
-- end
-- model_scroll_is_open = true
-- else
-- for i = 1, 3, 1 do
-- -- disabled buttons
-- ---@diagnostic disable-next-line: codestyle-check
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
-- end
-- model_scroll_is_open = false
-- end
-- if model_scroll_is_open then
-- formspec[#formspec + 1] = model_scroll_open
-- else
-- formspec[#formspec + 1] = model_scroll_closed
-- end
-- self.form_context[player_name] = {
-- data = data,
-- pos = pos
-- }
return table.concat(formspec, '')
end

Binary file not shown.

View File

@ -21,6 +21,7 @@ local mod_start_time = minetest.get_us_time()
dofile(path .. '/api.lua')
dofile(path .. '/table.lua')
dofile(path .. '/writing_table.lua')
---Check if string X starts with string Y
---@param str string
@ -34,7 +35,14 @@ minetest.register_on_mods_loaded(function()
-- Tools override
for name, tool_def in pairs(minetest.registered_tools) do
if XEnchanting:has_tool_group(name) then
XEnchanting:set_tool_enchantability(tool_def)
XEnchanting:set_enchantability(tool_def)
end
end
-- Craft items override
for name, tool_def in pairs(minetest.registered_craftitems) do
if XEnchanting:has_tool_group(name) then
XEnchanting:set_enchantability(tool_def)
end
end

View File

@ -129,7 +129,7 @@ minetest.register_node('x_enchanting:table', {
local data = XEnchanting:get_enchantment_data(
clicker,
#bookshelfs,
minetest.registered_tools[item_stack:get_name()]
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
)
local formspec = XEnchanting:get_formspec(pos, p_name, data)
@ -382,7 +382,7 @@ minetest.register_node('x_enchanting:table', {
local data = XEnchanting:get_enchantment_data(
player,
#bookshelfs,
minetest.registered_tools[item_stack:get_name()]
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
)
local formspec = XEnchanting:get_formspec(pos, p_name, data)
@ -418,7 +418,7 @@ minetest.register_node('x_enchanting:table', {
local data = XEnchanting:get_enchantment_data(
player,
#bookshelfs,
minetest.registered_tools[item_stack:get_name()]
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
)
local formspec = XEnchanting:get_formspec(pos, p_name, data)
@ -487,7 +487,7 @@ minetest.register_node('x_enchanting:table', {
})
----
--- Entity (Scroll)
--- Entity - Scroll
----
minetest.register_entity('x_enchanting:table_scroll', {

Binary file not shown.

After

Width:  |  Height:  |  Size: 172 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 121 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 108 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 163 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 164 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 103 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 184 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 638 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 711 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 608 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 779 B

View File

@ -94,6 +94,7 @@
---@field handle_node_drops fun(pos: Vector, drops: string[], digger: ObjectRef) `drops`: list of itemstrings. Handles drops from nodes after digging: Default action is to put them into digger's inventory. Can be overridden to get different functionality (e.g. dropping items on ground)
---@field register_on_dieplayer fun(func: fun(player: ObjectRef, reason?: string)): nil Called when a player dies. `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
---@field register_on_player_hpchange fun(func: fun(player, hp_change, reason), modifier): number Called when the player gets damaged or healed. `player`: ObjectRef of the player. `hp_change`: the amount of change. Negative when it is damage.. `reason`: a PlayerHPChangeReason table.. The `type` field will have one of the following values: `set_hp`: A mod or the engine called `set_hp` without giving a type - use this for custom damage types.. `punch`: Was punched. `reason.object` will hold the puncher, or nil if none. `fall`, `node_damage`: `damage_per_second` from a neighbouring node. `reason.node` will hold the node name or nil. `drown` `respawn`. Any of the above types may have additional fields from mods. `reason.from` will be `mod` or `engine`. `modifier`: when true, the function should return the actual `hp_change`. Note: modifiers only get a temporary `hp_change` that can be modified by later modifiers. Modifiers can return true as a second argument to stop the execution of further functions. Non-modifiers receive the final HP change calculated by the modifiers.
---@field itemstring_with_palette fun(item: string | ItemStack, palette_index: integer): string returns an item string. Creates an item string which contains palette index information for hardware colorization. You can use the returned string as an output in a craft recipe. `item`: the item stack which becomes colored. Can be in string, table and native form. `palette_index`: this index is added to the item stack
---@field get_player_information fun(player_name: string): table Table containing information about a player
---Minetest settings

View File

@ -20,6 +20,7 @@
---@field walkable boolean If true, objects collide with node.
---@field after_dig_node fun(pos: Vector, oldnode: NodeDef, oldmetadata: table, digger: ObjectRef): nil oldmetadata is in table format. Called after destructing node when node was dug using minetest.node_dig / minetest.dig_node., default: nil
---@field paramtype2 string
---@field palette string Image
---@field can_dig fun(pos: Vector, player?: ObjectRef): boolean | nil Returns true if node can be dug, or false if not.default: nil
---@field on_rotate fun(pos: Vector, node: table, user: ObjectRef, mode: table, new_param2: string): boolean Only for screwdriver mod.
---@field on_construct fun(pos: Vector): nil Node constructor; called after adding node. Can set up metadata and stuff like that. Not called for bulk node placement (i.e. schematics and VoxelManip). default: nil

View File

@ -6,7 +6,7 @@
---@field roman_numbers table<number, string> Convert Arabic numbers to Roman numbers
---@field enchantment_defs table<'sharpness' | 'fortune' | 'unbreaking' | 'efficiency' | 'silk_touch' | 'curse_of_vanishing' | 'knockback', EnchantmentDef>
---@field has_tool_group fun(self: XEnchanting, name: string): string | boolean Check if tool has one of the known tool groups, returns `false` otherwise.
---@field set_tool_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
---@field set_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantment[]): ToolCapabilitiesDef Applies enchantments to item tool capabilities.
---@field set_enchanted_tool fun(self: XEnchanting, pos: Vector, itemstack: ItemStack, level: number, player_name: string): nil Set choosen enchantment and its modified tool capabilities to itemstack and `item` inventory. This will also get new `randomseed`.
---@field get_enchantment_data fun(self: XEnchanting, player: ObjectRef, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.

329
writing_table.lua Normal file
View File

@ -0,0 +1,329 @@
screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]]
local S = minetest.get_translator(minetest.get_current_modname())
----
--- Table Node
----
minetest.register_node('x_enchanting:writing_table', {
description = S('Writing Table'),
short_description = S('Writing Table'),
---top, bottom, sides...front
tiles = {
'x_enchanting_writing_table_top.png',
'x_enchanting_writing_table_bottom.png',
'x_enchanting_writing_table_side.png',
'x_enchanting_writing_table_side.png',
'x_enchanting_writing_table_side.png',
'x_enchanting_writing_table_front.png'
},
paramtype = 'light',
paramtype2 = 'facedir',
walkable = true,
wield_scale = { x = 2, y = 2, z = 2 },
sounds = {
footstep = {
name = 'x_enchanting_scroll',
gain = 0.2
},
dug = {
name = 'x_enchanting_scroll',
gain = 1.0
},
place = {
name = 'x_enchanting_scroll',
gain = 1.0
}
},
is_ground_content = false,
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
mod_origin = 'x_enchanting',
---@param pos Vector
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_string('infotext', S('Writing Table'))
meta:set_string('owner', '')
inv:set_size('item', 1)
inv:set_size('sacrifice', 1)
inv:set_size('result', 1)
inv:set_size('trade', 1)
end,
---@param pos Vector
---@param placer ObjectRef | nil
---@param itemstack ItemStack
---@param pointed_thing PointedThingDef
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
if not placer then
return
end
local player_name = placer:get_player_name()
local props = {
player_name = player_name
}
meta:set_string('owner', player_name)
meta:set_string('infotext', S('Writing Table') .. ' (' .. S('owned by') .. ' ' .. player_name .. ')')
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
meta:set_string('formspec', formspec)
end,
---@param pos Vector
---@param node NodeDef
---@param clicker ObjectRef
---@param itemstack ItemStack
---@param pointed_thing? PointedThingDef
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local p_name = clicker:get_player_name()
local props = {
player_name = p_name,
inv = inv
}
if minetest.is_protected(pos, p_name) then
return itemstack
end
minetest.sound_play('x_enchanting_scroll', {
gain = 0.3,
pos = pos,
max_hear_distance = 10
}, true)
local data = XEnchanting:get_writing_table_total_data(props)
props.data = data
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
meta:set_string('formspec', formspec)
return itemstack
end,
---@param pos Vector
---@param intensity? number
---@return table | nil
on_blast = function(pos, intensity)
if minetest.is_protected(pos, '') then
return
end
local drops = {}
local inv = minetest.get_meta(pos):get_inventory()
local stack_item = inv:get_stack('item', 1)
local stack_sacrifice = inv:get_stack('sacrifice', 1)
local stack_result = inv:get_stack('result', 1)
local stack_trade = inv:get_stack('trade', 1)
if not stack_item:is_empty() then
drops[#drops + 1] = stack_item:to_table()
end
if not stack_sacrifice:is_empty() then
drops[#drops + 1] = stack_sacrifice:to_table()
end
if not stack_result:is_empty() then
drops[#drops + 1] = stack_result:to_table()
end
if not stack_trade:is_empty() then
drops[#drops + 1] = stack_trade:to_table()
end
drops[#drops + 1] = 'x_enchanting:writing_table'
minetest.remove_node(pos)
return drops
end,
---@param pos Vector
---@param player? ObjectRef
can_dig = function(pos, player)
if not player then
return false
end
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty('item')
and inv:is_empty('sacrifice')
and inv:is_empty('result')
and inv:is_empty('trade')
and not minetest.is_protected(pos, player:get_player_name())
end,
on_rotate = function(pos, node, user, mode, new_param2)
return false
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
print('allow_metadata_inventory_put')
local st_name = stack:get_name()
local st_meta = stack:get_meta()
if listname == 'result' then
return 0
end
if listname == 'item'
and (st_meta:get_int('is_enchanted') > 0 or minetest.get_item_group(st_name, 'scroll') > 0)
then
return stack:get_count()
elseif listname == 'sacrifice'
and st_meta:get_int('is_enchanted') > 0
and minetest.get_item_group(st_name, 'scroll') > 0
then
return stack:get_count()
elseif listname == 'trade'
and (
st_name == 'default:mese_crystal'
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
)
then
return stack:get_count()
end
return 0
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
print('allow_metadata_inventory_take')
local st_name = stack:get_name()
if listname == 'item' then
return stack:get_count()
elseif listname == 'sacrifice' then
return stack:get_count()
elseif listname == 'result' then
return stack:get_count()
elseif listname == 'trade'
and (
st_name == 'default:mese_crystal'
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
)
then
return stack:get_count()
end
return 0
end,
---@param pos Vector
---@param from_list string
---@param from_index number
---@param to_list string
---@param to_index number
---@param count number
---@param player ObjectRef
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
print('allow_metadata_inventory_move')
print('allow_metadata_inventory_move')
print('from_list', from_index, from_list)
print('to_list', to_index, to_list)
if (to_list == 'item' or to_list == 'sacrifice')
and (from_list == 'item' or from_list == 'sacrifice')
then
return count
end
return 0
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
on_metadata_inventory_put = function(pos, listname, index, stack, player)
print('on_metadata_inventory_put')
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local props = {
player_name = player:get_player_name(),
inv = inv
}
local data = XEnchanting:get_writing_table_total_data(props)
props.data = data
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
meta:set_string('formspec', formspec)
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
on_metadata_inventory_take = function(pos, listname, index, stack, player)
print('on_metadata_inventory_take')
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == 'result' then
inv:set_stack('item', 1, ItemStack(''))
inv:set_stack('sacrifice', 1, ItemStack(''))
inv:set_stack('result', 1, ItemStack(''))
return
end
local props = {
player_name = player:get_player_name(),
inv = inv
}
local data = XEnchanting:get_writing_table_total_data(props)
props.data = data
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
meta:set_string('formspec', formspec)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
print('on_metadata_inventory_move')
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local props = {
player_name = player:get_player_name(),
inv = inv
}
local data = XEnchanting:get_writing_table_total_data(props)
props.data = data
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
meta:set_string('formspec', formspec)
end,
-- form receive fields
---@param pos Vector
---@param formname string
---@param fields table
---@param sender ObjectRef
on_receive_fields = function(pos, formname, fields, sender)
end
})
-- Scroll Item
minetest.register_craftitem('x_enchanting:scroll_item', {
description = S('Scroll'),
short_description = S('Scroll'),
inventory_image = 'x_enchanting_scroll_item.png^[colorize:#8F00FF:60',
wield_image = 'x_enchanting_scroll_item.png^[transformFXR90^[colorize:#8F00FF:60',
groups = { scroll = 1, flammable = 3 },
stack_max = 1
})