Compare commits
3 Commits
master
...
feature/ad
Author | SHA1 | Date | |
---|---|---|---|
|
eee56f7f0d | ||
|
478de78b48 | ||
|
1af9cd2755 |
493
api.lua
@ -80,8 +80,12 @@ XEnchanting = {
|
||||
},
|
||||
weight = 10,
|
||||
groups = {
|
||||
'sword'
|
||||
}
|
||||
'sword',
|
||||
'book',
|
||||
'scroll'
|
||||
},
|
||||
multiplier_from_scroll = 1,
|
||||
multiplier_from_item = 1
|
||||
},
|
||||
looting = {
|
||||
name = S('Looting'),
|
||||
@ -99,8 +103,12 @@ XEnchanting = {
|
||||
},
|
||||
weight = 2,
|
||||
groups = {
|
||||
'sword'
|
||||
}
|
||||
'sword',
|
||||
'book',
|
||||
'scroll'
|
||||
},
|
||||
multiplier_from_scroll = 2,
|
||||
multiplier_from_item = 4
|
||||
},
|
||||
fortune = {
|
||||
name = S('Fortune'),
|
||||
@ -120,9 +128,13 @@ XEnchanting = {
|
||||
groups = {
|
||||
'pickaxe',
|
||||
'shovel',
|
||||
'axe'
|
||||
'axe',
|
||||
'book',
|
||||
'scroll'
|
||||
},
|
||||
incompatible = { 'silk_touch' }
|
||||
incompatible = { 'silk_touch' },
|
||||
multiplier_from_scroll = 2,
|
||||
multiplier_from_item = 4
|
||||
},
|
||||
unbreaking = {
|
||||
name = S('Unbreaking'),
|
||||
@ -140,7 +152,9 @@ XEnchanting = {
|
||||
},
|
||||
weight = 5,
|
||||
-- all applicable
|
||||
groups = nil
|
||||
groups = nil,
|
||||
multiplier_from_scroll = 1,
|
||||
multiplier_from_item = 2
|
||||
},
|
||||
efficiency = {
|
||||
name = S('Efficiency'),
|
||||
@ -150,7 +164,7 @@ XEnchanting = {
|
||||
[2] = { 11, 61 },
|
||||
[3] = { 21, 71 },
|
||||
[4] = { 31, 81 },
|
||||
[5] = { 41, 91 },
|
||||
-- [5] = { 41, 91 },
|
||||
},
|
||||
-- level definition, `level = percentage increase`
|
||||
level_def = {
|
||||
@ -158,14 +172,18 @@ XEnchanting = {
|
||||
[2] = 30,
|
||||
[3] = 35,
|
||||
[4] = 40,
|
||||
[5] = 45,
|
||||
-- [5] = 45,
|
||||
},
|
||||
weight = 10,
|
||||
groups = {
|
||||
'pickaxe',
|
||||
'shovel',
|
||||
'axe'
|
||||
}
|
||||
'axe',
|
||||
'book',
|
||||
'scroll'
|
||||
},
|
||||
multiplier_from_scroll = 1,
|
||||
multiplier_from_item = 1
|
||||
},
|
||||
silk_touch = {
|
||||
name = S('Silk Touch'),
|
||||
@ -180,9 +198,13 @@ XEnchanting = {
|
||||
groups = {
|
||||
'pickaxe',
|
||||
'shovel',
|
||||
'axe'
|
||||
'axe',
|
||||
'book',
|
||||
'scroll'
|
||||
},
|
||||
incompatible = { 'fortune' }
|
||||
incompatible = { 'fortune' },
|
||||
multiplier_from_scroll = 4,
|
||||
multiplier_from_item = 8
|
||||
},
|
||||
curse_of_vanishing = {
|
||||
name = S('Curse of Vanishing'),
|
||||
@ -195,7 +217,9 @@ XEnchanting = {
|
||||
weight = 1,
|
||||
secondary = true,
|
||||
-- all applicable
|
||||
groups = nil
|
||||
groups = nil,
|
||||
multiplier_from_scroll = 4,
|
||||
multiplier_from_item = 8
|
||||
},
|
||||
knockback = {
|
||||
name = S('Knockback'),
|
||||
@ -210,8 +234,12 @@ XEnchanting = {
|
||||
},
|
||||
weight = 5,
|
||||
groups = {
|
||||
'sword'
|
||||
}
|
||||
'sword',
|
||||
'book',
|
||||
'scroll'
|
||||
},
|
||||
multiplier_from_scroll = 1,
|
||||
multiplier_from_item = 2
|
||||
},
|
||||
power = {
|
||||
-- Increases arrow damage.
|
||||
@ -234,8 +262,12 @@ XEnchanting = {
|
||||
},
|
||||
weight = 10,
|
||||
groups = {
|
||||
'bow'
|
||||
}
|
||||
'bow',
|
||||
'book',
|
||||
'scroll'
|
||||
},
|
||||
multiplier_from_scroll = 1,
|
||||
multiplier_from_item = 1
|
||||
},
|
||||
punch = {
|
||||
-- Increases arrow knockback.
|
||||
@ -252,8 +284,12 @@ XEnchanting = {
|
||||
},
|
||||
weight = 2,
|
||||
groups = {
|
||||
'bow'
|
||||
}
|
||||
'bow',
|
||||
'book',
|
||||
'scroll'
|
||||
},
|
||||
multiplier_from_scroll = 2,
|
||||
multiplier_from_item = 4
|
||||
},
|
||||
infinity = {
|
||||
-- Prevents regular arrows from being consumed when shot.
|
||||
@ -270,8 +306,12 @@ XEnchanting = {
|
||||
weight = 1,
|
||||
secondary = true,
|
||||
groups = {
|
||||
'bow'
|
||||
}
|
||||
'bow',
|
||||
'book',
|
||||
'scroll'
|
||||
},
|
||||
multiplier_from_scroll = 4,
|
||||
multiplier_from_item = 8
|
||||
},
|
||||
},
|
||||
form_context = {},
|
||||
@ -329,12 +369,14 @@ function XEnchanting.has_tool_group(self, name)
|
||||
return 'sword'
|
||||
elseif minetest.get_item_group(name, 'bow') > 0 then
|
||||
return 'bow'
|
||||
elseif minetest.get_item_group(name, 'book') > 0 then
|
||||
return 'book'
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function XEnchanting.set_tool_enchantability(self, tool_def)
|
||||
function XEnchanting.set_enchantability(self, tool_def)
|
||||
if minetest.get_item_group(tool_def.name, 'enchantability') > 0 then
|
||||
-- enchantability is already set, we dont need to override the item
|
||||
return
|
||||
@ -519,17 +561,28 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
local data = self.form_context[player_name].data
|
||||
|
||||
if not data then
|
||||
minetest.log('warning', '[set_enchanted_tool] no data from form context found.')
|
||||
return
|
||||
end
|
||||
|
||||
local tool_def = minetest.registered_tools[itemstack:get_name()]
|
||||
or minetest.registered_craftitems[itemstack:get_name()]
|
||||
|
||||
if minetest.get_item_group(tool_def.name, 'book') > 0 then
|
||||
itemstack = ItemStack({ name = 'x_enchanting:scroll_item' })
|
||||
end
|
||||
|
||||
local capabilities = data.slots[level].tool_cap_data
|
||||
local description = data.slots[level].descriptions.enchantments_desc
|
||||
local final_enchantments = data.slots[level].final_enchantments
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local tool_def = minetest.registered_tools[itemstack:get_name()]
|
||||
local node_meta = minetest.get_meta(pos)
|
||||
|
||||
if not tool_def then
|
||||
minetest.log(
|
||||
'warning',
|
||||
'[set_enchanted_tool] no tool definition found in registered_tools/registered_craftitems.'
|
||||
)
|
||||
return
|
||||
end
|
||||
|
||||
@ -546,12 +599,18 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
}
|
||||
end
|
||||
|
||||
stack_meta:set_tool_capabilities(capabilities)
|
||||
if minetest.get_item_group(tool_def.name, 'book') == 0 then
|
||||
for i, enchantment in ipairs(final_enchantments) do
|
||||
stack_meta:set_float('is_' .. enchantment.id, enchantment.value)
|
||||
end
|
||||
|
||||
stack_meta:set_tool_capabilities(capabilities)
|
||||
end
|
||||
|
||||
stack_meta:set_string('description', itemstack:get_description() .. '\n' .. description)
|
||||
stack_meta:set_string('short_description', S('Enchanted') .. ' ' .. itemstack:get_short_description())
|
||||
stack_meta:set_int('is_enchanted', 1)
|
||||
stack_meta:set_string('x_enchanting', minetest.serialize(final_enchantments_meta))
|
||||
|
||||
stack_meta:set_string('x_enchanting', minetest.serialize(final_enchantments))
|
||||
|
||||
if tool_def and tool_def.inventory_image and tool_def.inventory_image ~= '' then
|
||||
stack_meta:set_string('inventory_image', tool_def.inventory_image .. '^((' .. tool_def.inventory_image .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
|
||||
@ -571,6 +630,7 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
|
||||
inv:set_stack('item', 1, itemstack)
|
||||
|
||||
-- set new trade ItemStack
|
||||
local trade_stack = inv:get_stack('trade', 1)
|
||||
trade_stack:take_item(level)
|
||||
inv:set_stack('trade', 1, trade_stack)
|
||||
@ -578,9 +638,11 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
-- set new seed
|
||||
self.player_seeds[player_name] = self:get_randomseed()
|
||||
|
||||
-- update node formspec
|
||||
local formspec = self:get_formspec(pos, player_name)
|
||||
node_meta:set_string('formspec', formspec)
|
||||
|
||||
-- play sound
|
||||
minetest.sound_play('x_enchanting_enchant', {
|
||||
gain = 0.3,
|
||||
pos = pos,
|
||||
@ -640,6 +702,48 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
minetest.add_particlespawner(particlespawner_def)
|
||||
end
|
||||
|
||||
function XEnchanting.get_enchantments_for_group(self, item_name, meta_enchantments)
|
||||
local enchantment_defs = table.copy(self.enchantment_defs)
|
||||
local group_enchantments = {}
|
||||
local total_cost = 0
|
||||
|
||||
if meta_enchantments and #meta_enchantments > 0 then
|
||||
enchantment_defs = {}
|
||||
|
||||
for i, def in pairs(meta_enchantments) do
|
||||
if self.enchantment_defs[def.id] then
|
||||
enchantment_defs[def.id] = self.enchantment_defs[def.id]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for enchantment_id, enchantment_def in pairs(enchantment_defs) do
|
||||
local is_group_compatible = false
|
||||
|
||||
if not enchantment_def.groups then
|
||||
group_enchantments[enchantment_id] = enchantment_def
|
||||
is_group_compatible = true
|
||||
else
|
||||
for i, group in ipairs(enchantment_def.groups) do
|
||||
if minetest.get_item_group(item_name, group) > 0 then
|
||||
group_enchantments[enchantment_id] = enchantment_def
|
||||
is_group_compatible = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not is_group_compatible then
|
||||
total_cost = total_cost + 1
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
group_enchantments = group_enchantments,
|
||||
writing_table_cost = total_cost
|
||||
}
|
||||
end
|
||||
|
||||
function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_def)
|
||||
local p_name = player:get_player_name()
|
||||
local randomseed = self.player_seeds[p_name] or self:get_randomseed()
|
||||
@ -967,3 +1071,338 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
|
||||
|
||||
return table.concat(formspec, '')
|
||||
end
|
||||
|
||||
function XEnchanting.get_writing_table_total_data(self, props)
|
||||
local inv = props.inv
|
||||
-- item
|
||||
local stack_item = inv:get_stack('item', 1)
|
||||
local stack_item_meta = stack_item:get_meta()
|
||||
local table_uses_item = stack_item_meta:get_int('x_enchanting_writing_table_uses')
|
||||
print('table_uses_item', table_uses_item)
|
||||
local prior_use_penalty_item = 2 ^ table_uses_item - 1
|
||||
local enchantments_item = minetest.deserialize(stack_item_meta:get_string('x_enchanting')) or {}
|
||||
-- sacrifice
|
||||
local stack_sacrifice = inv:get_stack('sacrifice', 1)
|
||||
local stack_sacrifice_meta = stack_sacrifice:get_meta()
|
||||
local table_uses_sacrifice = stack_sacrifice_meta:get_int('x_enchanting_writing_table_uses')
|
||||
print('table_uses_sacrifice', table_uses_sacrifice)
|
||||
local prior_use_penalty_sacrifice = 2 ^ table_uses_sacrifice - 1
|
||||
local enchantments_sacrifice = minetest.deserialize(stack_sacrifice_meta:get_string('x_enchanting')) or {}
|
||||
local new_x_enchanting_writing_table_uses = table_uses_item
|
||||
|
||||
if table_uses_sacrifice > new_x_enchanting_writing_table_uses then
|
||||
new_x_enchanting_writing_table_uses = table_uses_sacrifice
|
||||
end
|
||||
|
||||
print('enchantments_sacrifice', dump(enchantments_sacrifice))
|
||||
|
||||
local result_data = {
|
||||
-- Prior Work penalties of both target and sacrifice.
|
||||
total_cost = prior_use_penalty_item + prior_use_penalty_sacrifice,
|
||||
show_total_cost = true,
|
||||
show_crossed_arrow = false
|
||||
}
|
||||
|
||||
if stack_sacrifice:is_empty() or stack_item:is_empty() then
|
||||
result_data.show_total_cost = false
|
||||
|
||||
if not (stack_sacrifice:is_empty() and stack_item:is_empty()) then
|
||||
result_data.show_crossed_arrow = true
|
||||
inv:set_stack('result', 1, ItemStack(''))
|
||||
end
|
||||
|
||||
return result_data
|
||||
end
|
||||
|
||||
-- total cost
|
||||
-- If the sacrifice has enchantments, the enchantment cost.
|
||||
-- get enchantment defs for item group
|
||||
-- Add one level cost for every incompatible enchantment on the target
|
||||
local enchantment_defs_for_group = self:get_enchantments_for_group(stack_item:get_name(), enchantments_sacrifice)
|
||||
local possible_enchantments_defs = enchantment_defs_for_group.group_enchantments
|
||||
|
||||
result_data.total_cost = result_data.total_cost + enchantment_defs_for_group.writing_table_cost
|
||||
|
||||
-- remove incompatible enchantments
|
||||
-- Add one level cost for every incompatible enchantment on the target
|
||||
for enchanment_id, enchanment_def in pairs(table.copy(possible_enchantments_defs)) do
|
||||
if enchanment_def.incompatible then
|
||||
for _, enchantment in ipairs(enchantments_item) do
|
||||
if table.indexof(enchanment_def.incompatible, enchantment.id) ~= -1 then
|
||||
possible_enchantments_defs[enchanment_id] = nil
|
||||
result_data.total_cost = result_data.total_cost + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- reduce/sync current sacrifice enchantmets
|
||||
local enchantments_sacrifice_copy = table.copy(enchantments_sacrifice)
|
||||
enchantments_sacrifice = {}
|
||||
|
||||
for i, enchantment in ipairs(enchantments_sacrifice_copy) do
|
||||
if possible_enchantments_defs[enchantment.id] then
|
||||
table.insert(enchantments_sacrifice, enchantment)
|
||||
end
|
||||
end
|
||||
|
||||
print('enchantments_sacrifice', dump(enchantments_sacrifice))
|
||||
print('enchantments_item', dump(enchantments_item))
|
||||
local final_enchantments = {}
|
||||
|
||||
-- If the enchantment is compatible with the existing enchantments on the target:
|
||||
-- add the final level of the enchantment on the resulting item multiplied by the multiplier from the table
|
||||
for i, enchantment_sacrifice in ipairs(enchantments_sacrifice) do
|
||||
local enchantment_upgraded = false
|
||||
local multiplier = possible_enchantments_defs[enchantment_sacrifice.id].multiplier_from_item
|
||||
|
||||
if minetest.get_item_group(stack_sacrifice:get_name(), 'scroll') > 0 then
|
||||
multiplier = possible_enchantments_defs[enchantment_sacrifice.id].multiplier_from_scroll
|
||||
end
|
||||
|
||||
print('multiplier', multiplier)
|
||||
|
||||
for _, enchantment_item in ipairs(enchantments_item) do
|
||||
print(enchantment_item.id .. ' == ' .. enchantment_sacrifice.id)
|
||||
if enchantment_item.id == enchantment_sacrifice.id then
|
||||
-- upgrade
|
||||
print('--- upgrade')
|
||||
print('enchantment_item', dump(enchantment_item))
|
||||
print('enchantment_sacrifice', dump(enchantment_sacrifice))
|
||||
|
||||
if enchantment_sacrifice.level == enchantment_item.level then
|
||||
local new_level = enchantment_sacrifice.level + 1
|
||||
local max_level = #possible_enchantments_defs[enchantment_sacrifice.id].final_level_range
|
||||
|
||||
if new_level > max_level then
|
||||
-- maximum level reached, still add the cost though
|
||||
new_level = max_level
|
||||
end
|
||||
|
||||
table.insert(final_enchantments, {
|
||||
id = enchantment_sacrifice.id,
|
||||
level = new_level,
|
||||
value = possible_enchantments_defs[enchantment_sacrifice.id].level_def[new_level],
|
||||
secondary = enchantment_sacrifice.secondary,
|
||||
incompatible = enchantment_sacrifice.incompatible
|
||||
})
|
||||
|
||||
-- upgrade 1 level up if not already on max level
|
||||
print(enchantment_item.id, 'upgrade 1 level up')
|
||||
result_data.total_cost = result_data.total_cost + multiplier * new_level
|
||||
elseif enchantment_sacrifice.level > enchantment_item.level then
|
||||
-- upgrade to sacrifice level
|
||||
print(enchantment_item.id, 'upgrade to' .. enchantment_sacrifice.level .. ' levels up')
|
||||
|
||||
table.insert(final_enchantments, {
|
||||
id = enchantment_sacrifice.id,
|
||||
level = enchantment_sacrifice.level,
|
||||
value =
|
||||
possible_enchantments_defs[enchantment_sacrifice.id].level_def[enchantment_sacrifice.level],
|
||||
secondary = enchantment_sacrifice.secondary,
|
||||
incompatible = enchantment_sacrifice.incompatible
|
||||
})
|
||||
|
||||
result_data.total_cost = result_data.total_cost + multiplier * enchantment_sacrifice.level
|
||||
else
|
||||
-- dont change enchantment on item but add cost for it
|
||||
table.insert(final_enchantments, enchantment_item)
|
||||
result_data.total_cost = result_data.total_cost + multiplier * enchantment_item.level
|
||||
end
|
||||
|
||||
enchantment_upgraded = true
|
||||
end
|
||||
end
|
||||
|
||||
if not enchantment_upgraded then
|
||||
-- add
|
||||
print('--- add')
|
||||
print('enchantment_sacrifice', dump(enchantment_sacrifice))
|
||||
|
||||
table.insert(final_enchantments, enchantment_sacrifice)
|
||||
result_data.total_cost = result_data.total_cost + multiplier * enchantment_sacrifice.level
|
||||
end
|
||||
end
|
||||
|
||||
print('final_enchantments 1', dump(final_enchantments))
|
||||
|
||||
if #final_enchantments == 0 then
|
||||
result_data.show_total_cost = false
|
||||
result_data.show_crossed_arrow = true
|
||||
inv:set_stack('result', 1, ItemStack(''))
|
||||
|
||||
return result_data
|
||||
end
|
||||
|
||||
-- add remaining enchantments from the item
|
||||
for i, enchantment_item in ipairs(enchantments_item) do
|
||||
local has_item = false
|
||||
for j, enchantment_sacrifice in ipairs(enchantments_sacrifice) do
|
||||
if enchantment_item.id == enchantment_sacrifice.id then
|
||||
has_item = true
|
||||
end
|
||||
end
|
||||
|
||||
if not has_item then
|
||||
table.insert(final_enchantments, enchantment_item)
|
||||
end
|
||||
end
|
||||
|
||||
print('final_enchantments 2', dump(final_enchantments))
|
||||
|
||||
|
||||
if inv:is_empty('item') and not inv:is_empty('sacrifice')
|
||||
or inv:is_empty('sacrifice') and not inv:is_empty('item')
|
||||
or inv:is_empty('trade')
|
||||
or #final_enchantments == 0
|
||||
then
|
||||
result_data.show_crossed_arrow = true
|
||||
inv:set_stack('result', 1, ItemStack(''))
|
||||
end
|
||||
|
||||
if inv:is_empty('item') or inv:is_empty('sacrifice')
|
||||
or #final_enchantments == 0
|
||||
then
|
||||
result_data.show_total_cost = false
|
||||
end
|
||||
|
||||
result_data.enchantments = final_enchantments
|
||||
|
||||
print('result_data', dump(result_data))
|
||||
|
||||
local tool_cap_data = self:get_enchanted_tool_capabilities(
|
||||
minetest.registered_tools[stack_item:get_name()] or minetest.registered_craftitems[stack_item:get_name()],
|
||||
final_enchantments
|
||||
)
|
||||
local descriptions = self:get_enchanted_descriptions(final_enchantments)
|
||||
local stack_result = ItemStack(stack_item:to_table())
|
||||
local stack_result_meta = stack_result:get_meta()
|
||||
|
||||
print('short_description', stack_result:get_short_description())
|
||||
|
||||
if not stack_item:is_empty() and minetest.get_item_group(stack_item:get_name(), 'scroll') == 0 then
|
||||
-- for i, enchantment in ipairs(final_enchantments) do
|
||||
-- stack_meta:set_float('is_' .. enchantment.id, enchantment.value)
|
||||
-- end
|
||||
|
||||
print('tool_cap_data', dump(tool_cap_data))
|
||||
print('stack_result', dump(stack_result:to_table()))
|
||||
stack_result_meta:set_tool_capabilities(tool_cap_data)
|
||||
end
|
||||
|
||||
print('new_x_enchanting_writing_table_uses 1', new_x_enchanting_writing_table_uses)
|
||||
stack_result_meta:set_int('x_enchanting_writing_table_uses', new_x_enchanting_writing_table_uses + 1)
|
||||
print('new_x_enchanting_writing_table_uses 2', stack_result_meta:get_int('x_enchanting_writing_table_uses'))
|
||||
stack_result_meta:set_string(
|
||||
'description',
|
||||
stack_result:get_short_description() .. '\n' .. descriptions.enchantments_desc
|
||||
)
|
||||
stack_result_meta:set_string('x_enchanting', minetest.serialize(final_enchantments))
|
||||
|
||||
inv:set_stack('result', 1, stack_result)
|
||||
|
||||
return result_data
|
||||
end
|
||||
|
||||
function XEnchanting.get_formspec_writing_table(self, pos, props)
|
||||
local spos = pos.x .. ',' .. pos.y .. ',' .. pos.z
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
local model_scroll_open = 'model[0,0;2,3;x_enchanting_table;x_enchanting_scroll.b3d;x_enchanting_scroll_mesh.png,x_enchanting_scroll_handles_mesh.png,x_enchanting_scroll_mesh.png;89,0;false;false;' .. self.scroll_animations.scroll_open_idle[1].x .. ',' .. self.scroll_animations.scroll_open_idle[1].y .. ';0]'
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
local model_scroll_closed = 'model[0,0;2,3;x_enchanting_table;x_enchanting_scroll.b3d;x_enchanting_scroll_mesh.png,x_enchanting_scroll_handles_mesh.png,x_enchanting_scroll_mesh.png;89,0;false;false;' .. self.scroll_animations.scroll_closed_idle[1].x .. ',' .. self.scroll_animations.scroll_closed_idle[1].y .. ';0]'
|
||||
local model_scroll_is_open
|
||||
|
||||
local player_name = props.player_name
|
||||
local data = props.data or {}
|
||||
local show_crossed_arrow = data.show_crossed_arrow
|
||||
local show_total_cost = data.show_total_cost
|
||||
|
||||
local formspec = {
|
||||
'size[8,9]',
|
||||
'bgcolor[#080808BB;true]',
|
||||
'listcolors[#FFFFFF00;#FFFFFF1A;#FFFFFF00;#30434C;#FFF]',
|
||||
get_formspec_bg(player_name),
|
||||
'style_type[label;font=mono,bold]',
|
||||
'style[slot_1,slot_2,slot_3;font=mono,bold;textcolor=#4D413A]',
|
||||
'label[0, 0;' .. S('Enchant') .. ']',
|
||||
-- item
|
||||
'list[nodemeta:' .. spos .. ';item;2.75, 0.5;1, 1;]',
|
||||
'image[2.75, 0.5;1,1;x_enchanting_gui_paper_bg.png]',
|
||||
'image[3.75, 0.5;1,1;x_enchanting_gui_plus_icon.png]',
|
||||
-- sacrifice
|
||||
'list[nodemeta:' .. spos .. ';sacrifice;4.75, 0.5;1, 1;]',
|
||||
'image[4.75, 0.5;1,1;x_enchanting_gui_paper_scroll_bg.png]',
|
||||
show_crossed_arrow and 'image[5.75, 0.5;1,1;x_enchanting_gui_arrow_right_crossed_icon.png]'
|
||||
or 'image[5.75, 0.5;1,1;x_enchanting_gui_arrow_right_icon.png]',
|
||||
-- result
|
||||
'list[nodemeta:' .. spos .. ';result;6.75, 0.5;1, 1;]',
|
||||
'image[6.75, 0.5;1,1;x_enchanting_gui_paper_bg.png]',
|
||||
-- trade
|
||||
'list[nodemeta:' .. spos .. ';trade;6.75, 1.5;1, 1;]',
|
||||
'image[6.75, 1.5;1,1;x_enchanting_gui_paper_trade_bg.png]',
|
||||
-- inventories
|
||||
'list[current_player;main;0, 4.85;8, 1;]',
|
||||
'list[current_player;main;0, 6.08;8, 3;8]',
|
||||
'listring[nodemeta:' .. spos .. ';trade]',
|
||||
'listring[current_player;main]',
|
||||
'listring[nodemeta:' .. spos .. ';sacrifice]',
|
||||
'listring[current_player;main]',
|
||||
'listring[nodemeta:' .. spos .. ';item]',
|
||||
'listring[current_player;main]',
|
||||
}
|
||||
|
||||
formspec[#formspec + 1] = get_hotbar_bg(0, 4.85)
|
||||
formspec[#formspec + 1] = get_list_bg(0, 6.08)
|
||||
|
||||
if show_total_cost then
|
||||
formspec[#formspec + 1] = 'style_type[label;font=mono,bold;textcolor=#4D413A]'
|
||||
formspec[#formspec + 1] = 'label[3.125, 1.5;' .. S('Cost') .. ': ' .. data.total_cost .. ']'
|
||||
end
|
||||
|
||||
-- -- data
|
||||
-- if data then
|
||||
-- for i, slot in ipairs(data.slots) do
|
||||
-- if #slot.final_enchantments > 0 then
|
||||
-- -- show buttons with content
|
||||
|
||||
-- if inv:get_stack('trade', 1):get_count() >= i then
|
||||
-- ---@diagnostic disable-next-line: codestyle-check
|
||||
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
|
||||
-- else
|
||||
-- ---@diagnostic disable-next-line: codestyle-check
|
||||
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. minetest.formspec_escape(' [' .. slot.level .. ']') .. ']'
|
||||
-- end
|
||||
|
||||
-- formspec[#formspec + 1] = 'image[2.3,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]'
|
||||
-- else
|
||||
-- -- disabled buttons
|
||||
-- ---@diagnostic disable-next-line: codestyle-check
|
||||
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- model_scroll_is_open = true
|
||||
-- else
|
||||
-- for i = 1, 3, 1 do
|
||||
-- -- disabled buttons
|
||||
-- ---@diagnostic disable-next-line: codestyle-check
|
||||
-- formspec[#formspec + 1] = 'image_button[3.125,' .. -0.5 + i .. ';5.125,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';]'
|
||||
-- end
|
||||
|
||||
-- model_scroll_is_open = false
|
||||
-- end
|
||||
|
||||
-- if model_scroll_is_open then
|
||||
-- formspec[#formspec + 1] = model_scroll_open
|
||||
-- else
|
||||
-- formspec[#formspec + 1] = model_scroll_closed
|
||||
-- end
|
||||
|
||||
-- self.form_context[player_name] = {
|
||||
-- data = data,
|
||||
-- pos = pos
|
||||
-- }
|
||||
|
||||
return table.concat(formspec, '')
|
||||
end
|
||||
|
BIN
assets/x_enchanting_writing_table.xcf
Normal file
10
init.lua
@ -21,6 +21,7 @@ local mod_start_time = minetest.get_us_time()
|
||||
|
||||
dofile(path .. '/api.lua')
|
||||
dofile(path .. '/table.lua')
|
||||
dofile(path .. '/writing_table.lua')
|
||||
|
||||
---Check if string X starts with string Y
|
||||
---@param str string
|
||||
@ -34,7 +35,14 @@ minetest.register_on_mods_loaded(function()
|
||||
-- Tools override
|
||||
for name, tool_def in pairs(minetest.registered_tools) do
|
||||
if XEnchanting:has_tool_group(name) then
|
||||
XEnchanting:set_tool_enchantability(tool_def)
|
||||
XEnchanting:set_enchantability(tool_def)
|
||||
end
|
||||
end
|
||||
|
||||
-- Craft items override
|
||||
for name, tool_def in pairs(minetest.registered_craftitems) do
|
||||
if XEnchanting:has_tool_group(name) then
|
||||
XEnchanting:set_enchantability(tool_def)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -129,7 +129,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
clicker,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
@ -382,7 +382,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
player,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
@ -418,7 +418,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
player,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
@ -487,7 +487,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
})
|
||||
|
||||
----
|
||||
--- Entity (Scroll)
|
||||
--- Entity - Scroll
|
||||
----
|
||||
|
||||
minetest.register_entity('x_enchanting:table_scroll', {
|
||||
|
BIN
textures/x_enchanting_gui_arrow_right_crossed_icon.png
Normal file
After Width: | Height: | Size: 172 B |
BIN
textures/x_enchanting_gui_arrow_right_icon.png
Normal file
After Width: | Height: | Size: 121 B |
BIN
textures/x_enchanting_gui_paper_bg.png
Normal file
After Width: | Height: | Size: 108 B |
BIN
textures/x_enchanting_gui_paper_scroll_bg.png
Normal file
After Width: | Height: | Size: 163 B |
BIN
textures/x_enchanting_gui_paper_trade_bg.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
textures/x_enchanting_gui_plus_icon.png
Normal file
After Width: | Height: | Size: 103 B |
BIN
textures/x_enchanting_scroll_item.png
Normal file
After Width: | Height: | Size: 184 B |
BIN
textures/x_enchanting_writing_table_bottom.png
Normal file
After Width: | Height: | Size: 638 B |
BIN
textures/x_enchanting_writing_table_front.png
Normal file
After Width: | Height: | Size: 711 B |
BIN
textures/x_enchanting_writing_table_side.png
Normal file
After Width: | Height: | Size: 608 B |
BIN
textures/x_enchanting_writing_table_top.png
Normal file
After Width: | Height: | Size: 779 B |
@ -94,6 +94,7 @@
|
||||
---@field handle_node_drops fun(pos: Vector, drops: string[], digger: ObjectRef) `drops`: list of itemstrings. Handles drops from nodes after digging: Default action is to put them into digger's inventory. Can be overridden to get different functionality (e.g. dropping items on ground)
|
||||
---@field register_on_dieplayer fun(func: fun(player: ObjectRef, reason?: string)): nil Called when a player dies. `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
|
||||
---@field register_on_player_hpchange fun(func: fun(player, hp_change, reason), modifier): number Called when the player gets damaged or healed. `player`: ObjectRef of the player. `hp_change`: the amount of change. Negative when it is damage.. `reason`: a PlayerHPChangeReason table.. The `type` field will have one of the following values: `set_hp`: A mod or the engine called `set_hp` without giving a type - use this for custom damage types.. `punch`: Was punched. `reason.object` will hold the puncher, or nil if none. `fall`, `node_damage`: `damage_per_second` from a neighbouring node. `reason.node` will hold the node name or nil. `drown` `respawn`. Any of the above types may have additional fields from mods. `reason.from` will be `mod` or `engine`. `modifier`: when true, the function should return the actual `hp_change`. Note: modifiers only get a temporary `hp_change` that can be modified by later modifiers. Modifiers can return true as a second argument to stop the execution of further functions. Non-modifiers receive the final HP change calculated by the modifiers.
|
||||
---@field itemstring_with_palette fun(item: string | ItemStack, palette_index: integer): string returns an item string. Creates an item string which contains palette index information for hardware colorization. You can use the returned string as an output in a craft recipe. `item`: the item stack which becomes colored. Can be in string, table and native form. `palette_index`: this index is added to the item stack
|
||||
---@field get_player_information fun(player_name: string): table Table containing information about a player
|
||||
|
||||
---Minetest settings
|
||||
|
@ -20,6 +20,7 @@
|
||||
---@field walkable boolean If true, objects collide with node.
|
||||
---@field after_dig_node fun(pos: Vector, oldnode: NodeDef, oldmetadata: table, digger: ObjectRef): nil oldmetadata is in table format. Called after destructing node when node was dug using minetest.node_dig / minetest.dig_node., default: nil
|
||||
---@field paramtype2 string
|
||||
---@field palette string Image
|
||||
---@field can_dig fun(pos: Vector, player?: ObjectRef): boolean | nil Returns true if node can be dug, or false if not.default: nil
|
||||
---@field on_rotate fun(pos: Vector, node: table, user: ObjectRef, mode: table, new_param2: string): boolean Only for screwdriver mod.
|
||||
---@field on_construct fun(pos: Vector): nil Node constructor; called after adding node. Can set up metadata and stuff like that. Not called for bulk node placement (i.e. schematics and VoxelManip). default: nil
|
||||
|
@ -6,7 +6,7 @@
|
||||
---@field roman_numbers table<number, string> Convert Arabic numbers to Roman numbers
|
||||
---@field enchantment_defs table<'sharpness' | 'fortune' | 'unbreaking' | 'efficiency' | 'silk_touch' | 'curse_of_vanishing' | 'knockback', EnchantmentDef>
|
||||
---@field has_tool_group fun(self: XEnchanting, name: string): string | boolean Check if tool has one of the known tool groups, returns `false` otherwise.
|
||||
---@field set_tool_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
|
||||
---@field set_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
|
||||
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantment[]): ToolCapabilitiesDef Applies enchantments to item tool capabilities.
|
||||
---@field set_enchanted_tool fun(self: XEnchanting, pos: Vector, itemstack: ItemStack, level: number, player_name: string): nil Set choosen enchantment and its modified tool capabilities to itemstack and `item` inventory. This will also get new `randomseed`.
|
||||
---@field get_enchantment_data fun(self: XEnchanting, player: ObjectRef, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.
|
||||
|
329
writing_table.lua
Normal file
@ -0,0 +1,329 @@
|
||||
screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]]
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
----
|
||||
--- Table Node
|
||||
----
|
||||
|
||||
minetest.register_node('x_enchanting:writing_table', {
|
||||
description = S('Writing Table'),
|
||||
short_description = S('Writing Table'),
|
||||
---top, bottom, sides...front
|
||||
tiles = {
|
||||
'x_enchanting_writing_table_top.png',
|
||||
'x_enchanting_writing_table_bottom.png',
|
||||
'x_enchanting_writing_table_side.png',
|
||||
'x_enchanting_writing_table_side.png',
|
||||
'x_enchanting_writing_table_side.png',
|
||||
'x_enchanting_writing_table_front.png'
|
||||
},
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'facedir',
|
||||
walkable = true,
|
||||
wield_scale = { x = 2, y = 2, z = 2 },
|
||||
sounds = {
|
||||
footstep = {
|
||||
name = 'x_enchanting_scroll',
|
||||
gain = 0.2
|
||||
},
|
||||
dug = {
|
||||
name = 'x_enchanting_scroll',
|
||||
gain = 1.0
|
||||
},
|
||||
place = {
|
||||
name = 'x_enchanting_scroll',
|
||||
gain = 1.0
|
||||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
mod_origin = 'x_enchanting',
|
||||
---@param pos Vector
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
meta:set_string('infotext', S('Writing Table'))
|
||||
meta:set_string('owner', '')
|
||||
inv:set_size('item', 1)
|
||||
inv:set_size('sacrifice', 1)
|
||||
inv:set_size('result', 1)
|
||||
inv:set_size('trade', 1)
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param placer ObjectRef | nil
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing PointedThingDef
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not placer then
|
||||
return
|
||||
end
|
||||
|
||||
local player_name = placer:get_player_name()
|
||||
|
||||
local props = {
|
||||
player_name = player_name
|
||||
}
|
||||
|
||||
meta:set_string('owner', player_name)
|
||||
meta:set_string('infotext', S('Writing Table') .. ' (' .. S('owned by') .. ' ' .. player_name .. ')')
|
||||
|
||||
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||
meta:set_string('formspec', formspec)
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param node NodeDef
|
||||
---@param clicker ObjectRef
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing? PointedThingDef
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local p_name = clicker:get_player_name()
|
||||
local props = {
|
||||
player_name = p_name,
|
||||
inv = inv
|
||||
}
|
||||
|
||||
if minetest.is_protected(pos, p_name) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.sound_play('x_enchanting_scroll', {
|
||||
gain = 0.3,
|
||||
pos = pos,
|
||||
max_hear_distance = 10
|
||||
}, true)
|
||||
|
||||
local data = XEnchanting:get_writing_table_total_data(props)
|
||||
|
||||
props.data = data
|
||||
|
||||
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||
meta:set_string('formspec', formspec)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param intensity? number
|
||||
---@return table | nil
|
||||
on_blast = function(pos, intensity)
|
||||
if minetest.is_protected(pos, '') then
|
||||
return
|
||||
end
|
||||
|
||||
local drops = {}
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local stack_item = inv:get_stack('item', 1)
|
||||
local stack_sacrifice = inv:get_stack('sacrifice', 1)
|
||||
local stack_result = inv:get_stack('result', 1)
|
||||
local stack_trade = inv:get_stack('trade', 1)
|
||||
|
||||
if not stack_item:is_empty() then
|
||||
drops[#drops + 1] = stack_item:to_table()
|
||||
end
|
||||
|
||||
if not stack_sacrifice:is_empty() then
|
||||
drops[#drops + 1] = stack_sacrifice:to_table()
|
||||
end
|
||||
|
||||
if not stack_result:is_empty() then
|
||||
drops[#drops + 1] = stack_result:to_table()
|
||||
end
|
||||
|
||||
if not stack_trade:is_empty() then
|
||||
drops[#drops + 1] = stack_trade:to_table()
|
||||
end
|
||||
|
||||
drops[#drops + 1] = 'x_enchanting:writing_table'
|
||||
minetest.remove_node(pos)
|
||||
|
||||
return drops
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param player? ObjectRef
|
||||
can_dig = function(pos, player)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
|
||||
return inv:is_empty('item')
|
||||
and inv:is_empty('sacrifice')
|
||||
and inv:is_empty('result')
|
||||
and inv:is_empty('trade')
|
||||
and not minetest.is_protected(pos, player:get_player_name())
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return false
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
print('allow_metadata_inventory_put')
|
||||
local st_name = stack:get_name()
|
||||
local st_meta = stack:get_meta()
|
||||
|
||||
if listname == 'result' then
|
||||
return 0
|
||||
end
|
||||
|
||||
if listname == 'item'
|
||||
and (st_meta:get_int('is_enchanted') > 0 or minetest.get_item_group(st_name, 'scroll') > 0)
|
||||
then
|
||||
return stack:get_count()
|
||||
elseif listname == 'sacrifice'
|
||||
and st_meta:get_int('is_enchanted') > 0
|
||||
and minetest.get_item_group(st_name, 'scroll') > 0
|
||||
then
|
||||
return stack:get_count()
|
||||
elseif listname == 'trade'
|
||||
and (
|
||||
st_name == 'default:mese_crystal'
|
||||
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
|
||||
)
|
||||
then
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
return 0
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
print('allow_metadata_inventory_take')
|
||||
local st_name = stack:get_name()
|
||||
|
||||
if listname == 'item' then
|
||||
return stack:get_count()
|
||||
elseif listname == 'sacrifice' then
|
||||
return stack:get_count()
|
||||
elseif listname == 'result' then
|
||||
return stack:get_count()
|
||||
elseif listname == 'trade'
|
||||
and (
|
||||
st_name == 'default:mese_crystal'
|
||||
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
|
||||
)
|
||||
then
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
return 0
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param from_list string
|
||||
---@param from_index number
|
||||
---@param to_list string
|
||||
---@param to_index number
|
||||
---@param count number
|
||||
---@param player ObjectRef
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
print('allow_metadata_inventory_move')
|
||||
print('allow_metadata_inventory_move')
|
||||
print('from_list', from_index, from_list)
|
||||
print('to_list', to_index, to_list)
|
||||
|
||||
if (to_list == 'item' or to_list == 'sacrifice')
|
||||
and (from_list == 'item' or from_list == 'sacrifice')
|
||||
then
|
||||
return count
|
||||
end
|
||||
|
||||
return 0
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
print('on_metadata_inventory_put')
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local props = {
|
||||
player_name = player:get_player_name(),
|
||||
inv = inv
|
||||
}
|
||||
|
||||
local data = XEnchanting:get_writing_table_total_data(props)
|
||||
|
||||
props.data = data
|
||||
|
||||
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||
meta:set_string('formspec', formspec)
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
print('on_metadata_inventory_take')
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
if listname == 'result' then
|
||||
inv:set_stack('item', 1, ItemStack(''))
|
||||
inv:set_stack('sacrifice', 1, ItemStack(''))
|
||||
inv:set_stack('result', 1, ItemStack(''))
|
||||
return
|
||||
end
|
||||
|
||||
local props = {
|
||||
player_name = player:get_player_name(),
|
||||
inv = inv
|
||||
}
|
||||
|
||||
local data = XEnchanting:get_writing_table_total_data(props)
|
||||
|
||||
props.data = data
|
||||
|
||||
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||
meta:set_string('formspec', formspec)
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
print('on_metadata_inventory_move')
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local props = {
|
||||
player_name = player:get_player_name(),
|
||||
inv = inv
|
||||
}
|
||||
|
||||
local data = XEnchanting:get_writing_table_total_data(props)
|
||||
|
||||
props.data = data
|
||||
|
||||
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||
meta:set_string('formspec', formspec)
|
||||
end,
|
||||
-- form receive fields
|
||||
---@param pos Vector
|
||||
---@param formname string
|
||||
---@param fields table
|
||||
---@param sender ObjectRef
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
|
||||
end
|
||||
})
|
||||
|
||||
-- Scroll Item
|
||||
minetest.register_craftitem('x_enchanting:scroll_item', {
|
||||
description = S('Scroll'),
|
||||
short_description = S('Scroll'),
|
||||
inventory_image = 'x_enchanting_scroll_item.png^[colorize:#8F00FF:60',
|
||||
wield_image = 'x_enchanting_scroll_item.png^[transformFXR90^[colorize:#8F00FF:60',
|
||||
groups = { scroll = 1, flammable = 3 },
|
||||
stack_max = 1
|
||||
})
|