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34 Commits

Author SHA1 Message Date
eee56f7f0d add writing table 2023-12-12 08:42:25 -05:00
478de78b48 Merge branch 'master' into feature/add-writing-table 2023-12-07 17:41:57 -05:00
693ace14c2 Add tool texture overlay when enchanted 2023-12-07 10:47:30 -05:00
f4ed507897 Add missing use_texture_alpha 2023-04-01 14:40:34 -04:00
01703cb0a3 3 Add support for item_drop mod 2023-02-26 15:45:25 +00:00
c5c53b63ee 3 Fix indentation 2023-02-26 10:42:06 -05:00
4a0b45f472 3 Add support for item_drop mod 2023-02-26 10:34:18 -05:00
172eed1768 Disable Lua Diagnostics in pipeline 2023-02-23 21:57:21 -05:00
745708505f Prevent double enchantments and adding incompatible enchantments 2023-02-23 21:56:47 -05:00
8090e23daf Update License Year 2023-02-23 21:19:03 -05:00
46633e5b44 Update License Year 2023-02-23 21:18:58 -05:00
48d215b08e add gitattributes 2022-12-05 15:14:51 -05:00
f8f40d61a2 update licensing 2022-11-28 16:26:42 -05:00
20b53db32d update licensing 2022-11-28 16:20:00 -05:00
1af9cd2755 Add writing table - initial commit 2022-11-28 16:01:50 -05:00
f891170e45 Update readme and media licensing 2022-11-22 09:07:00 -05:00
1771a773e5 update readme 2022-11-16 16:36:33 -05:00
92cd1dea01 Fix distance measure for scroll 2022-11-16 16:26:46 -05:00
4303c5f8bf Dont show enchanted item enchantments when take/put in inventory 2022-11-16 16:09:48 -05:00
1e5a76ed18 Add looting support to animalia 2022-11-16 15:53:17 -05:00
96b8369500 Add particles on enchant, formspec gui adjustments for small screens 2022-11-16 14:15:01 -05:00
03ad38cfb3 Update formspec gui 2022-11-15 23:49:09 -05:00
cad216468a Add dynamic looting chance 2022-11-14 23:41:19 -05:00
ab3cb43705 Add looting support for mobs_monster and mobs_animal 2022-11-14 22:46:48 -05:00
11fc35b049 Dont remove all inventory with cursed item 2022-11-14 18:23:57 -05:00
27c35f551d Add looting and make fortune drop more stuff, implement incompatible enchantments 2022-11-14 14:29:15 -05:00
b9e5fcb3fe update readme 2022-11-13 11:49:40 -05:00
b8a478c05b Add group based enchantments and bow enchantments 2022-11-13 11:00:16 -05:00
399f533731 update types 2022-11-12 21:14:49 -05:00
210a213ad7 update readme 2022-11-11 22:34:13 -05:00
4ee4e17925 update readme 2022-11-11 21:18:16 -05:00
4b4d38801c add knockback, adjust enchantment probability algorithm, add new description logic, fix type errors, add player relative randomseed 2022-11-11 21:00:41 -05:00
1266b0db80 Add Curse of Vanishing enchantment 2022-11-10 21:42:28 -05:00
dd04f68777 adjust sounds and licensing 2022-11-10 15:52:53 -05:00
57 changed files with 1825 additions and 289 deletions

15
.gitattributes vendored Normal file
View File

@ -0,0 +1,15 @@
# Creating an archive
.* export-ignore
assets export-ignore
scripts export-ignore
bin export-ignore
docs export-ignore
types export-ignore
*.zip export-ignore
bitbucket-pipelines.yml export-ignore
package.json export-ignore
package-lock.json export-ignore
screenshot*.png export-ignore
i18n.py export-ignore
config.ld export-ignore

View File

@ -1,8 +1,7 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
@ -55,7 +54,7 @@ modified by someone else and passed on, the recipients should know
that what they have is not the original version, so that the original
author's reputation will not be affected by problems that might be
introduced by others.
Finally, software patents pose a constant threat to the existence of
any free program. We wish to make sure that a company cannot
effectively restrict the users of a free program by obtaining a
@ -111,7 +110,7 @@ modification follow. Pay close attention to the difference between a
"work based on the library" and a "work that uses the library". The
former contains code derived from the library, whereas the latter must
be combined with the library in order to run.
GNU LESSER GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
@ -158,7 +157,7 @@ Library.
You may charge a fee for the physical act of transferring a copy,
and you may at your option offer warranty protection in exchange for a
fee.
2. You may modify your copy or copies of the Library or any portion
of it, thus forming a work based on the Library, and copy and
distribute such modifications or work under the terms of Section 1
@ -216,7 +215,7 @@ instead of to this License. (If a newer version than version 2 of the
ordinary GNU General Public License has appeared, then you can specify
that version instead if you wish.) Do not make any other change in
these notices.
Once this change is made in a given copy, it is irreversible for
that copy, so the ordinary GNU General Public License applies to all
subsequent copies and derivative works made from that copy.
@ -267,7 +266,7 @@ Library will still fall under Section 6.)
distribute the object code for the work under the terms of Section 6.
Any executables containing that work also fall under Section 6,
whether or not they are linked directly with the Library itself.
6. As an exception to the Sections above, you may also combine or
link a "work that uses the Library" with the Library to produce a
work containing portions of the Library, and distribute that work
@ -329,7 +328,7 @@ restrictions of other proprietary libraries that do not normally
accompany the operating system. Such a contradiction means you cannot
use both them and the Library together in an executable that you
distribute.
7. You may place library facilities that are a work based on the
Library side-by-side in a single library together with other library
facilities not covered by this License, and distribute such a combined
@ -370,7 +369,7 @@ subject to these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties with
this License.
11. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
@ -422,7 +421,7 @@ conditions either of that version or of any later version published by
the Free Software Foundation. If the Library does not specify a
license version number, you may choose any version ever published by
the Free Software Foundation.
14. If you wish to incorporate parts of the Library into other free
programs whose distribution conditions are incompatible with these,
write to the author to ask for permission. For software which is
@ -454,49 +453,3 @@ RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Libraries
If you develop a new library, and you want it to be of the greatest
possible use to the public, we recommend making it free software that
everyone can redistribute and change. You can do so by permitting
redistribution under these terms (or, alternatively, under the terms of the
ordinary General Public License).
To apply these terms, attach the following notices to the library. It is
safest to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least the
"copyright" line and a pointer to where the full notice is found.
<one line to give the library's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Also add information on how to contact you by electronic and paper mail.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the library, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

126
README.md
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@ -6,8 +6,10 @@ Adds Enchanting Mechanics and API.
## Features
* does not add new tools/items, it's using MT API to change existing items instead
* adds enchanting table
* supports all registered tools with known tool groups: pickaxe, shovel, axe, sword, e.g. `groups = {pickaxe = 1}`
* supports all bows with group `{bow = 1}`
* supports `default:bookshelf` or anything with `group:bookshelf`
* enchanting trade is for `default:mese_crystal` or anything with `groups = {enchanting_trade = 1}`
* adds enchantability for all MT default tools, for custom tools the enchantability can be set in the item group, e.g. `groups = {enchantability = 15}`
@ -16,8 +18,6 @@ Adds Enchanting Mechanics and API.
* mesh node model
* mesh entity model and animations
NOTE: item inventory/wield image will not be adjusted until this feature is supported by MT engine, see: https://github.com/minetest/minetest/issues/5686
## How To
### Enchanting Setup
@ -50,22 +50,125 @@ Items enchantibility from worst to best:
Increases melee damage.
groups: sword
#### Fortune
Increases the number and/or chances of specific item drops. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
Increases the number and/or chances of specific item drops. Works with groups: stone, soil, sand, snowy, slippery, tree, leaves and all registered ores.
Incompatible: Silk Touch
groups: pickaxe, shovel, axe
#### Unbreaking
Increases the item's durability.
groups: any
#### Efficiency
Increases the player's mining speed. Also adds mining groupcaps to item, e.g. enchanted wood pickaxe can mine level 1 nodes (e.g. obsidian) after enchantment.
groups: pickaxe, shovel, axe
#### Silk Touch
Causes certain blocks to drop themselves as items instead of their usual drops when mined. Mods can prevent this behaviour with adding group `{ no_silktouch = 1 }` to the nodes.
Incompatible: Fortune
groups: pickaxe, shovel, axe
#### Curse of Vanishing
Causes the item to disappear on death.
groups: any
#### Knockback
Increases knockback (players only).
groups: sword
#### Looting
Cause mobs to drop more items. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
Supported: mobs_monster, mobs_animal, animalia
groups: sword
#### Power
Increases arrow damage.
Damage has to be calculated in the MOD where the bow comes from!
groups: bow
#### Punch
Increases arrow knockback.
Knockback has to be calculated in the MOD where the bow comes from!
This can be obtained from tool meta:
groups: bow
#### Infinity
Prevents regular arrows from being consumed when shot.
One arrow is needed INSIDE QUIVER to use a bow enchanted with Infinity.
Fired arrows cannot be retrieved even if they are not fired from Quiver.
Only set in item meta, logic for this has to be in the MOD where the bow comes from!
groups: bow
## API
`ItemStackMetaRef`
* `get_float(key)`: Returns `0` if key not present. `key` can be enchantment id prefixed with `is_`,
e.g. enchantment `punch` would have stored meta as `is_punch`. If returned value is bigger than zero
then the value represents enchantment level bonus. See below fields for bow:
* `power` Increase percentage
* `punch` Multiplier
* `infinity` If `1` then it is infinity enchanted
* `get_string(key)`: Returns `""` if key not present. See below fields for all enchantments:
* `x_enchanting` Serialized table with key/value pairs where: `key` is enchantment `id` and `value` is `Enchantment` definition
`Enchantment` definition
* `value` number, Value of the enchantment based on level, e.g. multiplier, percentage/number increase...
example:
```lua
-- For simplicity assuming that all meta are present (biggger than zero or not "")
-- MODs have to add those checks individually
local itemstack_meta = itemstack:get_meta()
local power_value = itemstack_meta:get_float('is_power')
local punch_value = itemstack_meta:get_float('is_punch')
local infinity_value = itemstack_meta:get_float('is_infinity')
-- Or for list of all enchantments
local x_enchanting = minetest.deserialize(itemstack_meta:get_string('x_enchanting')) or {}
local power_enchantment = enchantments.power
local punch_enchantment = enchantments.punch
local infinity_enchantment = enchantments.infinity
-- Custom logic
local new_damage = damage + damage * (punch_enchantment.value / 100)
local new_knockback = knockback * punch_enchantment.value
if enchantments.infinity.value > 0 then
-- Some logic for infinity
end
```
## Dependencies
- none
@ -73,6 +176,7 @@ Causes certain blocks to drop themselves as items instead of their usual drops w
## Optional Dependencies
- xdecor (adjusts conflicting recipe)
- item_drop (make sure fortune will execute before item_drop mod overrides `handle_node_drops`)
## License:
@ -82,7 +186,7 @@ GNU Lesser General Public License v2.1 or later (see included LICENSE file)
### Textures
**CC BY-SA 4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
**CC-BY-SA-4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
- x_enchanting_symbol_1.png
- x_enchanting_symbol_2.png
@ -111,7 +215,7 @@ GNU Lesser General Public License v2.1 or later (see included LICENSE file)
- x_enchanting_symbol_25.png
- x_enchanting_symbol_26.png
**LGPL-2.1-or-later, by SaKeL**
**CC-BY-SA-4.0, by SaKeL**
- x_enchanting_image_button_disabled.png
- x_enchanting_image_button.png
@ -122,22 +226,26 @@ GNU Lesser General Public License v2.1 or later (see included LICENSE file)
- x_enchanting_scroll_mesh.png -- Derived from a texture TumeniNodes (CC BY-SA 3.0)
- x_enchanting_scroll_particle.png
- x_enchanting_table.png
- x_enchanting_trade_slot.png
- x_enchanting_gui_slot_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
- x_enchanting_gui_cloth_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
- x_enchanting_gui_cloth_trade_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
- x_enchanting_gui_formbg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
- x_enchanting_gui_hb_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
### Models
**LGPL-2.1-or-later, by SaKeL**
**CC-BY-SA-4.0, by SaKeL**
- x_enchanting_scroll.b3d
- x_enchanting_table.obj
### Sounds
**Creative Commons License, Kostas17**, https://freesound.org
**CC-BY-3.0, Kostas17**, https://freesound.org
- x_enchanting_enchant.ogg
**Creative Commons License, jammaj**, https://freesound.org
**CC0-1.0, Zeinel**, https://freesound.org
- x_enchanting_scroll.1.ogg
- x_enchanting_scroll.2.ogg

1011
api.lua

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@ -31,36 +31,6 @@ pipelines:
script:
- nvm use v17.2.0
- npm run lua-diagnostics
branches:
master:
- step:
name: Install Node Dependencies
caches:
- node-modules
- npm
- nvm
script:
- nvm install v17.2.0
- npm i -g npm@8
- npm ci
- parallel:
- step:
name: Lua Check
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
- step:
name: Lua Diagnostics
caches:
- node-modules
- npm
- nvm
script:
- nvm use v17.2.0
- npm run lua-diagnostics
tags:
"*":
- step:
@ -73,24 +43,24 @@ pipelines:
- nvm install v17.2.0
- npm i -g npm@8
- npm ci
- parallel:
- step:
name: Lua Check
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
- step:
name: Lua Diagnostics
caches:
- node-modules
- npm
- nvm
script:
- nvm use v17.2.0
- npm run lua-diagnostics
# - parallel:
- step:
name: Lua Check
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
# - step:
# name: Lua Diagnostics
# caches:
# - node-modules
# - npm
# - nvm
# script:
# - nvm use v17.2.0
# - npm run lua-diagnostics
- step:
name: Deploy to ContentDB
caches:

298
init.lua
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@ -1,29 +1,198 @@
-- X Enchanting
-- by SaKeL
--[[
X Enchanting. Adds Enchanting Mechanics and API.
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
local path = minetest.get_modpath('x_enchanting')
local mod_start_time = minetest.get_us_time()
dofile(path .. '/api.lua')
dofile(path .. '/table.lua')
dofile(path .. '/writing_table.lua')
---Check if string X starts with string Y
---@param str string
---@param start string
---@return boolean
local function starts_with(str, start)
return str:sub(1, #start) == start
end
minetest.register_on_mods_loaded(function()
-- Tools override
for name, tool_def in pairs(minetest.registered_tools) do
if XEnchanting:has_tool_group(name) then
XEnchanting:set_tool_enchantability(tool_def)
XEnchanting:set_enchantability(tool_def)
end
end
-- Craft items override
for name, tool_def in pairs(minetest.registered_craftitems) do
if XEnchanting:has_tool_group(name) then
XEnchanting:set_enchantability(tool_def)
end
end
-- Ores override - Fortune
for _, def in pairs(minetest.registered_ores) do
if not XEnchanting.registered_ores[def.ore] then
XEnchanting.registered_ores[def.ore] = true
end
end
-- Entities override - Looting
for name, def in pairs(minetest.registered_entities) do
if starts_with(name, 'mobs_animal:')
or starts_with(name, 'mobs_monster:')
then
if def.on_punch and def.drops then
local prev_on_punch = def.on_punch
---@param self table
---@param puncher ObjectRef|nil
---@param time_from_last_punch number|integer|nil
---@param tool_capabilities ToolCapabilitiesDef|nil
---@param dir Vector
---@param damage number|integer
---@return boolean|nil
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
if not self
or not self.object
or not self.object:get_luaentity()
or not puncher
or not tool_capabilities
then
return prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
end
local wield_stack = puncher:get_wielded_item()
local wield_stack_meta = wield_stack:get_meta()
local looting = wield_stack_meta:get_float('is_looting')
if looting == 0 then
return prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
end
local pos = self.object:get_pos()
prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
if self.health and self.health <= 0 then
local death_by_player = self.cause_of_death
and self.cause_of_death.puncher
and self.cause_of_death.puncher:is_player()
if death_by_player and pos then
for _, drop in ipairs(def.drops) do
if math.random(10, 100) / 100 < looting / (looting + 1) then
local drop_min = drop.min or 0
local drop_max = drop.max or 0
local count = math.random(drop_min, drop_max)
local stack = ItemStack({
name = drop.name,
count = count
})
local chance = math.random(1, tool_capabilities.max_drop_level)
stack:set_count(stack:get_count() * chance)
if stack:get_count() > 0 then
minetest.item_drop(stack, puncher, pos)
end
end
end
end
end
end
end
elseif starts_with(name, 'animalia:') then
if def.death_func and def.drops then
local prev_death_func = def.death_func
---@param self table
def.death_func = function(self)
local puncher = self._puncher
if not self
or not self.object
or not self.object:get_luaentity()
or not puncher
or not puncher:is_player()
or self._looting_dropped
then
return prev_death_func(self)
end
local wield_stack = puncher:get_wielded_item()
local wield_stack_meta = wield_stack:get_meta()
local looting = wield_stack_meta:get_float('is_looting')
if looting == 0 then
return prev_death_func(self)
end
local pos = self.object:get_pos()
prev_death_func(self)
local death_by_player = puncher and puncher:is_player()
if death_by_player and pos then
local tool_capabilities = wield_stack:get_tool_capabilities()
self._looting_dropped = true
for _, drop in ipairs(def.drops) do
if math.random(10, 100) / 100 < looting / (looting + 1) then
local drop_min = drop.min or 0
local drop_max = drop.max or 0
local count = math.random(drop_min, drop_max)
local stack = ItemStack({
name = drop.name,
count = count
})
local chance = math.random(1, tool_capabilities.max_drop_level)
stack:set_count(stack:get_count() * chance)
if stack:get_count() > 0 then
minetest.item_drop(stack, puncher, pos)
end
end
end
end
end
end
end
end
end)
---@diagnostic disable-next-line: unused-local
minetest.register_on_joinplayer(function(player, last_login)
XEnchanting.form_context[player:get_player_name()] = nil
if not XEnchanting.player_seeds[player:get_player_name()] then
XEnchanting.player_seeds[player:get_player_name()] = XEnchanting.get_randomseed()
end
end)
---@diagnostic disable-next-line: unused-local
minetest.register_on_leaveplayer(function(player, timed_out)
XEnchanting.form_context[player:get_player_name()] = nil
end)
-- Silk Touch
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
@ -33,35 +202,116 @@ function minetest.handle_node_drops(pos, drops, digger)
return old_handle_node_drops(pos, drops, digger)
end
local node = minetest.get_node(pos)
local wield_stack = digger:get_wielded_item()
local wield_stack_meta = wield_stack:get_meta()
if wield_stack_meta:get_int('is_silk_touch') == 0 then
-- Fortune
local fortune = wield_stack_meta:get_float('is_fortune')
if fortune > 0 then
local new_drops = {}
for _, itemstring in ipairs(drops) do
if XEnchanting.registered_ores[node.name]
or minetest.get_item_group(node.name, 'stone') > 0
or minetest.get_item_group(node.name, 'soil') > 0
or minetest.get_item_group(node.name, 'sand') > 0
or minetest.get_item_group(node.name, 'snowy') > 0
or minetest.get_item_group(node.name, 'slippery') > 0
or minetest.get_item_group(node.name, 'tree') > 0
or minetest.get_item_group(node.name, 'leaves') > 0
then
local tool_capabilities = wield_stack:get_tool_capabilities()
local stack = ItemStack(itemstring)
local chance = math.random(1, tool_capabilities.max_drop_level)
stack:set_count(stack:get_count() * chance)
if stack:get_count() > 0 then
table.insert(new_drops, stack)
end
end
end
if #new_drops > 0 then
return old_handle_node_drops(pos, new_drops, digger)
end
return old_handle_node_drops(pos, drops, digger)
end
local wield_stack_name = wield_stack:get_name()
local node = minetest.get_node(pos)
local silk_touch_group
-- Silk Touch
local silk_touch = wield_stack_meta:get_float('is_silk_touch')
if minetest.get_item_group(wield_stack_name, 'pickaxe') > 0 then
silk_touch_group = 'cracky'
elseif minetest.get_item_group(wield_stack_name, 'shovel') > 0 then
silk_touch_group = 'crumbly'
elseif minetest.get_item_group(wield_stack_name, 'axe') > 0 then
silk_touch_group = 'choppy'
elseif minetest.get_item_group(wield_stack_name, 'sword') > 0 then
silk_touch_group = 'snappy'
end
if not silk_touch_group
or minetest.get_item_group(node.name, silk_touch_group) == 0
or minetest.get_item_group(node.name, 'no_silktouch') == 1
if silk_touch > 0
and minetest.get_item_group(node.name, 'no_silktouch') == 0
then
return old_handle_node_drops(pos, drops, digger)
-- drop raw item/node
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
end
-- drop raw item/node
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
return old_handle_node_drops(pos, drops, digger)
end
---@diagnostic disable-next-line: unused-local
minetest.register_on_player_hpchange(function(player, hp_change, reason)
-- Curse of Vanishing
if (player:get_hp() + hp_change) <= 0 then
-- Going to die
local player_inv = player:get_inventory() --[[@as InvRef]]
local player_inventory_lists = { 'main', 'craft' }
for _, list_name in ipairs(player_inventory_lists) do
if not player_inv:is_empty(list_name) then
for i = 1, player_inv:get_size(list_name) do
local stack = player_inv:get_stack(list_name, i)
local stack_meta = stack:get_meta()
if stack_meta:get_float('is_curse_of_vanishing') > 0 then
player_inv:set_stack(list_name, i, ItemStack(''))
end
end
end
end
end
return hp_change
end, true)
-- Knockback (only for players)
local old_calculate_knockback = minetest.calculate_knockback
function minetest.calculate_knockback(player, hitter, time_from_last_punch,
tool_capabilities, dir, distance, damage)
if hitter and hitter:is_player() then
local hitter_wield_stack = hitter:get_wielded_item()
local hitter_wield_stack_meta = hitter_wield_stack:get_meta()
local ench_knockback = hitter_wield_stack_meta:get_float('is_knockback')
if ench_knockback > 0 then
local orig_knockback = old_calculate_knockback(
player,
hitter,
time_from_last_punch,
tool_capabilities,
dir,
distance,
damage
)
orig_knockback = orig_knockback + 1
local new_knockback = orig_knockback + (orig_knockback * (ench_knockback / 100))
player:add_velocity(vector.new(0, new_knockback, 0))
return new_knockback
end
end
return old_calculate_knockback(player, hitter, time_from_last_punch,
tool_capabilities, dir, distance, damage)
end
local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000

View File

@ -1,11 +1,17 @@
# textdomain: x_enchanting
Sharpness=
Looting=
Fortune=
Unbreaking=
Efficiency=
Silk Touch=
Curse of Vanishing=
Knockback=
Power=
Punch=
Infinity=
Enchanted=
Enchant=
level=
Enchanting Table=
owned by=
Scroll of Enchantments=

View File

@ -1,11 +1,17 @@
# textdomain: x_enchanting
Sharpness=Ostrosť
Looting=
Fortune=Šťastie
Unbreaking=Nelámavosť
Efficiency=Výkonnosť
Silk Touch=Hodvábny dotyk
Curse of Vanishing=Kliatba zmiznutia
Knockback=Spätný úder
Power=
Punch=
Infinity=
Enchanted=Očarený
Enchant=Očarovať
level=level
Enchanting Table=Čarovný stôl
owned by=vlastník
Scroll of Enchantments=Čarovný Zvitok

View File

@ -1,6 +1,6 @@
name = x_enchanting
description = Adds Enchanting Mechanics and API.
depends =
optional_depends = xdecor
optional_depends = xdecor, item_drop
supported_games = minetest_game
min_minetest_version = 5.4

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@ -1,3 +1,21 @@
/**
* Deploy code to CDB
* Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to juraj.vajda@gmail.com
*/
import fetch from 'node-fetch'
import yargs from 'yargs/yargs'
import {hideBin} from 'yargs/helpers'

View File

@ -1,3 +1,21 @@
/**
* Run LUA diagnostics in continuous integration
* Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to juraj.vajda@gmail.com
*/
import * as path from 'node:path'
import * as fs from 'node:fs'
import {exec} from 'node:child_process'
@ -60,6 +78,7 @@ extract.on('end', () => {
process.exit(1)
}
console.log(`${command} --logpath "${logPath}" --check "${cwd}"`)
console.log(`\n${stdout}`)
if (fs.existsSync('./logs/check.json')) {

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@ -1,3 +1,22 @@
--[[
X Enchanting. Adds Enchanting Mechanics and API.
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
---@diagnostic disable-next-line
screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]]
local S = minetest.get_translator(minetest.get_current_modname())
@ -12,6 +31,7 @@ minetest.register_node('x_enchanting:table', {
drawtype = 'mesh',
mesh = 'x_enchanting_table.obj',
tiles = { 'x_enchanting_table.png' },
use_texture_alpha = 'clip',
paramtype = 'light',
paramtype2 = 'facedir',
walkable = true,
@ -59,6 +79,7 @@ minetest.register_node('x_enchanting:table', {
---@param placer ObjectRef | nil
---@param itemstack ItemStack
---@param pointed_thing PointedThingDef
---@diagnostic disable-next-line: unused-local
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
@ -79,6 +100,7 @@ minetest.register_node('x_enchanting:table', {
---@param clicker ObjectRef
---@param itemstack ItemStack
---@param pointed_thing? PointedThingDef
---@diagnostic disable-next-line: unused-local
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local p_name = clicker:get_player_name()
@ -102,9 +124,13 @@ minetest.register_node('x_enchanting:table', {
local inv = minetest.get_meta(pos):get_inventory()
if not inv:is_empty('item') then
if not inv:is_empty('item') and inv:get_stack('item', 1):get_meta():get_int('is_enchanted') ~= 1 then
local item_stack = inv:get_stack('item', 1)
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
local data = XEnchanting:get_enchantment_data(
clicker,
#bookshelfs,
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
)
local formspec = XEnchanting:get_formspec(pos, p_name, data)
meta:set_string('formspec', formspec)
@ -119,6 +145,7 @@ minetest.register_node('x_enchanting:table', {
---@param pos Vector
---@param intensity? number
---@return table | nil
---@diagnostic disable-next-line: unused-local
on_blast = function(pos, intensity)
if minetest.is_protected(pos, '') then
return
@ -155,11 +182,13 @@ minetest.register_node('x_enchanting:table', {
and inv:is_empty('trade')
and not minetest.is_protected(pos, player:get_player_name())
end,
---@diagnostic disable-next-line: unused-local
on_rotate = function(pos, node, user, mode, new_param2)
return false
end,
---@param pos Vector
---@param elapsed number
---@diagnostic disable-next-line: unused-local
on_timer = function(pos, elapsed)
-- entity
local table_scroll = minetest.get_objects_inside_radius(pos, 0.9)
@ -230,6 +259,7 @@ minetest.register_node('x_enchanting:table', {
end
-- symbol particles
---@diagnostic disable-next-line: unused-local
for i = 1, 10, 1 do
local pos_random = bookshelfs[math.random(1, #bookshelfs)]
local x = pos.x - pos_random.x
@ -271,6 +301,7 @@ minetest.register_node('x_enchanting:table', {
---@param index number
---@param stack ItemStack
---@param player ObjectRef
---@diagnostic disable-next-line: unused-local
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local st_meta = stack:get_meta()
local st_name = stack:get_name()
@ -298,6 +329,7 @@ minetest.register_node('x_enchanting:table', {
---@param index number
---@param stack ItemStack
---@param player ObjectRef
---@diagnostic disable-next-line: unused-local
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local st_name = stack:get_name()
@ -321,6 +353,7 @@ minetest.register_node('x_enchanting:table', {
---@param to_index number
---@param count number
---@param player ObjectRef
---@diagnostic disable-next-line: unused-local
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end,
@ -329,12 +362,16 @@ minetest.register_node('x_enchanting:table', {
---@param index number
---@param stack ItemStack
---@param player ObjectRef
---@diagnostic disable-next-line: unused-local
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local p_name = player:get_player_name()
local inv = meta:get_inventory()
local item_stack = inv:get_stack('item', 1)
local item_stack_meta = item_stack:get_meta()
local is_enchanted = item_stack_meta:get_int('is_enchanted')
if not inv:is_empty('item') then
if not inv:is_empty('item') and is_enchanted == 0 then
-- bookshelfs
local bookshelfs = minetest.find_nodes_in_area(
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
@ -342,8 +379,11 @@ minetest.register_node('x_enchanting:table', {
{ 'default:bookshelf', 'group:bookshelf' }
)
local item_stack = inv:get_stack('item', 1)
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
local data = XEnchanting:get_enchantment_data(
player,
#bookshelfs,
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
)
local formspec = XEnchanting:get_formspec(pos, p_name, data)
meta:set_string('formspec', formspec)
@ -358,12 +398,16 @@ minetest.register_node('x_enchanting:table', {
---@param index number
---@param stack ItemStack
---@param player ObjectRef
---@diagnostic disable-next-line: unused-local
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local p_name = player:get_player_name()
local inv = meta:get_inventory()
local item_stack = inv:get_stack('item', 1)
local item_stack_meta = item_stack:get_meta()
local is_enchanted = item_stack_meta:get_int('is_enchanted')
if not inv:is_empty('item') then
if not inv:is_empty('item') and is_enchanted == 0 then
-- bookshelfs
local bookshelfs = minetest.find_nodes_in_area(
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
@ -371,8 +415,11 @@ minetest.register_node('x_enchanting:table', {
{ 'default:bookshelf', 'group:bookshelf' }
)
local item_stack = inv:get_stack('item', 1)
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
local data = XEnchanting:get_enchantment_data(
player,
#bookshelfs,
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
)
local formspec = XEnchanting:get_formspec(pos, p_name, data)
meta:set_string('formspec', formspec)
@ -387,6 +434,7 @@ minetest.register_node('x_enchanting:table', {
---@param formname string
---@param fields table
---@param sender ObjectRef
---@diagnostic disable-next-line: unused-local
on_receive_fields = function(pos, formname, fields, sender)
local p_name = sender:get_player_name()
@ -416,9 +464,8 @@ minetest.register_node('x_enchanting:table', {
end
local trade_stack = inv:get_stack('trade', 1)
local data = XEnchanting.form_context[p_name].data
if trade_stack:get_count() < selected_slot or not data then
if trade_stack:get_count() < selected_slot then
return
end
@ -440,7 +487,7 @@ minetest.register_node('x_enchanting:table', {
})
----
--- Entity (Scroll)
--- Entity - Scroll
----
minetest.register_entity('x_enchanting:table_scroll', {
@ -466,12 +513,14 @@ minetest.register_entity('x_enchanting:table_scroll', {
},
---@param self table
---@param killer ObjectRef
---@diagnostic disable-next-line: unused-local
on_death = function(self, killer)
self.object:remove()
end,
---@param self table
---@param staticdata StringAbstract
---@param dtime_s number
---@diagnostic disable-next-line: unused-local
on_activate = function(self, staticdata, dtime_s)
self._scroll_closed = true
self._tablechecktimer = 5
@ -485,6 +534,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
---@param self table
---@param dtime number
---@param moveresult? table
---@diagnostic disable-next-line: unused-local
on_step = function(self, dtime, moveresult)
local pos = self.object:get_pos()
@ -513,6 +563,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
local found_player = false
if #objects > 0 then
---@diagnostic disable-next-line: unused-local
for i, obj in ipairs(objects) do
if obj:is_player() and obj:get_pos() then
-- player
@ -520,6 +571,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
local distance = vector.distance(pos, obj:get_pos())
if distance < shortest_distance then
shortest_distance = distance
self._player = obj
end
end
@ -573,6 +625,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
---@param dir Vector
---@param damage number
---@return boolean | nil
---@diagnostic disable-next-line: unused-local
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
return true
end

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@ -14,3 +14,4 @@
---@field on_detach_child fun(self: table, child: ObjectRef): nil Function receive a "luaentity" table as `self`. `child`: an `ObjectRef` of the child that detaches
---@field on_detach fun(self: table, parent: ObjectRef|nil): nil Function receive a "luaentity" table as `self`. `parent`: an `ObjectRef` (can be `nil`) from where it got detached. This happens before the parent object is removed from the world.
---@field get_staticdata fun(self: table) Function receive a "luaentity" table as `self`. Should return a string that will be passed to `on_activate` when the object is instantiated the next time.
---@field drops table Custom for mob drops

View File

@ -15,6 +15,8 @@
---@field add_entity fun(pos: Vector, name: string, staticdata?: string): ObjectRef|nil Spawn Lua-defined entity at position. Returns `ObjectRef`, or `nil` if failed.
---@field get_node fun(pos: Vector): NodeDef Returns the node at the given position as table in the format `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
---@field registered_nodes table<string, NodeDef|ItemDef> Map of registered node definitions, indexed by name
---@field registered_ores table<string, table> Map of registered ore definitions, indexed by name
---@field registered_craftitems table<string, table> Map of registered craft items, indexed by name
---@field after fun(time: number|integer, func: fun(...), ...): JobTable Call the function `func` after `time` seconds, may be fractional. Optional: Variable number of arguments that are passed to `func`.
---@field sound_play fun(spec: SimpleSoundSpec|string, parameters: SoundParamDef, ephemeral?: boolean): any Returns a `handle`. Ephemeral sounds will not return a handle and can't be stopped or faded. It is recommend to use this for short sounds that happen in response to player actions (e.g. door closing).
---@field add_particlespawner fun(particlespawner_definition: ParticlespawnerDef): number|integer Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds. Returns an `id`, and -1 if adding didn't succeed.
@ -87,8 +89,13 @@
---@field place_node fun(pos: Vector, node: SetNodeTable): nil Place node with the same effects that a player would cause
---@field add_particle fun(def: ParticleDef): nil
---@field registered_tools table<string, ItemDef> Map of registered tool definitions, indexed by name
---@field registered_entities table<string, EntityDef> Map of registered entity definitions, indexed by name
---@field has_feature fun(args: table<string, boolean> | string): boolean | table returns `boolean, missing_features`, `arg`: string or table in format `{foo=true, bar=true}`, `missing_features`: `{foo=true, bar=true}`
---@field handle_node_drops fun(pos: Vector, drops: string[], digger: ObjectRef) `drops`: list of itemstrings. Handles drops from nodes after digging: Default action is to put them into digger's inventory. Can be overridden to get different functionality (e.g. dropping items on ground)
---@field register_on_dieplayer fun(func: fun(player: ObjectRef, reason?: string)): nil Called when a player dies. `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
---@field register_on_player_hpchange fun(func: fun(player, hp_change, reason), modifier): number Called when the player gets damaged or healed. `player`: ObjectRef of the player. `hp_change`: the amount of change. Negative when it is damage.. `reason`: a PlayerHPChangeReason table.. The `type` field will have one of the following values: `set_hp`: A mod or the engine called `set_hp` without giving a type - use this for custom damage types.. `punch`: Was punched. `reason.object` will hold the puncher, or nil if none. `fall`, `node_damage`: `damage_per_second` from a neighbouring node. `reason.node` will hold the node name or nil. `drown` `respawn`. Any of the above types may have additional fields from mods. `reason.from` will be `mod` or `engine`. `modifier`: when true, the function should return the actual `hp_change`. Note: modifiers only get a temporary `hp_change` that can be modified by later modifiers. Modifiers can return true as a second argument to stop the execution of further functions. Non-modifiers receive the final HP change calculated by the modifiers.
---@field itemstring_with_palette fun(item: string | ItemStack, palette_index: integer): string returns an item string. Creates an item string which contains palette index information for hardware colorization. You can use the returned string as an output in a craft recipe. `item`: the item stack which becomes colored. Can be in string, table and native form. `palette_index`: this index is added to the item stack
---@field get_player_information fun(player_name: string): table Table containing information about a player
---Minetest settings
---@class MinetestSettings

View File

@ -5,6 +5,8 @@
---@class MtgFarming
---@field hoe_on_use fun(itemstack: ItemStack, user: ObjectRef, pointed_thing: PointedThingDef, uses: number): ItemStack | nil
---@field place_seed fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, plantname: string): ItemStack Seed placement
---@field grow_plant fun(pos: Vector, elapsed: number): nil
---@field register_plant fun(name: string, def: table): nil
----Node definition. Used by `minetest.register_node`.
---@class NodeDefMtgFarming

View File

@ -20,6 +20,7 @@
---@field walkable boolean If true, objects collide with node.
---@field after_dig_node fun(pos: Vector, oldnode: NodeDef, oldmetadata: table, digger: ObjectRef): nil oldmetadata is in table format. Called after destructing node when node was dug using minetest.node_dig / minetest.dig_node., default: nil
---@field paramtype2 string
---@field palette string Image
---@field can_dig fun(pos: Vector, player?: ObjectRef): boolean | nil Returns true if node can be dug, or false if not.default: nil
---@field on_rotate fun(pos: Vector, node: table, user: ObjectRef, mode: table, new_param2: string): boolean Only for screwdriver mod.
---@field on_construct fun(pos: Vector): nil Node constructor; called after adding node. Can set up metadata and stuff like that. Not called for bulk node placement (i.e. schematics and VoxelManip). default: nil
@ -27,6 +28,7 @@
---@field on_destruct fun(pos: Vector) Node destructor; called before removing node. Not called for bulk node placement. default: nil
---@field on_blast fun(pos: Vector, intensity?: number): nil intensity: 1.0 = mid range of regular TNT. If defined, called when an explosion touches the node, instead of removing the node.
---@field on_timer fun(pos: Vector, elapsed: number): boolean | nil default: nil, called by NodeTimers, see minetest.get_node_timer and NodeTimerRef. elapsed is the total time passed since the timer was started. return true to run the timer for another cycle with the same timeout value.
---@field _next_state string Only for x_farming composter
---Textures of node; +Y, -Y, +X, -X, +Z, -Z. List can be shortened to needed length.
---@class NodeTilesDef

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@ -45,6 +45,7 @@
---@field get_rotation fun(self: ObjectRef): Vector returns the rotation, a vector (radians)
---@field get_attach fun(self: ObjectRef): any Returns parent, bone, position, rotation, forced_visible, or nil if it isn't attached.
---@field set_attach fun(self: ObjectRef, parent: ObjectRef, bone?: string, position?: Vector, rotation?: Vector, forced_visible?: boolean): any Returns parent, bone, position, rotation, forced_visible, or nil if it isn't attached.
---@field drops table Custom for mob drops
---`ObjectRef` armor groups
---@class ObjectRefArmorGroups

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@ -6,3 +6,4 @@
---Table helpers
---@class TableAbstract
---@field copy fun(table: table): table returns a deep copy of `table`
---@field indexof fun(list: table, value: any): number returns the smallest numerical index containing the value `val` in the table `list`. Non-numerical indices are ignored. If `val` could not be found, `-1` is returned. `list` must not have negative indices.

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@ -1,8 +0,0 @@
---@diagnostic disable: codestyle-check
---Base class Unified Inventory
---@class UnifiedInventory
---@field set_inventory_formspec fun(player: ObjectRef, formspecname: string): nil
---@field register_button fun(name: string, def: table): nil
---@field single_slot fun(x: number, y: number): nil
---@field register_page fun(name: string, def: table): nil
---@field style_full table

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@ -4,55 +4,51 @@
---@class XEnchanting
---@field tools_enchantability table<string, number> Add enchantability to default tools. key/value = tool_name/enchantibility value
---@field roman_numbers table<number, string> Convert Arabic numbers to Roman numbers
---@field enchantment_defs table<'sharpness' | 'fortune' | 'unbreaking' | 'efficiency' | 'silk_touch', EnchantmentDef>
---@field enchantment_defs table<'sharpness' | 'fortune' | 'unbreaking' | 'efficiency' | 'silk_touch' | 'curse_of_vanishing' | 'knockback', EnchantmentDef>
---@field has_tool_group fun(self: XEnchanting, name: string): string | boolean Check if tool has one of the known tool groups, returns `false` otherwise.
---@field set_tool_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantments[]): GetEnchantedToolCapabilitiesReturn Applies enchantments to item tool capabilities.
---@field set_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantment[]): ToolCapabilitiesDef Applies enchantments to item tool capabilities.
---@field set_enchanted_tool fun(self: XEnchanting, pos: Vector, itemstack: ItemStack, level: number, player_name: string): nil Set choosen enchantment and its modified tool capabilities to itemstack and `item` inventory. This will also get new `randomseed`.
---@field get_enchantment_data fun(self: XEnchanting, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.
---@field get_formspec fun(self: XEnchanting, pos: Vector, player_name: string, data?: EnchantmentData): string Builds and returns `formspec` string
---@field get_enchantment_data fun(self: XEnchanting, player: ObjectRef, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.
---@field get_formspec fun(self: XEnchanting, pos: Vector, player_name: string, data: EnchantmentData | nil): string Builds and returns `formspec` string
---@field form_context table<string, FormContextDef> Additional form data for player.
---@field scroll_animations table<string, table> Parameters for `ObjectRef` `set_animation` method
---@field player_seeds table<string, number | integer>
---@field registered_ores table<string, boolean> Table with registered ores, `key` ore name
---@field settings {["x_enchanting_small_formspec"]: boolean}
---Enchantment definition
---@class EnchantmentDef
---@field name string Readable name of the enchantment
---@field final_level_range table<number, number[]> Level range
---@field level_def table<number, number> Level bonus
---@field level_def table<number, number> Level bonus. Value will be set in item meta as float.
---@field weight number Enchantment weight
---@field randomseed number Math random seed. Will change after item was enchanted.
---@field form_context table<string, FormContextDef> Additional form data for player.
---@field scroll_animations table<string, table> Parameters for `ObjectRef` `set_animation` method
---@field secondary boolean Will not appear in masked description and can be applied only as additional enchantment by probability chance.
---@field groups string[] | nil List of groups for items what are compatible with this enchantment. If `nil` then all groups are compatible.
---@field incompatible string[] | nil List of incompatible enchantments
---Form context
---@class FormContextDef
---@field pos Vector Formspec/node form position
---@field data EnchantmentDataSlot Enchantment data
---@class GetEnchantedToolCapabilitiesReturn
---@field tool_capabilities ToolCapabilitiesDef
---@field enchantments_desc string
---@field enchantments_desc_masked string
---@field data EnchantmentData | nil Enchantment data
---@class EnchantmentData
---@field slots EnchantmentDataSlot[]
---@class Enchantments
---@field id string
---@field value number
---@field level number
---@class ToolCapData
---@field enchantments_desc string Masket description before enchanting
---@field enchantments_desc_masked string Description added to item description definition after enchanting
---@field tool_capabilities ToolCapabilitiesDef Modified tool capabilities with applied enchantment
---@class Enchantment
---@field id string Unique ID of the enchantment
---@field value number Value of the enchantment based on level
---@field level number Level of the enchantment
---@field secondary boolean | nil Will not appear in masked description and can be applied only as additional enchantment by probability chance.
---@field incompatible string[] | nil List of incompatible enchantments
---@class EnchantmentDataSlot
---@field final_enchantments Enchantments[]
---@field tool_cap_data ToolCapData
---@field level number
---@field final_enchantments Enchantment[]
---@field tool_cap_data ToolCapabilitiesDef | nil
---@field descriptions {["enchantments_desc"]: string, ["enchantments_desc_masked"]: string }

329
writing_table.lua Normal file
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@ -0,0 +1,329 @@
screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]]
local S = minetest.get_translator(minetest.get_current_modname())
----
--- Table Node
----
minetest.register_node('x_enchanting:writing_table', {
description = S('Writing Table'),
short_description = S('Writing Table'),
---top, bottom, sides...front
tiles = {
'x_enchanting_writing_table_top.png',
'x_enchanting_writing_table_bottom.png',
'x_enchanting_writing_table_side.png',
'x_enchanting_writing_table_side.png',
'x_enchanting_writing_table_side.png',
'x_enchanting_writing_table_front.png'
},
paramtype = 'light',
paramtype2 = 'facedir',
walkable = true,
wield_scale = { x = 2, y = 2, z = 2 },
sounds = {
footstep = {
name = 'x_enchanting_scroll',
gain = 0.2
},
dug = {
name = 'x_enchanting_scroll',
gain = 1.0
},
place = {
name = 'x_enchanting_scroll',
gain = 1.0
}
},
is_ground_content = false,
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
mod_origin = 'x_enchanting',
---@param pos Vector
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_string('infotext', S('Writing Table'))
meta:set_string('owner', '')
inv:set_size('item', 1)
inv:set_size('sacrifice', 1)
inv:set_size('result', 1)
inv:set_size('trade', 1)
end,
---@param pos Vector
---@param placer ObjectRef | nil
---@param itemstack ItemStack
---@param pointed_thing PointedThingDef
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
if not placer then
return
end
local player_name = placer:get_player_name()
local props = {
player_name = player_name
}
meta:set_string('owner', player_name)
meta:set_string('infotext', S('Writing Table') .. ' (' .. S('owned by') .. ' ' .. player_name .. ')')
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
meta:set_string('formspec', formspec)
end,
---@param pos Vector
---@param node NodeDef
---@param clicker ObjectRef
---@param itemstack ItemStack
---@param pointed_thing? PointedThingDef
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local p_name = clicker:get_player_name()
local props = {
player_name = p_name,
inv = inv
}
if minetest.is_protected(pos, p_name) then
return itemstack
end
minetest.sound_play('x_enchanting_scroll', {
gain = 0.3,
pos = pos,
max_hear_distance = 10
}, true)
local data = XEnchanting:get_writing_table_total_data(props)
props.data = data
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
meta:set_string('formspec', formspec)
return itemstack
end,
---@param pos Vector
---@param intensity? number
---@return table | nil
on_blast = function(pos, intensity)
if minetest.is_protected(pos, '') then
return
end
local drops = {}
local inv = minetest.get_meta(pos):get_inventory()
local stack_item = inv:get_stack('item', 1)
local stack_sacrifice = inv:get_stack('sacrifice', 1)
local stack_result = inv:get_stack('result', 1)
local stack_trade = inv:get_stack('trade', 1)
if not stack_item:is_empty() then
drops[#drops + 1] = stack_item:to_table()
end
if not stack_sacrifice:is_empty() then
drops[#drops + 1] = stack_sacrifice:to_table()
end
if not stack_result:is_empty() then
drops[#drops + 1] = stack_result:to_table()
end
if not stack_trade:is_empty() then
drops[#drops + 1] = stack_trade:to_table()
end
drops[#drops + 1] = 'x_enchanting:writing_table'
minetest.remove_node(pos)
return drops
end,
---@param pos Vector
---@param player? ObjectRef
can_dig = function(pos, player)
if not player then
return false
end
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty('item')
and inv:is_empty('sacrifice')
and inv:is_empty('result')
and inv:is_empty('trade')
and not minetest.is_protected(pos, player:get_player_name())
end,
on_rotate = function(pos, node, user, mode, new_param2)
return false
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
print('allow_metadata_inventory_put')
local st_name = stack:get_name()
local st_meta = stack:get_meta()
if listname == 'result' then
return 0
end
if listname == 'item'
and (st_meta:get_int('is_enchanted') > 0 or minetest.get_item_group(st_name, 'scroll') > 0)
then
return stack:get_count()
elseif listname == 'sacrifice'
and st_meta:get_int('is_enchanted') > 0
and minetest.get_item_group(st_name, 'scroll') > 0
then
return stack:get_count()
elseif listname == 'trade'
and (
st_name == 'default:mese_crystal'
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
)
then
return stack:get_count()
end
return 0
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
print('allow_metadata_inventory_take')
local st_name = stack:get_name()
if listname == 'item' then
return stack:get_count()
elseif listname == 'sacrifice' then
return stack:get_count()
elseif listname == 'result' then
return stack:get_count()
elseif listname == 'trade'
and (
st_name == 'default:mese_crystal'
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
)
then
return stack:get_count()
end
return 0
end,
---@param pos Vector
---@param from_list string
---@param from_index number
---@param to_list string
---@param to_index number
---@param count number
---@param player ObjectRef
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
print('allow_metadata_inventory_move')
print('allow_metadata_inventory_move')
print('from_list', from_index, from_list)
print('to_list', to_index, to_list)
if (to_list == 'item' or to_list == 'sacrifice')
and (from_list == 'item' or from_list == 'sacrifice')
then
return count
end
return 0
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
on_metadata_inventory_put = function(pos, listname, index, stack, player)
print('on_metadata_inventory_put')
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local props = {
player_name = player:get_player_name(),
inv = inv
}
local data = XEnchanting:get_writing_table_total_data(props)
props.data = data
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
meta:set_string('formspec', formspec)
end,
---@param pos Vector
---@param listname string
---@param index number
---@param stack ItemStack
---@param player ObjectRef
on_metadata_inventory_take = function(pos, listname, index, stack, player)
print('on_metadata_inventory_take')
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == 'result' then
inv:set_stack('item', 1, ItemStack(''))
inv:set_stack('sacrifice', 1, ItemStack(''))
inv:set_stack('result', 1, ItemStack(''))
return
end
local props = {
player_name = player:get_player_name(),
inv = inv
}
local data = XEnchanting:get_writing_table_total_data(props)
props.data = data
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
meta:set_string('formspec', formspec)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
print('on_metadata_inventory_move')
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local props = {
player_name = player:get_player_name(),
inv = inv
}
local data = XEnchanting:get_writing_table_total_data(props)
props.data = data
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
meta:set_string('formspec', formspec)
end,
-- form receive fields
---@param pos Vector
---@param formname string
---@param fields table
---@param sender ObjectRef
on_receive_fields = function(pos, formname, fields, sender)
end
})
-- Scroll Item
minetest.register_craftitem('x_enchanting:scroll_item', {
description = S('Scroll'),
short_description = S('Scroll'),
inventory_image = 'x_enchanting_scroll_item.png^[colorize:#8F00FF:60',
wield_image = 'x_enchanting_scroll_item.png^[transformFXR90^[colorize:#8F00FF:60',
groups = { scroll = 1, flammable = 3 },
stack_max = 1
})