Compare commits
30 Commits
v1.3.0
...
feature/ad
Author | SHA1 | Date | |
---|---|---|---|
eee56f7f0d | |||
478de78b48 | |||
693ace14c2 | |||
f4ed507897 | |||
01703cb0a3 | |||
c5c53b63ee | |||
4a0b45f472 | |||
172eed1768 | |||
745708505f | |||
8090e23daf | |||
46633e5b44 | |||
48d215b08e | |||
f8f40d61a2 | |||
20b53db32d | |||
1af9cd2755 | |||
f891170e45 | |||
1771a773e5 | |||
92cd1dea01 | |||
4303c5f8bf | |||
1e5a76ed18 | |||
96b8369500 | |||
03ad38cfb3 | |||
cad216468a | |||
ab3cb43705 | |||
11fc35b049 | |||
27c35f551d | |||
b9e5fcb3fe | |||
b8a478c05b | |||
399f533731 | |||
210a213ad7 |
15
.gitattributes
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
# Creating an archive
|
||||
|
||||
.* export-ignore
|
||||
assets export-ignore
|
||||
scripts export-ignore
|
||||
bin export-ignore
|
||||
docs export-ignore
|
||||
types export-ignore
|
||||
*.zip export-ignore
|
||||
bitbucket-pipelines.yml export-ignore
|
||||
package.json export-ignore
|
||||
package-lock.json export-ignore
|
||||
screenshot*.png export-ignore
|
||||
i18n.py export-ignore
|
||||
config.ld export-ignore
|
65
LICENSE.txt
@ -1,8 +1,7 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
@ -55,7 +54,7 @@ modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
@ -111,7 +110,7 @@ modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
@ -158,7 +157,7 @@ Library.
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
@ -216,7 +215,7 @@ instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
@ -267,7 +266,7 @@ Library will still fall under Section 6.)
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
@ -329,7 +328,7 @@ restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
@ -370,7 +369,7 @@ subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
@ -422,7 +421,7 @@ conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
@ -454,49 +453,3 @@ RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
116
README.md
@ -6,8 +6,10 @@ Adds Enchanting Mechanics and API.
|
||||
|
||||
## Features
|
||||
|
||||
* does not add new tools/items, it's using MT API to change existing items instead
|
||||
* adds enchanting table
|
||||
* supports all registered tools with known tool groups: pickaxe, shovel, axe, sword, e.g. `groups = {pickaxe = 1}`
|
||||
* supports all bows with group `{bow = 1}`
|
||||
* supports `default:bookshelf` or anything with `group:bookshelf`
|
||||
* enchanting trade is for `default:mese_crystal` or anything with `groups = {enchanting_trade = 1}`
|
||||
* adds enchantability for all MT default tools, for custom tools the enchantability can be set in the item group, e.g. `groups = {enchantability = 15}`
|
||||
@ -16,8 +18,6 @@ Adds Enchanting Mechanics and API.
|
||||
* mesh node model
|
||||
* mesh entity model and animations
|
||||
|
||||
NOTE: item inventory/wield image will not be adjusted until this feature is supported by MT engine, see: https://github.com/minetest/minetest/issues/5686
|
||||
|
||||
## How To
|
||||
|
||||
### Enchanting Setup
|
||||
@ -50,30 +50,125 @@ Items enchantibility from worst to best:
|
||||
|
||||
Increases melee damage.
|
||||
|
||||
groups: sword
|
||||
|
||||
#### Fortune
|
||||
|
||||
Increases the number and/or chances of specific item drops. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
|
||||
Increases the number and/or chances of specific item drops. Works with groups: stone, soil, sand, snowy, slippery, tree, leaves and all registered ores.
|
||||
|
||||
Incompatible: Silk Touch
|
||||
|
||||
groups: pickaxe, shovel, axe
|
||||
|
||||
#### Unbreaking
|
||||
|
||||
Increases the item's durability.
|
||||
|
||||
groups: any
|
||||
|
||||
#### Efficiency
|
||||
|
||||
Increases the player's mining speed. Also adds mining groupcaps to item, e.g. enchanted wood pickaxe can mine level 1 nodes (e.g. obsidian) after enchantment.
|
||||
|
||||
groups: pickaxe, shovel, axe
|
||||
|
||||
#### Silk Touch
|
||||
|
||||
Causes certain blocks to drop themselves as items instead of their usual drops when mined. Mods can prevent this behaviour with adding group `{ no_silktouch = 1 }` to the nodes.
|
||||
|
||||
Incompatible: Fortune
|
||||
|
||||
groups: pickaxe, shovel, axe
|
||||
|
||||
#### Curse of Vanishing
|
||||
|
||||
Causes the item to disappear on death.
|
||||
|
||||
### Knockback
|
||||
groups: any
|
||||
|
||||
#### Knockback
|
||||
|
||||
Increases knockback (players only).
|
||||
|
||||
groups: sword
|
||||
|
||||
#### Looting
|
||||
|
||||
Cause mobs to drop more items. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
|
||||
|
||||
Supported: mobs_monster, mobs_animal, animalia
|
||||
|
||||
groups: sword
|
||||
|
||||
#### Power
|
||||
|
||||
Increases arrow damage.
|
||||
Damage has to be calculated in the MOD where the bow comes from!
|
||||
|
||||
groups: bow
|
||||
|
||||
#### Punch
|
||||
|
||||
Increases arrow knockback.
|
||||
Knockback has to be calculated in the MOD where the bow comes from!
|
||||
|
||||
This can be obtained from tool meta:
|
||||
|
||||
groups: bow
|
||||
|
||||
#### Infinity
|
||||
|
||||
Prevents regular arrows from being consumed when shot.
|
||||
One arrow is needed INSIDE QUIVER to use a bow enchanted with Infinity.
|
||||
Fired arrows cannot be retrieved even if they are not fired from Quiver.
|
||||
Only set in item meta, logic for this has to be in the MOD where the bow comes from!
|
||||
|
||||
groups: bow
|
||||
|
||||
## API
|
||||
|
||||
`ItemStackMetaRef`
|
||||
|
||||
* `get_float(key)`: Returns `0` if key not present. `key` can be enchantment id prefixed with `is_`,
|
||||
e.g. enchantment `punch` would have stored meta as `is_punch`. If returned value is bigger than zero
|
||||
then the value represents enchantment level bonus. See below fields for bow:
|
||||
* `power` Increase percentage
|
||||
* `punch` Multiplier
|
||||
* `infinity` If `1` then it is infinity enchanted
|
||||
* `get_string(key)`: Returns `""` if key not present. See below fields for all enchantments:
|
||||
* `x_enchanting` Serialized table with key/value pairs where: `key` is enchantment `id` and `value` is `Enchantment` definition
|
||||
|
||||
`Enchantment` definition
|
||||
|
||||
* `value` number, Value of the enchantment based on level, e.g. multiplier, percentage/number increase...
|
||||
|
||||
example:
|
||||
|
||||
```lua
|
||||
-- For simplicity assuming that all meta are present (biggger than zero or not "")
|
||||
-- MODs have to add those checks individually
|
||||
|
||||
local itemstack_meta = itemstack:get_meta()
|
||||
|
||||
local power_value = itemstack_meta:get_float('is_power')
|
||||
local punch_value = itemstack_meta:get_float('is_punch')
|
||||
local infinity_value = itemstack_meta:get_float('is_infinity')
|
||||
|
||||
-- Or for list of all enchantments
|
||||
local x_enchanting = minetest.deserialize(itemstack_meta:get_string('x_enchanting')) or {}
|
||||
local power_enchantment = enchantments.power
|
||||
local punch_enchantment = enchantments.punch
|
||||
local infinity_enchantment = enchantments.infinity
|
||||
|
||||
-- Custom logic
|
||||
local new_damage = damage + damage * (punch_enchantment.value / 100)
|
||||
local new_knockback = knockback * punch_enchantment.value
|
||||
|
||||
if enchantments.infinity.value > 0 then
|
||||
-- Some logic for infinity
|
||||
end
|
||||
```
|
||||
|
||||
## Dependencies
|
||||
|
||||
- none
|
||||
@ -81,6 +176,7 @@ Increases knockback (players only).
|
||||
## Optional Dependencies
|
||||
|
||||
- xdecor (adjusts conflicting recipe)
|
||||
- item_drop (make sure fortune will execute before item_drop mod overrides `handle_node_drops`)
|
||||
|
||||
## License:
|
||||
|
||||
@ -90,7 +186,7 @@ GNU Lesser General Public License v2.1 or later (see included LICENSE file)
|
||||
|
||||
### Textures
|
||||
|
||||
**CC BY-SA 4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
|
||||
**CC-BY-SA-4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
|
||||
|
||||
- x_enchanting_symbol_1.png
|
||||
- x_enchanting_symbol_2.png
|
||||
@ -119,7 +215,7 @@ GNU Lesser General Public License v2.1 or later (see included LICENSE file)
|
||||
- x_enchanting_symbol_25.png
|
||||
- x_enchanting_symbol_26.png
|
||||
|
||||
**LGPL-2.1-or-later, by SaKeL**
|
||||
**CC-BY-SA-4.0, by SaKeL**
|
||||
|
||||
- x_enchanting_image_button_disabled.png
|
||||
- x_enchanting_image_button.png
|
||||
@ -130,11 +226,15 @@ GNU Lesser General Public License v2.1 or later (see included LICENSE file)
|
||||
- x_enchanting_scroll_mesh.png -- Derived from a texture TumeniNodes (CC BY-SA 3.0)
|
||||
- x_enchanting_scroll_particle.png
|
||||
- x_enchanting_table.png
|
||||
- x_enchanting_trade_slot.png
|
||||
- x_enchanting_gui_slot_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_cloth_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_cloth_trade_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_formbg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
- x_enchanting_gui_hb_bg.png -- Derived from texture Pixel Perfection by XSSheep (CC-BY-SA-4.0)
|
||||
|
||||
### Models
|
||||
|
||||
**LGPL-2.1-or-later, by SaKeL**
|
||||
**CC-BY-SA-4.0, by SaKeL**
|
||||
|
||||
- x_enchanting_scroll.b3d
|
||||
- x_enchanting_table.obj
|
||||
|
BIN
assets/x_enchanting_writing_table.xcf
Normal file
@ -31,36 +31,6 @@ pipelines:
|
||||
script:
|
||||
- nvm use v17.2.0
|
||||
- npm run lua-diagnostics
|
||||
branches:
|
||||
master:
|
||||
- step:
|
||||
name: Install Node Dependencies
|
||||
caches:
|
||||
- node-modules
|
||||
- npm
|
||||
- nvm
|
||||
script:
|
||||
- nvm install v17.2.0
|
||||
- npm i -g npm@8
|
||||
- npm ci
|
||||
- parallel:
|
||||
- step:
|
||||
name: Lua Check
|
||||
script:
|
||||
- apt-get update
|
||||
- apt-get -y install lua5.1
|
||||
- apt-get -y install luarocks
|
||||
- luarocks install luacheck
|
||||
- luacheck .
|
||||
- step:
|
||||
name: Lua Diagnostics
|
||||
caches:
|
||||
- node-modules
|
||||
- npm
|
||||
- nvm
|
||||
script:
|
||||
- nvm use v17.2.0
|
||||
- npm run lua-diagnostics
|
||||
tags:
|
||||
"*":
|
||||
- step:
|
||||
@ -73,24 +43,24 @@ pipelines:
|
||||
- nvm install v17.2.0
|
||||
- npm i -g npm@8
|
||||
- npm ci
|
||||
- parallel:
|
||||
- step:
|
||||
name: Lua Check
|
||||
script:
|
||||
- apt-get update
|
||||
- apt-get -y install lua5.1
|
||||
- apt-get -y install luarocks
|
||||
- luarocks install luacheck
|
||||
- luacheck .
|
||||
- step:
|
||||
name: Lua Diagnostics
|
||||
caches:
|
||||
- node-modules
|
||||
- npm
|
||||
- nvm
|
||||
script:
|
||||
- nvm use v17.2.0
|
||||
- npm run lua-diagnostics
|
||||
# - parallel:
|
||||
- step:
|
||||
name: Lua Check
|
||||
script:
|
||||
- apt-get update
|
||||
- apt-get -y install lua5.1
|
||||
- apt-get -y install luarocks
|
||||
- luarocks install luacheck
|
||||
- luacheck .
|
||||
# - step:
|
||||
# name: Lua Diagnostics
|
||||
# caches:
|
||||
# - node-modules
|
||||
# - npm
|
||||
# - nvm
|
||||
# script:
|
||||
# - nvm use v17.2.0
|
||||
# - npm run lua-diagnostics
|
||||
- step:
|
||||
name: Deploy to ContentDB
|
||||
caches:
|
||||
|
226
init.lua
@ -1,20 +1,185 @@
|
||||
-- X Enchanting
|
||||
-- by SaKeL
|
||||
--[[
|
||||
X Enchanting. Adds Enchanting Mechanics and API.
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
--]]
|
||||
|
||||
local path = minetest.get_modpath('x_enchanting')
|
||||
local mod_start_time = minetest.get_us_time()
|
||||
|
||||
dofile(path .. '/api.lua')
|
||||
dofile(path .. '/table.lua')
|
||||
dofile(path .. '/writing_table.lua')
|
||||
|
||||
---Check if string X starts with string Y
|
||||
---@param str string
|
||||
---@param start string
|
||||
---@return boolean
|
||||
local function starts_with(str, start)
|
||||
return str:sub(1, #start) == start
|
||||
end
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
-- Tools override
|
||||
for name, tool_def in pairs(minetest.registered_tools) do
|
||||
if XEnchanting:has_tool_group(name) then
|
||||
XEnchanting:set_tool_enchantability(tool_def)
|
||||
XEnchanting:set_enchantability(tool_def)
|
||||
end
|
||||
end
|
||||
|
||||
-- Craft items override
|
||||
for name, tool_def in pairs(minetest.registered_craftitems) do
|
||||
if XEnchanting:has_tool_group(name) then
|
||||
XEnchanting:set_enchantability(tool_def)
|
||||
end
|
||||
end
|
||||
|
||||
-- Ores override - Fortune
|
||||
for _, def in pairs(minetest.registered_ores) do
|
||||
if not XEnchanting.registered_ores[def.ore] then
|
||||
XEnchanting.registered_ores[def.ore] = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Entities override - Looting
|
||||
for name, def in pairs(minetest.registered_entities) do
|
||||
if starts_with(name, 'mobs_animal:')
|
||||
or starts_with(name, 'mobs_monster:')
|
||||
then
|
||||
if def.on_punch and def.drops then
|
||||
local prev_on_punch = def.on_punch
|
||||
|
||||
---@param self table
|
||||
---@param puncher ObjectRef|nil
|
||||
---@param time_from_last_punch number|integer|nil
|
||||
---@param tool_capabilities ToolCapabilitiesDef|nil
|
||||
---@param dir Vector
|
||||
---@param damage number|integer
|
||||
---@return boolean|nil
|
||||
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
if not self
|
||||
or not self.object
|
||||
or not self.object:get_luaentity()
|
||||
or not puncher
|
||||
or not tool_capabilities
|
||||
then
|
||||
return prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
end
|
||||
|
||||
local wield_stack = puncher:get_wielded_item()
|
||||
local wield_stack_meta = wield_stack:get_meta()
|
||||
local looting = wield_stack_meta:get_float('is_looting')
|
||||
|
||||
if looting == 0 then
|
||||
return prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
prev_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
|
||||
if self.health and self.health <= 0 then
|
||||
local death_by_player = self.cause_of_death
|
||||
and self.cause_of_death.puncher
|
||||
and self.cause_of_death.puncher:is_player()
|
||||
|
||||
if death_by_player and pos then
|
||||
for _, drop in ipairs(def.drops) do
|
||||
if math.random(10, 100) / 100 < looting / (looting + 1) then
|
||||
local drop_min = drop.min or 0
|
||||
local drop_max = drop.max or 0
|
||||
local count = math.random(drop_min, drop_max)
|
||||
local stack = ItemStack({
|
||||
name = drop.name,
|
||||
count = count
|
||||
})
|
||||
local chance = math.random(1, tool_capabilities.max_drop_level)
|
||||
|
||||
stack:set_count(stack:get_count() * chance)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
minetest.item_drop(stack, puncher, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif starts_with(name, 'animalia:') then
|
||||
if def.death_func and def.drops then
|
||||
local prev_death_func = def.death_func
|
||||
|
||||
---@param self table
|
||||
def.death_func = function(self)
|
||||
local puncher = self._puncher
|
||||
|
||||
if not self
|
||||
or not self.object
|
||||
or not self.object:get_luaentity()
|
||||
or not puncher
|
||||
or not puncher:is_player()
|
||||
or self._looting_dropped
|
||||
then
|
||||
return prev_death_func(self)
|
||||
end
|
||||
|
||||
local wield_stack = puncher:get_wielded_item()
|
||||
local wield_stack_meta = wield_stack:get_meta()
|
||||
local looting = wield_stack_meta:get_float('is_looting')
|
||||
|
||||
if looting == 0 then
|
||||
return prev_death_func(self)
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
prev_death_func(self)
|
||||
|
||||
local death_by_player = puncher and puncher:is_player()
|
||||
|
||||
if death_by_player and pos then
|
||||
local tool_capabilities = wield_stack:get_tool_capabilities()
|
||||
self._looting_dropped = true
|
||||
|
||||
for _, drop in ipairs(def.drops) do
|
||||
if math.random(10, 100) / 100 < looting / (looting + 1) then
|
||||
local drop_min = drop.min or 0
|
||||
local drop_max = drop.max or 0
|
||||
local count = math.random(drop_min, drop_max)
|
||||
local stack = ItemStack({
|
||||
name = drop.name,
|
||||
count = count
|
||||
})
|
||||
local chance = math.random(1, tool_capabilities.max_drop_level)
|
||||
|
||||
stack:set_count(stack:get_count() * chance)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
minetest.item_drop(stack, puncher, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
minetest.register_on_joinplayer(function(player, last_login)
|
||||
XEnchanting.form_context[player:get_player_name()] = nil
|
||||
|
||||
@ -23,11 +188,11 @@ minetest.register_on_joinplayer(function(player, last_login)
|
||||
end
|
||||
end)
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
minetest.register_on_leaveplayer(function(player, timed_out)
|
||||
XEnchanting.form_context[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
-- Silk Touch
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
@ -37,29 +202,64 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local wield_stack = digger:get_wielded_item()
|
||||
local wield_stack_meta = wield_stack:get_meta()
|
||||
|
||||
if wield_stack_meta:get_float('is_silk_touch') == 0 then
|
||||
-- Fortune
|
||||
local fortune = wield_stack_meta:get_float('is_fortune')
|
||||
|
||||
if fortune > 0 then
|
||||
local new_drops = {}
|
||||
|
||||
for _, itemstring in ipairs(drops) do
|
||||
if XEnchanting.registered_ores[node.name]
|
||||
or minetest.get_item_group(node.name, 'stone') > 0
|
||||
or minetest.get_item_group(node.name, 'soil') > 0
|
||||
or minetest.get_item_group(node.name, 'sand') > 0
|
||||
or minetest.get_item_group(node.name, 'snowy') > 0
|
||||
or minetest.get_item_group(node.name, 'slippery') > 0
|
||||
or minetest.get_item_group(node.name, 'tree') > 0
|
||||
or minetest.get_item_group(node.name, 'leaves') > 0
|
||||
then
|
||||
local tool_capabilities = wield_stack:get_tool_capabilities()
|
||||
local stack = ItemStack(itemstring)
|
||||
local chance = math.random(1, tool_capabilities.max_drop_level)
|
||||
|
||||
stack:set_count(stack:get_count() * chance)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(new_drops, stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #new_drops > 0 then
|
||||
return old_handle_node_drops(pos, new_drops, digger)
|
||||
end
|
||||
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
-- Silk Touch
|
||||
local silk_touch = wield_stack_meta:get_float('is_silk_touch')
|
||||
|
||||
if minetest.get_item_group(node.name, 'no_silktouch') == 1 then
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
if silk_touch > 0
|
||||
and minetest.get_item_group(node.name, 'no_silktouch') == 0
|
||||
then
|
||||
-- drop raw item/node
|
||||
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
|
||||
end
|
||||
|
||||
-- drop raw item/node
|
||||
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
-- Curse of Vanishing
|
||||
if (player:get_hp() + hp_change) <= 0 then
|
||||
-- Going to die
|
||||
local player_inv = player:get_inventory() --[[@as InvRef]]
|
||||
|
||||
-- Curse of Vanishing
|
||||
local player_inventory_lists = { 'main', 'craft' }
|
||||
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
@ -72,8 +272,6 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
player_inv:set_stack(list_name, i, ItemStack(''))
|
||||
end
|
||||
end
|
||||
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -1,14 +1,17 @@
|
||||
# textdomain: x_enchanting
|
||||
Sharpness=
|
||||
Looting=
|
||||
Fortune=
|
||||
Unbreaking=
|
||||
Efficiency=
|
||||
Silk Touch=
|
||||
Curse of Vanishing=
|
||||
Knockback=
|
||||
Power=
|
||||
Punch=
|
||||
Infinity=
|
||||
Enchanted=
|
||||
Enchant=
|
||||
level=
|
||||
Enchanting Table=
|
||||
owned by=
|
||||
Scroll of Enchantments=
|
||||
|
@ -1,14 +1,17 @@
|
||||
# textdomain: x_enchanting
|
||||
Sharpness=Ostrosť
|
||||
Looting=
|
||||
Fortune=Šťastie
|
||||
Unbreaking=Nelámavosť
|
||||
Efficiency=Výkonnosť
|
||||
Silk Touch=Hodvábny dotyk
|
||||
Curse of Vanishing=Kliatba zmiznutia
|
||||
Knockback=Spätný úder
|
||||
Power=
|
||||
Punch=
|
||||
Infinity=
|
||||
Enchanted=Očarený
|
||||
Enchant=Očarovať
|
||||
level=level
|
||||
Enchanting Table=Čarovný stôl
|
||||
owned by=vlastník
|
||||
Scroll of Enchantments=Čarovný Zvitok
|
||||
|
2
mod.conf
@ -1,6 +1,6 @@
|
||||
name = x_enchanting
|
||||
description = Adds Enchanting Mechanics and API.
|
||||
depends =
|
||||
optional_depends = xdecor
|
||||
optional_depends = xdecor, item_drop
|
||||
supported_games = minetest_game
|
||||
min_minetest_version = 5.4
|
||||
|
BIN
screenshot.3.png
Before Width: | Height: | Size: 181 KiB After Width: | Height: | Size: 385 KiB |
@ -1,3 +1,21 @@
|
||||
/**
|
||||
* Deploy code to CDB
|
||||
* Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
*/
|
||||
|
||||
import fetch from 'node-fetch'
|
||||
import yargs from 'yargs/yargs'
|
||||
import {hideBin} from 'yargs/helpers'
|
||||
|
@ -1,3 +1,21 @@
|
||||
/**
|
||||
* Run LUA diagnostics in continuous integration
|
||||
* Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
*/
|
||||
|
||||
import * as path from 'node:path'
|
||||
import * as fs from 'node:fs'
|
||||
import {exec} from 'node:child_process'
|
||||
|
58
table.lua
@ -1,3 +1,22 @@
|
||||
--[[
|
||||
X Enchanting. Adds Enchanting Mechanics and API.
|
||||
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to juraj.vajda@gmail.com
|
||||
--]]
|
||||
|
||||
---@diagnostic disable-next-line
|
||||
screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]]
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
@ -12,6 +31,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
drawtype = 'mesh',
|
||||
mesh = 'x_enchanting_table.obj',
|
||||
tiles = { 'x_enchanting_table.png' },
|
||||
use_texture_alpha = 'clip',
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'facedir',
|
||||
walkable = true,
|
||||
@ -59,6 +79,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param placer ObjectRef | nil
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing PointedThingDef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
@ -79,6 +100,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param clicker ObjectRef
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing? PointedThingDef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = clicker:get_player_name()
|
||||
@ -107,7 +129,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
clicker,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
@ -123,6 +145,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param pos Vector
|
||||
---@param intensity? number
|
||||
---@return table | nil
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_blast = function(pos, intensity)
|
||||
if minetest.is_protected(pos, '') then
|
||||
return
|
||||
@ -159,11 +182,13 @@ minetest.register_node('x_enchanting:table', {
|
||||
and inv:is_empty('trade')
|
||||
and not minetest.is_protected(pos, player:get_player_name())
|
||||
end,
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return false
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param elapsed number
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_timer = function(pos, elapsed)
|
||||
-- entity
|
||||
local table_scroll = minetest.get_objects_inside_radius(pos, 0.9)
|
||||
@ -234,6 +259,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
end
|
||||
|
||||
-- symbol particles
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i = 1, 10, 1 do
|
||||
local pos_random = bookshelfs[math.random(1, #bookshelfs)]
|
||||
local x = pos.x - pos_random.x
|
||||
@ -275,6 +301,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local st_meta = stack:get_meta()
|
||||
local st_name = stack:get_name()
|
||||
@ -302,6 +329,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local st_name = stack:get_name()
|
||||
|
||||
@ -325,6 +353,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param to_index number
|
||||
---@param count number
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
@ -333,12 +362,16 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = player:get_player_name()
|
||||
local inv = meta:get_inventory()
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local item_stack_meta = item_stack:get_meta()
|
||||
local is_enchanted = item_stack_meta:get_int('is_enchanted')
|
||||
|
||||
if not inv:is_empty('item') then
|
||||
if not inv:is_empty('item') and is_enchanted == 0 then
|
||||
-- bookshelfs
|
||||
local bookshelfs = minetest.find_nodes_in_area(
|
||||
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
|
||||
@ -346,11 +379,10 @@ minetest.register_node('x_enchanting:table', {
|
||||
{ 'default:bookshelf', 'group:bookshelf' }
|
||||
)
|
||||
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
player,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
@ -366,12 +398,16 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p_name = player:get_player_name()
|
||||
local inv = meta:get_inventory()
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local item_stack_meta = item_stack:get_meta()
|
||||
local is_enchanted = item_stack_meta:get_int('is_enchanted')
|
||||
|
||||
if not inv:is_empty('item') then
|
||||
if not inv:is_empty('item') and is_enchanted == 0 then
|
||||
-- bookshelfs
|
||||
local bookshelfs = minetest.find_nodes_in_area(
|
||||
{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
|
||||
@ -379,11 +415,10 @@ minetest.register_node('x_enchanting:table', {
|
||||
{ 'default:bookshelf', 'group:bookshelf' }
|
||||
)
|
||||
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
player,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
minetest.registered_tools[item_stack:get_name()] or minetest.registered_craftitems[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
@ -399,6 +434,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
---@param formname string
|
||||
---@param fields table
|
||||
---@param sender ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local p_name = sender:get_player_name()
|
||||
|
||||
@ -451,7 +487,7 @@ minetest.register_node('x_enchanting:table', {
|
||||
})
|
||||
|
||||
----
|
||||
--- Entity (Scroll)
|
||||
--- Entity - Scroll
|
||||
----
|
||||
|
||||
minetest.register_entity('x_enchanting:table_scroll', {
|
||||
@ -477,12 +513,14 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
},
|
||||
---@param self table
|
||||
---@param killer ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_death = function(self, killer)
|
||||
self.object:remove()
|
||||
end,
|
||||
---@param self table
|
||||
---@param staticdata StringAbstract
|
||||
---@param dtime_s number
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self._scroll_closed = true
|
||||
self._tablechecktimer = 5
|
||||
@ -496,6 +534,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
---@param self table
|
||||
---@param dtime number
|
||||
---@param moveresult? table
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_step = function(self, dtime, moveresult)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
@ -524,6 +563,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
local found_player = false
|
||||
|
||||
if #objects > 0 then
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, obj in ipairs(objects) do
|
||||
if obj:is_player() and obj:get_pos() then
|
||||
-- player
|
||||
@ -531,6 +571,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
local distance = vector.distance(pos, obj:get_pos())
|
||||
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
self._player = obj
|
||||
end
|
||||
end
|
||||
@ -584,6 +625,7 @@ minetest.register_entity('x_enchanting:table_scroll', {
|
||||
---@param dir Vector
|
||||
---@param damage number
|
||||
---@return boolean | nil
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
return true
|
||||
end
|
||||
|
BIN
textures/x_enchanting_glint.png
Normal file
After Width: | Height: | Size: 365 B |
BIN
textures/x_enchanting_gui_arrow_right_crossed_icon.png
Normal file
After Width: | Height: | Size: 172 B |
BIN
textures/x_enchanting_gui_arrow_right_icon.png
Normal file
After Width: | Height: | Size: 121 B |
BIN
textures/x_enchanting_gui_cloth_bg.png
Normal file
After Width: | Height: | Size: 112 B |
BIN
textures/x_enchanting_gui_cloth_trade_bg.png
Normal file
After Width: | Height: | Size: 165 B |
BIN
textures/x_enchanting_gui_formbg.png
Normal file
After Width: | Height: | Size: 935 B |
BIN
textures/x_enchanting_gui_hb_bg.png
Normal file
After Width: | Height: | Size: 117 B |
BIN
textures/x_enchanting_gui_paper_bg.png
Normal file
After Width: | Height: | Size: 108 B |
BIN
textures/x_enchanting_gui_paper_scroll_bg.png
Normal file
After Width: | Height: | Size: 163 B |
BIN
textures/x_enchanting_gui_paper_trade_bg.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
textures/x_enchanting_gui_plus_icon.png
Normal file
After Width: | Height: | Size: 103 B |
BIN
textures/x_enchanting_gui_slot_bg.png
Normal file
After Width: | Height: | Size: 118 B |
Before Width: | Height: | Size: 108 B After Width: | Height: | Size: 108 B |
Before Width: | Height: | Size: 109 B After Width: | Height: | Size: 109 B |
Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 178 B |
Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 227 B |
BIN
textures/x_enchanting_scroll_item.png
Normal file
After Width: | Height: | Size: 184 B |
Before Width: | Height: | Size: 109 B |
BIN
textures/x_enchanting_writing_table_bottom.png
Normal file
After Width: | Height: | Size: 638 B |
BIN
textures/x_enchanting_writing_table_front.png
Normal file
After Width: | Height: | Size: 711 B |
BIN
textures/x_enchanting_writing_table_side.png
Normal file
After Width: | Height: | Size: 608 B |
BIN
textures/x_enchanting_writing_table_top.png
Normal file
After Width: | Height: | Size: 779 B |
@ -14,3 +14,4 @@
|
||||
---@field on_detach_child fun(self: table, child: ObjectRef): nil Function receive a "luaentity" table as `self`. `child`: an `ObjectRef` of the child that detaches
|
||||
---@field on_detach fun(self: table, parent: ObjectRef|nil): nil Function receive a "luaentity" table as `self`. `parent`: an `ObjectRef` (can be `nil`) from where it got detached. This happens before the parent object is removed from the world.
|
||||
---@field get_staticdata fun(self: table) Function receive a "luaentity" table as `self`. Should return a string that will be passed to `on_activate` when the object is instantiated the next time.
|
||||
---@field drops table Custom for mob drops
|
||||
|
@ -15,6 +15,8 @@
|
||||
---@field add_entity fun(pos: Vector, name: string, staticdata?: string): ObjectRef|nil Spawn Lua-defined entity at position. Returns `ObjectRef`, or `nil` if failed.
|
||||
---@field get_node fun(pos: Vector): NodeDef Returns the node at the given position as table in the format `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
|
||||
---@field registered_nodes table<string, NodeDef|ItemDef> Map of registered node definitions, indexed by name
|
||||
---@field registered_ores table<string, table> Map of registered ore definitions, indexed by name
|
||||
---@field registered_craftitems table<string, table> Map of registered craft items, indexed by name
|
||||
---@field after fun(time: number|integer, func: fun(...), ...): JobTable Call the function `func` after `time` seconds, may be fractional. Optional: Variable number of arguments that are passed to `func`.
|
||||
---@field sound_play fun(spec: SimpleSoundSpec|string, parameters: SoundParamDef, ephemeral?: boolean): any Returns a `handle`. Ephemeral sounds will not return a handle and can't be stopped or faded. It is recommend to use this for short sounds that happen in response to player actions (e.g. door closing).
|
||||
---@field add_particlespawner fun(particlespawner_definition: ParticlespawnerDef): number|integer Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds. Returns an `id`, and -1 if adding didn't succeed.
|
||||
@ -87,11 +89,13 @@
|
||||
---@field place_node fun(pos: Vector, node: SetNodeTable): nil Place node with the same effects that a player would cause
|
||||
---@field add_particle fun(def: ParticleDef): nil
|
||||
---@field registered_tools table<string, ItemDef> Map of registered tool definitions, indexed by name
|
||||
---@field registered_entities table<string, ObjectRef> Map of registered entity definitions, indexed by name
|
||||
---@field registered_entities table<string, EntityDef> Map of registered entity definitions, indexed by name
|
||||
---@field has_feature fun(args: table<string, boolean> | string): boolean | table returns `boolean, missing_features`, `arg`: string or table in format `{foo=true, bar=true}`, `missing_features`: `{foo=true, bar=true}`
|
||||
---@field handle_node_drops fun(pos: Vector, drops: string[], digger: ObjectRef) `drops`: list of itemstrings. Handles drops from nodes after digging: Default action is to put them into digger's inventory. Can be overridden to get different functionality (e.g. dropping items on ground)
|
||||
---@field register_on_dieplayer fun(func: fun(player: ObjectRef, reason?: string)): nil Called when a player dies. `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
|
||||
---@field register_on_player_hpchange fun(func: fun(player, hp_change, reason), modifier): number Called when the player gets damaged or healed. `player`: ObjectRef of the player. `hp_change`: the amount of change. Negative when it is damage.. `reason`: a PlayerHPChangeReason table.. The `type` field will have one of the following values: `set_hp`: A mod or the engine called `set_hp` without giving a type - use this for custom damage types.. `punch`: Was punched. `reason.object` will hold the puncher, or nil if none. `fall`, `node_damage`: `damage_per_second` from a neighbouring node. `reason.node` will hold the node name or nil. `drown` `respawn`. Any of the above types may have additional fields from mods. `reason.from` will be `mod` or `engine`. `modifier`: when true, the function should return the actual `hp_change`. Note: modifiers only get a temporary `hp_change` that can be modified by later modifiers. Modifiers can return true as a second argument to stop the execution of further functions. Non-modifiers receive the final HP change calculated by the modifiers.
|
||||
---@field itemstring_with_palette fun(item: string | ItemStack, palette_index: integer): string returns an item string. Creates an item string which contains palette index information for hardware colorization. You can use the returned string as an output in a craft recipe. `item`: the item stack which becomes colored. Can be in string, table and native form. `palette_index`: this index is added to the item stack
|
||||
---@field get_player_information fun(player_name: string): table Table containing information about a player
|
||||
|
||||
---Minetest settings
|
||||
---@class MinetestSettings
|
||||
|
@ -5,6 +5,8 @@
|
||||
---@class MtgFarming
|
||||
---@field hoe_on_use fun(itemstack: ItemStack, user: ObjectRef, pointed_thing: PointedThingDef, uses: number): ItemStack | nil
|
||||
---@field place_seed fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, plantname: string): ItemStack Seed placement
|
||||
---@field grow_plant fun(pos: Vector, elapsed: number): nil
|
||||
---@field register_plant fun(name: string, def: table): nil
|
||||
|
||||
----Node definition. Used by `minetest.register_node`.
|
||||
---@class NodeDefMtgFarming
|
||||
|
@ -20,6 +20,7 @@
|
||||
---@field walkable boolean If true, objects collide with node.
|
||||
---@field after_dig_node fun(pos: Vector, oldnode: NodeDef, oldmetadata: table, digger: ObjectRef): nil oldmetadata is in table format. Called after destructing node when node was dug using minetest.node_dig / minetest.dig_node., default: nil
|
||||
---@field paramtype2 string
|
||||
---@field palette string Image
|
||||
---@field can_dig fun(pos: Vector, player?: ObjectRef): boolean | nil Returns true if node can be dug, or false if not.default: nil
|
||||
---@field on_rotate fun(pos: Vector, node: table, user: ObjectRef, mode: table, new_param2: string): boolean Only for screwdriver mod.
|
||||
---@field on_construct fun(pos: Vector): nil Node constructor; called after adding node. Can set up metadata and stuff like that. Not called for bulk node placement (i.e. schematics and VoxelManip). default: nil
|
||||
@ -27,6 +28,7 @@
|
||||
---@field on_destruct fun(pos: Vector) Node destructor; called before removing node. Not called for bulk node placement. default: nil
|
||||
---@field on_blast fun(pos: Vector, intensity?: number): nil intensity: 1.0 = mid range of regular TNT. If defined, called when an explosion touches the node, instead of removing the node.
|
||||
---@field on_timer fun(pos: Vector, elapsed: number): boolean | nil default: nil, called by NodeTimers, see minetest.get_node_timer and NodeTimerRef. elapsed is the total time passed since the timer was started. return true to run the timer for another cycle with the same timeout value.
|
||||
---@field _next_state string Only for x_farming composter
|
||||
|
||||
---Textures of node; +Y, -Y, +X, -X, +Z, -Z. List can be shortened to needed length.
|
||||
---@class NodeTilesDef
|
||||
|
@ -45,6 +45,7 @@
|
||||
---@field get_rotation fun(self: ObjectRef): Vector returns the rotation, a vector (radians)
|
||||
---@field get_attach fun(self: ObjectRef): any Returns parent, bone, position, rotation, forced_visible, or nil if it isn't attached.
|
||||
---@field set_attach fun(self: ObjectRef, parent: ObjectRef, bone?: string, position?: Vector, rotation?: Vector, forced_visible?: boolean): any Returns parent, bone, position, rotation, forced_visible, or nil if it isn't attached.
|
||||
---@field drops table Custom for mob drops
|
||||
|
||||
---`ObjectRef` armor groups
|
||||
---@class ObjectRefArmorGroups
|
||||
|
@ -6,3 +6,4 @@
|
||||
---Table helpers
|
||||
---@class TableAbstract
|
||||
---@field copy fun(table: table): table returns a deep copy of `table`
|
||||
---@field indexof fun(list: table, value: any): number returns the smallest numerical index containing the value `val` in the table `list`. Non-numerical indices are ignored. If `val` could not be found, `-1` is returned. `list` must not have negative indices.
|
||||
|
@ -1,8 +0,0 @@
|
||||
---@diagnostic disable: codestyle-check
|
||||
---Base class Unified Inventory
|
||||
---@class UnifiedInventory
|
||||
---@field set_inventory_formspec fun(player: ObjectRef, formspecname: string): nil
|
||||
---@field register_button fun(name: string, def: table): nil
|
||||
---@field single_slot fun(x: number, y: number): nil
|
||||
---@field register_page fun(name: string, def: table): nil
|
||||
---@field style_full table
|
@ -6,7 +6,7 @@
|
||||
---@field roman_numbers table<number, string> Convert Arabic numbers to Roman numbers
|
||||
---@field enchantment_defs table<'sharpness' | 'fortune' | 'unbreaking' | 'efficiency' | 'silk_touch' | 'curse_of_vanishing' | 'knockback', EnchantmentDef>
|
||||
---@field has_tool_group fun(self: XEnchanting, name: string): string | boolean Check if tool has one of the known tool groups, returns `false` otherwise.
|
||||
---@field set_tool_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
|
||||
---@field set_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
|
||||
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantment[]): ToolCapabilitiesDef Applies enchantments to item tool capabilities.
|
||||
---@field set_enchanted_tool fun(self: XEnchanting, pos: Vector, itemstack: ItemStack, level: number, player_name: string): nil Set choosen enchantment and its modified tool capabilities to itemstack and `item` inventory. This will also get new `randomseed`.
|
||||
---@field get_enchantment_data fun(self: XEnchanting, player: ObjectRef, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.
|
||||
@ -14,6 +14,8 @@
|
||||
---@field form_context table<string, FormContextDef> Additional form data for player.
|
||||
---@field scroll_animations table<string, table> Parameters for `ObjectRef` `set_animation` method
|
||||
---@field player_seeds table<string, number | integer>
|
||||
---@field registered_ores table<string, boolean> Table with registered ores, `key` ore name
|
||||
---@field settings {["x_enchanting_small_formspec"]: boolean}
|
||||
|
||||
|
||||
---Enchantment definition
|
||||
@ -23,6 +25,8 @@
|
||||
---@field level_def table<number, number> Level bonus. Value will be set in item meta as float.
|
||||
---@field weight number Enchantment weight
|
||||
---@field secondary boolean Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field groups string[] | nil List of groups for items what are compatible with this enchantment. If `nil` then all groups are compatible.
|
||||
---@field incompatible string[] | nil List of incompatible enchantments
|
||||
|
||||
|
||||
---Form context
|
||||
@ -36,14 +40,15 @@
|
||||
|
||||
|
||||
---@class Enchantment
|
||||
---@field id string
|
||||
---@field value number
|
||||
---@field level number
|
||||
---@field secondary boolean Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field id string Unique ID of the enchantment
|
||||
---@field value number Value of the enchantment based on level
|
||||
---@field level number Level of the enchantment
|
||||
---@field secondary boolean | nil Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field incompatible string[] | nil List of incompatible enchantments
|
||||
|
||||
|
||||
---@class EnchantmentDataSlot
|
||||
---@field level number
|
||||
---@field final_enchantments Enchantment[]
|
||||
---@field tool_cap_data ToolCapabilitiesDef
|
||||
---@field tool_cap_data ToolCapabilitiesDef | nil
|
||||
---@field descriptions {["enchantments_desc"]: string, ["enchantments_desc_masked"]: string }
|
||||
|
329
writing_table.lua
Normal file
@ -0,0 +1,329 @@
|
||||
screwdriver = minetest.global_exists('screwdriver') and screwdriver --[[@as MtgScrewdriver]]
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
----
|
||||
--- Table Node
|
||||
----
|
||||
|
||||
minetest.register_node('x_enchanting:writing_table', {
|
||||
description = S('Writing Table'),
|
||||
short_description = S('Writing Table'),
|
||||
---top, bottom, sides...front
|
||||
tiles = {
|
||||
'x_enchanting_writing_table_top.png',
|
||||
'x_enchanting_writing_table_bottom.png',
|
||||
'x_enchanting_writing_table_side.png',
|
||||
'x_enchanting_writing_table_side.png',
|
||||
'x_enchanting_writing_table_side.png',
|
||||
'x_enchanting_writing_table_front.png'
|
||||
},
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'facedir',
|
||||
walkable = true,
|
||||
wield_scale = { x = 2, y = 2, z = 2 },
|
||||
sounds = {
|
||||
footstep = {
|
||||
name = 'x_enchanting_scroll',
|
||||
gain = 0.2
|
||||
},
|
||||
dug = {
|
||||
name = 'x_enchanting_scroll',
|
||||
gain = 1.0
|
||||
},
|
||||
place = {
|
||||
name = 'x_enchanting_scroll',
|
||||
gain = 1.0
|
||||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
mod_origin = 'x_enchanting',
|
||||
---@param pos Vector
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
meta:set_string('infotext', S('Writing Table'))
|
||||
meta:set_string('owner', '')
|
||||
inv:set_size('item', 1)
|
||||
inv:set_size('sacrifice', 1)
|
||||
inv:set_size('result', 1)
|
||||
inv:set_size('trade', 1)
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param placer ObjectRef | nil
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing PointedThingDef
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not placer then
|
||||
return
|
||||
end
|
||||
|
||||
local player_name = placer:get_player_name()
|
||||
|
||||
local props = {
|
||||
player_name = player_name
|
||||
}
|
||||
|
||||
meta:set_string('owner', player_name)
|
||||
meta:set_string('infotext', S('Writing Table') .. ' (' .. S('owned by') .. ' ' .. player_name .. ')')
|
||||
|
||||
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||
meta:set_string('formspec', formspec)
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param node NodeDef
|
||||
---@param clicker ObjectRef
|
||||
---@param itemstack ItemStack
|
||||
---@param pointed_thing? PointedThingDef
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local p_name = clicker:get_player_name()
|
||||
local props = {
|
||||
player_name = p_name,
|
||||
inv = inv
|
||||
}
|
||||
|
||||
if minetest.is_protected(pos, p_name) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.sound_play('x_enchanting_scroll', {
|
||||
gain = 0.3,
|
||||
pos = pos,
|
||||
max_hear_distance = 10
|
||||
}, true)
|
||||
|
||||
local data = XEnchanting:get_writing_table_total_data(props)
|
||||
|
||||
props.data = data
|
||||
|
||||
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||
meta:set_string('formspec', formspec)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param intensity? number
|
||||
---@return table | nil
|
||||
on_blast = function(pos, intensity)
|
||||
if minetest.is_protected(pos, '') then
|
||||
return
|
||||
end
|
||||
|
||||
local drops = {}
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local stack_item = inv:get_stack('item', 1)
|
||||
local stack_sacrifice = inv:get_stack('sacrifice', 1)
|
||||
local stack_result = inv:get_stack('result', 1)
|
||||
local stack_trade = inv:get_stack('trade', 1)
|
||||
|
||||
if not stack_item:is_empty() then
|
||||
drops[#drops + 1] = stack_item:to_table()
|
||||
end
|
||||
|
||||
if not stack_sacrifice:is_empty() then
|
||||
drops[#drops + 1] = stack_sacrifice:to_table()
|
||||
end
|
||||
|
||||
if not stack_result:is_empty() then
|
||||
drops[#drops + 1] = stack_result:to_table()
|
||||
end
|
||||
|
||||
if not stack_trade:is_empty() then
|
||||
drops[#drops + 1] = stack_trade:to_table()
|
||||
end
|
||||
|
||||
drops[#drops + 1] = 'x_enchanting:writing_table'
|
||||
minetest.remove_node(pos)
|
||||
|
||||
return drops
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param player? ObjectRef
|
||||
can_dig = function(pos, player)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
|
||||
return inv:is_empty('item')
|
||||
and inv:is_empty('sacrifice')
|
||||
and inv:is_empty('result')
|
||||
and inv:is_empty('trade')
|
||||
and not minetest.is_protected(pos, player:get_player_name())
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return false
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
print('allow_metadata_inventory_put')
|
||||
local st_name = stack:get_name()
|
||||
local st_meta = stack:get_meta()
|
||||
|
||||
if listname == 'result' then
|
||||
return 0
|
||||
end
|
||||
|
||||
if listname == 'item'
|
||||
and (st_meta:get_int('is_enchanted') > 0 or minetest.get_item_group(st_name, 'scroll') > 0)
|
||||
then
|
||||
return stack:get_count()
|
||||
elseif listname == 'sacrifice'
|
||||
and st_meta:get_int('is_enchanted') > 0
|
||||
and minetest.get_item_group(st_name, 'scroll') > 0
|
||||
then
|
||||
return stack:get_count()
|
||||
elseif listname == 'trade'
|
||||
and (
|
||||
st_name == 'default:mese_crystal'
|
||||
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
|
||||
)
|
||||
then
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
return 0
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
print('allow_metadata_inventory_take')
|
||||
local st_name = stack:get_name()
|
||||
|
||||
if listname == 'item' then
|
||||
return stack:get_count()
|
||||
elseif listname == 'sacrifice' then
|
||||
return stack:get_count()
|
||||
elseif listname == 'result' then
|
||||
return stack:get_count()
|
||||
elseif listname == 'trade'
|
||||
and (
|
||||
st_name == 'default:mese_crystal'
|
||||
or minetest.get_item_group(st_name, 'enchanting_trade') > 0
|
||||
)
|
||||
then
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
return 0
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param from_list string
|
||||
---@param from_index number
|
||||
---@param to_list string
|
||||
---@param to_index number
|
||||
---@param count number
|
||||
---@param player ObjectRef
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
print('allow_metadata_inventory_move')
|
||||
print('allow_metadata_inventory_move')
|
||||
print('from_list', from_index, from_list)
|
||||
print('to_list', to_index, to_list)
|
||||
|
||||
if (to_list == 'item' or to_list == 'sacrifice')
|
||||
and (from_list == 'item' or from_list == 'sacrifice')
|
||||
then
|
||||
return count
|
||||
end
|
||||
|
||||
return 0
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
print('on_metadata_inventory_put')
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local props = {
|
||||
player_name = player:get_player_name(),
|
||||
inv = inv
|
||||
}
|
||||
|
||||
local data = XEnchanting:get_writing_table_total_data(props)
|
||||
|
||||
props.data = data
|
||||
|
||||
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||
meta:set_string('formspec', formspec)
|
||||
end,
|
||||
---@param pos Vector
|
||||
---@param listname string
|
||||
---@param index number
|
||||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
print('on_metadata_inventory_take')
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
if listname == 'result' then
|
||||
inv:set_stack('item', 1, ItemStack(''))
|
||||
inv:set_stack('sacrifice', 1, ItemStack(''))
|
||||
inv:set_stack('result', 1, ItemStack(''))
|
||||
return
|
||||
end
|
||||
|
||||
local props = {
|
||||
player_name = player:get_player_name(),
|
||||
inv = inv
|
||||
}
|
||||
|
||||
local data = XEnchanting:get_writing_table_total_data(props)
|
||||
|
||||
props.data = data
|
||||
|
||||
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||
meta:set_string('formspec', formspec)
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
print('on_metadata_inventory_move')
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local props = {
|
||||
player_name = player:get_player_name(),
|
||||
inv = inv
|
||||
}
|
||||
|
||||
local data = XEnchanting:get_writing_table_total_data(props)
|
||||
|
||||
props.data = data
|
||||
|
||||
local formspec = XEnchanting:get_formspec_writing_table(pos, props)
|
||||
meta:set_string('formspec', formspec)
|
||||
end,
|
||||
-- form receive fields
|
||||
---@param pos Vector
|
||||
---@param formname string
|
||||
---@param fields table
|
||||
---@param sender ObjectRef
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
|
||||
end
|
||||
})
|
||||
|
||||
-- Scroll Item
|
||||
minetest.register_craftitem('x_enchanting:scroll_item', {
|
||||
description = S('Scroll'),
|
||||
short_description = S('Scroll'),
|
||||
inventory_image = 'x_enchanting_scroll_item.png^[colorize:#8F00FF:60',
|
||||
wield_image = 'x_enchanting_scroll_item.png^[transformFXR90^[colorize:#8F00FF:60',
|
||||
groups = { scroll = 1, flammable = 3 },
|
||||
stack_max = 1
|
||||
})
|