fridge has new models by jp, and now uses two nodes instead of one.
an abm has been added to convert the old one-node version into this new
two-node version. inventories are kept in the process, but I can't do
anything about fridges that are themselves in someone's inventory or
chests. If you want to keep them, place them in the world before you
update.
added coat rack on wall, and freestanding coat tree, models by jp
added doorbell, model and texture by jp with changes by me
rods in brass, wrought iron, wood
opened curtains in same colors as regular
made all curtains use texture alpha, gave their textures ~90% opacity
moved curtains defs into window_treatments.lua
Red w/white border (e.g. "Stop" or similar),
white w/red border (e.g. "Yield", "Do not enter", and similar),
white w/black border (speed limit, other info signs)
renamed and simplified their edge/top/bottom textures since they always have
metal edges anyways (made them all use the same files). Simplified the code
that creates them. Minor changes to the code that places them to facilitate
this expansion (also allows for future expansion if necessary).
(intended for traffic signage or similar)
Rework related textures. Use steel ingots and green, white, black, yellow dyes
to craft. Can also use "sheet metal" from my fork of Zeg9's steel mod.
each sign type has a separate table which now defines the nodebox
model and position of the text on that model, instead of separate
sets of tables for each.
MUCH more readable background texture for all signs
use exact-to-pixel dimensions on all signs
move sign models to start of signs_lib where they can be seen
make homedecor's brass/iron signs-on-posts use them
adjust all textures accordingly