Foghrye4
8350ac5250
Changing to actual version
2016-04-21 21:43:02 +03:00
Foghrye4
0ac9d1c0b7
Changing to actual version
2016-04-21 21:41:33 +03:00
Foghrye4
ae980f5268
Removing unused include. Fixing nodemeta position on rollback action.
2016-04-21 21:39:30 +03:00
Foghrye4
bf1825200d
Unification of new API functions
2016-04-20 19:16:19 +03:00
Foghrye4
080f36b694
Deleting unused include
2016-04-19 21:38:16 +04:00
Foghrye4
223eb719c0
Removing changes
2016-04-19 21:36:18 +04:00
Foghrye4
dff8fa1e3a
Removing changes
2016-04-19 21:35:43 +04:00
Foghrye4
db71a40ce0
Removing changes
2016-04-19 21:35:18 +04:00
Foghrye4
6494e33947
Removing changes
2016-04-19 21:34:06 +04:00
Foghrye4
15b22f9245
Removing changes
2016-04-19 21:33:14 +04:00
Foghrye4
9c218eabcd
Removing changes
2016-04-19 21:32:05 +04:00
Foghrye4
162df581e8
uploading version 2
2016-04-19 20:27:17 +03:00
Foghrye4
b5dca28ca3
Entirely new version of pull request #3962
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Changes to be committed:
modified: builtin/game/register.lua
modified: src/content_nodemeta.cpp
modified: src/content_nodemeta.h
modified: src/game.cpp
modified: src/inventory.cpp
modified: src/inventory.h
modified: src/inventorymanager.cpp
modified: src/inventorymanager.h
modified: src/mapblock.cpp
modified: src/network/clientpackethandler.cpp
modified: src/nodemetadata.cpp
modified: src/nodemetadata.h
modified: src/player.cpp
modified: src/player.h
modified: src/rollback_interface.cpp
modified: src/script/common/c_content.cpp
modified: src/script/cpp_api/s_inventory.cpp
modified: src/script/cpp_api/s_inventory.h
modified: src/script/cpp_api/s_nodemeta.cpp
modified: src/script/cpp_api/s_nodemeta.h
modified: src/script/cpp_api/s_player.cpp
modified: src/script/cpp_api/s_player.h
modified: src/script/lua_api/l_inventory.cpp
modified: src/script/lua_api/l_nodemeta.cpp
modified: src/server.cpp
modified: src/serverobject.cpp
modified: src/unittest/test_inventory.cpp
2016-04-18 21:33:28 +03:00
SmallJoker
d82c5da0dc
mainmenu: Tidy up logic in is_server_protocol_compat() ( #3997 )
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Apply de morgan to simplify the logic.
2016-04-15 14:37:09 +02:00
TriBlade9
6530ed4dd8
Add option to disable entity selectionboxes. ( #3992 )
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Setting only loaded once, default value is to enable them.
2016-04-14 11:20:11 +02:00
rubenwardy
b5f6d41eed
Fix inventory hud scaling
2016-04-12 23:10:28 +10:00
paramat
4fdf66bbf4
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
2016-04-12 06:58:04 +01:00
paramat
e661d8b32c
Mgv5: Optimise tunnels, add biome material in entrances
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Place biome top node on tunnel entrance floor
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
2016-04-12 04:16:15 +01:00
paramat
fe349d401d
Mgvalleys: Don't let cavegen place biome nodes everywhere
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Fix use of 'air_above' bool so that biome
nodes are only placed in tunnel floors
Minor code improvements
'Continue' when massive cave air is placed
2016-04-12 04:16:08 +01:00
PilzAdam
73d4538d94
Fix hotbar placement on displays with low screen density
2016-04-11 23:04:42 +02:00
Foghrye4
bca6164937
Adding missing description of new API functions
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Added description for:
* minetest.register_on_inventory_move_item
* minetest.register_on_inventory_add_item
* minetest.register_on_inventory_drop_item
* ObjRev:add_item
2016-04-11 19:37:31 +04:00
Auke Kok
3b43e7e87c
Minimap: revert change from RGBA to Indexed
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@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
2016-04-11 00:24:01 -04:00
Auke Kok
d7908ee494
Convert nodeupdate to non-recursive
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This took me a while to figure out. We no longer visit all 9 block
around and with the touched node, but instead visit adjacent plus
self. We then walk -non- recursively through all neigbors and if
they cause a nodeupdate, we just keep walking until it ends. On
the way back we prune the tail.
I've tested this with 8000+ sand nodes. Video result is here:
https://youtu.be/liKKgLefhFQ
Took ~ 10 seconds to process and return to normal.
2016-04-11 00:01:28 -04:00
kwolekr
2eeb62057a
Hud: Cache hud_scaling, fix minor style issues
2016-04-10 23:54:34 -04:00
rubenwardy
eae33951ad
Hud: Fix offset being ignored by inventory bar
2016-04-10 23:54:23 -04:00
est31
9a04dfd0f5
Update CSRP-GMP to commit deaa11a7c29a73008
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Backports 10 commits, with 8 commits
actually affecting source code:
695822e45d...deaa11a7c2
2016-04-10 14:56:54 +02:00
raymoo
c566a8f2de
Document hpchange callback ordering thing ( #3981 )
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Document hpchange callback ordering thing
Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799 .
See also commit
aa13baa30a
"Add minetest.register_on_player_hpchange"
2016-04-10 13:52:18 +02:00
Auke Kok
af799d4bd2
Minimap: "North" indicator arrow for circle minimap
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Related: #3730
This adds a simple, and small "North" indicator to the circular
minimap. The indicator is in a classical triangle-like arrow with a
little bit of shading to accentuate the shape and give it a little
bit depth. The indicator is stuck exactly at the edge as far outwards
as possible, and is not too intrusive but still easy enough to spot.
2016-04-08 21:48:58 +02:00
Foghrye4
4e2f8f2f69
Merge pull request #2 from minetest/master
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Updating to actual version
2016-04-08 22:28:56 +04:00
Rui914
92d4a73843
Mainmenu: Refactor tab UI code
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- Use local variables for tabs in place of globals
- Merge together if statements where possible
- Replace manual table searching code with indexof where possible
2016-04-08 02:25:04 -04:00
David Knapp
27ee8d8943
Fix ncurses lookup on Arch Linux
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Arch Linux doesn't put it's ncursesw includes inside an ncursesw
directory. This script ends up setting USE_CURSES as true, but
doesn't pick up any of the headers.
https://bugs.archlinux.org/task/13994
2016-04-08 02:11:45 -04:00
paramat
465bb6f5d1
Mapgen: Optimise cave noises and tunnel excavation
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Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
Move some old unused code in mgv7 to end of file
2016-04-08 03:14:36 +01:00
kwolekr
c3993f6604
Re-add and disable blit_with_interpolate_overlay
2016-04-07 04:01:43 -04:00
Samuel Sieb
ecdd5921a1
Clearer explanation of [colorize with alpha
2016-04-07 03:55:17 -04:00
Nathanaël Courant
15e1dcc020
Fix #3955 (player dying on login).
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It was caused by player not moving because fall was prevented, but their
velocity still increasing, causing fatal fall damage when world was
finally loaded. This commit fixes it by setting player velocity to zero
when the world around them is not loaded.
2016-04-06 01:11:36 +02:00
Samuel Sieb
24b32ab09d
Fix compiler warnings from "Add an option to colorize to respect the destination alpha"
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Fix warnings added by commit 01ae43c480
Fixes #3952
2016-04-06 00:36:24 +02:00
Foghrye4
ca6324a479
Update l_object.cpp
2016-04-05 15:22:17 +04:00
Foghrye4
eacf867dd1
Update inventorymanager.cpp
2016-04-05 15:20:22 +04:00
Foghrye4
e416ab0793
Update inventorymanager.cpp
2016-04-05 15:19:19 +04:00
Foghrye4
aa61c4b5a3
Update l_object.cpp
2016-04-04 22:22:04 +04:00
Foghrye4
601ce77591
Added files via upload
2016-04-04 22:18:00 +04:00
Foghrye4
890ea8af98
Added files via upload
2016-04-04 22:17:03 +04:00
Foghrye4
352554f037
Added files via upload
2016-04-04 22:16:15 +04:00
Foghrye4
ebf5c6e6f3
Merge pull request #1 from Foghrye4/Foghrye4-patch-1
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Added files via upload
2016-04-04 22:02:13 +04:00
Foghrye4
81beac794b
Added files via upload
2016-04-04 22:01:10 +04:00
Foghrye4
4845cb439a
Added files via upload
2016-04-04 22:00:17 +04:00
Samuel Sieb
01ae43c480
Add an option to colorize to respect the destination alpha
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Also, rework the colorizing code to be more efficient.
2016-04-03 04:24:28 -04:00
kinokoio
66af984e0e
Dungeongen: Update disabled torch placement code
2016-04-03 04:12:07 -04:00
est31
b8ac7b80e6
Fix nametag hiding
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Commit
c3b279750e
"Move object nametags to camera"
has added a regression to still display
a shadow if their alpha got set to 0.
2016-04-02 02:02:19 +02:00
Rui914
c8ff11b417
Mainmenu: Move description.txt textbox down
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Additionally, fix misc. code style issues
2016-03-31 04:15:41 -04:00