corpserot
f1c0f292fa
Correct info about ObjectRef:set_attach() bones "" default value
2025-10-26 10:28:30 +01:00
Lars Müller
377cdfb601
Check if object is gone before calling on_rightclick
...
fix #16601
2025-10-25 17:37:12 +02:00
cx384
ff15b413b0
Don't use bilinear/trilinear filter on small overlay if large base texture
2025-10-25 17:33:56 +02:00
sfan5
35357e4300
Silence non-useful CI whitespace check
2025-10-22 22:33:40 +02:00
sfan5
4756e23477
Move crack overlay to shader
2025-10-22 22:33:40 +02:00
sfan5
c58a7ad98a
Move Game class definition of out game.cpp
2025-10-22 22:33:40 +02:00
sfan5
f4977b1e33
Allow mapgen chunk size to be non-cubic ( #16429 )
2025-10-22 22:31:23 +02:00
sfan5
0f943e5810
Restore BlendOperation in shadow rendering
...
was removed in d834c45d1c
2025-10-21 08:56:05 +02:00
sfan5
081624a229
Android: update NDK and SDL version ( #16586 )
2025-10-18 20:00:46 +02:00
Lars Müller
51f19b4329
Fix overly strict bounds check in tiniergltf ( #16590 )
...
This makes sure that models exported by Goxel are not falsely rejected. It applies to exporters using strides more broadly.
A workaround is to add padding to the buffer and buffer view.
2025-10-18 20:00:37 +02:00
sfan5
a049174f12
Make logging timestamps configurable ( #16581 )
2025-10-17 00:18:06 +02:00
Thomas--S
6b0e1e9b67
Clarify set_yaw() behaviour in documentation
2025-10-17 00:17:52 +02:00
PtiLuky
d834c45d1c
Port shadow shaders to work with OpenGL3
...
Co-authored-by: sfan5 <sfan5@live.de >
2025-10-15 23:08:43 +02:00
sfan5
5e23e478b1
Increase flexibility of ShaderSource
2025-10-15 23:08:43 +02:00
birdlover32767
1b37eb2e0b
Add tooltips to noiseparams settings ( #16462 )
2025-10-15 23:08:35 +02:00
sfan5
c965bb77bd
Fix possible sendPlayerPos desync situation ( #16498 )
2025-10-15 00:21:07 +02:00
Tygyh
7d4f80f1cc
Fix segfault with null video driver ( #16579 )
2025-10-15 00:20:56 +02:00
SmallJoker
6ff4a2a3d2
IrrlichtMt: Implement double- and triple-click text selection ( #16559 )
2025-10-15 00:20:46 +02:00
lhofhansl
7ca5f3baa0
Allow FXAA to be used together with FSAA or SSAA ( #16555 )
...
This allows FXAA post-processing to be used together with FSAA or SSAA
2025-10-11 20:50:23 -07:00
SmallJoker
0b13fd0b01
Driver: Change the texture check condition
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The return value of 'ensureTexture' is unsuited for the texture "".
This fixes an undesired side-effect introduced by 9213b7f1 .
2025-10-11 22:16:30 +02:00
SmallJoker
9213b7f164
Driver: Handle errors during texture creation ( #16565 )
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The OpenGL drivers do accept 'nullptr' textures, however the
recent Mip-Mapping change did not respect that.
Furthermore, errors during texture creation for the pipeline are
now properly handled and shown as an error to the user.
2025-10-11 19:38:38 +02:00
cx384
f205f6f539
Fix meta tool capabilities regression ( #16563 )
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This also adds a unittest to avoid issues in the future.
2025-10-11 19:38:21 +02:00
sfan5
c2e2b97944
Respect node alpha node for inventory drawing ( #16556 )
2025-10-11 19:37:30 +02:00
sfan5
a141f8478b
Fix broken 'updating nodes' progress
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was broken by fbec378869
2025-10-11 19:36:51 +02:00
sfan5
1a6bf66f2a
Clean up tiledef/layer handling for node particles
2025-10-11 19:36:51 +02:00
Leonard-Orlando Menzel
35fda3710d
settingtypes.txt: document float/int without max but with min
2025-10-09 11:49:40 +02:00
Zughy
a3e27f06fc
Update roadmap ( #16468 )
2025-10-09 11:48:09 +02:00
sfan5
0afb6df810
Test CSM in CI runs
2025-10-09 11:42:57 +02:00
sfan5
5b5b4b3eff
Verify sandbox a bit in an unit test
2025-10-09 11:42:57 +02:00
sfan5
05e86bb1e8
Restrict function references returned by debug.getinfo()
2025-10-09 11:42:57 +02:00
Travis Wrightsman
c4e0c9d408
Fix invalid duplicate provides tag in AppStream metainfo
2025-10-07 11:10:42 +02:00
sfan5
06250f8b27
Clean up RequestQueue a bunch
2025-10-07 11:10:19 +02:00
sfan5
293544fb48
Clean up tiledef/layer handling in wield mesh
2025-10-07 11:10:19 +02:00
Wuzzy
b816542e22
Require 'give' priv for /pulverize and /clearinv ( #16526 )
2025-10-05 19:01:12 +02:00
rubenwardy
29476f406b
Enable strip_color_codes by default
2025-10-05 19:00:56 +02:00
SmallJoker
76a8d8b0e2
Continue with 5.15.0-dev
2025-10-05 17:51:12 +02:00
SmallJoker
6d1a208018
Bump version to 5.14.0
5.14.0
2025-10-05 17:32:14 +02:00
StoyanDimitrov
d500241e3d
Update builtin Bulgarian translation
2025-10-05 17:32:17 +02:00
sfan5
61f3812f73
Fix incorrect MapgenV6 chunk size warning
2025-10-05 17:11:04 +02:00
y5nw
f2be1c39c8
SDL: Remove SDL_syswm.h include
2025-10-05 14:44:14 +02:00
y5nw
244dc7ac06
shell.nix: add gmp and luajit
2025-10-05 14:44:14 +02:00
maxchen32
3a0152c491
Translated using Weblate (Chinese (Simplified Han script))
...
Currently translated at 98.5% (1442 of 1463 strings)
2025-10-04 21:55:05 +02:00
Tarás Lavrentiev
52e36b06e6
Translated using Weblate (Ukrainian)
...
Currently translated at 100.0% (1463 of 1463 strings)
2025-10-04 21:35:52 +02:00
Karol1165
f1f1fce2db
Translated using Weblate (Polish)
...
Currently translated at 88.0% (1288 of 1463 strings)
2025-10-04 21:35:52 +02:00
Тарас Арт
4aae915e4f
Translated using Weblate (Ukrainian)
...
Currently translated at 98.9% (1448 of 1463 strings)
2025-10-04 21:35:52 +02:00
Neil Rizen
814eb21def
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 100.0% (1463 of 1463 strings)
2025-10-04 21:35:52 +02:00
y5nw
b5eb11c0ae
Translated using Weblate (Chinese (Simplified Han script))
...
Currently translated at 98.5% (1442 of 1463 strings)
2025-10-04 21:35:52 +02:00
dvchd
72b14910da
Translated using Weblate (Vietnamese)
...
Currently translated at 42.5% (623 of 1463 strings)
2025-10-04 21:35:52 +02:00
Neil Rizen
bca99fc723
Translated using Weblate (Portuguese (Brazil))
...
Currently translated at 100.0% (1463 of 1463 strings)
2025-10-04 21:35:52 +02:00
Ludus
b6fe5fee43
Translated using Weblate (Italian)
...
Currently translated at 87.2% (1276 of 1463 strings)
2025-10-04 21:35:52 +02:00