Lars Müller
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6daf3871e7
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Backport PUC Lua 5.4's string.{pack,unpack,packsize}
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2025-12-08 23:19:24 +01:00 |
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Zughy
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98c6f786f8
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get_sky(): return fog_color as well
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2025-12-08 23:19:11 +01:00 |
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sfan5
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cf696239e4
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Profiler and profiler graph improvements
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2025-12-07 21:43:27 +01:00 |
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sfan5
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607531ea6b
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Fix some problems with ClientMap::updateDrawList and related
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2025-12-07 21:43:27 +01:00 |
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sfan5
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4833942e8b
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Fix mono font not having a shadow by default
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2025-12-07 21:43:27 +01:00 |
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OffTheBeatenByte
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cc16a55d78
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Fix incorrect minimap radar access (#16709)
Keeping as much functionality as possible
Co-authored-by: Tyler Blair <tylerpblair@hotmail.com>
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2025-12-06 09:20:48 +01:00 |
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cx384
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d4c3529af7
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Move serialisation code out of sound_spec.h
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2025-11-30 19:26:22 +01:00 |
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cx384
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5a799b9b24
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Rename sound.h to sound_spec.h
To prevent incude conflicts
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2025-11-30 19:26:22 +01:00 |
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cx384
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dc48f98a20
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Rename hud.h/cpp to hud_element.h/cpp
To prevent include conflicts
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2025-11-30 19:26:22 +01:00 |
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cx384
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d1ec7a9356
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Move SoundMaker out of game.cpp and some refactoring (#16703)
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2025-11-30 14:57:44 +01:00 |
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sfan5
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7594b19644
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Clean up some filesys code
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2025-11-28 13:16:41 +01:00 |
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sfan5
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5e91322fad
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Call fsync in safeWriteToFile()
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2025-11-28 13:16:41 +01:00 |
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sfan5
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06faa3f6ac
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Fix RemoveLastPathComponent edge case with absolute paths
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2025-11-28 13:16:41 +01:00 |
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lhofhansl
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e90c724cfd
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Use emplace instead of insert where applicable (#16699)
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2025-11-27 11:27:34 +01:00 |
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sfan5
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cd79a91178
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Fix missing reference count for fallback font
closes #16696
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2025-11-26 22:13:09 +01:00 |
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sfan5
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77ce40cf44
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Refactor parts of CGUITTFont
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2025-11-26 22:13:09 +01:00 |
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sfan5
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7579b27ed1
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Show warning in mainmenu when debug build
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2025-11-25 17:34:21 +01:00 |
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Lars Müller
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e7f305fedd
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Refactor skinned mesh weight data structure (#16655)
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2025-11-23 21:17:58 +01:00 |
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a-bad-dev
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05f161cf9c
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Fix typo in function name (#16684)
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2025-11-22 09:48:17 +01:00 |
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fetsorn
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d959692967
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Option to make sky stars deterministic (#16529)
The star constellations are now based on a seed passed in StarParams.
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2025-11-22 09:47:15 +01:00 |
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siliconsniffer
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b4aa73df70
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Add exit confirmation dialog on ESC in main menu (#16164)
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2025-11-22 09:46:37 +01:00 |
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sfan5
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aff1abd05d
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Some random code cleanups
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2025-11-19 20:00:09 +01:00 |
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sfan5
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1f0aa28cf0
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Take EVDF_RENDER_TO_FLOAT_TEXTURE into account for post-processing
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2025-11-19 20:00:09 +01:00 |
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sfan5
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d280d10e29
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Check shadow map initialization more carefully
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2025-11-19 20:00:09 +01:00 |
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SmallJoker
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392c054be9
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Main menu: Fix mod detection within nested modpacks
* Re-use the C++ implementation of mod detection
* Correctly show up nested modpacks in the main menu
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2025-11-19 19:41:51 +01:00 |
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sfan5
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bf01cdf823
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Reapply "Prefer GL3 driver over legacy GL driver"
This reverts commit 0fa56a9f7c.
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2025-11-18 12:01:08 +01:00 |
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grorp
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fcd96e9244
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Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661)
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2025-11-17 17:55:13 +01:00 |
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cx384
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ac0ebf39ad
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Clean up header includes (#16674)
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2025-11-16 15:00:51 +01:00 |
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Rising Leaf
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44e7c5b9ab
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Implement core.path_exists() (#16647)
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2025-11-16 15:00:36 +01:00 |
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lhofhansl
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785042dc9e
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Force highp precision for float and sampler2d on GLES, if supported (#16671)
This sets the default precision for float and samper2d on GLES devices that support it.
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2025-11-14 09:52:55 -08:00 |
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sfan5
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00eea43131
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More minor shader cleanups
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2025-11-14 13:10:24 +01:00 |
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cx384
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4cbe7b2597
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Remove unused EventReceiver
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2025-11-14 13:09:39 +01:00 |
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sfan5
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c625fa71e1
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Automatically choose multiple emerge threads for singlenode (#16634)
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2025-11-13 20:17:24 +01:00 |
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lhofhansl
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6ac8346c6d
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Revert part of 16013 - restore liquid updates to the client (#16663)
This reverts 00addc3e5d
Fixes: #16662
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2025-11-11 11:10:49 -08:00 |
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sfan5
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760b20504f
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Support array textures in shadow renderer (the lazy way)
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2025-11-09 18:26:17 +01:00 |
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sfan5
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c3790dd7af
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Introduce EMT_INVALID as safe placeholder
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2025-11-09 18:26:17 +01:00 |
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sfan5
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fad3a0fa6d
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Refactor shadow map material override
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2025-11-09 18:26:17 +01:00 |
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sfan5
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6205e213c7
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Don't generate more node shaders than needed
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2025-11-09 18:26:17 +01:00 |
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cx384
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98295cf839
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Move client code from nodedef.h/cpp (#16615)
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2025-11-08 21:49:01 +01:00 |
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sfan5
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298a27c743
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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SmallJoker
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98fb381910
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Break include chains and tidy (part 2)
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2025-11-06 19:31:13 +01:00 |
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sfan5
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b6bfc494e6
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Fix singleplayer with --gameid and new world
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2025-11-06 11:42:36 +01:00 |
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sfan5
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2368126d0a
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Fix memory leak in rollback (and more) (#16644)
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2025-11-05 11:55:57 +01:00 |
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sfan5
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7a6e639d61
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Tune "block send throttling while building" optimization (#16614)
it can lead to terrain not loading/updating at all if you're constantly building and moving.
for more see the IRC logs <https://irc.luanti.org/luanti/2025-10-26#i_6293100>
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2025-11-04 11:44:49 +01:00 |
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sfan5
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8350fb734a
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Default-initialize SColor
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2025-11-02 21:36:39 +01:00 |
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SmallJoker
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329e210326
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Break include chains and tidy (#16640)
Co-authored-by: cx384 <cx384@proton.me>
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2025-11-02 21:33:10 +01:00 |
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cx384
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f2eabdd1d5
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Fix missing airlike buffer info
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2025-11-02 10:01:53 +01:00 |
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y5nw
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36f052198c
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defaultsettings: drop the USEKEY2 macro
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2025-11-01 17:22:09 +01:00 |
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sfan5
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de5ef4ca29
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Introduce array textures for node rendering (#16574)
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2025-11-01 17:21:41 +01:00 |
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Lars Müller
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1ead48c58b
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Refactor: Remove obsolete IAnimatedMeshSceneNode interface (#16631)
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2025-10-30 17:34:45 +01:00 |
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